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November 17, 2007

Developing techniques

I had this particular part in the animatin where a probe scanned the inside of the heart to find specific areas inside the heart for an instrument to align to. In the footage provided by the clients, they had some ultrasound scans of what the instrument looked liked. I thought it would give someone a little bit better understanding of the procedure if we could see what the scanner would see while we're moving it around on the outside of the heart.

Well, no one at ghost ever did this before so I had to come up with a new technique to show this. The scanner itself only scans a 1 inch slice of the heart, showing all the muscles and chambers, and it has this noisy grain quality to it. So, what I ended up doing was attaching a camera to the scanner instrument and limited how much it could actually see. I told the camera not to show anything farther than 5" away, but nothing closer than 4". What I got was a perfect slice of the heart that moved precisely with the scanner. From there, I desatured the image to a black and white picture, blurred it, overblew the contrast, used some animated noise, and finally cropped it into the triangle shape. The client was happy with the results and I learned something new.




November 8, 2007

New Textures

So on some of the feedback I received, there were a couple requests for different textures. Even though I and the guys at ghost liked the blue-glass heart, the client liked the old red transparent heart from the original animation. They also wanted me to add detail on the sizing instrument.

I've included the texture I made for the sizing instrument, and then it an image of it wrapped around and applied to the instrument.


November 3, 2007

Interpreting Revisions

So I sent off a preliminary animation and received feedback from the clients. Wow. I've heard from other Ghost Productions staff that giving a client exactly what they want is far more difficult than anything else we do. It took me a good couple hours just to translate what the client meant into actual changes. Regardless, whatever the client wants is what the client gets, so the best thing I've learned to do is constantly show them changes and see if any of them are in a direction they like. Most of these changes though were technical parts of the procedure that were left out of the orignal instructions or changed since the client is still developing the product as I speak.

They told me one story of a client who requested more "WOW". After pumping out dozens of images to the client, they kept getting a request for simply more WOW". Someone finally gave in and wrote the words "WOW" right across the screen, and I guess it made the client happy.