Financial: April 2010 Archives

The first thing that came to my mind as a topic for this post is how innovation in design could affect the value of companies and brands. However, this seemed somewhat trite and vague for me to write about and for anyone else to read. Design innovations can make money if successful, but they are really a form of change, which could imply positive or negative financial implications for a company. In my previous post on social aspects of innovation I quoted an article by Scott Berkun, discussing innovation versus doing things consistently well. I tend to agree that a focus on doing things well is a good way to have financial success. So, instead of dwelling on that I thought it would be interesting if the rest of my post focused on how differentiation among designers/design companies can be its own form of innovation. I will highlight a few examples of business models or self-marketing decisions that help add diversity to the design business community.

LEGO Design byME (1)
I love toys, and LEGO has always had a special presence in the market. I was surprised to find out that a business direction of theirs now lets someone use free software to design a custom model out of LEGO pieces, as well as its box, and then have it delivered. Here's how they put it:
"Is there something special missing in your LEGO collection? Would you like to add a professional touch to your personal gifts? Now you can make, shape & even order the toy you wish in a box you design yourself." (1). I don't know what kind of financial effect this has for the company, but it is a really logical direction for their growth taking advantage of software and online ordering. The LEGO image is one of customization, and this takes it further than was previously possible.

MAKE Magazine (2)
This magazine (now 22 volumes) caters to do-it-yourself-ers and tech hobbyists, giving ideas and instructions for how to create devices out of available parts. Given its audience, I'm sure its online presence and community is just as strong as the publication for communicating ways to make stuff for fun.

Kontrapunkt (3)
Kontrapunkt is a Danish design firm that created a self-named typeface. As "a bit of a democratic experiment" (3), they allowed the typeface to be downloaded and used for free. This seems to me like a very generous, and useful, way to market your firm. I'll do my part in the promotion by putting the link right here.

Knock-Down/Drag-Out (KDDO) furniture (4)
Another design business strategy is to create something based on your needs, knowing that other people probably want the same thing. Christopher Douglas "recognized the need for furniture that was easily stowable..." (4), which lead the former advertiser to create a flat-pack line of furniture for people who moved a lot, like him.

These are just a few examples of how doing different things can be an innovative business strategy in design. The more diversity there is, the more likely there will be a spot in the market for a designer or company to settle in and make money.
(1) http://designbyme.lego.com/en-us/FAQ/default.aspx?id=137352
(2) http://makezine.com/
(3) http://www.kontrapunkt.com/en/
(4) Design Life Now. Bloemink, et al. Cooper Hewitt, National Design Museum, New York. 2006. pp 82-83.

How I Put My Portfolio Together With Less Than 100 Dollars

Lets talk about finance, more specifically let's talk about financing a portfolio. With a sweet vision and a slim budget I was able to piece together an appealing portfolio that reflected my identity, my style, and my work.

I started out with a vision of my box: an old hard cover suitcase. I ventured to a few antique stores but had no luck. I made my way to my favorite 2nd hand-clothing store, Everyday People and low and behold there was the suitcase of my dreams. It was bright red, big and hard covered, 15 bucks, not too bad.

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Later on I was talking to my boyfriend about what kind of boards I should use, being the highly skilled wood worker that he is, he suggested Masonite. He said we could cut them down to fit the suitcase just right. So we went to Menards and found a large Masonite board for only 8 bucks. And for a six-pack and a Jimmy John's sandwich ($10) Cooper, lovingly, cut out 12 beautiful boards with rounded corners and middle indent for easy accessibility.

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At that point I had spent 33 dollars total, I then had to remove the inside lining of the suitcase, it was quilted satin with ruffles (not quite the look I was going for). After which I ventured to wet paint in St.Paul. Wet Paint is conveniently stocked with the finest papers from all over the world and the finest people on that side of the river.

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I brought my suitcase in and a bearded friend and I went through book after book of Japanese, Chinese, Indian and European papers. We finally settled on speckled, retro, linoleum like paper from Japan, for the inside of the suitcase. And a sea foam green paper from who knows where, for the back of the boards. In total it was 18 dollars, leaving me with 49 more dollars to work with.

Next I called Jonathan, who had previously told me about an office max in Roseville that was far more helpful then, any Kinko's. Anyhow I arrived at Office Max only to have my work printed by the nicest young man in the surrounding area and total costs brought me to $22.81. Leaving me with $26.19, not too bad.

All the cutting and adhesive materials I had at home, which goes to show one should never throw anything away because it could be put to good use someday (I guess this can also depend on what that thing is). So before you go and spend 500 dollars on your portfolio, think about reusing, saving money, searching for deals and nice people, and use your resources and friends, responsibly. We are all creative people, and creativity doesn't only to apply to art and design.

A couple weeks ago I attended MinneWebCon and saw a great afternoon keynote called Inclusive Universe by Wendy Chisholm. This was a great presentation shining light on how important it is to consider accessibility within design. I highly recommend watching this video but if you can't, here are some interesting points she brought up that relate to finance.

People with disability make up the 3rd largest market in the U.S., behind baby boomers and seniors; which represents 5 trillion dollars in spending. As designers, it makes a lot of sense for us to design for those with disabilities. Sometimes people are afraid to face the issue of accessibility because of additional costs, but designing with accessibility in mind from the beginning will save money down the road. For example, curb cuts are designed for people in wheelchairs and if they are installed right away, it saves money. If they have to be installed down the road, because designing with disability wasn't thought about, it will cost more money. While curb cuts are designed with disability in mind, others will also benefit from this design because designing for disability increases the abilities of everyone else even more. How great are cut curbs for your awesome rolling backpacks, strollers and skateboards?

In this talk, Wendy also talked a lot about the Web Content Accessibility Guidelines.
Web Content Accessibility Guidelines (WCAG) 2.0 defines how to make Web content more accessible to people with disabilities. Accessibility involves a wide range of disabilities, including visual, auditory, physical, speech, cognitive, language, learning, and neurological disabilities. These guidelines also make Web content more usable by older individuals with changing abilities due to aging and often improve usability for users in general.

Taking a look over these guidelines and keeping disability in mind when designing websites is very important both socially and financially. There are endless opportunities for innovation when designing for disability. In Wendy's presentation she gives many great examples of innovative designs that have helped disabled people, especially within the web.

Beautiful Kinds of Stress: Pinching Pennies and Building knowledge Banks


Slowdown and Load Up

During this recession, advertising has been dramatically cut from many companies' budgets, and therefore design firms suffer. Then everything, in once sense, slowed down. The process of booking a project with a client slowed to a snails pace, not because there isn't as much to do, but because of the anxiety clients have when investing money into their project. It is penny-pinching time, and decisions that once seemed somewhat methodical have become more detrimental. Those people, who were not laid off by their design firms, have taken those unfortunate people's responsibilities. Does all of this slowdown and load up result in a negative outcome? There are many positive events that occur (believe it or not) during a recession. For one thing, hardship inspires and motivates people. According to the New York Times article Design Loves a Depression, an example of this kind of epiphanic boom occurred during the Great Depression, when an early wave of modernism flourished in the United States, partly because it properly addressed the middle-class need for a toned-down life without the luxuries of servants and other Victorian trappings (1). Stress can drive creativity, but by financially clearing the air can sometimes allow this to happen more quickly. Many corporate heads should now look at what their firms really need to have in order to get their job done, and then strip what is not needed (2). This can be from printing supply choices, to gourmet coffee in the break room. Anything that is unnecessarily hard on the wallet, could maybe head out for the time being. This financial environment creates stress, but a kind of stress that can essentially develop something amazing.

Build Skills

There is stripping, and then there is building. During the hustle and bustle of a booming economy, it is harder to keep up with what is happening in terms of communication just due to how fast the pace is moving in the workplace. During this time design firms must stop, and work on broadening their social abilities. Aiga states that one of the most important things that design firms and individual designers must do during this slow economic period is to update your skills (3). Our speaker Gwenyth, director of writing services at Larsen, demonstrates practices at Larsen that all design firms should do right now concerning social media. As technology increases people's attention spans decrease. It is important to invest in more traditional ways of advertising, such as bill boards and buss banners ( which no doubt will predominantly be digital soon) , and there is nothing wrong with defending those mediums, although investing time and money in more interactive and social means of communication is becoming the main way to reach people.

Create Clear Communication

As Gwenyth said, focusing on content and ways of delivering that content are elements that should be done during these hard times. Even when you create your own identity, just know that the way you describe yourself through not only aesthetics but words can determine how many jobs you could get, and thus how efficiently you can pay your rent. So, when you are sitting at your computer, stressed about a design project, getting a job, or a job you already have, just know that that stress can very well be your ticket to success. Stripping down to the essentials, practicing humility, creating priorities, and indulging in knowledge = Empowered Design.

1. http://www.designobserver.com/observatory/entry.html?entry=7177


2. http://www.nytimes.com/2009/01/04/weekinreview/04cannell.html

3. http://www.aiga.org/content.cfm/how-is-aiga-helping-designers-survive-the-recession

Beautiful Kinds of Stress: Pinching Pennies and Building knowledge Banks


Slowdown and Load Up

During this recession, advertising has been dramatically cut from many companies' budgets, and therefore design firms suffer. Then everything, in once sense, slowed down. The process of booking a project with a client slowed to a snails pace, not because there isn't as much to do, but because of the anxiety clients have when investing money into their project. It is penny-pinching time, and decisions that once seemed somewhat methodical have become more detrimental. Those people, who were not laid off by their design firms, have taken those unfortunate people's responsibilities. Does all of this slowdown and load up result in a negative outcome? There are many positive events that occur (believe it or not) during a recession. For one thing, hardship inspires and motivates people. According to the New York Times article Design Loves a Depression, an example of this kind of epiphanic boom occurred during the Great Depression, when an early wave of modernism flourished in the United States, partly because it properly addressed the middle-class need for a toned-down life without the luxuries of servants and other Victorian trappings (1). Stress can drive creativity, but by financially clearing the air can sometimes allow this to happen more quickly. Many corporate heads should now look at what their firms really need to have in order to get their job done, and then strip what is not needed (2). This can be from printing supply choices, to gourmet coffee in the break room. Anything that is unnecessarily hard on the wallet, could maybe head out for the time being. This financial environment creates stress, but a kind of stress that can essentially develop something amazing.

Build Skills

There is stripping, and then there is building. During the hustle and bustle of a booming economy, it is harder to keep up with what is happening in terms of communication just due to how fast the pace is moving in the workplace. During this time design firms must stop, and work on broadening their social abilities. Aiga states that one of the most important things that design firms and individual designers must do during this slow economic period is to update your skills (3). Our speaker Gwenyth, director of writing services at Larsen, demonstrates practices at Larsen that all design firms should do right now concerning social media. As technology increases people's attention spans decrease. It is important to invest in more traditional ways of advertising, such as bill boards and buss banners ( which no doubt will predominantly be digital soon) , and there is nothing wrong with defending those mediums, although investing time and money in more interactive and social means of communication is becoming the main way to reach people.

Create Clear Communication

As Gwenyth said, focusing on content and ways of delivering that content are elements that should be done during these hard times. Even when you create your own identity, just know that the way you describe yourself through not only aesthetics but words can determine how many jobs you could get, and thus how efficiently you can pay your rent. So, when you are sitting at your computer, stressed about a design project, getting a job, or a job you already have, just know that that stress can very well be your ticket to success. Stripping down to the essentials, practicing humility, creating priorities, and indulging in knowledge = Empowered Design.

1. http://www.designobserver.com/observatory/entry.html?entry=7177


2. http://www.nytimes.com/2009/01/04/weekinreview/04cannell.html

3. http://www.aiga.org/content.cfm/how-is-aiga-helping-designers-survive-the-recession

Many people believe that by implementing none-polluting, environmentally friendly products, services, and practices, the price must go up- basically that being green is opposite of making money. I vehemently disagree with that statement. There are many methods within design and within everyday life that do not have to turn out that way. This is precisely why I wanted to discuss,

"What is the price of pollution?"

At first, that seems like a lofty, unanswerable question. However, with President Obama's new Cap and Trade system, it's simply a matter of plugging in a few figures and out comes an actual number with a dollar sign. Pretty cool stuff. Business Week explains the system quite simply:

Obama proposes that companies buy an allowance, or permit, for each ton of carbon emitted, at an estimated cost, to start, of $13 to $20 per ton. (Those permits could also be bought and sold.)

Another part of how it works: It is essential that there be a set total amount of permits available; then, that number will need to go down every so often to lower the country's total pollution.

This system will not only encourage sustainable, environmentally friendly practices by reducing emissions- specifically those of carbon dioxide- but it will also stimulate the economy! Although it's quite inaccurate to say that financial gains are opposite of environmental protection, that is the belief of the vast majority of Americans so, a lot of the time, it is true- but it totally doesn't have to be. With this system, there is actual proof that people and businesses can financially succeed without paying the cost of pollution. It's really exciting.

Companies that are already implementing green practices won't be short-changed, either. They can buy up their allowance and sell it to the highest bidder, probably turning a very large profit that they can invest in more green solutions. I, and the Environmental Defense Fund, sincerely believe that eventually, businesses that use as many "pollution permits" as they can get their dirty little hands on will not be able to afford it anymore. Their customers won't be able to afford their services because the prices have gone up substantially because of the high cost of the pollution permits so they will be forced to cut their emissions to lower their prices to stay in business. It's a beautiful cycle.

(This is a similar system to the carbon tax idea and the two methods are thoroughly compared here.)

As an added incentive to consumers, most of the profit made from this Cap and Trade system will find its way back into their wallets in the form of lower taxes. I think that a large portion of the money could also be reinvested in other eco-friendly areas like creating green jobs, providing green business/automobile/housing tax breaks, making more efficient recycling systems, encouraging mass transportation..... Regardless, I'm sure the government will have no problem spending the extra profits.

In conclusion, I simply wanted to open up the discussion by including a very large, realistic example of when environmentally friendliness can actually make you money, now and in the future. Maybe start a super eco-design firm and then, by the time all this goes through, you can sell off all your allowances and make some mad cash. Now that is green.

Hello fellow seniors + Richelle and Jenny. Biodegradability isn't all maggots, worms, flowers and sunshine. There is almost always a financial concern tied directly to the next "green" idea. It is easy for people to say: "just get rid of that plastic wrap", "don't use those chemicals", or "use less of that". Yet we all expect to continue living our same lifestyles. We have grown attached to our products and services. We also have come to expect a certain price range and availability for these products. If one company tries to change its ways to be more "green" by decreasing the quality of the product, or increasing the cost, (two common results of doing so) most consumers will simply choose to buy from a different company who can offer the quality and price they are accustomed to.

We live in a capitalist nation where companies and people get rewarded for generating profit, not for having good values. It is very unfortunate, but it's the truth of the matter. If I personally had my way, I'd eliminate currency all together. In an ideal world we could all live in a harmonious community where we all help each other out because it's what we do. We would be a single class living for the well being of mankind as a whole. Unfortunately, this would greatly decrease graphic design careers...

...And back to reality in 2010. Since companies need to see profit from changes they make, making biodegradable products and packaging isn't always at the top of their list. One step that many large companies have taken is the idea selling reusable bags. Here: you can see that Walmart is selling a reusable bag for 50 cents.

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This should reduce waste created from grocery bags. Positive step? Yes, but it was still influenced by money. First of all, Walmart probably makes money on the bag its self. Secondly, they will save money by reducing the number of grocery bags it buys. The only real point here is that financial issues go hand in hand with biodegradability. If you go again to the site I referred, you will see halfway down the second paragraph where it talks about how much the government pays to take plastic bags to landfills. This once again raises the question in my mind, why doesn't the government step in? Since people and companies only seem to be moved by money or punishment, why doesn't the government mandate an extra tax on costumers who don't bring a reusable bag? Not only would this be environmentally responsible of our government, but it would also help contribute to the costs associated with removing our waste.

As graphic designers and creative individuals, I feel like we can help think of new ideas that can generate profit and are environmentally friendly. As we venture out into the world of professional design, we shouldn't just sit quietly designing in a corner. Always keep your creative hat on and try to find ways that you can assist the environment and your company.

In addition, there are many things you personally can do in regards to biodegradability that can actually help you save money. For example, I recommend growing a garden of your own if you can. This saves you a ton of money. Seeds are incredibly cheap and produce a lot of vegetables. This would also help reduce energy waste it takes to ship grocery store vegetables to you. On top of that, your garden could act as a compost pile where you can dump your biodegradable items. Please stay tuned, in my next blog I will be talking all about biodegradability from a personal aspect and things you can do.

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"biodegradable polymers"
this link discusses the increasingly popularity of biodegradable polymers. Much of it has to do with its cost continuing to go down at the same time standard thermoplastic prices have been increasing.

This was a video I found about designers who got laid off from ad agencies and the effect that it has had on their lives for the better.

http://www.hulu.com/watch/120840/lemonade

As the economy has been buckling down there are less jobs out there (paying jobs) than probably could be hoped for. With all the people getting let go and the ease of use of design programs, there is a lot of competition in the marketplace. It may not be entirely crazy to assume that some people will start out or may eventually become freelancers. We have talked somewhat about pricing in class and what to pay attention to so I would like to select some sites and possibly reiterate what we have talked about.

Hourly rate. How do you come up with an hourly rate? It actually takes a lot of research and planning on your part to decide how long projects are going to take. It is made easier if you have experience in knowing how long projects take but it is more than just making that awesome brochure or radical poster. You need to think about business calls, writing up proposals and invoices, meetings...ect.

Are you going to be printing? According to About.com, if you are then you should charge "typical to add an extra 10-20% onto what the printing will actually cost. This is your fee for any additional time involved in dealing with the printer."

You also need to remember to charge one-time costs such as having to buy a certain font or a certain kind of paper than will add to the expense.
There are basically four things people need to think about when pricing out projects: these are salary, overhead, and profit.

People should also think about who should they accept as clients. Should we accept anybody that walks in the door? Do we really need to put up with sticklers just for their money or should we hold our clients to a certain level of professionalism? Is it really ever ok to turn down a client?

I think that is something that needs to be thought about when we all start to venture out on our own. Is it better to have the money or to set a personal standard? I think it definitely depends on the situation but it should be noticed that not accepting everyone as a client can portray people in a positive light at times.

Lastly, the internet strongly suggest if you are going to freelance you need to have professional business programs. If you want to be professional then be professional and fork up the dough for those expensive programs in Best Buy. It will save you a ton of time and keep you organized. They say a lot of people justify not buying it because they don't feel like a professional company really or it is too expensive. Bull pucky the internet says.

Just do it.
http://www.allfreelancework.com/articlelehavi.php
http://desktoppub.about.com/cs/freelance/a/pricing.htm
http://www.allfreelancework.com/start.php
http://designm.ag/freelance/starting-freelance-business/
http://articles.sitepoint.com/article/interview-freelance-designer


In my last few posts I have brought up the fact that today's technology can push awareness through expedient information dispersal and gorilla marketing. The marketing campaigns that I have mentioned all have an underlying fact; the product, service or idea that they are trying to raise awareness for is in some way interesting or engaging. The question that can then be raised is how can one use the technology of today to raise awareness and change within topics of little to no public interest.

The financial mess that the US has found itself in, has helped to shine some light on just how financially irresponsible many Americans are. An alarmingly small number of people have an understanding of the connection between the financial actions they take and the consequences of those actions, immediate or future. The key to bridging the knowledge gap is by appealing to the basic human reward response (1.)

Cognitive science has been clarifying human motivation for decades, and although psychologists have not agreed on one overarching explanation, all consent that motivation is key to understanding how and why humans act as they do (2.) Humans are hardwired to engage in goal-oriented activities (3.) we get pleasure from it, which in turn drives us to continue and expand the behavior (see addiction (1.)) How does this all relate back to financial awareness, or awareness in general? Well, if you turn learning into a goal-oriented activity, with tangible or artificial rewards, you can play to human's native response and not only engage them, but also encourage them to continue.

I strongly advise everyone to take ten minutes and watch the following video:
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

While Jesse Schell's vision of future connectivity may be a little extreme, it just points out that the fantastic and relatively unexplored medium of goal-oriented, game-inspired learning, could be applied to every aspect of your life and encourage you to not only further your knowledge, but be a better you.

Any person who has tried to learn or teach themselves something that is intrinsically boring or complicated will tell you that it is typically an unpleasant activity. Ask any person if they would rather read a booklet about home mortgages or play/watch a game/film, I assume they would choose the later. When ever, if ever think-tanks and investors turn their attention from making money, to making a better society, we could possibly see an implementation of Mr. Schell's ideas. After all shouldn't learning be a fun?

1. Bozarth, Micheal A, http://www.addictionscience.net/ASNreport01.htm
2. Alpay, E. "How Far Have Cognitive Theories of Motivation Advanced Our Understanding of the Motivation to Learn?"
3. http://en.wikipedia.org/wiki/Motivation

Will Davis, the Partnerships and Negotiations dealer for Target, was one of our recent guest speakers in class. One of the interesting information that he stated and caught my attention was the issue with security at Target. After hearing him talk about all of the things that go through negotiating partnership and cooperative plans with businesses, the design processes of promoting products, and the self-image that Target is lucky to have, in a way, what he said did not surprise me as much as I thought it would. Basically, Will Davis told us that someone could literally get away (until later) with walking into one of the Target stores, pick up a product probably regardless of size, and walk out without paying and without being stopped. He explained that the reason this would happen is because Target has already developed for itself an extremely powerful image and by getting security involved right away in the store may create a panic or fear of shopping in the store.

I've never thought of that but it doesn't surprise me that Target would see to act with such behavior. And they're probably not the only ones. Big and popular stores that have gone through a process of developing a friendly, caring, and safe image (thanks to design, crew, popularity, and success), are forced to keep those qualities in mind even in tough situations such as with the issue of theft. (Of course, the store would have everything caught on camera and so the issue would be resolved eventually, but not during the present. ) But they also have to worry of wrongfully accusing someone for it, which then would be even worse for the company.

Perhaps it is a psychological issue though that we'd prefer to not be aware that there are thieves in store and perhaps ultimately this links to the issue of money. Target has such an attractive image that by making their shoppers aware that a theft had just occurred, it would ruin it and hint or impose that their products might be too expensive, thus leading to people wanting to steal. I read up on article that explained even further that at Target "only a very small number of people per store have the authority to stop shoplifters. Therefore even if someone steals an item in the presence of a security guard ... Target does not authorize the guard to stop the shoplifter."

I'm curious as to if someone actually agrees that by witnessing a thief being caught on the spot in, let's say, Target, would they feel scared, unsafe, or assume the store is overpricing their products? I've previously experienced a similar situation two years ago but it was in a JC Penney inside a shopping mall. Two girls were in the process of stealing a few jewelries, attempted to walk out of the store, but only to be stopped by a woman employed there. Since then I've only been to JC Penney twice.
Regardless, I do feel that it's ok that companies such as Target would react in such a way. What we don't know, won't hurt us, right? (Maybe.)

Sources:

1) Guest Speaker: Will Davis
2) http://www.620wtmj.com/shows/jeffwagner/45156192.html

A walk through the toy aisle at Target and I constantly find myself saying "Why didn't we have these while growing up?" "What!! this is awesome!! I wish I were a kid again." Children of today have way more options than we ever did when it comes to toys. Today's toys are so much more advanced and interactive when compared to what we were offered. I mean we had pogs, beanie babies, Power Rangers, Tamagotchis, etc. While kids today get dinosaurs that roar and walk around controlled by a remote control, life size pet dogs who bark, pant and wag their tails, fake guitars that actually make music, and every girl is given the choice to pick a barbie that looks like them. One reason why toys of today are getting more unique is because the buying market that children control is so huge. Designers are constantly trying to find something that will make their product stand out to attract children. And at the same time, advertisers are constantly on the look out to make their products stand out in their 30 second commercials.

"Young children are increasingly the target of advertising and marketing because of the amount of money they spend themselves, the influence they have on their parents spending (the nag factor) and because of the money they will spend when they grow up." According to the Associated Press, in 2005 United States alone had a toy sales of $22.9 billion. The numbers are pretty staggering. I mean who would have thought that over 57 million school age children and teenagers spend about $100 billion each year of their own and their family's money on sweets, food, drinks, video and electronic products, toys, games, movies, sports, clothes and shoes."

According to newdream.org, the 'average American child is exposed to an estimated 40,000 television commercials a year - over 100 a day'. Resulting to an estimated $15+ billion advertisements directed towards children annually. So the question is why is it that the buying power of children is so great? Blame it all on the "pester power" or nag factor. My three year old nephew will watch TV and every commercial that advertises toys is followed by a "I want that. Auntie buy for me?" If I don't reply, he says "Please auntie." Over and over again until I tell him "I buy for you." According to the Center for a New American Dream, 'American children will ask their parents for products they have seen advertised an average of nine times until their parents finally give in. More than 10% admit to asking their parents more than 50 times for products they have seen advertised." That is the buying power of children.

As Barbara A. Martino (Advertising Executive) says best, "Marketing to children is all about creating pester power, because advertisers know what a power force it can be."

http://www.uow.edu.au/~sharonb/children.html

http://www.newdream.org/kids/facts.php

http://web.archive.org/web/20061201012535/http://www.cnn.com/2006/HEALTH/11/28/teen.tweens.ap/index.html

Empowerment as referred to in the last post is not always a negative thing. Economic empowerment is

There are companies that are using empowerment as a marketing strategy and it makes for a great brand image boost and it shows that economic empowerment is prevalent and can be used for positive causes. Take a look at this website and browse all of the options that allow one to empower themselves while helping the cause:

empowerment.png
http://www.clicktoempower.org/

Here is the letter that they have scripted that you can send out to your family and friends to raise awareness. And Allstate cleverly has their name located at each of the click through pages. They are empowering the client while managing their brand image perfectly. This is a great way that Economic empowerment can lead to positive creativity that leads to successful marketing campaigns.

"Hello,

As gal pals, we talk about everything. Yet there's one subject that goes unsaid, but we are all impacted by it in some way. What I'm talking about is domestic violence. Did you know seven out of 10 of Americans know someone who is or has been a victim of domestic violence, and one in four women report being abused by a husband or partner in their lifetimes?

I am writing you to "Tell a Gal P.A.L." and talk for a change about domestic violence and economic abuse.

• Pass It On-- Tell others that economic abuse is a part of domestic violence. Talk freely about domestic violence to break the taboo.

• Act-- Take steps to protect your personal and financial safety, whether you're in an abusive relationship or not. Never underestimate how small acts, like listening, can make a big difference.

• Learn--Empower yourself with the knowledge and resources available to help yourself, or someone you know, out of an abusive situation. Visit and direct others to ClickToEmpower.org for more information.

I encourage you join me and Tell a Gal P.A.L. by forwarding this email. Also, join the conversation on the ClickToEmpower social networks.

www.facebook.com/clicktoempower

www.twitter.com/clicktoempower

Remember to Tell a Gal P.A.L. so that all women and men can freely and openly talk about domestic violence and how economic empowerment can provide a path to a safe future.

Together we can make a difference.

Your gal pal,"

Compare that to the website shown previously, night and day.

As I've briefing mentioned in my other blog posts--designing for the Third Age will be necessary for financial success in the coming years.

The baby boomers are starting to reach retirement age, there are 35 million people over age 65, and the "elderly" (people over age 85) is the fastest growing consumer demographic in the United States. That's big news.

So... obviously this a group where a lot of money will made in the coming years. There's a lot of them, they'll have money to spend on themselves, and they'll have the free time to spend it. So creating and designs products they will use, buy, and enjoy will be key.

Obviously, the baby boomers won't wake up on the morning of their 65th birthday and instantly have arthritis, bad eyesight and need to use a walker, and start buying only products for "old people". But gradually, over time, more of them will have changing accessibility needs. But the baby boomers are famous for wanting to hang onto their youth. They've watched their parents age in nursing homes. They've made fun of the Jitterbug old-folks cell phone, the Clap-On-Clap-Off light, and the Hoveround commercials just as much as our generation has. They don't want to feel old. Who does?

Therefore, creating things that are Third-Age accessible, but not Third-Age exclusive, will be key. According to many of the articles I've read, designing with the Third Age in mind increases usability for everyone, not just seniors. In the coming years, we shouldn't be creating special "senior" design and products. Doing that limits your demographic, and the young-at-heart baby boomers won't want to buy "senior" products, anyway. So the challenge will be designing things for EVERYONE, seniors included. That will be a more difficult task. But it will yield great, universally usable, design. And if companies want to keep the massive Third Age demographic as customers, they'll have to put in the extra effort to stay financially viable.

hover_round1.png ...and now.

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Designing for Baby Boomers and Beyond
Charmaine Jones
http://www.appliancedesign.com/CDA/Archives/9dcac4ee3d938010VgnVCM100000f932a8c0____

Accessible Design
http://www.lighthouse.org/accessibility/design/

At this current period of my life, I have to admit I haven't been to concerned with protecting the rights of my work. Mostly, because I think that nothing I design is ever brilliant enough to be stolen, and for the few things that potentially are, usually are not easily accessible.

While I'm sure there are some who have taken steps to protect their best work, my guess is that most students look at copyright from a similar standpoint to mine. As laid back and unconcerned as we all may be, it might be important to consider copyright from a financial standpoint. I think its safe to say that for most of us, the decision to follow the graphic design career path had nothing to do with the fabulous starting pay we would have. That being said, I don't think anyone would turn down a significant fortune that were to come with a brilliant design.

Confused as to what I am referring to?

Milton Glaser is a graphic designer best known for designing the easily recognizable "I love New York" campaign. Glaser, was was asked by the city of New York in 1975 to design a logo to promote tourism. He agreed, created the logo free of charge and anticipated the campaign would quickly die off.

i-love-new-york-logo.jpg

In Milton's words, he says "I did the bloody thing in 1975 and I thought it would last a couple of months as a promotion and disappear." As we all know, the campaign grew exponentially, the City of New York trademarked the logo, and Milton Glaser never made any profit from his brilliant design.

Being the respectable (and wealthy) man that he is, Milton brushes off the fact that he never made any profit from the campaign, saying that he has made so much that he never has to worry about money. But he does in say, in a passive-aggressive way, "Well I think you'd get annoyed if something you had done had been exploited by others and they made an insufferable amount of money doing it and you made none... Under those conditions I can see someone getting angry."

Consider yourself in the same situation, but without all Milton Glaser's money. Would you be angry?

Copyright is all about protection. Protection of your work, and protection of your rights to the work, including the financial rights. Milton Glaser designed the "I love New York" logo; its his vision, his creation, his brilliant idea. But because he never thought it would go anywhere, the City of New York owns his brilliant idea, and the money it makes.

Might not be a bad idea to reconsider...Are you protected?

LOGODESIGNLOVE
History of I Love New York Tshirts

Creating financially viable work focuses on the design issues that affect the costs of distribution and production. But how is a designer supposed to have fun when they need to focus on the cost of the finished product? Why can't we just use whatever materials we want, and design whatever we feel like? When describing his job at General Mills, Brad Homan stated, "Fun doesn't make money" (1). Is this true? Does fun really not make money? Well crap! We might as well head to the nearest strip club and start dancing on a pole or start walking the neighbor's dog for some cash...cause our career isn't going to be fun, so why not work at a job that pays? Again, there are many notions of fun that we need to consider. Is the designer going to have fun during the process of designing the project at hand? Does the fun come into play after the designer gets paid for doing their job? Again, the question we need to consider is what is fun? And how do designers view fun?

Let's take a look at James Cameron's costly and complex epic film, Avatar. Avatar's official budget lies somewhere around 300 million dollars for the production plus marketing costs. James Gianopulos, C.E.O of Fox Filmed Entertainment, told CNN, "It (Avatar) is the most expensive film we've made, but now, having the luxury of hindsight, it is money well spent, so I'm not concerned about it" (2). Obviously, everyone who worked on Avatar had fun. How could you not when you're basically told the sky is the limit? With an unlimited budget and creative opportunities, Avatar is definitely an example of fun. The fun not only lies during the production of the film, but the money made is unbelievably fun too.

Now I know most design firms don't have millions of dollars to throw around for projects, but what if a similar mentality was considered? What if the owner of, let's say, General Mills, decides he'd like to spend more money on packaging cereal. He spends a significant amount of money (whatever that may be) to create a special packaging made environmentally friendly and in a different, innovative shape! Also, he decides--Heck! Let's even add a gift on the inside (which isn't uncommon, but let's make it some sort of amazing gift). What a grand idea? But where is all of this innovation coming from? It's coming from the company's pockets. Many companies, such as General Mills, don't like to take the risk of losing money. Therefore, they aren't going to try this new shaped box, or eco-friendly packaging, but rather stick with the bland, rectangular box that has been successful from the beginning of cereal's existence. So why would someone like Brad Homan want to work for General Mills? Well this all depends on what he considers fun. When listening to him speak, he was extremely enthusiastic about his job, but why? I think his mentality of simply working for a company he loves makes it fun enough! Although he made it clear he doesn't get to use his creativity in places he's ideally like to, he still loves his job. Therefore, I think for him just simply collaborating with people, learning with his experiences, and simply enjoying the process of creating a project is fun! I know this is only one instance, but it's important to see others points of views on this topic.

Overall, I think financially fun lies in many different places for many different designers. Does the fun come into play after the designer gets paid? Is the designer going to have fun during the process of designing the project at hand? How do designers view fun? I would like to end on a quote from Jeff Millikan, my photography professor. He states, "The notion of fun is an interesting thing..." (3). Isn't this true? Designers just simply need to find a job that financially supports them and their idea of fun.


1.) Homan, Brad. University of Minnesota-Twin Cities. McNeal Hall, St. Paul, MN. n.d.

2.) Keegan, Rebecca. How Much Did Avatar Really Cost? Vanity Fair. 22 Dec. 2009.

Web. 5 Apr. 2010.

3.) Millikan, Jeff. University of Minnesota-Twin Cities. Regis Center for the Arts West

Building, Minneapolis, MN. n.d.

Financial competition is an obvious elephant in the room. Money runs our world, and if I may speak for the majority of people, everyone wants more money. Money is usually an awkward and personal subject, especially once you get into the professional field. If we could beat out our peers and coworkers for more money and sacrifice something in return, we probably all would. This blog is not going to be dedicated to that obvious fact because, honestly, I don't find that all that interesting. Instead I am going to focus on the
"competition" that goes on in salary negotiation.

The first step in salary negotiation is up to you. RESEARCH. According to about.com, research is the first step in determining how much you are worth, and if the job you are being offered is worth your time. Next is to actually get the interview, land the job and then wait for the employer to bring up the subject of salary. As stated in the article, if the employer brings up what you think your salary requirements are it's best to say "that youa re open based upon the position and the overall compensation package." The option that you have as the potential employee once you're are offered the job, is to not accept or decline the job right away. Many times "a simple 'I need to think it over' can get you an increase in the original offer'".

When a raise is in the question, it is best to also RESEARCH and be prepared to show a short presentation to your employer about salary survey information, recent performance appraisals, and anything else relevant. Another thing to consider is your employer's company policy regarding compensation, while some are limited by budget, or can only give raises at particular times in the fiscal year. In your research, be sure to determine what type of salary you are looking for and BE SURE to justify why you deserve this increase in pay. Flexibility is also an important factor when having this "competition" with your employer.

While referencing another website, askmen.com, about salary negotiation they give a list of the top 20 tips to follow during this stressful process. In the number one spot we have "show your experience and know-how". By bringing up your past experience and knowledge you are letting your employer know exactly why you are fit for the position and raise you are going for. Number three, as stated in the about.com article, is "don't ask about salary". It is important for the employer to make the first offer, and to push off any talk about salary until you have secured yourself a position in the company.

A couple final tips to close with may be obvious, but must not be overlooked. "Don't bring your personal life into the negotiation", "know your worth", "be calm and in control" and finally "prove you're the best man [or woman] for the job".

This competition with your employer or future employer doesn't have to be a nasty one. Experts say, by preparing yourself for this it will probably turn out in your favor.


http://jobsearch.about.com/od/salaryinformation/a/salarynegotiat.htm
http://www.askmen.com/money/career/36a_career.html

So I think I might be diverging a little from the "recyclability" topic on this one, but its something that has been on my mind nonetheless. At this point we should have all received the 2010 Census form. You probably also received a letter telling you the census was coming, a reminder postcard and maybe even a second form if you hadn't sent your form back soon enough. I know I have wondered - what's the point? Why am I getting so many paper products in the mail warning me and reminding me when frankly it seems like such a waste? So I decided to do some digging.

According to the US Census 2010 website there have been various reasons that the extra forms are sent and why they are using paid advertising as well. Surprisingly (or maybe not) it all comes down to money. When it comes to the paid advertising the Census bureau found that it reduces the overall cost spent in conducting the Census. "For every one percent increase in mail response in 2010, the census will save $85 million that would otherwise have to be spent on door-to-door follow-up with households that didn't respond. Census 2000 was the first census to use paid advertising rather than rely solely on donated public service announcements. It helped reverse a three-decade-long decline in mail response rates." Ok, so that at least answers that question. But what about all the wasted paper? (Its most likely not getting recycled, it didn't in my apartment)?

Direct from the US Census website, they say, "Years of research have shown that higher percentages of people receiving the mailed census questionnaire return a completed form after they receive the advance letter compared with those who receive merely the census form with a simultaneous request to return it. Every 1 percent of the U.S. households that return a completed questionnaire will save $85 million in taxpayer money that would have to be spent sending people out to interview households in person. The research is clear that the advance letter can save money for all of us. The advance letter is also a way for us to protect the American public from any scams that use the census to exploit people. The scam artists don't take the time, nor do they exercise the courtesy that we do, to alert the households of an upcoming request. This feature of the 2010 Census is a cost-saver in the long run." So even though it might be wasting some paper products, it is saving me (and you) money. The Census Bureau says that it costs about $1 per person for a mailed form but it costs $25 per person to send a census taker door-to-door to those that don't mail the form back.

So what does this mean to us as designers? I think that the implication of weighing costs in a project is a huge lesson that we can take away from this. Clearly performing the census is very expensive no matter what. Sure they could have forgone the extra mailed pieces and maybe spent a little less on advertising but then they would have sent out more people. While the cost of producing and mailing pieces was substantial - financially and environmentally - the cost of sending people out is much more. Not only do they (or we as taxpayers) have to spend more money but these people have to travel around somehow and the emissions from all the travel could potentially be worse than what it took to make and send mail. This is just a good reminder to me that the answer to the recycling/ environmental/green questions is not always the seemingly easy or obvious one. It is important in any project to look beyond the surface and the obvious and do a little more research before jumping into a project that may look good at the start but end up being more costly in the long run.

About this Archive

This page is an archive of entries in the Financial category from April 2010.

Financial: March 2010 is the previous archive.

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