Motion: Conker's Bad Fur Day/ A Clockwork Orange

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The first thing that came to mind when considering Motion was a scene from the movie A Clockwork Orange which was parodied brilliantly and more effectively in the video game Conker's Bad Fur Day for the Nintendo 64. What happens is, after the credits begin, we see the camera zoomed in closely to the main character while slowly zooming out to show all of the shenanigans that are going on behind it. This motion adds to the viewer's/player's sense of wonderment at exactly what is going on, whereas if the camera had stayed focused on Conker himself for the duration of this scene the intensity would have stayed the same. In addition the use of the slow-motion zoom out makes it seem like the scene is incredibly drawn out and that it adds to intensity of the scene itself.

At the end of the game, we see the same thing, however it starts wide and then moves in closer. Perhaps the best use of slow motion is how Conker's eyes roll up to create the effect that he is staring at you which really brings out the intensity of this final scene (The part to which I am referencing starts at 5:27)

Thanks for reading, and enjoy!

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This page contains a single entry by westa019 published on March 24, 2013 6:30 PM.

Adaptation - Time Lapse was the previous entry in this blog.

Hobbit Flashback Scene - Time and Motion is the next entry in this blog.

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