March 21, 2009

How to become debt free?

Getting rid of debts or becoming debt free is a process that needs little planning and through these means you can ensure that you remain debt free for a lifetime.

Debt relief and getting debt free

The term debt relief is used for various processes, which also involves the process through which debtors can get out of all kinds of debts. Usually debt can be defined as something, which is owed and includes assets owed. However the term can also be used to cover other financial obligations and is more commonly known as using the means for future buying power in the present time and that too before the money for the same has been earned. Various many companies have used debts as their overall financial corporate strategies and thus a debt can be created even if the creditor agrees to rent a sum of assets to any debtor. The process of repaying these debts and solutions getting rid of debts are known as debt relief.

Different methods of getting debt relief

There are various kinds of methods of getting debt relief and one of the simplest ways of doing this is through repaying them. Remember that repaying the debts would ensure that you are making your payments on time and also improving your credit scores. It has been seen that debtors and the creditors decide the mode of payment even before the debt has been finalized. Thus payment options and the style of the repayment are defined in the contract of the debt. But there are options to get out of late payments and remaining debts. These methods for getting rid of debts include-

a) Debt reduction and settlement - This method of debt consolidation is not recommended much these days as this can lead to very bad credit scores. Here the amount of the debt is usually negotiated and settled instead of repaying the same.

What kinds of debts are there?

Some of the most common kinds of debts, which people get involved with are loans. Loans are the simplest forms of debts and also the most common ones. Usually loan debts include all kinds of loans like home loans, educational loans, etc. and the process here involves a principal amount that has to be paid along with a certain amount of interest rate. It should be remembered that debts function on this principal their rates of interest.

March 17, 2009

Why are fees so expensive on a reverse mortgage?

Description- The reverse mortgage loans have very high fees but there are various other considerations that compensate for these expensive fees and evaluate your profits and gains.
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Facts about the expensive reverses mortgage fees

It has been seen that reverse mortgage fees provide the consumers with various kinds of financial benefits and advantages. This includes a profit in their investments and other added benefits that are not provided in the regular mortgage loans. But usually these reverse mortgage fees are very expensive and one of the major reasons for the same is these reverse mortgages don’t carry the burden of your loans to your heirs. Hence unlike the regular mortgage loans, you are actually providing funds to your inheritors and there is lesser investment costs involved in these mortgages.

Information related to reverse mortgage loans

The term reverse mortgage loan has been used to define a federally insured private loan, which is provided to senior homeowners. This loan is only provided to the citizens who are over the age of 62, so that they can translate a chunk of their home equity into cash. The people who are dealing with reverse mortgages don’t have to wait for a repayment until the homeowner decides to sell the home. Again if the homeowner does not use the home as a principal residence or if the borrowers die, then the home is sold or refinanced by the inheritors. In this case the amount availed from the sale can be used to pay off the mortgage and the remaining equity is given to the nominee.

What are the disadvantages of these loans?

Even the reverse mortgage loans have certain disadvantages and it should be remembered that the seniors using a reverse mortgage loan could get into dire straits if they have frivolous spending habits. The main objectives of these loans are to help the people who have not already dissolved their home's equity. But this loan has most advantages if you are expecting to stay in that mortgaged home for at least five years. Thus the people who are planning to stay here for less than five years can avail no immediate benefits.

How to use these mortgages for your benefits

It should be remembered that the reverse mortgage are quite simple if you have done your research, with some legal help. Keep in mind that legal help is essential if your medical bills and climbing expenditures are making it difficult for you to survive. This is also vital for the people who are planning on staying in the home indefinitely and want to use the benefits of these loans.

November 11, 2008

Video Games In Real Life

Video Games You can’t keep a good concept down. Take the notion of setting human beings loose in a confined space and hunting them for sport. It worked in “The Most Dangerous Game,” “The Running Man” and “Hard Target,” and now it pops up again in “Cha$e,” a Sci Fi Channel series, based on a Japanese original, that bills itself as the world’s first live-action video game.

“Cha$e” releases 10 contestants into an area within the Port of Los Angeles, described, uncharitably, as “a deserted seaside port filled with rundown buildings and rusty old ships.” (You wonder what bad blood arose during filming.) Their goal is to avoid a team of hunters who affect a “Matrix” black-suit-and-sunglasses look.

The prey trot around the empty streets trying to “survive” for an hour. They receive cellphone updates and instructions from the host, Trey Farley, who guides them to video-game-style tools that can render them invisible or freeze the hunters.

It’s hard to tell how real, and how staged, the proceedings are. As the hunters scan the side streets, you can’t help wondering why they don’t spot the camera operators following everyone around. On the other hand, one thing is incontrovertibly real: the heavy breathing of the contestants within the first minutes of aimless jogging. This isn’t “The Running Man,” it’s the panting man.

The smarter players figure out that their best bet is to avoid the hunters altogether by hiding inside a warehouse or behind a bush. This doesn’t make for the most exciting television you’ve ever seen. With a few minutes remaining, the survivors are told where the “secret exit” is (thereby conferring a huge advantage on whoever happens to be hiding nearby). At this point there’s a flurry of action as the players emerge for a final sprint. The first one to the exit wins a $25,000 prize.

Even with this final flushing of the targets, the hunters managed — spoiler alert — to take out only 5 of the 10 contestants in the first episode. That’s a problem, since seeing the players being hunted down is most of the fun. (Each week will feature a new group of 10.)

Another problem: early on it’s interesting to speculate about how the hunters will “kill” their prey. A laser burst? A paintball blast? A roundhouse kick? Finally, at the 16-minute mark, one particularly hapless player is caught in the open. A sunglassed avenger sprints toward him, swoops in for the kill — and politely taps him on the shoulder. It’s the most dangerous game — of tag!

CHA$E

Sci Fi, Tuesday nights at 10, Eastern and Pacific times; 9, Central time.

Hans van Riet, director; Rick Telles, executive producer; Alison Chase Coleman, co-executive producer; Rock Birt, line producer; Yun Linger, supervising producer; Mike Di Maggio and Danny Kon, senior producers; Trey Farley, host.

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August 8, 2008

'Dark Knight' reigns not in video game

Dark KnightFor the first time in the film-franchise's history, the caped crusader flew into movie theaters without a video game attached to his utility belt. Despite a plethora of "Dark Knight" action figures, bobbleheads and T-shirts sweeping in Bat-dollars beyond the film's $400 million record-smashing box office, no "Dark Knight" game is following suit.

Whatever held things up caused about $100 million in sales to be missed, according to estimates.

It's not as if an interactive "Dark Knight" wasn't gearing up before the film's release. Game publisher Electronic Arts had the rights to make a "Dark Knight" title, which EA-owned developer Pandemic Studios was working on, according to an EA manager who spoke on the condition of anonymity because the information is proprietary.

Gary Oldman, the actor who plays Gotham City police officer James Gordon, said in a recent interview with cable network G4 that he had seen a "tiny little piece" of "The Dark Knight" game and described a sequence with Batman realistically gliding across rooftops. Oldman also said the game is supposed to feel like it "doesn't stop and start."

Beyond that, details about the game have been as concealed as Bruce Wayne in the Batsuit. Representatives for Warner Bros. Interactive Entertainment, EA and Pandemic would not comment for this story.

Speculation about the cause for the disappearing act has included missed deadlines, Heath Ledger's death, questionable quality and poor sales projections.

Based on the record-breaking success of the movie, Wedbush Morgan video game industry analyst Michael Pachter believes a "Dark Knight" game released at the same time as the blockbuster film last month could have sold 4 million units and banked $100 million — with $70 million going to the game's publisher and $30 million going to Warner Bros.

Sales of movie-based games often parallel their box-office brethren. Last year's "Transformers" games sold 2.6 million copies while the "Spider-Man III" games sold 2.1 million, according to sales data from NPD Group analyst Anita Frazier. Even the "Iron Man" games have sold 697,000 units following their release at the same time as the film in May.

To quote Jack Nicholson's Joker: "And where ... is the Batman?"

"I think publishers have concluded the only games that work are the surefire $500 million box office kind of games like 'Spider-Man' and 'Shrek,'" Pachter told The Associated Press. "The 'Transformers' game really surprised people how well it did, but the movie was big. I don't think they expected 'The Dark Knight' movie to be this big."

Games pegged to comic-book and kiddie flicks have become as financially important to the movie industry as popcorn and candy. Better break out my toner supplies! Movie-based games provide another revenue stream to movie studios and often give game publishers a fighting chance for consumers' cash, mostly thanks to movie buzz and instantly recognizable characters.

Since director Tim Burton first brought "Batman" to the big screen in 1989, games tied to every Batman film — including "Batman Returns," "Batman & Robin" and "Batman Forever" — have been released for various gaming platforms. EA might have decided to bow out of the Batman business after what happened with the previous movie-based adaptation.

Rolex Watches was also prominently placed... shows product placement is still alive and well!

In 2005, EA unleashed a "Batman Begins" game alongside director Chris Nolan's moody re-imagination of the Batman franchise. The stealth action game featured the voices of the film's stars, such as Christian Bale, Katie Holmes and Morgan Freeman. But the game received a lukewarm critical reception and only sold 587,000 copies. Ker-plop!

If a "Dark Knight" game is still in the works, Batman could take a cue from Superman. Because of delays, the EA console games based on 2006's "Superman Returns" didn't take flight until the DVD release — and only then sold 705,000 copies. However, a "Dark Knight" game isn't on EA's release slate through March 2009, according to the EA manager.

That doesn't mean gamers will be without interactive incarnations of Batman, The Joker and Two-Face this year. Warner will release "Lego Batman: The Video Game" in September. The cartoony platform game developed by Traveller's Tales will feature the caped crusader and company solving puzzles and fighting foes in the form of the famous colorful blocks.

In November, DC Comics characters such as Batman, The Joker and Catwoman can duel in Midway's fighting game "Mortal Kombat vs. DC Universe." And later this year, Sony Online Entertainment will shine the Bat-signal on a virtual Gotham City in the new massively multiplayer online role-playing game "DC Universe Online."

July 7, 2008

Family gamers boost Wii

WHILE the credit crunch has led consumers to shun some forms of entertainment as they scramble to save money, e-games appear to have been largely unaffected by this, with Nintendo and Sony spearheading sales gains.

Nintendo sold more than 150,000 of its Wii console in the first half of the year, and is nearing the 0.5 million milestone, as the maker of Australia's top-selling next generation console.

Microsoft has been unseated as the seller of the most popular next-generation console, as it has its Xbox 360 has been unable to match the Wii's growth.

Sony's PS3 also recorded an impressive result, growing by another 50 per cent to 248,000.

This didn't include the 44,000 units given away free with the purchase of a Bravia LCD television. The figures come at a time when retailers' share prices are taking a big hit from investors scared of negative consumer sentiment.

In the first half of this year, retailer Harvey Norman's sales rose 50 per cent rise across all games products compared with the same time last year, according to games and entertainment national product manager Jason Williams.

"Credit crunch? What credit crunch?" Mr Williams said. "A year ago the last six months were certainly a more buoyant economic time. Ultimately, people are making considered purchases.

"Because people don't have a lot of disposable cash, they're using finance and interest-free periods to buy everything they need, including television sets."

Mr Williams said the games sector had been largely insulated from negative consumer sentiment because of two factors: the industry opening up to new markets, and the saturation of the early adopter and hard-core games audience.

The interactive and social nature of games playing on the Wii, and games such as Buzz and SingStar on the PlayStation 2 have brought games out of teenage boys' bedrooms and into the living room with the family.

It was because the market was so big, but still relatively new to games, that Mr Williams expected the Wii's popularity to persist in Australia.

"As more and more people are given choice it becomes clearer more people want to have fun in a social setting with their families than playing shooting games.

"That means Nintendo is going to win the numbers game, on sheer volume of customers appealing for that type of experience."

The PlayStation 3 and the Xbox 360 were across the sophisticated, first-person shooter market, but because both markets were heavily saturated, there would be little change in rankings by the end of the year, he said.

June 20, 2008

Gas

We're used to thinking of fuel economy in miles per gallon, but would it make more sense to think about "gallons per mile?"

That's the tenet of a new study from Science magazine and Duke University's Fuqua School of Business. The study, due in the June 20 issue of the magazine, takes the stand that gallons per mile will "help consumers make better decisions about car purchases and environmental impact."

To assemble the study and their conclusions, Duke professors Richard Larrick and Jack Soll experimented with drivers' reactions to fuel economy and, according to the magazine, found that people generally think fuel use drops evenly as fuel economy rises. The study subjects also failed to easily pick which cars would represent the biggest increase in fuel economy when the numbers were stated in miles per gallon.

It comes down to math: people thought going from 34 mpg to 50 mpg saved more gas than going from 18 to 28 mpg, when it's actually the latter boost that saves more--twice as much. When the numbers were expressed in gallons per mile, study subjects correctly figured out that 18 miles per gallon, or 5.5 gallons per 100 miles, is a lot less efficient than 28 mpg, or 3.6 gallons per 100 miles.

June 18, 2008

Wii Fit gets injured athletes back on track

Injured athletes are turning to Nintendo's smash-hit fitness game, the Wii Fit, in a bid to get back in shape.

Wii Fit

Wii Fit and other active videogames have "great potential" for developing core strength and could boost compliance with rehabilitation exercises, according to Sue Stanley-Green, a professor of athletic training at Florida Southern College in the United States.

"We are looking to incorporate Wii Fit into the athletic training room as far as rehabilitation, for example, on post-operative knees and ankles," Professor Stanley-Green told Reuters Health.

Wii Fit combines a computer game with a motion-sensitive balance board. Users must follow the on-screen instructions to perform exercise routines and challenges, which can include spinning a virtual hula-hoop, walking a 'tightrope', running on the spot, and even adopting yoga positions.

Rehabilitation exercises can often involve repetitive movements, and Prof Stanley-Green believes the entertainment value of Wii Fit could stave off boredom as athletes go through the recovery process.

Videogame exercises that focus on the lower half of the body, and involve balance and weight-shifting could help patients looking to regain their weight-bearing capabilities following injury or surgery, said Prof Stanley-Green.

Games that focus on upper body movement, meanwhile, would be better suited to encouraging patients to regain mobility and a full range of movement in damaged joints.

However, Prof Stanley-Green has noted that some videogame exercises could potentially cause a form of repetitive strain injury.

"There are some documented cases of 'videogame shoulder' and 'videogame elbow'," Prof Stanley-Green told Reuters. "So using the proper form and technique should be stressed. "Of course, ideally use of the gaming consoles should be alternated with other physical activities."

Nintendo's Wii console is already widely used in UK nursing homes to keep elderly patients limber and alert, while the handheld Nintendo DS console, and games such as Dr Kawashima's Brain Training, have also been used in care homes to help residents to stay sprightly and improve reaction speeds and co-ordination.

Copies of Wii Fit, which was launched in the UK in April, remain in short supply in many retailers, after a bumper period of sales that saw Woolworths selling 90 copies of the game per minute at its peak. More than 400,00 copies of Wii Fit have been sold in the UK so far.

Sales of the Wii console itself remain strong, almost two years after the platform first launched. According to analyst group NPD, more than 675,000 Wii consoles were sold in the US in May alone, more than three times the number of PlayStation 3s bought in the same period, and many UK retailers have only sporadic supplies of the console, despite Nintendo's factories working at maximum capacity in an effort to keep up with demand.

A UK cars insurance company warned earlier this week that women who used Wii Fit to keep in shape were causing £20 million of damage to their living rooms by kicking over pets, televisions and flower pots as they spin virtual hula-hoops and adopt precarious yoga positions to stay trim.

Research from Sheila's Wheels suggests that nearly one fifth of the 1,000 women polled admitted having accidents after getting carried away - bumping into furniture, banging their head or pulling a muscle.

May 20, 2008

Xbox 360 Outsold PlayStation 3 This April


Video GamesWedbush Morgan's predictions were wrong: the Xbox 360 outsold the the PlayStation 3. The numbers provided by the NPD Group told Sony a sad tale.


The two console were close in the charts, with Microsoft's console winning only by an extra 900 units. The console is one year older than the PlayStation 3, it went past its peak and still performs better on the market. That's something that should be causing a bit of insomnia at the Sony headquarters.


The first two steps on the podium went to Nintendo. As expected by everyone, the Wii was crowned once again, with the DS following on second. Far behind (but on third spot) was the PSP.
1. Wii - 714,200
2. Nintendo DS - 414,800
3. PSP - 192,700
4. Xbox 360 - 188,000
5. PlayStation 3 - 187,100
6. PlayStation 2 – 124,400


The software charts showed the trimph of Grand Theft Auto IV. The game took the gold (Xbox 360 version) and the bronze medal (PlayStation 3), with Mario Kart Wii managing to squeeze in on the second place. Still, April was a very good month for Nintendo: the company got 5 of its games in the top 10:


1. Grand Theft Auto IV (Xbox 360) - 1,850,000
2. Mario Kart Wii (Nintendo) - 1,120,000
3. Grand Theft Auto IV (PlayStation 3) - 1,000,000
4. Wii Play (Nintendo) - 360,000
5. Super Smash Bros. Brawl (Nintendo) - 326,000
6. Gran Turismo 5: Prologue (Sony) - 224,000
7. Pokemon Mystery Dungeon: Explorers of Darkness (Nintendo) - 202,000
8. Pokemon Mystery Dungeon: Explorers of Time (Nintendo) - 202,000
9. Guitar Hero III: Legends of Rock (Wii) - 152,000
10. Call of Duty 4: Modern Warfare (Xbox 360) - 141,000


April 18, 2008

Learn the Inside Scoop To Video Game Cheats, Reviews and Previews


You know, nobody likes a cheater. But when it comes to discovering video game cheats, "cheating" isn't what you're doing. I prefer to think of it as "discovering shortcuts, tips and tricks," or video game hints.



Video games have gotten so complex, since the days of Rubix Cubix and Donkey Kong, that the game authors have purposely thrown in some back doors and other shortcuts to aid the exhausted players. However there is a problem, most of these back doors are so well hidden that these same authors have to leak the game cheats or no one would ever find them on their own.

Video game cheat sheets, codes and game hints are sort of useless if you don't own any video games. Well I'm sure if you have games you probably beat them fast with the aid of cheat sheets, but with online video game stores you can beat more and pay less!

Any web site worth visiting will not only have video game reviews and cheats for you to peruse, but they will also have game walkthroughs. Video game walkthroughs differ from cheats in that they actually "walk you through" the process of achieving some goal. Video game cheats, on the other hand, are often cryptic one or two liners like "Enter xx892 in the password field."

There are different types of video game reviews. Each have their good and bad points. The other most common writer of video game reviews are the actual end users. While an end user will generally have spent a great deal more time actually playing the various video games on the most popular video game systems, you'll often find that they are men and women of little words. It's not unusual to see a review that says "Wow! Kick A** man. I love it!" Now, that's probably actually saying quite a bit about a particular video game, but -- your opinion may vary.

You should remember that you don't want to invest in a video game until at least a couple of people have taken the time to write a review of the game. Of course, if everyone took this advice then there wouldn't be any video game review on any game web sites, because everyone would be waiting for someone else to write the review.

Right up there with video game reviews are video game previews. A video game preview is a lot like a movie trailer. They bundle all of the really thrilling parts together and give you a quick peek hoping that you'll believe that the entire video game is actually as cool as the 90 seconds of video game previews that they let you get a view at.

The video game industry is at a crossroads. With more and more people clicking the play game online switch, and video game systems like XBox 360 and all of the XBOX video games out there, all the other gaming is considered back in the day. As more and more video game systems opt for Internet connectivity like the new XBOX 360, you're likely to find that you never have to play video games alone again.

About the author:

Please visit my website at: http://www.cheats999.com Where I review the hottest new video games and cheat sheets for your gaming pleasure! My name is Charles Edwin and I'm looking forward to you joining our newsletters valued a $24.97 for free!! EB Game Deals... http://www.couponwhale.com/deal/Visit-EBgames-com-the-online-authority-on-gaming-and-the-home-of-hard-core-gamers-496.html

March 24, 2008

Video Game Addiction Equals Babies Starving


Young couple accused of neglecting young children to surf the Web and play computer video games.

Computer GamesIn Reno, Nevada a couple authorities say were so obsessed the the Internet and computer video games that they left babies starving, suffering other health problems have pleaded guilty to child neglect.

Michael and Iana Straw had two children, a girl ll months old and a boy 22 month old. Authorities found these two children very malnourished and near death last month after social working took them to a hospital. According to prosecutor Kelli Ann Viloria the children are doing much better, gaining weight and are in foster care.

"Michael Straw, 25, and Iana Straw, 23, pleaded guilty Friday to two counts each of child neglect. Each faces a maximum 12-year prison sentence."

According to prosecutor Viloria the couple was too distract by online computer video games, namely the fantasy role playing "Dungeons & Dragons" series, to give their children proper care.

“They had food; they just chose not to give it to their kids because they were too busy playing video games,� Viloria told Reno's local publication.

The status of the Children when found.

When police found the girl and took her to the hospital the staff there had to shave her hair because it was matted with cat urine. "The 10-pound girl also had a mouth infection, dry skin and severe dehydration."

The brother was also treated for starvation as well as a genital infection, because of a lack in muscle development he had difficulties walking, investigators say.

The father, "Michael Straw is an unemployed cashier, and his wife worked for a temporary staffing agency doing warehouse work, according to court records."

Michael received $50,000 from inheritance that "he spent on computer equipment and a large plasma television, authorities said."

American Medical Association ponder Video game addiction

"While child abuse because of drug addiction is common, abuse rooted in video game addiction is rare, Viloria said."

Last month, doctors at an American Medical Association dismissed having video game addiction as a mental disorder, stating more research need to be done. Some argued it was like alcoholism while other felt there was solid evidence that is was a psychological disease.

It is hard to know whether or not video game addiction is a true psychological disorder. It is very possible, seeing people pull all nighters playing computer video games, pausing only to use the bathroom, not even eating is problem in this writers mind.


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March 12, 2008

Playstation 3: Enjoy the Modern Games


Playing video games on a computer or a TV monitor is popular among kids and teenagers. However, the adults and elderly persons can also find several video games for them. The overall interface, graphics and sound quality of the latest games have improved now. The gamers can find attractive story line and computer added help links at different places in the game. To play these modern games, one needs to have advanced gaming consoles. Looking at such evolving needs, many consoles manufacturing companies have enhanced their products.



The video games consoles industry is expanding with a rapid speed. A number of inventions have taken place in the recent times which have contributed to the success of this industry. The gaming consoles are manufactured with the help of advanced technologies and the result can be seen in the form of the designs of the latest gadgets. Trying to learn a new foriegn language is easy using Rosetta Stone Language Software on the Sony Playstation. People want to keep such consoles in their home so that they can play the modern games anytime they feel lonely.



The PlayStation 3 is a game console which has been produced by Sony Computer Entertainment. It has a huge demand in the global markets and it competes with some other leading brands like Microsoft’s Xbox 360 and Nintendo’s Wii. Basically, it is like a mini-computer which has a large amount of processing power. It has many benefits which can be stated as the following.



* The PlayStation 3 is not only useful for playing games but also for listening to music. One can watch videos, movies, view pictures, and connect with friends.



* It is light in weight; therefore it is convenient to carry from one place to another. In other words, it can be said that this is a portable device which can be used anywhere.



* It has a wireless internet connection which enables users to connect with friends and other players. One needs to get registered on the specified website and once it is done one can play games online.



* The wireless controller is given with PlayStation 3 games which enables users to learn the gaming functions in an easy manner.



* Since there are no wires in this equipment, it becomes an efficient and well designed device.


* Trying to learn a new foriegn language is easy using Rosetta Stone Language Software on the Sony Playstation.



* It is compatible with a number of videos and other file formats which enable users to load videos on any computer.



* It has a huge storage space to save the games that makes it better than the other gaming consoles.



The 3 game PlayStation gives a thrilling experience to the players. It has been acclaimed by both the experts and the game lovers worldwide. Sony PlayStation 3 is available on several different websites. These online places offer gaming consoles at reasonable prices. Users can also take benefit of various schemes and deals which are provided by these sites. Such schemes keep on changing from time to time so that maximum users can be benefited.



While downloading the 3 free PlayStation from the websites, one must take care of certain points. Many download sites are available to the gamers, but the best option is to become the registered member of a well-known portal. One needs to pay a nominal amount of membership fee for this purpose. The members can download the PlayStation 3 Games at much lower prices. Many sites are full of viruses and spyware, therefore the users should be extra careful while downloading the games. It is always better to pay one time membership fee than paying time and again for downloading each game.



The users should look for the instructions given on the portals before downloading the games. It would be better to take the game from the site where 24/7 customer support facilities are provided. The 3 free PlayStation consoles are based on Blu-ray technologies which make these as one of the advanced gadgets to play the games. Sony PlayStation 3 is the latest console produced by Sony. It is the better version of the PS 2. A number of unique features have been added in this device to provide a world class product to the users.



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February 29, 2008

Do gadgets make gaming more fun?


Wii Game Reviews

There’s a revolution going on in gaming. Some of today’s most popular games are played not with a controller, but with a guitar or drum sticks. The Wii remote introduced video games to senior citizens. And then there’s this vest that pokes you in the ribs when you take a hit in “Call of Duty 2.�


Peripherals — add-on gear for console and PC gaming — aim to make gaming more accessible, more realistic and more fun. Sounds promising, but we’ve heard these claims before. Remember the P5 virtual reality gaming glove? OK, how about the Virtual Boy? If the answer is “no,� you’re not alone.


Flight-simulation joysticks, steering wheel controllers and elaborate foot pedal systems have been available for years. “Duck Hunt,� for the Nintendo Entertainment System, used the NES Zapper light gun in 1984. But until recently, the really popular games were played with a regular controller or, on a PC, with a mouse and keyboard.


So what’s different this time around?


In a word: Wii. Nintendo’s console has ripped the mass market wide open. According to industry analysts NPD, Wii outsold both the Xbox 360 and PlayStation3 in 2007, despite chronic supply shortages.


Games like “Guitar Hero� and “Rock Band� are making gaming more accessible to a broader audience. If you’ve ever held a guitar, you can rock out in “Guitar Hero.� No strings on the plastic axe you use to rock out in this game — just buttons.



Peripherals based on familiar items — it's no accident that Nintendo calls the Wii controller a remote — opened gaming to folks that don't know a PS3 from a 360.


“For some that may be intimidated by a traditional controller and the learning curve, these (games) offer a more intuitive experience,� says Anita Frazier, video games analyst at NPD. “That’s key to getting the uninitiated to try gaming.�


Big points for game design

U.S. game sales reflect the accessibility of peripheral-based games. “Guitar Hero III� and “Guitar Hero 2� together sold 4.61 million copies for PlayStation 2 last year, just shy of the number one game, “Halo 3.�


But no intuitively shaped input device can compensate for a poorly-designed game. For every mega-hit Wii game, such as “Super Mario Galaxy,� there are several not-so-great cash-ins that vanished without a trace.


“If the gameplay in ‘Guitar Hero III’ hadn’t been so solid,� says Game Developer magazine senior editor Brandon Sheffield, “you’d be seeing a lot of guitar peripherals in thrift stores and landfills, alongside light guns, virtual reality headsets and track balls.�


A great site we found Wii Console Reviews is http://www.wize.com


February 19, 2008

Blaming The Game????

Say what you will about Jack Thompson, but the attorney-turned-anti-video-game crusader has what can only be described as a breathtaking genius for transforming ghastly national tragedies into shining moments of self promotion.

On Friday, police were still struggling to figure out why a seemingly polite, well-respected graduate student named Steven Kazmierczak had shot and killed five students at Northern Illinois University and then turned the gun on himself. But Thompson had it all figured out. Faster than you can say wild speculation and reckless sensationalism, he leapt in front of Fox News cameras and suggested that video games were to blame.

“We find from brain scan studies out of Harvard that if you get started playing, for example, violent video games you are more likely to copycat the behaviors in the games,� Thompson said in a rambling commentary that had nothing to do with what the interviewer had actually asked him. “The disturbing thing that keeps popping up in many of these…is that you can rehearse these type of massacres on simulators, which are called video games.�

During his brief air time, Thompson made sure to plug a book he’s written (which I will not plug here). Then, fresh off the boob tube, he began firing off press releases to various Web sites, trumpeting his screen time and flashing a photograph of himself in all his broadcast glory. (Look ma, I’m on TV!)

And in what can only be construed as an attempt to terrify grandmothers everywhere, Thompson declared in a “news� release: “We have a nation of Manchurian Candidate video gamers out there who are ready, willing, and able to massacre, and some of them will.�

The Northwest Herald and New York Post have since reported that Kazmierczak's former dormmates say he used to play the popular first-person shooter “Counter-Strike.� Though Thompson is now using these reports to make himself sound like a prognosticator extraordinaire, the truth is he's simply playing the numbers. The fact is, one would be hard pressed to find a young man of Kazmierczak's age who has not played video games. Indeed, The Herald reports that Kazmierczak's dormmates said playing "Counter-Strike" was a common activity among the students living in the building — none of whom have opened fire on their classmates.

While the video game connection remains tenuous at best, what seems far more pertinent are initial reports that Kazmierczak previously had been placed in a psychiatric treatment center and had recently stopped taking antidepressant medication.

This is not the first time Thompson has put his mug in front of every camera possible immediately after a mentally disturbed gunman has opened fire on innocent people. When last we spoke with the controversial Florida attorney, he was blaming video games for the massacre of 32 students and faculty at Virginia Tech last April.

Not-so-funnily enough, while Thompson's misinfomation-laced pronouncements claim that the shooter — Seung-Hui Cho — had a passion for violent video games, a governor-ordered review of that horrific incident found no connection whatsoever with games. Instead, what the review panel found was a young man with a long history of psychiatric illness and a student who fell through the cracks of a deeply flawed mental health system. In fact, according to the the extensive 260-page report, it's unclear if Cho — who was passionate about books (gasp!) and not video games — ever played anything more aggressive than the kid-friendly "Sonic the Hedgehog."

Needless to say, video game players and proponents are collectively rolling their eyes in disgust at Thompson’s latest attempts to use a nightmarish tragedy to further his own cause and beat his own drum.

“Blaming video games for the behavior of the mentally-challenged is vile on many levels,� Hal Halpin, President of the Entertainment Consumers Association, wrote in a public statement.

“My opinion is that Jack is a distraction from the real issues,� said Jason Della Rocca, executive director of the International Game Developers Association. “When these kinds of tragedies occur, it’s horrible, horrendous and sad, and it’s very difficult for people to wrestle with the real issues. It’s easier to say, ‘Oh it was those video games that brainwashed him.’ That’s much easier than saying our society is messed up, people don’t take care of each other, teachers aren’t in control, there’s rampant bullying, and there are no parents at home because they have to work two jobs.�

In his personal blog, Della Rocca also posts an interesting e-mail conversation he had with Thompson after the Virginia Tech shooting. In it, Thompson challenges Della Rocca to a series of gaming debates and explains that they each stand to net $3,000 or more per event. Della Rocca declined this money-making endeavor, though not before suggesting they instead agree to a free debate...which Thompson declined.

“Not only must we question what good is this guy actually doing, but we should be questioning his motive,� Della Rocca said. “That is to say, are these massacre chasers profiting inappropriately from the deaths and fears of these tragedies?�

When games aren’t turning our children into a bunch of gun-wielding psychopaths, it seems they’re turning them into a bunch of Fatty McFattersons. Or so Steve Easterbrook, CEO of McDonalds UK, suggested to The Times of London.

“Kids are sat home playing computer games on the TV when in the past they’d have been burning off energy outside,� he opined during an interview about the role the golden arches have played in rising obesity rates.

To his credit, Easterbrook admits that obesity is a “complex� problem. At least on that point the developers over at Persuasive Games agree. They say that obesity is, indeed, a complex problem with no simple solutions. They also suggest that, among other things, it just might be fast food that makes you fat.

I know, I know! What a bunch of loons with loony ideas about how the world works. One of those loony ideas: They made a video game about the labyrinthine and systemic problem behind America’s ever-expanding waistline. Aptly enough, this little simulation game is called “Fatworld� and it’s free to download at www.fatworld.org.

I took a few moments to speak with Ian Bogost, the brain behind “Fatworld� (and the author of the book “Persuasive Games: The Expressive Power of Videogames�). While games frequently get a bad rap for being violent diversions forged in very mouth of hell itself, Bogost believes that video games are, in fact, a medium uniquely suited to presenting complicated and thought-provoking issues to the public at large.

With that in mind, he created “Fatworld� to be an exploration of the intricate relationship between obesity, nutrition, socioeconomics and politics.

“Unlike television or even novels, instead of telling stories, video games represent systems and complicated interactions between multiple dynamics,� Bogost says. “They're a model of the world rather than an individual story within it.�

And so you start “Fatworld� by creating a character — selecting body shape, age, socio-economic class, and predispositions to things like heart disease and diabetes. In “Sims�-esque style, you lead your character through daily life, choosing what foods to eat and buy, whether to exercise (or not). You can acquire and run restaurants and the types of food you put on the menu will affect the health of the people in your town.

Meanwhile, you can stroll on over to the Govern-O-Mat to change government food subsidies or bribe a politician, and you can visit the Health-O-Mat to check on how your character is faring. (Using vending machines to affect government and health care policy is a bit of divine commentary, I think).

Throughout it all, the choices you make affect your character's health — you’ll watch yourself get fatter or thinner, live a long life or die. Yes, the game plays a little clunky here and there (the exercising mingames especially), but if "Fatworld" stumbles at times in the gameplay department, it more than makes up for it in the thought-provoking department.

“If anything, what I hope to do with the game is to show that any simple answer is wrong,� Bogost says.

Stick that in yer McNugget hole and eat it
For those looking for a game that feels plenty comfortable pointing the finger of blame at fast food, check out the free “McDonald’s Video Game� at www.mcvideogame.com, which gives players a satiric peek at the ugliness that goes into the making of a Big Mac.

Welcome to McDonald’s. Would you like a side of rainforest deforestation with your double-hormone beef patty? Mmmm, mmm good!

February 15, 2008

Business Drive is Par for the Course


I was watching the feature film A Gentleman’s Game on cable. It’s a great movie, but it was on the Golf Channel, so I had to put up with long commercial breaks . . . and I mean long commercial breaks. I wanted to watch the movie, not the commercial breaks. But, if you’ve got to watch something you don’t want to see, you may as well learn something from it.

There were three hosts that made comments about the movie during the breaks. There were five theater seats in each of the two rows on the set. Two of the hosts sat in the front row with three empty seats between them and the third host sat in the second row just off center for a nice, relaxing Japanese set composition.

The plot of the movie revolved around Timmy, who was a caddie for a private golf club. He loved the game and had a perfect golf swing.

During a commercial break the three hosts talked about golf swings, and noted that they each knew many golfers who had the perfect swing and a seemingly perfect golf game, and yet they never won tournaments. On the other hand, they saw golfers with bad swings, who won tournaments in spite of their form. Golf is about failure and overcoming failure time after time they theorized.

People watch golf on TV and they always say that they watch to improve their game as they see what the pros do. I think, however what these TV golf fans do is become hooked on the drama . . . like watching reality TV or soap operas.

Great golfers are those who make bad shots, and then go on to the next shot. All golfers make bad shots, so it’s easy to see ourselves in the roles of bad-shot golfers. And, we feel the triumph when bad-shot golfers reverse their worst moves and win.

Winners are those who have the desire and drive to win. They brush aside the bad shots, the bad luck bounces, the wrong club choices; and they focus on winning. Is business any different?

How many times do we fail in business? Every time a prospective client says no, we fail. Every time we offer a new product or new service we take a chance of failure. Winners are those who overcome resistance. Winners alter their game plan along the way to success. The triumph we feel is even greater when we experience it personally.

We need to continue swinging, whether the swing is perfect or not. Bad moves in business can be overcome. We make bad choices and sometimes have bad luck bounces, but business winners are those who have the drive and determination to succeed. And in business that should always be par for the course.


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February 14, 2008

Lost Odyssey Game Review




Lost Odyssey doesn't push any role-playing game boundaries, though that won't come as a shock to anyone familiar with Mistwalker's previous game, Blue Dragon. However, in the case of the developer's newest effort, that isn't always a bad thing. Yes, there are times when it feels like more of a relic than it does a true next-generation game, particularly in light of the tweaks made by other modern Japanese RPGs such as Persona 3 and Eternal Sonata. Yet while it may borrow liberally from the genre's older gems, Lost Odyssey is a game worth playing, most notably for its fascinating story and its brooding protagonist, Kaim.



Lost Odyssey



Jansen is the perfect foil to Kaim's constant seriousness.


Kaim, along with several other characters in Lost Odyssey, is immortal, though the origin of his immortality is left purposefully unclear at the outset of the game. It's hard to get a handle on Kaim at first; he's the strong, silent type, the prototypical moping hero with a soulful scowl and a deep well of unfathomable secrets. The game takes its time with his character development, but as information slowly unfolds, it's hard not to empathize with his internal struggles. But he doesn't struggle alone, and Lost Odyssey doesn't neglect the rest of its fascinating cast. Lady pirate Seth, kind queen Ming, the noble Tolten, and several others provide ample companionship, and their lives intersect in some surprising--and not so surprising--ways. It's a serious tale, but comic relief is plentiful, and most of it comes from inadvertent spy Jansen, a flamboyant ladies' man who manages to be both annoying and irresistibly charming.


Lost Odyssey is about its characters, not about its plot. In fact, the main story follows a more or less predictable path, pitting you against a villain you spend half the game knowing very little about. No, it's about self-discovery and the timelessness of the relationships we develop. Kaim and his immortal companions unlock memories during the course of the game, and they are presented in simple but effective sequences in which the memory is recounted via stylized text, accompanied by pretty static images and subtle music cues. It makes for a good amount of reading, but if you skip past these memories, you will miss the game's most touching and heartfelt moments. The main story doesn't often reach those same heights, and a good number of the game's countless cutscenes ramble aimlessly and end up feeling like filler. Yet Lost Odyssey's concluding hours, as predictable as they are, make you feel, and that alone makes this a saga worth experiencing.


This yarn takes place in a fully realized fantasy world in the midst of revolution both political and magical. On your journey you'll certainly see your share of clichéd caves and forests, but there are plenty of beautiful vistas to behold: rocky seaside cliffs, looming castles swarming with mysterious spirits, and portside towns with colorful cobbled streets. Lost Odyssey's art design clicks, from Kaim's lazy strand of hair to detailed enemy-character models. The depth-of-field blurring that stuck out in Blue Dragon is used more subtly and to greater effect here, particularly during the game's most dramatic scenes. However, on the technical side of the coin, Lost Odyssey is a near disaster. Nothing here should be taxing the Unreal 3 Engine, yet the game suffers from a grossly erratic frame rate. In a turn-based RPG, that's not a game killer, but it's so prevalent that it often charges through the fourth wall to remove you from the fantasy and remind you that you're playing a game. Insanely long loading times follow suit, to the point where you will wait close to a minute after a cutscene, only to discover that another scene follows. Make no mistake, Lost Odyssey is an artistic beauty, but in light of other games that use the same engine--and other RPGs on the platform--it doesn't look so incredibly good that it should perform so poorly.



Lost Odyssey

Aim rings add subtle but noticeable effects to the flow of battle.


Thankfully, the game is an aural delight, and it owes a lot to its pretty soundtrack. Some of the soundtrack is predictable, like the Final Fantasy-tinged battle music, although that’s not too surprising when you consider that the score was created by longtime FF composer Nobuo Uematsu. Still, many of the tracks are standouts. In particular, the atmospheric strains played during unlocked memories are wonderfully moody and match the text perfectly. The English voice acting isn't bad, and Jansen, Ming, and Kaim are particularly well voiced. On the other hand, Mack and Cooke are acted with the usual hyperactive hamming that child characters so often fall victim to. Regardless, there are other language options, so if you'd rather listen to the original Japanese voice cast, you have the alternative.


The gameplay itself doesn't reach the same zenith as the story, though it's solid in and of itself. Combat is your standard turn-based affair, though there are some twists, chief among them the aim rings. Any character can wear a ring that confers upon its wearer one or more bonuses, such as a chance of inflicting poison, extra damage against spirit enemies, and so on. This isn't so special on its own, but the effectiveness of the bonus is completely reliant on your actions in battle. Whenever you order a party member to perform a standard attack, a circle will appear around your target while a larger one encircles the screen. To receive the full benefit of your ring, you hold a trigger down to shrink the larger circle and release it when it has shrunken to the size of the smaller one. The better your timing, the more potent the bonus, and if you are too far off, you don't get any benefit at all. You craft the rings yourself with ingredients you can purchase from merchants or find in the spoils of battle, and it's as simple as heading into the game menus and choosing which ring you wish to fashion. The bonuses themselves don't seem all that potent on their own, but equipping the right rings against the right enemies, along with the subtle effects of other items and spells, can have real consequences in battle.



Lost Odyssey

Lost Odyssey features eye candy galore, but it chugs more than it should.


Another addition to the combat is the defensive bonus applied to characters positioned in the back of your formation by way of the strength of those in front. As front-facing combatants get attacked, that bonus depletes, which makes attacks against those in the rear more powerful--and this applies to your enemies as well as to your own party. This gives way to some interesting spells and abilities, along with some tactical considerations, given that you can't always easily do damage to the powerful spellcaster in the back without first weakening the lesser enemies in the front. Of course, there are other considerations in play, such as attacking enemies that have an elemental affiliation with a spell of the opposing element. Nevertheless, both rings and guard bonuses are slight but welcome additions to the formula.


Unsurprisingly, spells and abilities are the most important facets of Lost Odyssey's battles. Be prepared: Many of these battles are challenging, so you'll need to have a tight grip on each character's unique skills. Mere mortals have more or less predetermined skill sets, so their roles in combat are generally obvious. On the other hand, immortals have just a few innate skills; instead, you need to learn more of them from mortals by linking to them and battling together until the immortal has gained use of them. Once every available character has joined your party, this brings up some unique possibilities. Is it worthwhile to bench one mortal in favor of another, simply in order for Seth to earn a desirable spell, even if that mortal isn't the right choice for your current circumstance? Do you bring in another immortal, knowing he will revive after defeat in a few turns, and forgo an active link for the time being? Either way, Lost Odyssey finds a pleasant balance between preset character roles and player-controlled development.


Although these additions are welcome, they aren't groundbreaking, and other aspects of the game are decidedly old-fashioned. Combat intro sequences are far too long and take the time to showcase the most uninteresting elements of the battle environment before focusing on the characters themselves. Protracted introductions are part and parcel of turn-based RPGs, but in Lost Odyssey, they plod on interminably, taking a lot of time to show absolutely nothing of interest. In fact, many of the game's less savory elements are also sluggishly paced to the point of boredom. At one point, you'll have to endure two yawn-inducing fetch quests in a row; a short time later, you'll light a series of torches in a minigame of sorts that reduces the emotional impact of the surrounding scenes and feels pointless. Other annoyances crop up as well, such as an area littered with holes that are hard to see; if you fall into one, you're sent back to the start of the dungeon.



Lost Odyssey

Kaim doesn't always have a lot to say, but his memories speak volumes.


Getting the most out of Lost Odyssey will require a bit of patience, even from those used to the slower pace of the genre. However, the gameplay subtleties and character-driven narrative are rewarding enough to make it worth the occasional frustration. No, the game breaks no new ground, and it suffers from some inexcusable technical glitches. But if you stick with it, you'll find a compelling emotional drama, delicate adjustments to an age-old formula, and a unique and balanced skill-development system. Kaim's journey is a memorable one, and if you like turn-based RPGs, you'll want to experience it for yourself.






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