I'm really becoming addicted to Zbrush's 3d sculpting brushes. The previous modeling program I used for everything, Maya, had essentially 1 brush and it updated slower than a snail. Zbrush has about 20 different brushes that perform effects in seconds that would take hours to setup in maya. I can't stop playing with all their functions. Here's some screenshots of me in the middle of playing around with a sphere. One ended up looking like a mutated dogs face so I couldn't resist taking a screen cap of it. The other started looking like a barnacle. When I get into the next chapter I'm going to take some objects I have sitting around my room and see if I can accurately sculpt them.