I started this assignment by going back and revising my problem statements from last week. I ended on two "How might we..." statements that would be good design topics for my brainstorming session
How might we please every family member's needs/wants at a family gathering?
How might we enjoy long car rides more?
Now here's where things got a little more fun.
After last week's classroom exercise, I still felt as though people held back from sharing ideas in fear of having their ideas judged. I began exploring different ways that I feel more comfortable with a group and situations in which I felt comfortable saying the unusual. The more and more examples I came up with, the more I realized that there was a common trend; I tended to be much more open, explorative, and willing to contribute to conversation after a couple drinks.
So what happens when you give a brainstorming group a couple drinks before they start coming up with solutions?
Definitely more willing volunteers...
Meet the brainstorming group:
I started the group brainstorming with a spin-off of the MacGyver game. I gave the four guys an assortment of objects and had them create a game to facilitate faster consumption of a beverage of their choice. We then relaxed a little to let everything set in.
We moved to a smaller room with a long table and began the brainstorming. I reintroduced the prompts and had the four start coming up with ideas.
First, I just let them come up with ideas with no real direction or point of view for about 10 minutes. I then followed this up by assigning personalities to design as for 5 minutes. Finally, I asked them to come up with impossible ideas for 5 minutes. I repeated these steps for the second prompt.
Here are the top 5 as voted on by the members of the group: