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    <title>David&apos;s Tech Heap</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/" />
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    <id>tag:blog.lib.umn.edu,2009-09-17:/rober753/blog//10888</id>
    <updated>2010-05-10T05:06:49Z</updated>
    <subtitle>My dumping grounds for news, tutorials, and opinions on art, tech, and design  |  Email: rober753 (at) d.umn.edu</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Enterprise 4.31-en</generator>

<entry>
    <title>2DDS - update  |  Symbiote design document</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/05/2dds---update-symbiote-design-document.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.234506</id>

    <published>2010-05-09T08:17:59Z</published>
    <updated>2010-05-10T05:06:49Z</updated>

    <summary>After many iterations and time spent in Illustrator, I finally managed to pull together a brief design document. Please use this document for personal viewing only.http://www.mediafire.com/?xhmthmrnemzThose of you who have been following my progress will notice substantial changes since my...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="2dds" label="2dds" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="design" label="design" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="symbiote" label="symbiote" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<img alt="2dds_postpic.gif" src="http://blog.lib.umn.edu/rober753/blog/2dds_postpic.gif" class="mt-image-left" style="float: left; margin: 0pt 20px 20px 0pt;" width="100" height="100" />After many iterations and time spent in Illustrator, I finally managed to pull together a brief design document. Please use this document for personal viewing only.<br />http://www.mediafire.com/?xhmthmrnemz<br /><br /><br /><br /><br />Those of you who have been following my progress will notice substantial changes since my last post. The most characteristic being a different approach to the symbolic language. After a great deal of feedback, I decided to simplify the symbols even further and used more filled color regions instead of strokes. The original designs became hard to distinguish between one another when viewed as a group, so I pushed the contrast of the images along with how they're cropped.<br /><br />Towards the end of the document you'll also see my vector illustrations based on the original pixel sketches I posted long ago.<br /><br /><br /><br /><br />]]>
        
    </content>
</entry>

<entry>
    <title>2DDS - update  |  symbolism in Symbiote</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/03/2dds---update-symbolism-in-symbiote.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.223913</id>

    <published>2010-03-10T22:28:43Z</published>
    <updated>2010-03-10T23:49:47Z</updated>

    <summary> One of my major design goals in Symbiote is to streamline the learning and remembering experience. Here are some techniques I&apos;m using to work towards this goalIn order to understand the challenge of reaching this goal, take into consideration...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="symbiote" label="symbiote" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2dds_postpic.gif" src="http://blog.lib.umn.edu/rober753/blog/2dds_postpic.gif" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />One of my major design goals in Symbiote is to streamline the learning and remembering experience. Here are some techniques I'm using to work towards this goal<br /><br /><br /><br /><br /><br />In order to understand the challenge of reaching this goal, take into consideration these factors...<br /><br />• Resource management is a core element of the game. It's crucial that players know exactly what item they're looking at, and places it can be used<br />• There are a lot of these items<br />• My own research has shown that games similar to Symbiote tend to attract a very diverse audience. This means that not everyone playing may speak English<br />• The way the game plays is significantly different than how most FPSs and TPSs play. I need to make the transition a comfortable one<br /><br />One graphical solution that takes all of these points into account, is the use of pictograms. For an excellent explaination of the benefits of using this type of communication, here's a great resource I came across:<br /><a href="http://www.a-website.org/design/pictohistory/pictograms.html">Pictograms</a><br /><br />Even people who are illiterate can recognize a familiar shape and take meaning out of it. All that's required is to have eyes, and the ability to remember something you've seen before. By symbolically representing every important item and concept in the game world, I can break the language barrier, and in turn create my own language.<br /><br />I have drawn out a large quantity of symbols, and am at the point where I have to think how to best present them to players. Here are a few examples:<br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/03/sym_symbolset_1-33950.html" onclick="window.open('http://blog.lib.umn.edu/rober753/blog/assets_c/2010/03/sym_symbolset_1-33950.html','popup','width=1362,height=301,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/03/sym_symbolset_1-thumb-400x88-33950.png" alt="sym_symbolset_1.png" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="88" width="400" /></a></span><br /></div><div><br /><br /><br /><br /><br /><br /><br />These symbols outside of their natural habitat (the game) aren't as effective as they are when you're in the game seeing what they represent. Here are some elements they all make use of:<br /><br />• COLOR: The particular shade of blue you see represents what I call "The Team". They are all the real people playing the game. It's present on everything relating to YOU as a member of The Team. We're accustomed to seeing 'team colors' in sports, the military, video games, and in country flags. It units groups of people as one unit<br /><br />• SHAPE: Circle, Square, Triangle. These basic containing elements tell you what KIND of object is being represented. This ensures that if you miss one 'visual message' that you have another to work from. Circle = Object, Square = Place, Triangle = Warning<br /><br />• COLOR 2: Once you've learned what kind of object is being talked about, you then look at the contained element to know WHAT is being talked about. This object also has a color. In the primary featured level of Symbiote there are 4 businesses, each with their own symbol and color. By an object being green, players will make the connection that it's associated with the farm. This, of course, requires that players have visited the Farm before hand to witness the plentiful use of green<br /><br />• SHAPE 2: Finally we get to the most specific symbol. What is it? Is it the farm? Is it a farm worker? Is it the tools at the farm? Is it a machine that requires an item found on the farm?<br /><br />If you're curious, here's a break down of all the information gained from the symbols from left to right:<br /><br />1. a member of my team<br />2. cooking equipment that belongs to the kitchen<br />3. the farm area<br />4. something very important involving my stomach! (hunger)<br />5. a machine that converts a bowl and dough into bread, all of which belongs to the kitchen<br /><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - design  |  symbolism in signage</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/03/news---design-symbolism-in-signage.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.223902</id>

    <published>2010-03-10T22:15:53Z</published>
    <updated>2010-03-10T22:27:23Z</updated>

    <summary> Anyone who&apos;s part of the graphic design world (or has suffered through me talking about it to you) knows how seemingly small, unimportant parts of our every day life only exist as a result of extensive research and experimentation....</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="graphicdesign" label="graphic design" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="symbolism" label="symbolism" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_exitman.gif" src="http://blog.lib.umn.edu/rober753/blog/blog_exitman.gif" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br /><br />Anyone who's part of the graphic design world (or has suffered through me talking about it to you) knows how seemingly small, unimportant parts of our every day life only exist as a result of extensive research and experimentation. Here's an article I came across discussing one such instance<br /><a href="http://www.slate.com/id/2246107/?yahoo=y">The Big Red Word vs. The Little Green Man</a><br /></div><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>2DDS - update  |  Symbiote</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/02/2dds---update-symbiote.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.219501</id>

    <published>2010-02-16T18:03:07Z</published>
    <updated>2010-02-16T19:44:41Z</updated>

    <summary> Here&apos;s some of my first visual concepting for my game, SymbioteA game consists of much more than what can be seen. Symbiote began as a piece of paper littered with nouns and adjectives. A rigorous and analytical process of...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="2dds" label="2dds" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="digitalstudio" label="digital studio" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="symbiote" label="symbiote" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2dds_postpic.gif" src="http://blog.lib.umn.edu/rober753/blog/2dds_postpic.gif" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />Here's some of my first visual concepting for my game, Symbiote<br /><br /><br /><br /><br /><br /><br /><br />A game consists of much more than what can be seen. Symbiote began as a piece of paper littered with nouns and adjectives. A rigorous and analytical process of refining what it is players do when they spend time in this world. This is usually referred to as the "gameplay".<br /><br />Now that I'm finally nearing the end of that phase, it's time for me to switch to the other side of my brain. I took a look at the original adjectives that defined how the game plays, and translated them into something that can be seen. I also wanted to fight against the grungy monochromatic palette popular in games today.<br /><br />I settled on a simple, warm, undersaturated palette.<br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_palette.jpg" src="http://blog.lib.umn.edu/rober753/blog/blog_palette.jpg" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="178" width="100" /></span><br /></div><div><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />I then wanted to see these colors used some what in context to how they'd be used in the game:<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.lib.umn.edu/rober753/blog/blog_char_concepts.jpg"><img alt="blog_char_concepts.jpg" src="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/blog_char_concepts-thumb-300x404-30858.jpg" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" height="404" width="300" /></a></span><br /></div><div><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />The previous image also shows my first concepts for characters. I prefer to 'sketch' in pixel art so that I focus only on the color and simple outlines, and nothing else. Pixels are the most basic visual unit of digital art, and are helpful in early concepting<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>2DDS - update | Avatar Project</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/02/2dds---update-avatar-project.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.216128</id>

    <published>2010-02-02T11:09:43Z</published>
    <updated>2010-02-02T11:32:23Z</updated>

    <summary> For our first project we were required to create a virtual avatar that represents us, and our own style of artOne of my greatest interests in the art and design world, is video game design. I&apos;ve taught myself skills...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="2dds" label="2dds" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="3d" label="3D" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="avatar" label="avatar" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="digitalstudio" label="digital studio" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="modeling" label="modeling" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2dds_postpic.gif" src="http://blog.lib.umn.edu/rober753/blog/2dds_postpic.gif" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="100" height="100" /></span> <div><br />For our first project we were required to create a virtual avatar that represents us, and our own style of art<br /><br /><br /><br /><br /><br /><br />One of my greatest interests in the art and design world, is video game design. I've taught myself skills needed for just about every position on a typical game developer team. For this avatar project, I choose to represent a profile view of my face in untextured polygons. I decided to keep it "raw" looking in order to give the viewer the idea that don't just associate myself with the 3d modeling world, but create them too<br /><br />I used 3D Studio Max 9 to do all the actual modeling, then Illustrator to vectorize the image for printing.<br /><br />The final image:<br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_final1-28823.html" onclick="window.open('http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_final1-28823.html','popup','width=720,height=720,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_final1-thumb-200x200-28823.jpg" alt="avatar_final1.jpg" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="200" height="200" /></a></span><br /></div><div><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />These pictures of my face were used as reference within the software. For these kinds of images, it's extremely important that the two angles are exactly proportional to one another. Professionals typically have a system of mirrors set up around their actor to ensure perfect accuracy. I'm not fortunate enough to have this set up, so I had to wing it<br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="avatar_refpic1.jpg" src="http://blog.lib.umn.edu/rober753/blog/avatar_refpic1.jpg" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="148" height="101" /></span><br /></div><div><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />My original concept for this project included my body as well, but I decided not to use it, and to focus on modeling the profile of my face instead. Because I focused on only the profile view of my face, it does not look accurate from the front. Here are two screen captures:<br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap1-28827.html" onclick="window.open('http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap1-28827.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap1-thumb-200x125-28827.jpg" alt="avatar_3ddscap1.JPG" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="200" height="125" /></a></span><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap2-28830.html" onclick="window.open('http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap2-28830.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/rober753/blog/assets_c/2010/02/avatar_3ddscap2-thumb-200x125-28830.jpg" alt="avatar_3ddscap2.JPG" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="200" height="125" /></a></span><br /></div><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>2DDS | Introduction</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2010/02/2dds-introduction.html" />
    <id>tag:blog.lib.umn.edu,2010:/rober753/blog//10888.216127</id>

    <published>2010-02-02T11:00:58Z</published>
    <updated>2010-02-02T11:09:12Z</updated>

    <summary> As part of one of my university courses titled 2D Digital Studio 2, we are to update our classmates on our progress through blog posts. All posts regarding this class with be titled with 2DDS, use the 2D Digital...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="2dds" label="2dds" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="digitalstudio" label="digital studio" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2dds_postpic.gif" src="http://blog.lib.umn.edu/rober753/blog/2dds_postpic.gif" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="100" height="100" /></span> <div><br />As part of one of my university courses titled 2D Digital Studio 2, we are to update our classmates on our progress through blog posts. All posts regarding this class with be titled with 2DDS, use the 2D Digital Studio 2 image, and contain the tags "2dds" and "digital studio"<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>preview - general  |  Google Wave!</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/11/preview---general-google-wave.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.201030</id>

    <published>2009-11-02T07:20:04Z</published>
    <updated>2009-11-02T07:45:48Z</updated>

    <summary> I recently received my invite to the Google Wave preview! It&apos;s better than I thought!Google Wave WebsiteAfter watching the hour long demo video that Google gave at some conference, I was worried that this application would be cluttered with...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="google" label="google" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="preview" label="preview" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wave" label="wave" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_googlewave.png" src="http://blog.lib.umn.edu/rober753/blog/blog_googlewave.png" class="mt-image-left" style="margin: 10px 20px 20px 0pt; float: left;" width="100" height="100" /></span> <div><br />I recently received my invite to the Google Wave preview! It's better than I thought!<br /><a href="http://wave.google.com/">Google Wave Website</a><br /><br /><br /><br /><br /><br /><br />After watching the hour long demo video that Google gave at some conference, I was worried that this application would be cluttered with so many features that you would struggle to do basic every-day tasks like sending a message to somebody. Having finally tried it for myself, I now know that I was completely wrong!<br /><br />Nothing needs to be downloaded to use this application. That fact alone is enough to make me prefer this over all other messaging and collaboration apps. Now that I'm registered with it, I simply go to wave.google.com, and I'm instantly there.<br /><br />A "Wave" is an online object that can consist of any kind of media you can image. Some examples are: text, images, links, videos, google maps, a voting box, and any other 'gadgets' that developers will create in the future. <br /><br />Any one of your contacts that you add to a wave can participate in it, meaning they can view, contribute, and comment on anything there. Think of it like an informal wikipedia article within a small circle of people.<br /><br />The design of this program is clearly influenced by Facebook and AOL Instant Messager. Users have an avatar/buddy icon that represents them. You can set your away message/status. Any media added to a wave can be 'commented' on. You are informed which of your contacts are online and offline. You can organize contacts and waves into 'folders'. Waves can be 'tagged' so that you can easily search and categorize them. Clearly Google took popular internet communication conventions and put them all together in one application<br /><br />If enough people start using this instead of other messaging apps, Google Wave could easily replace them all<br /><br /><br /></div><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - general  |  Customer Wooing</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news---general-customer-wooing.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.199491</id>

    <published>2009-10-22T21:25:09Z</published>
    <updated>2009-10-22T21:34:07Z</updated>

    <summary> This clever comic shows six major ways that customers are &apos;woo&apos;ed.Customer Wooing StylesI originally discovered this on The Donut Project blog that I posted last week, which still stands as a great resource for all things &apos;designery&apos;....</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="graphicdesign" label="graphic design" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_wooingimage.gif" src="http://blog.lib.umn.edu/rober753/blog/blog_wooingimage.gif" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />This clever comic shows six major ways that customers are 'woo'ed.<br /><a href="http://www.atissuejournal.com/2009/10/customer-wooing-styles/">Customer Wooing Styles</a><br /></div><div><br /><br /><br /><br /><br />I originally discovered this on The Donut Project blog that I posted last week, which still stands as a great resource for all things 'designery'.<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - general  |  great designer blog</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news---general-great-designer-blog.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.197902</id>

    <published>2009-10-15T15:13:20Z</published>
    <updated>2009-10-15T15:28:49Z</updated>

    <summary> I came across a fantastic blog created by a group of graphic design students from Kent State University&apos;s Visual Communication Design program.The Donut Project Not only is the content of the blog close to the kinds of things I...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="blog" label="blog" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="design" label="design" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_donutpic.png" src="http://blog.lib.umn.edu/rober753/blog/blog_donutpic.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />I came across a fantastic blog created by a group of graphic design students from Kent State University's Visual Communication Design program.<br /><a href="http://www.thedonutproject.com/">The Donut Project</a><br /> </div><div><br /><br /><br /><br />Not only is the content of the blog close to the kinds of things I love to read about, but the layout is nice an minimal as well. They even use Vimeo, which I've always believed has a video player superior to YouTube's.<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - web design  |  Horizontal Scrolling Layout</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news---web-design-horizontal-scrolling-layout.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.197403</id>

    <published>2009-10-13T16:25:34Z</published>
    <updated>2009-10-13T16:52:03Z</updated>

    <summary> Here&apos;s an unusual approach to content layout of a website.Essential Design&apos;s WebsiteWe&apos;re all accustomed to scrolling up and down to view content of webpages. This company decided to take a massive design risk and design their page from left...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="experimental" label="experimental" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="webdesign" label="web design" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_essentialpic.png" src="http://blog.lib.umn.edu/rober753/blog/blog_essentialpic.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />Here's an unusual approach to content layout of a website.<br /><a href="http://www.essential-design.com/">Essential Design's Website</a><br /></div><div><br /><br /><br /><br /><br />We're all accustomed to scrolling up and down to view content of webpages. This company decided to take a massive design risk and design their page from left to right. Once you start clicking on links, and using the navigation at the top of the page, you soon realize that you never <i>leave</i> the page. You're guided to another part of this huge 'timeline'. Links within pages of this timeline load right in the page itself.<br /><br />I'm a big fan of experimentation, and I am happy to see this. However, I personally can't see this catching on. I've viewed this page numerous times while writing this blog post, and still I don't feel like sitting down and reading it all. Not because of laziness, but because it's breaking the way I've been conditioned to view web content. Vertical layouts almost <i>force</i> you to read as you scroll, but horizontal layouts let you keep on scrolling.<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - general  |  MIT Media Lab</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news---general-mit-media-lab.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.196731</id>

    <published>2009-10-09T17:42:10Z</published>
    <updated>2009-10-09T18:14:59Z</updated>

    <summary> The Media Lab at MIT is a program that consists of lab designers, engineers, artists, and scientists, who use non-traditional methods of developing technology that promises to fundamentally change the way we live our lives.MIT Media LabBe sure to...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="future" label="future" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mit" label="MIT" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="technology" label="technology" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_mitpic.gif" src="http://blog.lib.umn.edu/rober753/blog/blog_mitpic.gif" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />The Media Lab at MIT is a program that consists of lab designers,  engineers, artists, and scientists, who use non-traditional methods of developing technology that promises to fundamentally change the way we live our lives.<br /><a href="http://www.media.mit.edu/">MIT Media Lab</a><br /></div><div><br /><br /><br />Be sure to take a look at the <a href="http://www.media.mit.edu/research/groups-projects">Groups and Projects</a> page to see a categorization of projects currently in development. <br /><br />I am a huge proponent for the integration of technology into the lives of the average citizen. One category I find particularly exciting is <a href="http://www.media.mit.edu/research/groups/fluid-interfaces">Fluid Interfaces</a>, because I've spent a substantial amount of time conceptualizing how technology might <i>realistically</i> improve our everyday lives. I emphasize 'realistically', because concepts like 'flying cars' and 'robot slaves' too often distort our idea of technology of the future<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - gaming  |  TF2 Sentry Heatmap project</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news---gaming-tf2-sentry-heatmap-project.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.196480</id>

    <published>2009-10-07T23:31:18Z</published>
    <updated>2009-10-08T00:00:30Z</updated>

    <summary> Some fans of Valve Software&apos;s Team Fortress 2 are undergoing the most thorough study of sentry gun placement in the game&apos;s history.TF2 Sentry Heatmap ProjectAnyone who&apos;s played TF2 knows how crucial the placement of the engineer&apos;s sentry guns are...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="gaming" label="gaming" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tf2" label="tf2" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="valve" label="valve" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_tf2.png" src="http://blog.lib.umn.edu/rober753/blog/blog_tf2.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span> <div><br />Some fans of Valve Software's <a href="http://teamfortress.com/">Team Fortress 2</a> are undergoing the most thorough study of sentry gun placement in the game's history.<br /><a href="http://www.msleeper.com/sentry_maps/">TF2 Sentry Heatmap Project</a><br /></div><div><br /><br /><br /><br />Anyone
who's played TF2 knows how crucial the placement of the engineer's
sentry guns are for the perfect defensive line. The 'heatmaps' that
these guys are generating are statistical visualizations of sentry gun
placement and effectiveness. The fact that such a study exists is more
proof of TF2's intricate design<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - general  |  Google Wave</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/news-google-wave.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.196468</id>

    <published>2009-10-07T21:38:49Z</published>
    <updated>2009-10-07T23:10:47Z</updated>

    <summary>About a week ago, Google released a preview version of a program called Google Wave. It&apos;s described as a &quot;personal communication and collaboration tool&quot;.Google Wave Homepage You&apos;ve all used Email, Facebook, AIM/ICQ/MSN, and maybe edited a few Wikipedia entries in...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="collaboration" label="collaboration" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="google" label="google" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="socialnetworking" label="social networking" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wave" label="wave" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_googlewave.png" src="http://blog.lib.umn.edu/rober753/blog/blog_googlewave.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span><br /><br />About a week ago, Google released a preview version of a program called Google Wave. It's described as a "personal communication and collaboration tool".<br /><a href="http://wave.google.com/help/wave/about.html">Google Wave Homepage</a><br /> <div><br /></div><div><br /><br />You've all used Email, Facebook, AIM/ICQ/MSN, and maybe edited a few
Wikipedia entries in your time. Google Wave combines the features and
experiences of all of these into one program. Once I get a chance to try it for myself, I will be sure to post here about it<br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>news - general  |  Flash CS5 and the iPhone</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/flash-cs5-and-the-iphone.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.196440</id>

    <published>2009-10-07T20:14:53Z</published>
    <updated>2009-10-07T23:11:04Z</updated>

    <summary>Adobe has announced that Flash CS5 will allow people to create applications (apps) for the iPhone and iPod TouchAdobe Labs - Flash CS5This is great news for graphic designers. The majority of us are already accustomed to Adobe products such...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="adobe" label="adobe" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="cs5" label="cs5" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="flash" label="flash" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="iphone" label="iphone" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_flashpic.png" src="http://blog.lib.umn.edu/rober753/blog/blog_flashpic.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span><br />Adobe has announced that Flash CS5 will allow people to create applications (apps) for the iPhone and iPod Touch<br /><a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/">Adobe Labs - Flash CS5</a><br /><br /><br /><br /><br />This is great news for graphic designers. The majority of us are already accustomed to Adobe products such as Photoshop and Illustrator. With Flash CS5 we will finally be able to design for the mobile world...the Adobe way<br /> <div><br /></div><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>Introduction</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/rober753/blog/2009/10/introduction.html" />
    <id>tag:blog.lib.umn.edu,2009:/rober753/blog//10888.196438</id>

    <published>2009-10-07T20:03:29Z</published>
    <updated>2009-10-07T22:42:12Z</updated>

    <summary>I&apos;m DavidThis blog will refer to me as rober753I am a fourth year Graphic Design major at the U of M DuluthMy biggest interests are Art, Design, and TechnologyI&apos;m especially interested in Game DesignI will be using this particular blog...</summary>
    <author>
        <name>rober753</name>
        
    </author>
    
    <category term="graphicdesign" label="graphic design" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="introduction" label="introduction" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="me" label="me" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="umd" label="UMD" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/rober753/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="blog_davidpic.png" src="http://blog.lib.umn.edu/rober753/blog/blog_davidpic.png" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="100" width="100" /></span><br />I'm David<br />This blog will refer to me as rober753<br />I am a fourth year Graphic Design major at the U of M Duluth<br />My biggest interests are Art, Design, and Technology<br />I'm especially interested in Game Design<br /><br /><br />I will be using this particular blog as a place to dump the following things:<br />• <b>Links</b> to interesting art/design/technology images/articles/videos<br />• <b>Tutorials</b> that I write in order to help anyone use whatever software is involved<br />• <b>Thoughts</b> on art/design/technology<br /><br />Much of this blog will be based on YOUR contributions. I love art/design software, and I love to teach. Comment on this post, or email me at ( <b>rober753 at d.umn.edu</b> ) if you have questions about anything. Even if I can't answer it, I will still refer you to the best resource I can find. Don't hesitate.<br />&nbsp; <br />The way I think, teach, and design generally goes as follows:<br />Minimal<br />Concise<br />Analytical<br /><br />I do not believe in trying to impress or intimidate people with 'insider' words that they won't understand. I am always willing to explain something another way. By breaking things down to their most basic forms and meanings, I hope to lay a strong foundation to support whatever is built upon it.<br />]]>
        
    </content>
</entry>

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