Instructional Design Projects

It's useful to think about 4 common 'types' of instructional design projects in the library. Here are some examples from the University of Minnesota and our peer institutions.

1. Teaching How To Use A Tool

2. Help With A Process

3. Provide More Context


  • "Finding Your Way Around Engineering Literature", by Jan Fransen, University of Minnesota

  • "Which is More Expensive?", Vanderbilt University. This example cleverly informs players of the larger context surrounding the high price of databases by playing off their incorrect assumptions that database subscriptions are cheaper than most consumer goods like cars.

4. Train Staff


  • "Reinventing Reference Collaborative Reference Staff Training [in progress]" [Competencies], [Production photos], University of Minnesota

  • "Library Arcade", Carnegie Mellon University. This example engages staff in a fun performance-based assessment.

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