February 2013 Archives

Prompt #6: Building depth.

#6: Building depth. Post by 8 pm March 10.

Find a still image or clip from a television show, film or video game that you feel builds depth effectively.

Be sure to reference specific concepts covered in the readings in your response. You might, for example, consider z-axis blocking; overlapping planes; linear perspective; wide angle lens perspective; telephoto lens perspective; or rack focus.

Framing-Inception

I chose the movie poster for the movie Inception. It is definitely one of my favorite movies because of the way it twists and turns your mind. I also think this is a good movie to watch clips of for example of all different types of framing. In the poster, it is showcasing the main characters of the film and also it is showing a small idea of what is to come in the movie. In the poster, it shows the buildings on the side but behind the characters it shows a city being flipped vertically. The interesting thing about this poster is that it has horizontal and vertical orientation because the lines of the city that are being flipped are going vertically, but the characters and the buildings are going horizontally because it is giving emphasis on the the people and the buildings.
The way the poster is set up to me is that the vertical lines are coming in and almost feels claustrophobic because the city is being caved in, but the the way the characters are spread out horizontally make me feel like there is a lot of space in the street. View image

Framing

http://thegrownupya.files.wordpress.com/2012/10/mean-girls2.jpg

The image i chose was from the movie Mean Girls. In this particular scene, Cady, the main character and the new girl at school encounters a 4 way call with 3 of her friends. The director chose to split the screen into 4 quadrants so the viewer was able to capture all 4 girl's responses to each call. At this moment in the scene, Gretchen (upper left) is sharing private information of Regina's (bottom right) to Karen (upper right. This use of several secondary screens is to indicate simultaneous events occurring in different places. Because the scene involves all of the girls talking to one another on different calls but not all girls directly talking to one another, the placement of the screens is important. Gretchen and Regina do not directly talk with one another, nor do Cady and Karen, so the choice to put them in opposing corners was most likely deliberate. I also think this choice adds to the psychological closure in the scene. It makes sense to have the girls who are talking to be placed by themselves and the opposite accordingly. It makes the scene flow and adds to the viewers understanding of the scene. The scene is horizontally oriented to make the most of each screen in a spacial context. You can see a little bit of each girl's surroundings which makes for a more in depth understanding of all of them. The decision to have three of the "mean girls" in a close up but a medium shot of cady is indicative of her current position amongst the girls. She is not yet considered a mean girl and is isolated by the contrast. The only girl who does not have headroom is Regina, the antagonist at this point in the movie. This may have been a play on her ego. Her head is so big, it won't even fit on the screen. Aversely, Karen is seen as the dumb girl and she has the largest amount of headroom. The scene is fast paced and high energy. The screens are small and the girls are constantly talking. The decision to split the screens may have been a nod to the fast pace and the bouncy nature of the phone calls. Having Cady lay down draws the magnetism away from herself which is important because for the most part, she is silent and not involved in the phone calls during the split screen portion. Her head is closest to the center which draws our eyes to the other three girls screens. Cady acts as a graphic vector drawing us to the others.

Framing

This image comes from the movie Alice in Wonderland. Mad Hatter is a crazy, wacky hatter who meets Alice when she shows up in Wonderland. Why people call him "mad" hatter because he did go mad. The mercury they used sometimes gave him mercury poison.
He loves having tea parties with his best friend, the March Hare, and the Dormouse. This image is Mad Hatter was having tea parties.
This is a close-up shot of Mad Hatter`s face. We can see there has no headroom in this frame, without with the attraction of the upper screen edge pulls the head firmly against it. Since his head is on the left upper. The magnetism of the frame here uses corners, and the screen corners exert an especially strong magnetic pull. We can feel that the head in this image glues to the ceiling, which intensifies a more scaring look in the use of magnetic pull of the upper edge. His head is very big as a large mass in the frame, which creates a large attractive power. This helps to make his head (facial expression) less like to move. The freezing of the face create a nervous, dangerous and uncertain feeling. The direction of Hatter`s looking forms an index vector. He looks at upper right corner, and the camera shoot from front right up corner (screen direction) and the lighting points on the long horizontal desk, all of these create a space z-axis index vector, which creates a low magnitude. The space of this image forms a tilted horizon, which suggest energy, activity, and progress. The very dark room with the little light, his eye direction, and the vector direction facilitate to energy to create a scaring and uncertain atmosphere.

Prompt #5: Framing

#5: Framing. Post by 8 pm Feb. 17.

Find a still image or clip from a television show, film or video game that you feel exemplifies a compelling choice in regards to framing and shot composition.

Post the link to your image or clip and briefly introduce it (tell us what movie or show it's from, provide a little context). Then explain the concept(s) or technique(s) it exemplifies. What framing and compositional choices were made? What kind of an impact do those choices have?

Be sure to reference specific concepts covered in the Zettl reading in your response. You might, for example, consider screen area and energy; horizontal or vertical orienation; tilted horizon; psychological closure; pull of the frame; headroom, nose room and/or lead room; or continuing, converging and/or diverging index and/or motion vectors.

Please use the tag #framing for this post.

Prompt 4-Sound

The clip I chose for an example of a movie that uses an interesting use of sound is from the movie Titanic. One of my favorite movies of all time. In this scene, the ship is about to sink. The ship comes up to a vertical point and then starts to snap at the middle. The sounds that they made for it are really great because it not only do you hear the wood and steel cracking and snapping, but you still hear the panic of the people of the ship, depressing,I know.
I think that the part that I chose isn't the only part of the movie with amazing sound. The movie, especially in the end, exemplifies sounds that really draw you in as a viewer. I feel that the sounds that are coming from it are what you would hear in real life.
Because there is so much going on, the literal sounds that are coming from the scene are all over. Literal sounds are specific, so the sound of the wooden boards and the steel snapping are a good example. I also think the location of the movie is a good example of how they are in the middle of water, so the only thing you will hear is the roar of everything going on in the ship and also the water splashes as something or someone jumps in the water. Otherwise, there only sound you will hear are the people screaming, water splashes, and the ship tearing apart. In the end of this clip, it shows Jack and Rose preparing themselves to sink with the ship and the energy of the sound is a nail biter because you can here the ship getting sucked into the water and you can also here the water get closer to sucking Jack and Rose in.

Sound

Rob Blumenberg

The clip that I chose is a scene from the movie Harry Potter and the Chamber of Secrets. Right before the scene Harry was dueling his rival, Draco, who then cast a snake from his wand. Suddenly, without his knowledge, Harry starts to speak to the snake in some sort of foreign language.
Right before Harry begins to talk to the snake, all the ambient sounds coming from all the other students who were just watching Harry and Draco duel fade out, only leaving Harry's voice and the music. The volume of Harry's voice was also increased slightly, giving his voice a large amount of presence, giving off the effect that possibly this is something happening inside his head, subconsciously, is an internal force, etc.
Then, to increase the emphasis on that same effect, as soon as Professor Snape steps in to dispose of the snake, the music cuts out and the volume of the ambient noise is restored.
Another major part of this scene's sound is the music behind the visuals, and how it transitions to match and emphasize each mood in the scene. As Harry and Draco are dueling the score is very loud and exciting, matching the excitement of two rivals battling each other. Then, after some silence as Harry begins to talk to the snake, an ominous and erie music starts to play softly in the background. This helps darken the mood for the audience and suggest that what is happening on screen isn't good and something bad might happen to the main character. Also, cutting the music at the same time the ambient sound returns helps with the effect that Harry's ability to talk to snakes is an internal force, subconscious act, etc.

Prompt #4: Sound

#4: Sound. Post by 8 pm Feb. 12.

Find a clip from a television show, film or video game that you feel exemplifies an interesting use of sound. Post the link to your image or clip and briefly introduce it (tell us what movie or show it's from, provide a little context). Then explain the sound concept(s) or technique(s) it exemplifies. What choices were made? What kind of an impact do those choices have?

Be sure to reference specific concepts covered in the Zettl reading in your response. You might, for example, consider diegetic and non-diegetic sound; the 'outer orientation' functions of sound; the 'inner orientation' functions of sound; etc.

Please use the tag #sound for this post.

color

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This image is from the movie Fast Five acted by Vin Diesel. This image shows that Dominic Toretto who is the leader of car stealers and his partner Brian had negotiating to his enemy in the car workshop. I think it is a good example of using color effectively because the saturation, color symbol, colors harmony, the brightness, ect closely related to plot, which is a good color choices. I think the color is so harmony because it follows a principle that the color is close to each other or on opposite sides of it on the hue circle. We can see that yellow light and yellow skin tone and the foreground is similar color and the black door and black clothes is similar color; but the black and yellow is opposite color. The similarity and opposite create color harmony, which is a good choice. The color of the slight deviation from the main hue. The main hue in this picture is reddish, so I judge that the hue is warm. The brightness of this picture is low because the light in the workshop is dark and the amount of the nature light from the upper little window is small. The image has high contrast since the hue and brightness of the background and foreground has much difference. The background is the black door with yellow nature light above and the foreground is the yellow light. The high contract creates high color energy also. High energy makes us more excited while low energy make us cool down. This image is kind of high energy because there has high contrast and reddish that makes us excited. It is desaturation because the color is not very intense. Though it uses red for the main tone, but the light is not bright. The light is not bright enough, and the darker light is softer, so the saturation is not high. We can see the reddish in the yellow light. The amount of red imply bloody, enemy, aggressive and fighting symbol. Also, the color symbol related to the inner orientation functions of color--it is the psychological inner and mood of the image, audience can feel it is not positive side.
http://www.mtv.com/photos/fast-five/1654283/6022662/photo.jhtml#6022662

Warm color and Cold color

This picture is from movie Silent Hill. I really like this movie because the color used in this movie can correctly portray the environment in this movie. Especially, the warm color and cold color are used very perfectly. As we know, it is generally assumed that red is warm and blue is cold. Warm colors can give audience a sense of excitement, whereas cold color can dampen our mood. Nowadays, most of horror movies use cold color a lot to portray the scary feeling. For example, in the silent hill world, such as the picture showed above, the filmmaker makes the whole environment tend to be bluish. With the horrifying woman appearance in the movie, it can give audience an even more frightened feeling. In addition, I really like the ending part of Silent Hill because the filmmaker uses the contrast between the real world and silent hill world. In the real world, the filmmaker uses warmer color to show an energetic world. The sunshine makes people feel very warm. Also, audience can feel the energetic real world that is very close to their lives. On the contrary, in the silent hill world, there is no sunshine. Instead, the environment tends to be foggy and cloudy. Everywhere looks very bluish, which can make people feel scary. People may think this kind of environment is strange compared to the really world. Thus, warm color and cold color are very important color skill in making movie. That's because the warm color can bring people more energetic feeling and excitement. The cold color can give people a horrific feeling.

Dance Central's Use of Color

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While looking at this still image from Dance Central you can see that the game exemplifies a compelling use of color. Dance Central is a dance video game for the Xbox Kinect system with realistic graphics and popular music. It is very interactive and the kinect system has the ability to sense what moves your whole body is doing. Once a player selects the song of their choice they can see what moves are coming up next by looking at the cards on the side of the screen. They can also see how well they did by looking at the color of the card with the dance move they just finished, as well as how many points they have.

This game shows a perfect example of high and low-energy color distribution. As you can see from the picture I attached, the background uses low-energy distribution while the foreground uses high-energy distribution so that the foreground is paid more attention to by the player. This color technique is very helpful in the game because it helps you be able to focus on your dancer, corrections, and dance move cards. The brightness level of the dancers in the game are lower than the corrections that pop up so that the player's eye goes straight to what they did wrong, or right, while dancing. This use of color is actually quite brilliant because it creates a focus for the player, which helps them know how to improve their skills and get a higher score. I believe the game makers made the corrections and encouraging words that pop up on the screen highly saturated warm colors so that the player wants to keep going. By using these kinds of colors the player will have a good upbeat mood while playing the game.

http://www.vgchartz.com/games/pics/dance-central_92546.jpg

Warm color and Cold color

This picture is from movie Silent Hill. I really like this movie because the color used in this movie can correctly portray the environment in this movie. Especially, the warm color and cold color are used very perfectly. As we know, it is generally assumed that red is warm and blue is cold. Warm colors can give audience a sense of excitement, whereas cold color can dampen our mood. Nowadays, most of horror movies use cold color a lot to portray the scary feeling. For example, in the silent hill world, such as the picture showed above, the filmmaker makes the whole environment tend to be bluish. With the horrifying woman appearance in the movie, it can give audience an even more frightened feeling. In addition, I really like the ending part of Silent Hill because the filmmaker uses the contrast between the real world and silent hill world. In the real world, the filmmaker uses warmer color to show an energetic world. The sunshine makes people feel very warm. Also, audience can feel the energetic real world that is very close to their lives. On the contrary, in the silent hill world, there is no sunshine. Instead, the environment tends to be foggy and cloudy. Everywhere looks very bluish, which can make people feel scary. People may think this kind of environment is strange compared to the really world. Thus, warm color and cold color are very important color skill in making movie. That's because the warm color can bring people more energetic feeling and excitement. The cold color can give people a horrific feeling.