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<channel>
<title>complex-adaptive</title>
<link>http://blog.lib.umn.edu/westr015/cas/</link>
<description>Design, technology, and the unified theory of nothing.</description>
<dc:language>en-us</dc:language>
<dc:creator>westr015@umn.edu</dc:creator>
<dc:date>2008-08-18T16:15:43-06:00</dc:date>
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<item>
<title>End</title>
<link>http://blog.lib.umn.edu/westr015/cas/138868.html</link>
<description><![CDATA[<p>While this site will stay as it is for the foreseeable future, I will be focusing my documentary efforts at <a href="http://aaronwestre.com/">aaronwestre.com</a> from now on. I'm leaving this site as-is to serve as a record of my sparsely documented time as a graduate student at the University of Minnesota.</p>]]></description>
<guid isPermaLink="false">138868@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Administrivia</dc:subject>
<dc:date>2008-08-18T16:15:43-06:00</dc:date>
</item>

<item>
<title>Complexity Machine 1</title>
<link>http://blog.lib.umn.edu/westr015/cas/120632.html</link>
<description><![CDATA[<p>You will find links below to download the first release of the software I've been developing for my thesis project. The name has been changed to Complexity Machine 1 as a symbol of the ongoing nature of the investigation of which it is a part. Though intense efforts have been put into its development, those who download the software should be aware that it is not suitable for general use. There are still many bugs and missing functionality and <em>it will probably crash on you</em>. This however should not stop you from exploring what the software can do.</p>

<p>At this stage Complexity Machine 1 is outputting a wide variety of strange forms:</p>

<p><img alt="Sample Output from CM1" src="http://blog.lib.umn.edu/westr015/cas/cm1_sample.jpg" width="460" height="362" /></p>

<p>These forms are intriguing for their strangeness and how they record quirky behavior of the agents interacting in simulated space. My question to those of you who are willing to explore is: <em><strong>how can you imagine this software could be used to create architecture?</strong></em> Consider it a kind of speculative Rorschach test. Perhaps you don't consider it useful at all, or feel it needs some some vital piece of functionality before it's useful. Any and all suggestions, criticism or bug reporting are appreciated.</p>

<p>When you first start the software, you will see two windows: the main window where the simulation takes place and a second window that contains the controls. Dragging the mouse in the main window orbits the scene, which will be familiar to those who have used other 3D software. The control window has notes on other camera manipulations that are also possible. At the top of the control window you will notice a series of buttons that switch between different sets of controls, called tabs. Clicking the <strong>controls</strong> button will reveal common controls that govern the action of the simulation.  Clicking on the <strong>play</strong> button will start the simulation and clicking it again will pause it. Clicking <strong>reset</strong> will cause the simulation to revert to its initial starting state. The <strong>environment</strong> tab controls how the ground plane and sky are rendered. The <strong>flock</strong> tabs contain parameters that govern the behavior and appearance of each flock, or group of agents, in the simulation. Flocks can be added to the simulation by clicking the <strong>add flock</strong> button in the <strong>controls</strong> tab.</p>

<p>As a starting point in your exploration, I've included a couple of preset simulation configurations, which can be used by clicking the <strong>preset_1</strong> or <strong>preset_2</strong> buttons in the <strong>default</strong> tab. Try running these simulations and then go to the <strong>flock</strong> tabs and make some adjustments to see how the behavior of the agents changes.</p>

<p>As you explore the software, be aware that at any point you may capture images, video or 3D files of what is currently displayed in the main window. To do this click the appropriate button in the <strong>controls</strong> tab. These files will be stored in the folder that contains the software. Please email any images, video or 3D files you generate to me along with your comments. </p>

<p>Thank you in advance to those who offer their feedback about this project.</p>

<p>Download for: <a href="http://blog.lib.umn.edu/westr015/cas/cm1_windows.zip">Windows</a>, <a href="http://blog.lib.umn.edu/westr015/cas/cm1_macosx.zip">Mac</a> or <a href="http://blog.lib.umn.edu/westr015/cas/cm1_linux.zip">Linux</a></p>

<p>No real installation is necessary to run the software. Just download the appropriate version corresponding to your operating system, unzip the file and run the <strong>cm1</strong> application in the folder. In order to run Complexity Machine 1, your computer must have Java installed (most do these days). In order to capture video, Quicktime must be installed. Please email me with any questions or technical difficulties you encounter.</p>]]></description>
<guid isPermaLink="false">120632@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Thesis</dc:subject>
<dc:date>2008-04-02T00:16:49-06:00</dc:date>
</item>

<item>
<title>Processing for Architects</title>
<link>http://blog.lib.umn.edu/westr015/cas/110112.html</link>
<description><![CDATA[<p>I'm writing the software for my thesis project in <a href="http://www.processing.org/" title="The Processing website">Processing</a>, an <a href="http://en.wikipedia.org/wiki/Integrated_development_environment" title="Wikipedia definition">integrated development environment</a> created by <a href="http://benfry.com/" title="Ben Fry's website">Ben Fry</a> and <a href="http://reas.com/" title="Casey Reas' website">Casey Reas</a> as a tool for artists and designers to explore software development as a part of their creative work.  Processing employs the <a href="http://en.wikipedia.org/wiki/Java_%28programming_language%29" title="Wikipedia definition">Java</a> programming language along with <a href="http://en.wikipedia.org/wiki/Library_%28computing%29" title="Wikipedia definition">code libraries</a> that provide a quick start for creative types to build software that deals with visual effects and interaction.</p>

<p>In architecture, while two dimensional images are useful, being able to produce and manipulate three dimensional data is even more so.  Luckily Processing includes the capabilities of <a href="http://en.wikipedia.org/wiki/Opengl" title="Wikipedia definition">OpenGL</a>, industry standard software for visualizing and creating 3D scenes.  While most development environments require a fairly deep knowledge of the mechanisms within OpenGL, Processing takes care of these intricacies for the developer.  Perhaps even more importantly, there are a growing number of Processing users who contribute code and help to those who are new to the tool.</p>

<p>To get started, you can <a href="http://www.processing.org/download/index.html" title="Download Processing">download Processing</a> for free.  As an effort to speed the uninitiated along, I've created a simple example program (called a "sketch" in Processing parlance), that you can use to start exploring.  Before we begin you will need a few supplies:</p>

<ul>
<li><a href="http://www.processing.org/download/index.html" title="Download Processing">Processing</a><br />
Unzip it and place the "Processing" folder in with the rest of your applications (generally <em>Program Files</em> on Windows and <em>Applications</em> on Mac) and make a note of where you placed it.</li>
<li>Kristian Damkjer's very helpful <a href="http://www.cise.ufl.edu/~kdamkjer/processing/libraries/ocd/download/" title="Download OCD">OCD Library</a><br />
Unzip it and place the <em>OCD</em> folder in the <em>libraries</em> folder inside the <em>Processing</em> folder you placed in with your applications.  (On Windows, something like <em>c:\Program Files\Processing\libraries\</em> and on Mac something like <em>/Applications/Processing/libraries/</em>)  This library makes moving around the 3D scene much less complicated.</li>
<li>My <a href="http://blog.lib.umn.edu/westr015/cas/template3d.zip" title="Download Aaron's 3D Processing example">3D Processing Example</a><br />
Unzip it and place the <em>template3d</em> folder on the desktop or similar location for now.</li>
</ul>

<p>Start up Processing and select <em>File > Open</em> and locate the <em>template3d</em> folder.  Select the <em>template3d.pde</em> file and then the <em>Open</em> button.  What you'll be looking at is the Processing user interface with some sample code that I wrote to act as a starting point for 3D sketches.</p>

<p><img alt="Processing Interface" src="http://blog.lib.umn.edu/westr015/cas/processing.jpg" width="400" height="480" /></p>

<p>Press the <em>Run</em> button (the one at the top with the triangle) and the sketch will start up.  The sketch generates a series of random boxes, which can be regenerated by pressing the <em>R</em> key.  </p>

<p><img alt="The template3d sketch" src="http://blog.lib.umn.edu/westr015/cas/template3d.jpg" width="400" height="311" /></p>

<p>Try moving around the scene by dragging the mouse around, which orbits the camera around.  Holding down the <em>Shift</em> or <em>Alt</em> keys down while dragging will pan or tilt the camera, respectively.  Pressing the <em>X</em> key will export a DXF file of the scene to the <em>template3d</em> folder and pressing the <em>I</em> key will export an image of the current view.</p>

<p>The navigation and export functions included in this example are the primary elements that I've identified as crucial for any Processing sketch that will be used in an architectural setting.  The random boxes in the example are included as a basic introduction to drawing 3D geometry in Processing.  Try changing the maxDimension value at the top of the code to something like 20 to see how a small modification can have a big effect on the output.  The Processing site has some <a href="http://www.processing.org/learning/index.html">good tutorials</a>, should you want to explore more.</p>

<p>I'll be writing about more Processing techniques useful for architectural work in the weeks to come.</p>]]></description>
<guid isPermaLink="false">110112@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Thesis</dc:subject>
<dc:date>2008-02-13T15:29:02-06:00</dc:date>
</item>

<item>
<title>Thesis Introduction</title>
<link>http://blog.lib.umn.edu/westr015/cas/104380.html</link>
<description><![CDATA[<p>I will be using this site over the next few months as a platform to share my progress in developing a software application, tentatively called Weaver.  This is my thesis project, the final requirement in the Masters of Architecture program that I'm a part of at the University of Minnesota.  In short, the software is an agent-based simulation environment for three dimensional form finding.  Since this definition will confound nearly all readers, a more verbose description seems to be in order.</p>

<p>Agent-based simulations are most typically used these days for system optimization.  Suppose a company that delivers milk wants to make their delivery routes more efficient - eliminating unnecessary detours, saving time and fuel.  The old method involved careful tracking of delivery routes and best guesses for changes that might increase efficiency.  In agent-based simulation, however, this work is left to the computer.  All of the deliveries that need to be made are input into the computer and agents - in this the drivers in their trucks - are created in the software to fulfill those deliveries.  Agents have at their disposal only a few simple rules by which to make decisions: don't make a delivery if one's already been made, make the distance between deliveries as short as possible, avoid the territory of other drivers, etc.  When the simulation is run a rather remarkable thing happens.  The digital drivers start developing incredibly efficient routes with only a few simple rules to guide them.  More times than not the routes created will be more efficient than the those the company came up with using the old methods.  Using computer simulation in this manner has proven so effective that companies have been created with simulation consulting as their express purpose.  The complex, intricately ordered, and often surprising results of these simulations are products of a phenomena called emergence.  It is emergence that is the primary focus of complexity science, a field that's been around for a few decades, but which has experienced tremendous growth in recent years.  Complexity scientists study emergent phenomena from crowd behavior, insect communication, patterns in economic markets, and many more.</p>

<p>One of the most interesting characteristics of emergent, also called complex-adaptive, systems from a design perspective is their propensity for created some of the most strikingly beautiful visual effects in nature.  The intricate movements of flocks, swarms and herds are all emergent phenomena; as are cellular growth patterns, synchronization in firefly signaling, and the dynamics of a crowded train station.  All of these effects are the result, not of any leader or other ordering force, but of each individual in the group following a small set of simple rules.  For a brief introduction to emergence, listen to <a href="http://www.wnyc.org/shows/radiolab/episodes/2005/02/18">this show</a> from WNYC's <em>Radio Lab</em> or read Steven Johnson's book <a href="http://www.amazon.com/Emergence-Connected-Brains-Cities-Software/dp/0684868768/ref=pd_bbs_1?ie=UTF8&s=books&qid=1200882944&sr=1-1"><em>Emergence</em></a>.</p>

<p>The software application I'm building (with <a href="http://www.processing.org">Processing</a>) is a sort of generic environment for setting up and running the types of simulations that lead to emergent phenomena.  It's my hope that the software will act as a platform from which designers, or anyone else, can explore the rich variety of forms that can be produced by complex-adaptive systems.  As the project progresses I will post more explanations, key discoveries, visual output from the software, code samples, and thoughts I have along the way.  More soon...</p>]]></description>
<guid isPermaLink="false">104380@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Thesis</dc:subject>
<dc:date>2008-01-20T20:53:51-06:00</dc:date>
</item>

<item>
<title>LED Screen Simulator</title>
<link>http://blog.lib.umn.edu/westr015/cas/104369.html</link>
<description><![CDATA[<p>I've uploaded the software I made for the catalyst workshop, mentioned <a href="http://blog.lib.umn.edu/westr015/cas/cat_grad_school.html#071533">here</a>.  The file is a zip archive containing applications for windows, mac and linux, plus the source code.  The application is a sort of single-purpose demo that I used for the presentation at the end of the workshop.  It creates two LED screens that display a sequence of images, in this case a tv ad for Target and some graphics on the second screen commenting on the company (this data is for demo purposes only).  To change the view in the application, use the arrow keys to rotate and the a and z keys to zoom in and out, respectively.</p>

<p>What may prove more useful - to someone - is the source code.  The code was developed in <a href="http://www.processing.org/">Processing</a>, a free and open source development environment geared toward artists and designers.  Open the source code (led02.pde) in Processing and you'll find a generic object definition that can be used and extended in your own software. </p>

<p>This software was written as a quick hack for the workshop and is definitely not production quality.  There is no warranty, support, etc. for this software.  It is intended as a demonstration of a concept that may be useful to others developing similar software.  Having said that, feel free to email if you have specific questions about it.</p>

<p><a href="http://blog.lib.umn.edu/westr015/cas/led02.zip">Download led02.zip</a><br />
</p>]]></description>
<guid isPermaLink="false">104369@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Computation</dc:subject>
<dc:date>2007-04-20T13:46:51-06:00</dc:date>
</item>

<item>
<title>Minnebar Conference</title>
<link>http://blog.lib.umn.edu/westr015/cas/076513.html</link>
<description><![CDATA[<p>Join the twin cities hackerati at the upcoming "unconference", Minnebar.  Sessions will range from new web technology standards, diy how-tos, social software, and more.  You're also invited to host your own ad hoc session on the topic of your choice.  Refreshments provided and best of all, it's free!</p>

<p><a href="http://barcamp.org/MinneBar"><img src="http://barcamp.org/f/minnebar07-ad.png" /></a></p>

<p><br />
<a href="http://barcamp.org/MinneBar">Minnebar</a></p>]]></description>
<guid isPermaLink="false">76513@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Computation</dc:subject>
<dc:date>2007-04-15T11:42:05-06:00</dc:date>
</item>

<item>
<title>Amy Landesberg workshop concludes</title>
<link>http://blog.lib.umn.edu/westr015/cas/071533.html</link>
<description><![CDATA[<p>The catalyst workshop was a smashing success with blinkin' lights applied virtually to unassuming curtainwall structures around Minneapolis. My group grafted a double-layer mesh LED screen onto the facade of the Carlson School of Management, here on the U of M campus. </p>

<p><img src="http://blog.lib.umn.edu/westr015/cas/images/carlson_montage.jpg" alt="Carlson School of Management" title="" />
Photo by Evan Hall</p>

<p>Tension cables would run vertically a foot and two feet away from the glass curtain wall. LED cables (think rope lights) would then be secured onto the tension cables.</p>

<p><img src="http://blog.lib.umn.edu/westr015/cas/images/carlson_detail_01.jpg" alt="LED Mesh Structure" title="" />
Rendering by Keith Little</p>

<p>The effect would be a two-layer screen that could display any variety of digital raster graphics. We were envisioning multi-step process of automatic image and data collection by computer, follow by a mediation process in which people could "train" the system to show information of value to them. Ideally the graphics displayed would evolve according to the whims, desires, and politics of those mediating.</p>

<p><img src="http://blog.lib.umn.edu/westr015/cas/images/carlson_flash_image.jpg" alt="Carlson LED Screen" title="" />
Rendering by Evan Hall, <a href="http://blog.lib.umn.edu/westr015/cas/images/carlson_led_animation.html" title="Flash animation">Full Flash animation</a></p>

<p>I made a 3D visualization of the double-screen system in the development environment <a href="http://www.processing.org/" title="processing.org">Processing</a>, which I'll post more about soon.</p>
]]></description>
<guid isPermaLink="false">71533@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Grad School</dc:subject>
<dc:date>2007-03-05T20:07:37-06:00</dc:date>
</item>

<item>
<title>Amy Landesberg workshop begins</title>
<link>http://blog.lib.umn.edu/westr015/cas/070637.html</link>
<description><![CDATA[<p>Today is the start of a workshop called "Between Image and Architecture" taught by <a href="http://www.alarch.com/">Amy Landesberg</a>. We'll be working with curtainwalls... selecting a particular building to perform an intervention on. The scenario is that we will be "collaborating" with a conceptual artist to arrive at a proposal. The artists whose concepts we'll be working with: Ann Hamilton, Thomas Demand, Agnes Martin, Mel Chin, Josiah McElheny, Dan Flavin, and Jenny Holzer. More than just form or method, we will be using the works of these artists as conceptual inspiration. Ideas like "haze-making", interactive graphics, color, glass technologies, and more will come into play.</p>

<p>I'll be working with a few others to mutilate the corporate masterpiece that is the <a href="http://www.carlsonschool.umn.edu/">Carlson School of Management</a> here on the U of M campus.</p>
]]></description>
<guid isPermaLink="false">70637@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Grad School</dc:subject>
<dc:date>2007-03-01T15:57:36-06:00</dc:date>
</item>

<item>
<title>New is a relative term.</title>
<link>http://blog.lib.umn.edu/westr015/cas/070519.html</link>
<description><![CDATA[<p>A new semester started here at the University of Minnesota some six weeks ago and just now I remember I have this blog to post to. There are busy people in the world and then there are architecture grad students... can I get an amen?</p>

<p>Anyway, I somehow managed to put together the most radical-est semester ever this go 'round:</p>

<ul>
<li>Studio is focusing on digital fabrication techniques and small spaces with <a href="http://www.flatpackhouse.com/flatpak.htm">Charlie Lazor</a> and <a href="http://home.earthlink.net/~garrettfinney/">Garrett Finney</a>.</li>
<li>A great seminar with <a href="http://arch.cdes.umn.edu/FACULTY/Roster/RobertFerguson.html">Robert Ferguson</a> called poetically "The Cave and the Light" in which we're tracing the slippery concept of the grotesque through architectural history.</li>
<li>A directed study with <a href="http://arch.cdes.umn.edu/FACULTY/Roster/LeeAnderson.html">Lee Anderson</a> exploring some generative methods for creating forms.</li>
</ul>

<p>More on my progress along these lines of inquiry soon... now that I've got my bearings again.</p>
]]></description>
<guid isPermaLink="false">70519@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Grad School</dc:subject>
<dc:date>2007-02-28T20:53:42-06:00</dc:date>
</item>

<item>
<title>Firefox Plug-In for UMN People Search</title>
<link>http://blog.lib.umn.edu/westr015/cas/065346.html</link>
<description><![CDATA[<p>Firefox, and several other browsers, support a really simple method for adding search engines to that little search box in the upper right corner of the browser window.  There's a list of some common ones at the <a href="https://addons.mozilla.org/firefox/search-engines/">Firefox Search Engines Page</a>.  Here at the U of M, the <a href="http://www.lib.umn.edu/site/firecat.phtml">Libraries</a> have implemented their own.  I thought it would be nice to have one for the U of M's <a href="http://www1.umn.edu/twincities/00_peoplesearch.php">People Search</a>, a directory search tool that let's you find email addresses, phone numbers, etc.</p>

<p>Here's the link to install the search engine for Firefox (and other compatible browsers):<br /><a href="javascript:window.external.AddSearchProvider('http://blog.lib.umn.edu/westr015/cas/umntc_people.xml');">Install UMN People Search</a></p>

<p>Here's the XML definition file:<br /><a href="http://blog.lib.umn.edu/westr015/cas/umntc_people.xml">http://blog.lib.umn.edu/westr015/cas/umntc_people.xml</a></p>]]></description>
<guid isPermaLink="false">65346@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Web Technologies</dc:subject>
<dc:date>2007-01-26T14:05:11-06:00</dc:date>
</item>

<item>
<title>Review what?</title>
<link>http://blog.lib.umn.edu/westr015/cas/060073.html</link>
<description><![CDATA[<p>Review tomorrow for studio and I've got nothing but ideas.  I've increasingly found, however, that this is not such a bad situation to be in.  Some prefer have a building, but no ideas, which is much worse from my perspective.  Some good quotes from a Cedric Price book I'm reading for studio:</p>

<p>Notes on<br />
Cedric Price: Works II<br />
Architectural Association, London, 1984.</p>

<p>p. 36: Architects should constantly recall the uses of buildings – namely, use, misuse, reuse, disuse and refuse.</p>

<p>p. 37: The built environment is becoming a generous repository of buildings for nervous minds rather than a three-dimensional manifestation of a current optimistic civilisation.</p>

<p>p. 54 Indeed an overwhelming desire to 'get it right the first time' in architecture and planning encourages the safe solution and the dull practitioner.  As this sequence has become increasingly clear to the rest  of society during the last thirty years, architecture has moved further and further from the areas of human endeavour that respond rapidly and effectively to society's needs and aspirations.</p>]]></description>
<guid isPermaLink="false">60073@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Architecture</dc:subject>
<dc:date>2006-11-16T12:43:58-06:00</dc:date>
</item>

<item>
<title>Model Transport Method #223</title>
<link>http://blog.lib.umn.edu/westr015/cas/059096.html</link>
<description><![CDATA[<a href="http://www.flickr.com/photos/93416740@N00/286532780/" title="photo sharing"><img src="http://static.flickr.com/104/286532780_a62275437b_m.jpg" alt="" style="border: solid 2px #000000;" /></a>
<br /><br />
<span style="font-size: 0.9em; margin-top: 0px;"><a href="http://www.flickr.com/photos/93416740@N00/286532780/">Model Transport Method #223</a> <br />
<br /><br />
Originally uploaded by <a href="http://www.flickr.com/people/93416740@N00/">aaronwestre</a>.<br />
</span><br />
<br clear="all" /><br />
<p>Necessity is the mother of invention.  Let's hope it doesn't rain.  Seen outside Rapson Hall (architecture) on the University of Minnesota campus.  Minneapolis, <span class="caps">MN, USA.</span></p>]]></description>
<guid isPermaLink="false">59096@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject></dc:subject>
<dc:date>2006-11-08T00:18:04-06:00</dc:date>
</item>

<item>
<title>SmartGeometry 2007</title>
<link>http://blog.lib.umn.edu/westr015/cas/059094.html</link>
<description><![CDATA[<p>The <a href="http://www.smartgeometry2007.com/">SmartGeometry</a> conference is coming up again, this time in New York on the 31st of Janurary, 2007.  The most intriguing part of the conference from my perspective is the <a href="http://www.smartgeometry2007.com/workshops.asp">workshop</a> that happens over the four days preceding the conference.  If it's anything like last year's, which I assume it is, attendees will get a chance to play around with <a href="http://www.bentley.com/">Bentley Systems</a>' beta software <a href="http://www.bentley.com/GenerativeComponents">GenerativeComponents</a>.  GenerativeComonents is an application for modeling in a parametric or associative way.  A designer using the software develops a set of components and defines relationships between them, such that a change in one part of a design alters the rest accordingly.  This means that one could set up a sun shade component that would change its angle when the building orientation changed, or panels that form the skin of a building could rotate or morph to meet a changing structural system.  Essentially the application creates models that are themselves software applications, responding to changes in variables like dimension, orientation and material, until a satisfactory result emerges.  Components can be modeled to exact physical dimensions to ease the transition to construction documentation.  The software pushes the boundaries of what the industry calls "building information modeling" or "parametric modeling".  This paradigm recognizes the fact that a building can be thought of as a database of inter-related parts.  GenerativeComonents extends this paradigm by imbuing those parts with behaviors, allowing the design to self-organize based on conceptual rules.</p>

<p>I'd really like to try it out.  The rub, as with most workshops like this, is cost.  It runs $1500, not including room, board and airfare.  How much do kidneys sell for on eBay these days?  They are offering a few scholarships, so there is hope for those poor students wishing to attend and try out one of the prototypical digital playgrounds of the future.</p>]]></description>
<guid isPermaLink="false">59094@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject></dc:subject>
<dc:date>2006-11-07T23:24:50-06:00</dc:date>
</item>

<item>
<title>Bruce Sterling Keynote at Idea06</title>
<link>http://blog.lib.umn.edu/westr015/cas/058469.html</link>
<description><![CDATA[<p>This is why I dig <a href="http://wiredblogs.tripod.com/sterling/" >Bruce Sterling</a>.  He starts off <a href="http://ideaconference.org/2006/audio/22%20Bruce%20Sterling%20-%20Closing%20Keynote.mp3" title="keynote speech in mp3 format">his keynote</a> at <a href="http://ideaconference.org/">Idea 2006</a> reciting a list of quotes gathered during the conference and winds up with some great analysis of Rem Koolhaas' <a href="http://www.spl.org/">Seattle Public Library</a> (where the conference was held).  In between he talked about the new <a href="http://worldchanging.com/">World Changing</a> book and the open source/free culture economic model.</p>

<p>This is the kind of scatter-brained, broad-based modus operandi that I can really relate to.  It suggests a way of functioning that disregards disciplinary boundaries, treating each specialization as a neighbor from which new tools can be liberally borrowed.</p>]]></description>
<guid isPermaLink="false">58469@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Information Architecture</dc:subject>
<dc:date>2006-11-02T16:08:30-06:00</dc:date>
</item>

<item>
<title>Hip hop in the baths</title>
<link>http://blog.lib.umn.edu/westr015/cas/055584.html</link>
<description><![CDATA[<p>A must see.  A hip hop video filmed in Zumthor's Therme at Vals:</p>

<p><a href="http://www.youtube.com/watch?v=eRvM2KKDeGA">http://www.youtube.com/watch?v=eRvM2KKDeGA</a></p>

<p>Via: <a href="http://www.gravestmor.com/wp/archives/2006/10/06/hip-hop-monks-get-massive-in-the-therme/">Gravestmor</a></p>]]></description>
<guid isPermaLink="false">55584@http://blog.lib.umn.edu/westr015/cas/</guid>
<dc:subject>Architecture</dc:subject>
<dc:date>2006-10-07T10:04:39-06:00</dc:date>
</item>


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