Other: April 2010 Archives

Designers initially thought hard to make products that worked, that accomplished certain tasks. After that was possible, designers made the products more visually appealing. Your choice of colors, textures, sizes and shapes for whatever product one was seeking. Today, all of that is possible, and people are looking to take the development of new products to the next level. New technology today is being designed not only to work, and not only to look cool...but to be fun and pleasurable to use.

Obviously, computers come to mind first. In the beginning, the fact that they even existed at all was practically a miracle, then we started getting fancy looking computers (candy colored iMacs, or your sleek-silver MacBook Pro). Now there is the iPad, with the biggest draw is the ergonomically satisfying touch screen. Dozens of every day products we use have become more pleasing to hold, turn on, put together, carry around etc. because of more sophisticated design. I really don't look forward to sweeping my kitchen floor, but the wonderful Michael Graves broom and dustpan set in my hands with the soft rubber handles make it a wee bit more enjoyable.

A place where the joy of simply using technology is best put to use is in schools. Remember going to the computer lab in elementary school? We had to play the most basic math-learning games that could have easily be done without a computer, but since we got to answer our questions using a mouse and keyboard instead of pen and paper...it was more tolerable. Today, schools are allowing kids to work on regulated class assignments with their iPod touch. We used to do multiplication equations on small personal whiteboards in 5th grade, now it is only a matter of time before whiteboards will be replaced with iPads.

What happens when the novelty of touch screens, soft hairbrush handles and gratifying signal sounds wears off? How will we get our next sensory fix?

McCrea, Bridget. "Measuring the IPad's Potential for Education." T.H.E. Journal (2010). Web. .

Winston, Eliza. "Technology Makes Lessons Fun, Engaging for F-C Students." Martinsville Bullitin (2010). Web. .

Before this semester, I had absolutely NO idea about how beneficial Twitter could be. The only think I really knew about it was that it was like Facebook, but only status updates. I was at the point where I REFUSED to use Twitter because I didn't need anything else, like Facebook, sucking up my time. I didn't want to spend hours, like I did freshmen year when I first got Facebook, reading other peoples' statuses. All I knew about Twitter was that Aston Kutcher and John Mayer were on it and their updates, tweets - whatever, were absolutely hilarious. And also that Tila Tequila got engaged on it? I don't know. Either way, I thought it was just some publicity stunt that celebrities used to get themselves out in the public more and get attention.

Well, so much for my not getting a Twitter account plan. When I finally opened my mind to listen to what other DESIGNER, not celebrities, were saying I realized that it might actually be a good thing. Maybe I could get my name out there and be known-not exactly like a celebrity, but as a designer, yes. So I got an account, and I've tweeted (I feel weird saying that by the way) maybe 8 times. I don't feel like I have anything important to say, I don't have very strong opinions, I don't read many important blogs, etc.

When Gwyneth Dwyer came and spoke to our class on Tuesday, I really got interested in posting more. When she spoke about how a social network could actually help me get a job, I was astonished. I never thought that something like that could help. Which got me thinking, maybe it's not a BAD thing that I haven't posted more on Twitter. I would rather be the person that doesn't say much, than has no idea what they are talking about-right? It wouldn't make me look so good if I had a bunch of random "location" posts, and mindless thoughts on there if employers were interested in me, would it?

I think a personal goal for this summer will be to educate myself more about what is actually going on in the world, rather than focusing on my life so much. And to share or 'tweet' my findings. I know this blog post is supposed to be about competitiveness, and I have sort of gone off topic- but I already know I have plenty of competition out there in the design world. This is more about my personal-inner competition, and how I can push myself to be better and think more abstractly to form my own opinions about what is going on and what will be in the future.

Oh yes, and I tried to link as much as I could in this post, thanks Gwyneth.

Design Thinking and the River of Problems

Lets face it. This last year has been a difficult one to endure for those of us that consider ourselves idealists. Hope and change have been bogged down by the political process, and crass, bigoted individuals can now campaign on platforms that amount to thinly veiled justifications of white supremacy and religious intolerance. It's hard for some of us to listen to the rationale behind why its not okay to limit the salaries of failing bank executives to a million dollars a year. It's painful to hear intelligent people justify their reasons for not believing in the "climate change hoax". It's difficult not to froth at the mouth and blather on about how the land of the free can restrict people's ability to marry as they please. However, the most painful thing to endure is that all of this yelling and positioning and supposed righteousness has yet to yield a solution to any of these issues. Our collective approach towards problem solving has been influenced by a century of reliance on the scientific method -- as if reductive, analytical thinking is the only useful instrument in our rational toolbox - and perhaps it is this approach that has us so deeply mired in ineffective solutions. "Design thinking" is a generative, ideating approach that has effectively been used by marketing think-tanks for many years to solve some seemingly insurmountable quandaries, and it can be argued that we as a nation have something to learn from this type of approach.

Timothy Brown, the CEO of the consulting firm IDEO, has a long history of using Design Thinking to solve problems. His company has been responsible for the ideas that have culminated in the advent of things like the computer mouse and the concept of PDA's and "pocket-computers". In this video, Timothy Brown explains the process of Design Thinking during a lecture presented at MIT. The key factor in this approach to problem solving is that the process should be generative, rather than reductive. His firm employs roughly 550 people who excel in a wide variety of disciplines and they all contribute collectively to problem solving. The onset of the process that they use assumes nothing about a problem other than that it exists. Through a combination of research, brainstorming, ideation, and collaboration, the company generates a multitude of definitions of the problem, and then it begins to narrow its focus based off an assessment of what all of their brilliant thinkers have put on the table. The process encourages a cross-disciplinary approach and tends to leave political ambitions and presuppositions at the wayside.

In politics here in the United States, we have almost exclusively used a reductive approach to problem solving, the opposite of what is used by IDEO. We have a set of solutions, mores, and principles that long ago dictated a small range of acceptable solutions to our existing problems. What is left is simply a choice about which of these solutions fits best into a preferred political ideology. The result of this approach can be observed as the ideological rift in the nation today. Democrats prefer populists solutions, and Republicans prefer free-market solutions. These approaches are nearly completely exclusive of one another and the debate fostered by the two sides can be likened to shouting at a concrete slab. An analytical, reductive mentality has narrowed the range of solutions used by either party to a small set of mitigated ideas that have effectively tied politicians hands. The only changes that they can effect within the constraints of their ideology amount to what we know as government "programs".

Author Daniel Quinn uses an interesting metaphor to explain the ideology behind government programs. To paraphrase, Quinn asks us to consider a river. Imagine a wide, rushing river moving thousands of gallons of water a second. Now imagine that the river is swelling and threatening to drown a town on its banks. That's a problem, and that problem needs a solution. The reductive approach that we currently use in government would consider the river as the source of the problem, and it would attempt to stop the water by plugging it off. Under this approach, the citizens would first try plugging the river by putting big rocks in it to slow the flow of water. These rocks can be likened to government programs. A few rocks do nothing -- the water just runs around them. So the villagers add more and more rocks until the water slows significantly and the water level threatening the town lowers. This works for a while, but the rushing water slowly eats away at the rocks and the water levels begin to rise again. So, the villagers attack the river more fervently and spend massive amounts of resources to divert the river away from their town all together (another "program" targeted at the water). This works great, until the villagers realize that their crops are drying up because they don't have enough water in the water-table to sustain their agriculture, and they are presented with another dire problem, born of their original solution of attacking the source of the problem directly. A "Design Thinking" approach to this problem would be different. Everything would be laid out on the table, and the thinkers would be free to conclude that perhaps the problem was not in the river, but in the location of the town. The design thinkers would suggest that perhaps the town be moved upriver, to higher ground, where the town could flourish anew, free of concern of the river and its overflowing banks. If the town did not want to move, perhaps it could convert its houses to a new type of dwelling that can rise and float when necessary, and the flooding season becomes a sort of town celebration, a transformative tradition that celebrates life and change. Or something. Quinn's books and essays iterate this metaphor much more completely and they can be found here.

Suffice it to say that "Design Thinking" allows us to approach problems from the outside, spin them around, and analyze them completely, while an analytical, reductive approach is resistant to completely new approaches and emphasizes tweaking methods that may be tired and outdated, or simply ineffective at their core.

Instead of shouting at ourselves across an ideological chasm about which of two solutions is the best way to solve our problems, we should be re-examining the very nature of our problems. We should hit the drawing board and sketch out some wild and ridiculous ideas, some boring ideas, some implausible ideas, and maybe some good ideas, and then we should start to pick from those ideas and develop a malleable approach to solving our nation's problems consistent with what we learned through the ideation process. IDEO has attempted this on a small scale in response to climate change. Their interesting and collaborative efforts can be seen here.

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This page is an archive of entries in the Other category from April 2010.

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