February 2010 Archives

2DDS - update | Symbiote


Here's some of my first visual concepting for my game, Symbiote

A game consists of much more than what can be seen. Symbiote began as a piece of paper littered with nouns and adjectives. A rigorous and analytical process of refining what it is players do when they spend time in this world. This is usually referred to as the "gameplay".

Now that I'm finally nearing the end of that phase, it's time for me to switch to the other side of my brain. I took a look at the original adjectives that defined how the game plays, and translated them into something that can be seen. I also wanted to fight against the grungy monochromatic palette popular in games today.

I settled on a simple, warm, undersaturated palette.

I then wanted to see these colors used some what in context to how they'd be used in the game:


The previous image also shows my first concepts for characters. I prefer to 'sketch' in pixel art so that I focus only on the color and simple outlines, and nothing else. Pixels are the most basic visual unit of digital art, and are helpful in early concepting

2DDS - update | Avatar Project


For our first project we were required to create a virtual avatar that represents us, and our own style of art

One of my greatest interests in the art and design world, is video game design. I've taught myself skills needed for just about every position on a typical game developer team. For this avatar project, I choose to represent a profile view of my face in untextured polygons. I decided to keep it "raw" looking in order to give the viewer the idea that don't just associate myself with the 3d modeling world, but create them too

I used 3D Studio Max 9 to do all the actual modeling, then Illustrator to vectorize the image for printing.

The final image:

These pictures of my face were used as reference within the software. For these kinds of images, it's extremely important that the two angles are exactly proportional to one another. Professionals typically have a system of mirrors set up around their actor to ensure perfect accuracy. I'm not fortunate enough to have this set up, so I had to wing it

My original concept for this project included my body as well, but I decided not to use it, and to focus on modeling the profile of my face instead. Because I focused on only the profile view of my face, it does not look accurate from the front. Here are two screen captures:

2DDS | Introduction


As part of one of my university courses titled 2D Digital Studio 2, we are to update our classmates on our progress through blog posts. All posts regarding this class with be titled with 2DDS, use the 2D Digital Studio 2 image, and contain the tags "2dds" and "digital studio"

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This page is an archive of entries from February 2010 listed from newest to oldest.

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