6th Generation ipod Nano: Form Over Function For Runners

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When my 2006 5th generation ipod encountered a problem last year, I eagerly handed it over to Apple in exchange for the brand new 6th generation ipod nano project [RED] edition. In the store the purchaser focuses on price and appearance and prestige value. At home, the same person will pay more attention to functionality and usability. Our attention is selective in the store.


Every day that I run on the treadmill with my ipod I notice that auditory cues, feedback and some other sensitivities were overlooked in the design, making for a frustrating integration of using the object--specifically changing tracks and returning to which group of songs is currently playing. The new touch interface requires you to look away from what you're doing in order to operate the device, while the traditional click wheel allowed you to feel for the buttons and advance songs mid run. Apple advertises the nano as being great for in the car and fitness, both times when you don't want to look away from what you're doing. With the nano, touch icons for advancing songs are very small and requires a precise area of screen be touched. I have small hands and have trouble, so I imagine it difficult for someone with bulkier fingers.

Second, there is no sound feedback like the click to let you know the action was received. You may accidentally advance further than desired. Then, if you don't use the top button to put the touch screen to sleep and go to clip the ipod back onto your shirt, something might bump the screen. I could go on about how there is no direct way back to the song you are playing in the subgroup from which you selected it (artist, album, playlist, genre). For these reasons the efficiency of the ipod for me was reduced by its advancement.

In his book The Design of Everyday Things, Donald Norman discusses the psychopathology of everyday things from microwaves to stoves and doors, as well as human error associated with bad design. People associate error as their own fault when it's a simple mistake in the design, which leads to that error never being addressed.

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2 Comments

I completely agree with you on two points you presented. The lack of tactile cues on a touch screen, and the lack of audio cues can be frustrating. I have no plans to replace my iPod Classic with anything other than another iPod Classic because I rely on feeling the wheel and center buttons to change songs. I hope portable devices with buttons will not become extinct!

These are very valid points. I have the iPhone and use it when I work out and sometimes have difficulty changing the song when I work out and run. I also have chubby fingers and sometimes press the wrong button when I try to change the song. There are definitely days I definitely miss the old iPod, sometimes the old is better than the new.

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This page contains a single entry by marc0271 published on February 19, 2012 3:50 AM.

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