Recently in Digital Methods :: Fall 2009 Category

Digital Art Workshop for Youth :: UMD

Here is a link to a Blog put together by my Professor about the Digital Workshop that my Digital Methods class did with a group of local middle school children.

Digital Art Workshop for Youth

Lesson Plan 2 :: Claymation :: A form of Animation

Here is my second lesson plan, it is designed to cater to classrooms that do not have a large number of computers.

Digital Art Lesson Plan 2.docx
Digital Art Lesson Plan 2.pdf

Lorena Sell

ART 3814

December 15, 2009

 

 

 

Claymation as a form of Animation

(With 2 or 3 Computers)

 

 

Grade Level/Age: Grade 6 to 8; 11 to 14 year olds

Time Needed: 6 Class Times



Focus: The students will learn about history of Animation and will work together as a class to create their own animation.

 

 

Objectives:

a. (6.2.1.2.1) Students will create original words of artistic contexts.

b. (6.1.2.2.1) Students will demonstrate use of a variety of tools, materials and techniques in media arts based on the characteristics of the hardware and software.

c. Students will learn to work as a class to create a claymation animation.

 

 

Motivational Resources:

            Video Examples of Claymation (See Blog or Youtube)

                        Gumby

                        Wallace and Gromit

                        Chicken Run

                        Creature Comforts

                        Claymation Christmas

                        Digital Methods Class Example

            Images of Examples (above)

            PowerPoint on Claymation (See Blog)

            Handouts on Claymation (Terms and Tips)

            *******Animation Textbook

            Artists to look at:

                        Nick Park and Aardman Animation, creators of Wallace and Gromit

                        Will Vinton, creator of Claymation Christmas

                        Art Clokey, creator of Gumby

 

 

Art Materials:

            Mac Computers (1 or 2)

Software           

Photoshop CS3

                        iMovie HD

                        Garage Band

            Baby Wipes

                        Capture Station Setup

                        Background (Fabric or Poster Board)

                        Digital Camera, USB Cable and Tripod

                        Props and Stage Elements (markers, string, toys, etc)

                        Lighting (Table Lamps)

                       Modeling Clay or Plasticine in different colors

*NOTE: Plasticine's color is oil based and leaves residue on hands and may stain other tables, clothes, etc

*For first attempts at claymation, go for a clay that is inexpensive and nontoxic (from toy store). Once familiar to the method move to artist quality clay (from art store)

Baby Wipes (to smooth finger prints on clay AND also takes off most of the clay residue off hands)

Plastic or Wooden Modeling Tools

*If money is a problem, you can use different things around the house to model and sculpt the clay

Pencil

Tooth Pick

Popsicle Stick

Items with different texture

Small, White Glass or Plastic Beads for Eyes

*You could also use buttons, dried beans, or googlie eye

                       Paint (for putting pupil on the beads for eyes)

Plastic Wrap (keep clay from losing need moisture)

             Container to keep creatures when not in use or done with animation

 

 

Introduction to the Lesson:

            The Art of Animation History has been around for a long time. Some of these are telling a story through moving images.  There have been connects from ancient Egyptian was drawings back in 2000 B.C. that look like what we would call comic strips now.  A connect can also be made to Leonardo da Vinci's "Vitruvian Man" is early form of showing motion as the arms and legs would move. Many people in history have always tried to capture movement in their artwork. But in order to achieve animation there needed to be an understanding of how the human eye works. The first step towards the animation that we know today came by a Frenchman, Paul Roget in 1828 created an invention called the thaumatrope. This item as simply on a disc with a string or peg attached to both sides. For example, there is an image of a bird on one side and an image of a cage on the other. When twirling the string or sticks, to the eye it looks like bird is in the cage. Around that some time, two other inventions come along that also helped the exploration of animation. In 1826, Joseph Plateau invented the phenakistoscope (a circular card with slits around the edge, using a mirror the viewer looked thought the slits at the card and as the object moving). Later in 1860, Pierre Desvignes used a simple idea to create is zoetrope (inserting a paper strip into a drum like cylinder and twirled, the view looked thought the slits at the top of the drum to see the animation).

            With the invention of the motion camera and projector by Thomas Edison, it opened a wider field of possibilities for animation. Stuart Blackton in 1906 make a film where he drew faces on a blackboard and photographed them, and erased them and would draw the next stage of the expression. This would later be known as "stop-motion animation".  In the 1920's animated illustrations came out to over power the old ways, like Winsor McCay's "Gertie the Dinosaur" (1914) and Otto Messmer's "Felix the Cat" (1913).  Once these were used as a mere form of entertainment would later become a means of propaganda in the World Wars.  After the 1920's, Animation takes off with a bang. People like Walt Disney come into the picture and gives us wonder animated stories like "Steam Boat Willie".  Warner Brother's would be right behind Disney in creating cartoon animations for people to fall in love with.

            After about 60 years or so of hand-drawn animation, the first full computer animation film comes out by Pixar and Disney,  "Toy Story" (1995). Animation in the form of the method of using a computer has now been very popular in the last 15 years. Many more films have been released with using this technique. There have even been some that have used live action and animation to create films. But all of these are doing one main thing and that is to tell a story using artistic means and animation. With the knowledge of how to use Photoshop and your own creative power of creating a story, you will come up with your own animation to tell the story.

           

 

Instructional Procedure for Art Making:

Class 1:  The students will be given an introduction to claymation including a brief history of claymation and the animators that work with this medium.  Several examples will be shown to show the different technical skills and levels of animation.

 

Class 2: There will be a demo of how to do claymation. The demo will include: modeling characters, changing positions, and tools used in the animation process.

The class will be presented with several options of stories that they will animate as a whole class (keep in mind what they might be doing in other classes that would be able to tie in with them). The class will be broken up into groups of 3 to 4 students. These groups will be used during the animation process.

 

Class 3: Actual animation will take place during this class time. Student groups that are not working on the animation at the time will be working on creating their own storyboard ideas for the story. Students will take turns at the capture station, when not at the capture station, students will continue to create their own story boards  for the story.

 

Class 4: The animation process will continue, students will take turns at the capture station, when not at the capture station, students will continue to create their own story boards for the story.

 

Class 5: Animation will continue, but today will be the last day. As a class, students will take a vote on what sort of music should maybe accompany their animation. Outside of class, the teacher will take all still images and render into a movie using Photoshop or iMovie HD (depending on what is available.

 

Class 6: There will be a viewing of the class animation and there will also be time to share everyone's storyboards. Students will be asked to comment both on the animation and also the work of their classmates on their storyboards.

 

Evaluation/Assessment:

On the last day of the class students will take part in a critique and showing of all of the movies that were created in the last several class times. Students will be graded and evaluated on how well they met the requirements and have kept in focused in class and also how they participate in critique.

 

DBEA Checklist

Art Production: Student create as a class a claymation animation and will create their own storyboards.

Aesthetics: Students will be asked to use clay to create and tell the story using different techniques

Art History: Students will learn the history behind animation and claymation.

Art Criticism: Students will take part in a final critique of storyboards and viewing of animation.

 

 

Bibliography:

 

My YouTube Channel

<http://www.youtube.com/user/littleduck06715>

 

My Blog (Links)

<http://blog.lib.umn.edu/sell0237/arted/>

 

History

"History of Animation The Early Years: Before Disney" Patrick James. 15 December 2009.

<http://www-viz.tamu.edu/courses/viza615/97spring/pjames/history/main.html>

 

"A Rather Incomplete But Still Fascinating History of Animation" Dan McLaughlin. 2001. 15 December 2009. <http://animation.filmtv.ucla.edu/NewSite/WebPages/Histories.html>

 

 

 

 

 

 



Lesson Plan 1 :: Photoshop Animation :: Telling a Short Story

Here is my first lesson plan for digital arts, it is designed for a full computer lab setting were each student would create your own animation to tell a story.

Digital Art Lesson Plan 1.docx
Digital Art Lesson Plan 1.doc
Digital Art Lesson Plan 1.pdf

Lorena Sell
ART 3814
December 15, 2009



Photoshop Animation: Telling a Short Story
(With Full Computer Lab)

Grade Level/Age: Grade 6 to 8; 11 to 14 years old
Time Needed:  8 Class Periods


Focus: The students will learn about the history of animation and animation in Photoshop; and will be asked to create their own story to animate.


Objectives:
a. 6.1.2.2.1 Demonstrate use of variety of tools, materials and techniques in media arts based on the characteristics of the hardware and software.
b. 6.1.1.2.1 Analyze the elements in media arts such as image, sound, space, time, motion and sequence.
c. Students will create a story of their own and will design an animation to tell their story.


Motivational Resources:
    Video Examples   
My own Animation: "Light Bulb Bugs"
        "Beauty and the Horse" Transformation Story Animation
        "Mermaid" Additive Animation Example
        "Creature Animation" Example
    Demos of Photoshop Tools and Techniques
    Hand Out about Photoshop Tools and What They Do (See Attachment)
   

Art Materials:
    Mac Computers or PCs (if they have the right programs)
Software
        Photoshop CS3
        iMovie HD
        Garage Band
    Scanner and Printer
    Pencils and Erasers
    Paper
    Note Cards
Poster Board
    Color Pencils or Markers
    Wacom Drawing Pads (if available)
    Flash Drives, External Hard Drives and/or Blank CDs
    Permanent Markers


Introduction to the Lesson:
    The Art of Animation History has been around for a long time. Some of these are telling a story through moving images.  There have been connects from ancient Egyptian was drawings back in 2000 B.C. that look like what we would call comic strips now.  A connect can also be made to Leonardo da Vinci's "Vitruvian Man" is early form of showing motion as the arms and legs would move. Many people in history have always tried to capture movement in their artwork. But in order to achieve animation there needed to be an understanding of how the human eye works. The first step towards the animation that we know today came by a Frenchman, Paul Roget in 1828 created an invention called the thaumatrope. This item as simply on a disc with a string or peg attached to both sides. For example, there is an image of a bird on one side and an image of a cage on the other. When twirling the string or sticks, to the eye it looks like bird is in the cage. Around that some time, two other inventions come along that also helped the exploration of animation. In 1826, Joseph Plateau invented the phenakistoscope (a circular card with slits around the edge, using a mirror the viewer looked thought the slits at the card and as the object moving). Later in 1860, Pierre Desvignes used a simple idea to create is zoetrope (inserting a paper strip into a drum like cylinder and twirled, the view looked thought the slits at the top of the drum to see the animation).
    With the invention of the motion camera and projector by Thomas Edison, it opened a wider field of possibilities for animation. Stuart Blackton in 1906 make a film where he drew faces on a blackboard and photographed them, and erased them and would draw the next stage of the expression. This would later be known as "stop-motion animation".  In the 1920's animated illustrations came out to over power the old ways, like Winsor McCay's "Gertie the Dinosaur" (1914) and Otto Messmer's "Felix the Cat" (1913).  Once these were used as a mere form of entertainment would later become a means of propaganda in the World Wars.  After the 1920's, Animation takes off with a bang. People like Walt Disney come into the picture and gives us wonder animated stories like "Steam Boat Willie".  Warner Brother's would be right behind Disney in creating cartoon animations for people to fall in love with.
    After about 60 years or so of hand-drawn animation, the first full computer animation film comes out by Pixar and Disney,  "Toy Story" (1995). Animation in the form of the method of using a computer has now been very popular in the last 15 years. Many more films have been released with using this technique. There have even been some that have used live action and animation to create films. But all of these are doing one main thing and that is to tell a story using artistic means and animation. With the knowledge of how to use Photoshop and your own creative power of creating a story, you will come up with your own animation to tell the story.


Instructional Procedure for Art Making:
Class 1: During the first day of class, students will be introduced to a brief history of animation and story telling. Examples will be shown of animation styles and of Photoshop animation. Students will be given the task of come up and writing a short story that they could make a short animation out of that story.

Class 2: Students will be introduced with Photoshop and will be given a handout about the different Photoshop tools. There will be time for students to get to know the tools to be able to get comfortable with them.  After the students have time to get to know Photoshop and their story is written students need to sketch ideas of backgrounds, characters, and will create a story board of how their animation will turn out.

Class 3-5: Once students have a plan for how they are going to tell their story, students will begin to use their knowledge of Photoshop to create a layer animation to tell their story

Class 6-7: After all of the main animation is done, students will be introduced to iMovie and Garage Band to put final touches on their animations by editing it, adding credits, titles, transitions, and music.

Class 8: After all of the animation and editing has taken place, students will take part in a critique/showing of all of their movies. Students will be asked to share what their inspiration for their story was, where they choice their style from, etc.

Evaluation/Assessment:
    On the last day of the class students will take part in a critique and showing of all of the movies that were created in the last several class times. Students will be graded and evaluated on how well they met the requirements and have kept in focused in class and also how they participate in critique.


DBEA Checklist
Art Production: Student create their own Photoshop animations.
Aesthetics: Students will be asked to use a central theme of colors, etc.
Art History: Students will learn the history behind animation.
Art Criticism: Students will take part in a final critique of the project


Bibliography:

Photoshop CS3 Tool JPEG Source
<http://www.psdtop.com/blog/wp-content/images/018_Tools-Palette/tools-palette.jpg>

My YouTube Channel
<http://www.youtube.com/user/littleduck06715>
    "Mermaid Animation"
    "Digital Art Workshop :: Beauty and the Horse"
    "Creature Animation"

My Blog
<http://blog.lib.umn.edu/sell0237/arted/>

History
"History of Animation The Early Years: Before Disney" Patrick James. 15 December 2009.
<http://www-viz.tamu.edu/courses/viza615/97spring/pjames/history/main.html>

"A Rather Incomplete But Still Fascinating History of Animation" Dan McLaughlin. 2001. 15 December 2009. <http://animation.filmtv.ucla.edu/NewSite/WebPages/Histories.html>




Joellyn Rock :: Professor of Design

Have had the opportunity of learning under Joellyn Rock at UMD. I took Digital Design in Art Education with her.

She has given us so many wonderful resources, so I thought that though it would be a good idea to include her website and her blogs for future reference.

Digital Methods Class Blog

J Rock's UMD Website

In her digital methods class, we conducted an after school program for middle school age children. She has worked so hard on a blog for the public to learn more about what we did as a class with these students.

Digital Art Workshop Blog

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