Paper Week: Alone Together in World of Warcraft
One cool thing about the HCI field is that we can justify playing games as research. It’s all for the noble goal of understanding how humans interact with computers after all. Today’s paper is about such type of research. Don’t forget the comic strip at the end of this post.
Paper: “Alone Together?� Exploring the Social Dynamics of Massively Multiplayer Online Games (reference at the bottom of this post)
What in the world did they do?
The authors of this paper basically played a lot of World of Warcraft. In their spare time, they studied the social interactions between players, relying more on empirical data than on subjective data.
What’s so cool about that?
Getting research done while playing video games is awesome. It’s also interesting to see how people interact with each other in a virtual world.
Did anything worthwhile come out of it?
They found out some interesting stuff while play… while researching World of Warcraft. Games such as World of Warcraft attract players because of their social aspects. But what these researchers found out was that most players play outside of groups for most of their stay in the game. Still, there were some social aspects that attracted players to the game. The authors of the paper described them as the following:
- Interacting with an audience – Reputation plays a big role in this game. Many players just enjoy the fact that they can show off or have an audience during their play. The authors compare this to playing pinball in a crowded arcade, where spectators gather around the machine to observe the best players.
- Being surrounded by others – People simply enjoy the sense of social presence. It’s sort of like hanging out at a café reading a book, where you barely interact with anybody, but you still enjoy being surrounded by people.
- Laughing at and with others – This is the “spectacle� factor. Other people are simply a constant source of entertainment.
So in the end, what the authors concluded was that players of World of Warcraft like to play “alone together�, by themselves but surrounded by others.
Why should I care?
As online communities become more common, it’s helpful for designers of these communities to understand why it is that people want to be surrounded by others. Sometimes it’s for the socializing, but other times, such as with World of Warcraft, the motivations are different. If designers can understand these differences, they can better understand the needs of the users and can design communities that are a better fit to their members.
Extra
I just wanted to show one paragraph of their paper that shows just how much effort they put into playing the game:
“We began our study of WoW by observing the game from the inside and started playing right after its launch in November 2004. All authors created a main character and several “alts� (secondary characters on different servers). We picked different character classes to get as broad an overview of the game as possible. We joined guilds, and participated in the community’s regular activities (quests – alone or in groups, guild raids, player-versus-player combat, etc.). This provided us with a rich qualitative background to frame our analyses.�
Without further ado, the comic strip for today. (Click on the image to enlarge it)
Reference: Nicolas Ducheneaut , Nicholas Yee , Eric Nickell , Robert J. Moore, "Alone together?": exploring the social dynamics of massively multiplayer online games, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
Comments
Wouldn't you love to write your thesis on a subject like this? You could play for hours and say you're working hard on your 'research'! Hmm, maybe I should consider going back to grad school...
Posted by: Lidia Noemà | July 12, 2008 5:34 PM
I read this paper and wrote one on a similar subject for Psychology, it was basically just about MMOs and their social aspects.
My question was: do the social dynamics of an MMO make it addicting, or is it the game itself? My paper was a good 9 pages.
Posted by: Kamran | July 15, 2008 11:46 AM
Interesting! Maybe it's a combination?
Posted by: FernandoPR | July 15, 2008 12:13 PM
Just for clarification, while we did a lot of "ethnographic study" (*cough* playing the game *cough*), the results of "Alone Together" and other papers about WoW were based on automated censuses we took in-game over several months using the /who command. We used our "insider's" sense of the game to probe our data for statistically valid conclusions.
Posted by: Eric Nickell | November 23, 2008 5:52 PM
Hey, thanks for the comment, Eric! It's awesome to have one of the actual authors of the paper comment on my post. I did mention in my post that you relied a lot on empirical data and not just on your experience while playing the game. Thanks for the clarification though!
Posted by: Fernando | November 24, 2008 12:22 AM
It's interesting that this type of research would merely be someone trying to have fun while doing research. But this type of research is literally worth millions of dollars now that WoW is the size of a small country. Good Job.
Posted by: Nick | January 20, 2009 4:27 AM
The online community is kool but it is just a game. I found that out the hard way, recently the power went out.
Posted by: S W Allen | February 10, 2009 12:51 PM
I'm so addicted to WoW I can't even read the dialogue on your comics.
Posted by: WoW Enchanting Guide | February 23, 2009 10:23 PM
I made the mistake of not making the image big enough to let you read it as is. You have to click on it in order to be able to read the dialogue. Sorry for that!
Posted by: Fernando | February 23, 2009 10:29 PM
Interesting conclusion about playing "alone together". Being part of a guild seems to be big thing with a lot of players, so I would have thought the opposite.
Posted by: WoW Leveling Guide | March 1, 2009 1:03 AM
I can relate to this strip as I am not a big fan of guilds either. I spend a large portion of my day being told what to do, I am not going to listen to that at home.
Posted by: A Wayne | March 20, 2009 12:29 PM
I dont know how to even begin writing 1 page...
Even if i did i swear i would write 1 sentence and then go back to desining my leveling guide or playing
Posted by: WoW Leveling Guide | April 30, 2009 7:36 PM
Research and gaming don't belong in the same sentence as far as I'm concerned.
Posted by: Design Your Own Tattoo | May 28, 2009 3:54 PM
I got so addicted to WOW that I had to go cold turkey and just shut it down. It was taking over my life! Scary...
Posted by: Radio Controlled Helicopters | July 11, 2009 3:00 PM
Sounds like there are some very interesting stories there indeed. It must have took time gathering the research here and so well done. Great stuff
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