October 2011 Archives

Bi-Weekly Report 3

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Art Education and Videogaming
This week I decided to report on the involvement and place of video gaming in the art field and classroom. The article I read was "Pixellated Play: Practical and Theoretical Issues Regarding Videogames in Art Education" by Robert W. Sweeny. Sweeny is interested in the place of the multi-modality of videogaming in the art classroom. He has fully expored the use of perspective, narrative, interaction, interface movement and time. He has used these modalities to connect the aesthetics of video gaming and typical 2 dimensional art usually taught in the classroom. He has brought up the point of perspective and development of form in the history of art making and video gaming. Also, he thought that the topic of the male gaze would be a relevant discussion with the students and this subject. The emergence of the viewer and the difference of first and third point perspectives. Creating different themes or narratives to make the work interesting and to tell a story. Interaction and the viewers participation in the piece or game, whether moving physically or challenging mentally. The use of time and how video games can take place in current time and place, future or past worlds similar to art. Sweeny believes that video games can be a current and relevant tool to teach some basic art aesthetics. Also, his idea brings digital tools into the classroom.

I believe that video games could be used in the art classroom. For example, I could have students create their own plan for a video game and possibly create it, if software was available. They would come up with a theme, characters, viewers role, time and place. This could be useful way to brake down basic art making elements in a way that students are more accustom to and have more active participation in their daily lives. My only concern is how much emphasis Sweeny put on the multi-sensory aspect of video gaming. He thought it was great how emerged people can get into gaming and becoming apart of these alternative worlds. My concern is that people can get addicted and isolated. Yet, overall, I thought that Sweeny made some relevant points and that people should look more into the possibilities of teaching with and about video games.

Source Cited:
Sweeny Robert, W. (2010). Pixellated play: practical and theoretical issues regarding videogames in art education. Studies in Art Education, 51(3), 262-74.

Photoshop Portrait Animations

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Example Portrait Animation:

Untitled from Sarah Nelson on Vimeo.

Another Portrait Example:

Photoshop Tutorial:
photoshop tutorial.pdf
Equipment Needed for this Tutorial:
-Computer (PC or Mac)
-Photoshop cs3
-Webcam or camera
-Green screen or green poster

Researched Portrait Example:

'I love' self portrait animation from Jamie McDine on Vimeo.

Another portrait example:

1) McDine Jamie. (2009). 'i love' self portrait animation [Web]. Retrieved from http://vimeo.com/groups/242/videos/9065433
2) My first shot at after effects [Web]. (2008). Retrieved from http://www.youtube.com/watch?v=hdwpCzfgAYI&feature=player_embedded
3) Russell, Brown, Dir. Using the Animation Palette. Web. 11 Oct 2011. http://www.adobe.com/designcenter/video_workshop/?id=vid0023.

Bi- Weekly Report 2

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This week I'm reporting on digital sketchbooks. The website I found is a place for professional artists and art educators to display their sketches and artwork to the world wide web. It's called "Artists' Sketchbooks Online." I found this topic worth reporting on because it's a great inspiration for students to not only continue to develop and grow their own sketchbooks but it also encourages them to put their sketches and art online. This site is a great link to upcoming artist who have blogs or websites where they publish their work. As well as information on current world wide sketchbook projects that are viewable through links on this site. Students may not be able to publish their own work or blog through this website. However, students should use this site as inspiration and do the next best thing, which would be starting their own similar blog.This would enable students to get feedback on what their sketches and give people the opportunity to see their capabilities.I think that this concept could be used in the classroom, as well. Teachers could have students scan in project ideas and sketches and have the class comment and give suggestions to one another. This could be used as an informal in-process critique method. Also, it would be a great resource for students when they wanted to present some of their informal or completed works to future employees. Overall, not all students like to blog through the form of essays, so this kind of picture focused blog sites may be more appealing.

Here's a link to the site:

Here's a link to one of the artists' site's I found interesting:

This is a artist's video that's on the site:

Source Cited:
Moore. , & Scattergood, (1998). Artists' sketchbooks online [Web log message]. Retrieved from http://gis.net/~scatt/sketchbook/links2.html

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