March 2013 Archives

Time & Motion


For this post I want to show a clip from the dance movie Stomp the Yard. This particular clip is actually as you will see the first scene of the movie, showing two crews battling for prize money. The reason I chose this scene is because it uses multiple time and motion techniques. The first example that shows up can be found in the first few shots actually. From 0:20 to 0:45 there is a series of shots that utilize high frame density and more frames per second than the standard amount due to the fact that they are in slow motion. An even more specific example is at 0:40 when one of the slow motion shots shows a face, or in this cases faces, clearly for the first time, signifying that they two talents are important (and actually a few minutes later we find out that they are indeed two main characters of the film). Then, for the rest of the scene that includes the talent dancing, you will notice that the shots drastically change. The density of the frame is lowered and there are less frames per second to show accelerated motion and increase emphasis on the intensity of the dancing that is happening throughout the scene. (my apologies if its harder to see because the quality isn't as good as a dvd, etc.) Not only do the shots show accelerated motion, but after the slow motion portion of the opening scene passes each of the following shots becomes shorter and there are more of them. This also adds emphasis to the speed, power, and the intensity of the dancing that the director obviously wanted to capture.

Prompt #9: Commercials & parody

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9: Commercials and Parody. Post by 8pm April 16.
Find and share a clip that you believe counts as a parody. The parody you share may be from a television show or movie, or it may be something created for the small/mobile screen (i.e., something someone made and shared on youtube or vimeo, etc).

After providing any background/context you feel is necessary to understand the parody, clearly identify what it is that you feel is being parodied. In other words, why can this clip be considered a parody? What is it parodying?

Note: While your examples can be parodies of any number of things, I especially encourage you to share parodies of commercials (if you know of/can find one), as they are particularly relevant to our work for the remainder of the semester.

Please use the tag #parody for this post.

Time & Motion


Might wanna turn the volume down if you're gonna watch this entire video. There are abrupt loud sounds here and there.

Anyways, skip to 2:50 of the video and you should see the main character, Ben Braddock, running towards the camera on the sidewalk. Excuse the poor quality of the video. He's running, but it initially seems like he's going nowhere. This is the final scene from The Graduate where Ben is trying to get to his lover to stop her from marrying another man. It can be a bit intense because we're not sure whether or not he'll make it in time.

EDIT: So apparently they used telephoto lens, not wide angle. My bad.

Using wide-angle lens, Ben is made to look smaller and at a distance. The reading mentions that "The perceived speed with which an object moves
toward or away from the camera along the z-axis is greatly determined by the
focal length of the zoom lens position." I'm not sure how to explain the z-axis like my calc teachers did, but I'm sure you all know what it is. Wide-angle lens have a shorter focal length, which makes objects in the background appear to be much further away than they really are. The reading also mentions that the lens exaggerates the speed of the object which is moving. As you can see in the clip, Ben doesn't look like he's moving much at all.

Time and Motion


This is a clip from the movie Spider-Man (2002). In this clip Spider-Man runs into a burning building because he believes that there is a woman in need of rescuing. Once in the building he realizes that this is a trap set my his arch enemy, the Green Goblin. The confrontation breaks out between the two of them in the middle of the room being engulfed in flames. Spider-Man and the Green Goblin stand at opposite ends of the room and the Green Goblin begins to throw his signature weapon at Spider-Man: the pumpkin bomb.

I chose this clip because as the pumpkin bombs are being launched Spider-Man is seen dodging them in slow motion. This use of slow motion gives off an aesthetic feeling as if Spider-Man is free from gravity (Zettl 267). Slow motion for this scene was a good choice because it allows us to see everything that is going on with Spider-Man instead of the weapons flying by at the pace they actually are.


Prompt #8: Time & motion

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#8: Time & motion. Post by 8 pm March 24.
Find a clip from a television show, film or video game that you feel exemplifies an interesting choice in regards to the perception of time and/or motion.

Post the link to your image or clip and briefly introduce it (tell us what movie or show it's from, provide a little context). Then explain the time/motion concept(s) or technique(s) it exemplifies. What choices were made? What kind of an impact do those choices have?

Be sure to reference specific concepts covered in the Zettl reading in your response. You might, for example, consider experience intensity; open future; slow motion; accelerated motion; velocity change; the perception of primary motion; secondary motion; or tertiary motion.

Please use the tag #motion for this post.

G.I. Joe: Rise of Cobra

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This clip is from the movie G.I. Joe: Rise of Cobra (2009). This movie talks about the special force named G.I. Joe tries to stop a mysterious organization called Cobra which used newly invented biochemical weapon to destroy a French landmark in a second. I choose this clip because the point of view in this clip works very well. It is known that point of view refers to the camera's simulating the index vector of a particular person or persons on-screen. As we can see, the pilot is trying to shoot down the biochemical weapon. When the pilot is aiming to the biochemical weapon, the filmmaker uses a point of view shot accompanied with many shots that filmed from other directions. This can give the audience a feeling that being personally in the movie. After the biochemical bomb explodes, it starts to erode the plane. The filmmaker uses one more point of view shot of the green biochemical stuff which is eroding the plane. Overall, these point of view shots are objective viewpoint to subjective point of view. As the reading says, "the most common way of using point of view is to have the camera first focus on a person looking in a particular direction and then follow with a shot of what the person sees." In these shots, we can obviously see the pilot's facial expression which shows his bravery and calmness. The filmmaker wants to emphasize that even though in this crucial moment, the pilot is calm enough to shoot down the biochemical weapon, and eliminate all the biochemical stuff.

Prompt #7: Visualization and production design

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#7: Visualization and production design. Post by 8 pm March 12.
Find a still image or clip from a television show, film or videogame or provides a compelling example of one of the visualization concepts discussed in the reading, or that serves as an interesting example of production design.

Post the link to your image or clip and briefly introduce it (tell us what movie or show it's from, provide a little context). Then explain the concept(s) or technique(s) it exemplifies. What choices were made? What kind of an impact do those choices have?

Be sure to reference specific concepts covered in the readings in your response. You might, for example, consider inductive or deductive sequences; low angle and high angle shots; subjective camera; point of view; mise-en-scene; shallow space; deep space; or deep focus.

Please use the tag #visualization for this post.



For the blog post for #depth I decided to use a scene from my favorite movie, Monsters Inc. In this scene you see Mike Wazowski walking into the scream factory. There is a lot of linear perspective used to make this animated factory look really big. There are a lot of parallel lines used to make it look long. Even the shadow coming in through the window creates parallel lines making it look very long. The doors get smaller down the way to create a deep perspective. The use of overlapping plane principle is used to. This is when an object is partially covered by objects but the objects are used to create depth on the same plane. The different work stations are placed one in front of the other to help create a deep perspective to the vanishing point at the end of the factory. 33.jpg

Building depth

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This image from the movie Inception builds depth effectively. Since this scene is a dream sequence, things must look realistic for the dreamer to believe it. Although, the architect is playing around with the rules and folds the scene on top of the other, the depth remains realistic. This is also very important so that the audience can picture it as just a different state of mind. The graphic designers made sure that their image followed correct rules with volume and depth, where the depth especially holds the believability.

First off, there are multiple overlapping planes. Dom covers the buildings on the left and therefore is in front it. The overhang of the storefront covers the road showing that it is closer and in front of it as well. Another aspect of depth shown is relative size, which is authentic throughout the image. For example, the cars in the bottom right hand corner of the picture are larger, meaning that they are closer to the audience. The linear perspective is prominent when observing the road as well. The parallel lines for the road converge in the distance. Also to show the effect that the scene is folding onto itself, the parallel lines of the road start curved to the left, then curve to the right at the point where the scene is raised. This also happens to be the vanishing point of the picture, since all of the lines lead to it and it is such an important focus for the audience to understand what is going on in the scene. Lastly, the farther away something is in this picture the more blurred they appear. This is a good way for the graphic designers to play with the depth of the field and make the scene keep some realism.

Building Depth



This picture is from one of my favorite movies, Stanley Kubrick's film The Shining (1980). Relative size and linear perspective are two elements that create depth in this still. Linear perspective is one of the most powerful depth cues used in films and pictures that makes objects look farther away than they actually are. The movement of the parallel and vertical lines making up the hallway of this scene creates the illusion of depth. The door at the end of the hallway creates a vanishing point, or the point at which all lines seem to converge or discontinue. Using vanishing points are extremely effective at building depth. In addition to the use of lines to create vanishing points, depth is also created because of the doors relative size. Based on our own knowledge and experiences we know that the door at the end of the hallway is really, in fact, not that small. We know that it is the same size as the door to the right of the frame; however, because the camera is positioned far away from the door it appears to be smaller and farther away.




This is the image that Tim Burton takes Alice to weird Wonderland in the movie "Alice in Wonderland". We can see the big size of bright-colored flowers in the front of the image. Those flowers extended to the gate of the Wonderland. Alice stood at the gate in the smallest size of all the objects in the Wonderland. Inside the garden, all the mushrooms are very tall and big, and those mushrooms are all the way along the pathway. Alice had to look up to the mushrooms. And the trees are the tallest in the image, and it just shows half of the trees in the frame.
The flowers and mushrooms in the picture shows overlapping-plane principle, which is object (a) is partially covering objects (b), which is partially covering object (c) while all the objects obviously lie on the same plane to create depth. The depth is also created by a perception of "behind" and "in front of" position due to the reason that some mushrooms are partially blocked from our view by another mushrooms lie behind, which creates overlapping view. Also, we can see that the mushrooms that is the nearest to us seems bigger. This is because of relative size. The larger the mushroom appears relative to the screen boarders, the closer it seems to the viewer. The smaller the mushroom appears relative to the screen boarders, the father away it seems. I assume it is used of wide-angle Lens because usually the wide-angle greatly exaggerated relative size. The wild-angle Lens would make objects close to the camera look relatively large and those just a short distance father away on the z-axis look relatively small. Relative size is an important distance cue in determining Lens. For example, the mushroom in the scene boarders looks father apart than they really are.

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