How much Digital Media do you see a day?

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How Community- Based Programs Can Reshape Teaching and Learning in the Age of Web 2.0
On page 80 of Interactions/Intersections: Art Education in a Digital Visual Culture, it states "New media and digital technology are increasingly embedded within the routines and textures of everyday life and the daily flow of mediated ideas, images and representations contribute to our changing and evolving perceptions of ourselves and the world around us (Hayes,2000). It's remarkable how much influence digital media has an effect on everyone's daily life. "According to a recent survey, over 70% of Canadian teens between 13-17 years of age regularily use social networking sites like Facebook or Myspace (TNS,2007). These users are contributing to digital culture whether they're aware or not, and my guess is even in America those statistics could be higher given our consumer beliefs as a society. It's important to teach students how important it is so be responsible when things are posted online. Once something is within a computer/internet source, it's there for life.
To further make my point as to how much we contribute to digital society, I will have a class assignment regarding the issue. Each student will have a "Digital Media Log". In this log students will be responsible to track how many hours a day they use the internet for social networking, research, online games, etc. Another part of the DML will be how much time is spent looking at digitally enhanced content. Examples of digitally enhanced content would be advertisements, picture jokes (quickmeme), etc. Students will also need to create their own example of digitally enhanced content. Lastly students will be expected to keep track of how much they put onto the internet regarding pictures, homework, blogs, how much time is spent on their cell phone, etc. This log will be a month long assignment to help students realize how much digital media they are associated with daily. Sometimes it's easy to take what you see on a daily base for granted and we need to educate one another on how to monitor our digital uses.


Sweeny, Robert W. Interactions/Intersections: Art Education in a Digital Visual Culture. Reston, VA: National Art Education Association, 2010. 80-81. Print.

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This page contains a single entry by udovi012 published on December 7, 2011 4:49 PM.

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