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April 1, 2009

Readings Part 11 Digital Art - Chapter 3

Three favorite themes
1) Artificial life and intelligence: I enjoy the moral dilemma brought out by an AI creation taking on a life and opinions of their/its own. Blade Runner is one of my favorite movies
2) Telepresence and telerobotics: I think this is a great way to test out safety in dangerous environments: tornado, hurricane, areas with a potential explosive.
3) Mapping and data visualization: I enjoy traveling the world and seeing actual street level views.

Using artificial life and intelligence as a launching pad, Kenneth Feingold’s If/Then, 2001 is a “cinematic sculpture.”
Two identical plastic bald female heads in a cardboard box with shipping peanuts have a changing “conversation” with each other. They look like replacement parts either about to be sealed up for shipment of having just arrived at their destination.
Their conversations are generated “utilizing speech recognition, natural language processing, conversation/personality algorithms, and text-to-speech software.” The software gives each head a consistent verbal identity, which, through time/repetition develops into a personality…in a Wood Allen self-absorbed work sort of way.

Artist Presentation: Nathalie Djurberg

Background:
Nathalie Djurberg, 30s, Video artist from Sweden. She was a horrible painter, in fact, her professor asked her to stop painting. She almost dropped out of art school, Malmo Art Academy in Sweden where she was an MFA student. Then she discovered animation/claymation and boxing. (The boxing helped her understand how much she could endure.) It was the summer of 1999 when she picked up the a super 8 and really began working with some of her drawings and claymation characters No one really taught her about stop motion she simply figured it out.

Attraction to:
What my attraction to Natalie is both in our 30s, have formal training but most of our interests are self -taught. Importantly, as artisans stylistically defined and have a clear vision of whom we are as artists.

Two Examples:
http://www.zachfeuer.com/nathaliedjurberg_2008.html
http://www.we-make-money-not-art.com/archives/2008/04/there-are-very-very-few.php
Larger body of work:
Nathalie use of multi-media in her work: clay (hand building), drawing, Photoshop, photography, storytelling, stop motion, puppets, sound and video. She truly creates a multi sensory experience. Nathalie also crosses into the fashion world.

Another artist connection:
Dave McKean
http://www.squidoo.com/davemckeanfilm
http://www.mckean-art.co.uk/
In Dave McKean’s work he uses: puppets, masks, drawings, paintings, Photoshop, video, stop motion, storytelling. Dave crosses into the semi-mainstream publishing, CD covers etc.

Influence on thinking:
Continuing to take risks with my craft, using the tools and techniques that I’ve learned over the years.

Artist Presentation: Nathalie Djurberg

Please see, Artist Presentation, April 1st. Thank you!

Nash Exhibit - March 25th

Presence (2009)
by Yuichiro Tanabe

I was attracted this the piece initially because of the unique curvature of the lines, flowers, and small birds a part of it. I originally thought it was just a flat piece, and soon I realized how interactive it was. That is what made the piece my favorite of the gallery. Being able to adjust and change the level and intensity of the drawings and activity, entertained me as we participated in the piece. The red color also intensified the piece as red brings about many feelings, both of love and anger. My only problem with the piece was that it was limited to the top left corner of the laptop and we assumed that it had potential overtake the entire screen. It probably would have been overwhelming but still very entertaining.

Overall, I was very drawn to the piece in terms of its interactivity and composition. It might have been just its simplicity of entertainment after a long day, but watching and playing with this piece made me enjoy it more.


~Amanda Rasmussen

Theany & Pang's Photoshop Collage!

Here is the direct link to Theana & Pang's photoshop collage:
http://i666.photobucket.com/albums/vv23/panghouayang/NansandTheanyVer1.jpg

Pang's Audacity Soundtrack!

Here is the direct link to my audacity soundtrack:
http://www.zshare.net/audio/580145923ba4d33f/

(copy and paste link to address bar on internet explorer)... :)

How to Visually Meditate by HRJ

Download file

Spark Festival: Review of Babylon Plant, Jakub Nepras

Reviewed by Anita Wallace

The work that was most inspiring to me in the Spark Festival was the work of Jakub Nepras from Prague. His work "Babylon Plant" was quite distinct from anything I had ever seen before. Projected onto plexi-glass which he scratches and etches to enhance the qualities of light and dark, he explores the concept of microcosm and macrocosm in a new and unique way. He describes his work as video painting in high resolution. I was amazed by the exquisitive execution of the concept and all the minute detail-- the overlapping of the biological and botanical organisms with the river stream and the practice of everyday life in an urban setting of the network of human traffic and highways. Metaphorically it may be read on multiple levels of understanding human complexities of relationships in contemporary and futuristic society. The social and political commentary of this piece on human systems, ecology, and environmental survival is quite profound.

“It’s about finding the interrelations between micro and macro structures in all our existence. I organized contemporary human activities to the microscopic formations and natural bacterial vital systems. It’s view of actual stadium technologic civilization as a new organism. The film human movements in global society look like vibrate sustenance to tissues and their grow. "Cultures in Babylon in czech- (Kultury v Babylonu)" Cultures in Babylon (digital sculpture - instalation) Final picture is consist of a three interconnected and synchronized projections in high resolution (2048x1024pix.)”
--Jakub Nepras

Presentation Schedule

4/1
1) Heather - Nathalie Djurberg.

4/8
1) Susan
2) Cassi – Daniel Rozin
3) Tyler
4) Kaussigan
5) Edward


4/15
1) Pang
2) Kacee - Romero Britto.
3) Jonathan
4) Chase

4/22
1)Tom – Steve Reich
2)Amanda – Rafael Lozanzo-Hemmer
3)Kayln – John Cage

4/29
1)David – Drew
2)Anita – Charles Woodman
2) Pao

April 6, 2009

Eduardo Kac at Weisman Art Museum

Eduardo Kac:
Natural History of the Enigma

This innovative project, featuring a gallery installation at WAM and a public artwork on the University campus, was a collaboration between artist Eduardo Kac and University of Minnesota scientist Neil Olszewski. Over the past three years Kac and Oszlewski have created and propagated a new life form – a transgenic petunia – by fusing proteins from both a plant and from Kac himself.

The Weisman exhibition features the transgenic plant and related prints based on the seeds produced for the project. Kac also created a large, three-dimensional fiberglass and steel sculpture based on a protein from the plant. The sculpture, now part of the Weisman's public art collection, will be located at the University's new Cargill Center for Microbial and Plant Genomics and on view beginning April 17, 2009.

Eduardo Kac is internationally recognized for his interactive net installations and bio-art. He is professor of art and technology studies at the School of the Art Institute of Chicago and has published and lectured worldwide about art, science, and culture. Neil Olszewski, professor of plant biology at the University of Minnesota, coordinated the fabrication of the transgenic plant and the source of a protein that determined the public artwork's form.

April 17 – June 21, 2009

Opening Reception: April 17, 2009 – 6:00 to 7:30 p.m. Free.

Complimentary food and beverages will be served.

RSVP to wamrsvp@umn.edu or 612-626-4747.

Groups may arrange for a tour focused on this exhibit. Volunteer-led tours may be scheduled for groups of 10-50 at least three weeks in advance. There is a fee of $2 per visitor for this service. Contact Jamee Yung, education assistant, at (612) 625-9656 or wamtour@umn.edu.

April 8, 2009

Cassi's review of the Sonic Chanelier

The piece that I was drawn to the most was Sonic Chandelier. This piece intrigued me because of it unique structure and subtle interaction capabilities. The piece was something that I had never scene before. As I inspected it I noticed that it was interactive. I was unaware of this at first but as others were interacting with this piece it became noticeable that it was a piece of discovery. As I interacted with it became in a way alive. This was so important to the impact of the piece because of its natural quality in that it looked like a birds nest or some sort of object of nature and with the movement of it by the viewers it created a sonic experience that created another depth to the piece. There were so many facets to this piece of art that I felt as if the discoveries of new aspects of the piece were endless. Coincidently this piece I found out was done by Dianne, which made it so unique in that I was able to also interact with the artist at the time of my interaction with the piece and could get her perspective of its creation.

Thank you Dianne for that experience

-Cassi Smiley

Ch. 3 Response

The chapter first described how we have been blurring human and machines through artificial life and intelligence. Then, Paul speaks about how computers may change the way we think. “Perhaps this process can be seen as an evolution of the cooperation between man and machine or the vanishing boundaries between them, an evolution that is both a product of design and a process with its own dynamics.” I find this statement ironic as I sit at my computer with a cell phone buzzing in the background and iPod charging next to me. The cooperation of human and machines may not be to the intense level that the author alludes, but it seems to me that we are on the right track to be so reliant on machines. I already recognize that my computer is smarter than me, and it is only limited by my capabilities. Soon we will have personal technology that harnesses the so called “artificial intelligence.” I can not imagine this type of world except through the eyes of Hollywood directors who have developed movies, like iRobot, Artificial Intelligence: AI, etc.

The prefix tele- to most people just means telephone or telegraph. Paul describes tele- to having many more options. The one I found most interesting was the comment about tele-presence being an old concept of being present in various locations at the same time. She further commented that the internet is an arena for a telepresence environment. This made me wonder about what exactly the internet is, where it is, what its limitations are, and how it can exist without existing. I was not able to come up with any answers, but just thought through the questions I posed and wondered about the internet being tele-present.

Gaming has always intrigued me because I am afraid of it. I have many memories from when I was little watching friends and cousins playing games like Mario, GoldenEye, Duck Hunter, Madden, etc. for hours. My participation, beyond Duck Hunter, was obsolete. I expect I have always been fearful of losing at the games and that made me scare to try to win at them. I still see college friends playing games, but I do not understand how they get lost for hours in a game when their homework pile or to do list is growing exponentially. I feel that gaming has evolved from an interactive art form to an advertising tool. The original creation of make-believe lands, military battles, solving of mysteries, and mythical creatures were true art forms in the video gaming realm. Today, most of the articles or comments I hear about gaming regard the advertisements infiltrated into the games. The first game to have advertisement was one of the Tony Hawk games that Levi’s, DC Shoes, and others sponsored to have their logos within the game. I find this ironic that we now have to advertise, not just through tv and radio commercials, bus skins, internet pop-ups, street benches, or print materials, but through video games. It is just another way to get their message or if you want to call it “brainwashing” out into the world.

The artwork I chose from this section was “Giver of Names” by David Rokeby. I found this piece very unique. The ability for a computer system to describe the physical characteristics of an object in an attempt to name it is the beginnings of creating artificial intelligence. The piece was described to be “machine intelligence” being a technological experience utilizing semantics and language structure. The thought of “machine intelligence” made me wonder the limitations of computer and mechanical intelligence. If I were to visit this piece, I would experiment with placing objects for the computer to name. I may even place in multiple pieces to challenge it to coming up with a name. Paul described this piece as a reflection on how machines think and how we make them think, so I would do my best to accomplish that when I experienced “Giver of Names.” My final thought on this piece of artwork was if it would be possible to build on this idea and develop some sort of computer technology that could name people by scanning their faces and recognizing them. The modes of accomplishing this feat would be introducing, or essentially installing, yourself on the computer. This would be a step in advancing artificial intelligence.

~Amanda Rasmussen

Independent Project Proposal

Describe your independent project as you imagine it at this time:

Your project proposal includes:

~ your concept
~ your media of choice
~ a visual or narrative description of your project
~ questions that you have in mind as you begin
~ what will be most helpful to you as you proceed

April 9, 2009

Nash Gallery

After browsing the entire gallery, I found myself most attracted to "Lesson One, Lesson Two, and Lesson Three 2009 [installation]" by Rebekah Champ.

This piece was very colorful and intriguing. There were various blocks of images to delve into. I walked through the artwork, and made a list of pictures I saw. Here are some things I collected: ripples, books, "shhh", desks, chair, light, stripes, arrow, dots, shapes, "certified", "center", mathematics, outlets, rooftops, arrows, wood, etc.

I enjoyed the variety in this piece. It did not bore me so, and I felt comfortable coming back to study the work, again and again.

This piece is quite inspiring.

Cassi's piece of interest

I really was drawn to Sonja Peterson's The Underground Plot of the Roya Pommes Frites, 2009. It creatively combined two one dimensional objects to created a piece with layers and thus depth. This piece uniquely formed a world in which potatoes were the center and represented the social structure of what is involved in producing this element of nature. It engaged me with all of the intricate designs in the cut paper that allowed us to enter the world in which she was creating. The two tone colors create an extra element of depth and space.

Questions:

1. What was you inspiration behind creating this piece?
2. Is there a story behind the world that was created in this piece?
3. What was your reasoning for your color choice for this piece?
-Cassi Smiley

Thesis Show observations

This exhibition is the first of two 2009 MFA thesis shows.

Select the work of one artist in the exhibition.

~ Describe what attracts you to this artist's work.

~ How would you describe the aesthetic language of this artist if you were talking with a friend who has not experienced the exhibition?

~ If you could ask the artist three questions, what would you ask?

MFA Reflection - Kalyn Williams

The piece that I felt most strongly about at the MFA show was "Making Things Matter." I'm not sure who the artist was because there was no name on the title sheet near the piece, however, they did a fantastic job. The piece was in the back of the gallery and set up like a hallway, with low lighting (literally...there were low-wattage lightbulbs hanging down from the ceiling that were about four feet from the ground on the sides of the installation). The walls were covered in scratches and pieces of the plaster/wallpaper were torn down.

It felt like I was walking through a horror movie...this is a good thing because I love horror movies. The damaged walls made it seem like something was trying to get out from behind them. If you have seen it, it looked like the movie "Silent Hill." There was a large section of wall where it looked like something could have escaped, which made me a little wary.

Overall, the entire installation was my favorite because of the quiet fear that it instilled in me. There was no sound component, so it allowed me to get even more into the piece mentally.

If I could ask three questions, they would be:

1. What was the material you used on the walls?
2. Why did you decide to have no sound component in the installation?
3. How fun was it to rip up the walls? :)

-Kalyn Williams

Archaeology of Conceptions

Alright so I'm not exactly sure who's work this was (I believe Katinka) but I responded greatly to it's dualities and visual effects. It is simply a white sheet of paper with white reflective text. I was initially drawn in by the aesthetic of the work and its similarity to a drawing done by a student exhibited in the west side of Regis.

It can be viewed from three visual perspectives, which imply vastly different emotions and definition to the text itself. Walking up from one side, you might see the grey text on white and read it as a straightforward letter or transcribed discussion. Centered, the text practically disappears and a fleeting, transient element is added, the words lose meaning but the ethereal nature of the ink fascinates like magic. Finally walking past, the text is illuminated, lighter than the paper, and one rereads the words in their shining angelic light with awe. The meaning of the words, a sort of discussion or argument, but more likely a self-contained thought process of a worried mind, is controlled by the relative light, ranging from melancholy to transcendent to insane and on.

Questions
1. What effects did you hope to evoke with the use of the reflective ink?
2. Where did the text come from?
3. How does this fit in with or set itself apart from the rest of your works in the gallery?

Fox Lodge-Travis Freeman

Travis Freeman
Fox Lodge
2009

Walls
Table
Cushions
Four video projections on four walls:
Gene Wilder “Little Prince”
Masked procession
Man in wolf mask

I love the idea of creating a “private” space within a “public” space that can be used for “personal” gatherings. Thus privatizing a public environment.

I would enjoy sitting in the Wolf Lodge with a few of my friends, then discuss each of our experiences. Since each projection is different and each advantage point is different, each of our visual experiences would be different yet similar due to the ambience.

Some scenes of the video were over-exposed creating bright white visual experience. Too much light makes the images hard to see yet makes the experience of “seeing” feel pure, clean and stripped out.

Independent Project proposal

Post your independent project proposal as you are imagining it at this time.

Describe the content / concept / media that you would like to explore.

Tom Woodling: Project Concept/Proposal

The medium for my final project will be video while incorporating elements of audio processing. The subject for my video will be on the house that I recently moved into. I want to sort of document how people are affected by others within a house and how one goes about creating a comfortable environment. I'd also like to include audio from interviews of people who have lived and worked on creating a home.

Graffiti Research Lab

The two founders of the Graffiti Research Lab are Evan Roth and James Powderly, although others have contributed since. Roth's background is in coding, web design and architecture with a focus on graffiti. His projects, while getting his MFA from Parsons School of Design, revolved around this and included using motion-tracking techniques to capture graffiti writers' arm movements and then turning this into digital projections, as well as photographing many graffiti tags to develop typographic charts based on them. Powderly followed a Master's in Interaction Telecommunications at NYU with work in aerospace robotics and NASA-financed Mars Missions. They came together at the Eyebeam OpenLab, an art gallery group which focuses on exploring new media and technology for artists. From there they formed GRL.

I was attracted to GRL because of their use of technology to draw on a grand scale and the communal vision throughout their work, through involving the crowd with music and participation, as well as leaving their work open source. Their innovations with technology and applications are fascinating.

Train bombing - http://graffitiresearchlab.com/?page_id=46#video
This work involves many, many of the GRL's "throwies" (LED, mini-magnet and battery). The accessibility of the item and the complete involvement are themes throughout their work.
Barcelona - http://graffitiresearchlab.com/?page_id=99#video
Here we can see their further work toward a creation of a temporary community, surrounding the exploration of their images and surrounded by music and people.

GRL is similar to Banksy, but mostly in their common perspectives on the imperfect world around them and their shared graffiti culture. But I really enjoy the stark contrasts they represent as well, as GRL paves the way through groundbreaking graffiti that brings together a community where Banksy sneaks his way into traditional styles of media. Although they certainly both have immense building-side works.

Banksy - http://www.banksy.co.uk/outdoors/images/landscapes/nyc/letthemeatcrack.jpg
GRL - http://graffitiresearchlab.com/rotterdam/omer.jpg

For myself, my understanding of graffiti has been redefined, but also the ability for human grouping and community this presents fascinates me. I guess I've been a kind of slump in terms of expressing my work to groups, and I really like their style of going about it. Engaging and entertaining the audience.

Ed Independent

stop-motion flash animation.

Music.

Surrealism.

April 12, 2009

HRJ's Final Project

Title
One myth moving to the next like a serial pulp fiction (? Working title)

Materials
Found materials: old pulp books, tarot cards, paint, cardboard, clay, charcoal & newsprint, fishing wire, black foam board

Medium
DV cam, Photoshop, Final Cut Pro, Sound

Concept
Creating sort of abstract myth in a highly stylized noir film style. In the set up of various scenes there will be: construction of sets, lots of lighting.

General Comments on the MFA show by HRJ

Overall the MFA show at the Nash highlighted a group of innovative artists who have copiously explored their medium and crafted brilliant pieces that reflect themselves but also provoke an internal and external dialogue among viewers.

Cassi's artist presentation: Daniel Rozin

Background:

-Born in 1961 in Jerusalem
-Trained as an industrial designer at the Bezalel Academy of Art and Design
-Lives and works in New York

Career:

Interactive artist:
-Creates installations and sculptures
-Art responds to point of view, presence, and interaction of the viewer
-Invites viewer to be an active role in the creation of his art
-Identity and culture based
Educator:
-Associate Art Professor at ITP, Tisch School of the Arts, NYU
“The World-Pixel by Pixel”, “Project Development Studio”, and “Toy Design Workshop”
Developer:
-Owns Smoothware Design (software company that creates interactive art)

Exhibits:
Sept. 2007: Solo bitform gallery in NYC
Jan. 2008: Sundance Film Festival- New Frontiers exhibition
June 2008: ArtFutura- Spain’s technology festival

Others: Israel Museum in Jerusalem, John Michael Kohler Art Center in Wisconsin, and bitforms gallery in New York and Seoul. He has participated in group exhibitions at the Taiwan National Museum of Fine Art; Museo de Arte Contemporáneo de Castilla y León in Spain; Ars Electronica; Jamaica Center for the Arts in New York; Art Interactive in Cambridge; Lincoln Center; InterCommunication Center in Tokyo; The American Museum of the Moving Image; Itaú Cultural Institute in São Paulo, Markle Foundation in Rockefeller Center; SIGGRAPH; Media City Seoul 2000; New York University; Interaction’99 in Ogaki, Japan’; Zman Laomanut in Tel Aviv; and Threadwaxing Space in New York.

Awards and Publications:

-Prix Ars Electronica (1999)
-I.D. Design Review, silver prize (2000)
-Chrysler Design Award, New Media category (2001)
-Featured in The New York Times, Wired, ID, Spectrum, and Leonardo

My attraction:
-The viewers involvement with the creation of each piece in their interactions and perceptions
-Engages audiences on a multitude of levels
-Representation of individuals and their identity and self perception
-Multi-dimensional aspects of the art

How this artist informs my thinking:
-Realizing the endless opportunities for multimedia interaction
-Engaging the viewer in ways that they feel a part of the process and overall result


Link:
http://www.smoothware.com/danny

~Cassi Smiley

Cassi's independent project proposal

"This little light of mine"

My idea for my independent project is a video piece that shows the different sources of light in the world. It will be a artistic representation of "light" and what it brings to the world.

The audio will be a compilation of songs and other audio content.

April 14, 2009

Ch. 3 reflections

1. Artificial Intelligence: Prior to reading Digital Art my understanding of the capabilities and uses of Artificial Intelligence was that of computerized humans and not in the form of art. Artificial Intelligence can be used as a medium to create unique, engaging, and meaningful pieces of art that allow viewers not only to witness but also interact with these computer-generated forms. Not only can this be digital but also can use tangible objects to create this interaction between the viewer and the art form.

This can be seen through pieces such as Sommerer and Mignonneau, A-Volve, 1194 that allows participants to create a virtual world of sea creatures through touch and movement and Kenneth Rinaldo, Autopoeisis, 2000 that creates an environment with moving sculptures that react to the movement of viewers.

A.I demonstrates how machines think and how we make them think.


2. Telepresence, Telematics, and telerobotics: The ability to have interaction with two spaces without distance being an issue is remarkable. This truly re-establishes the boundary between space and time allowing for endless possibilities of interactions, manipulation, communication, and interpretations.

3. The Body and Identity: Through the use of technology and are we have been able to reinvent and reproduce ourselves in space, time, and context. Characters can be transformed instantly and simultaneously, into whatever whenever.

These three areas interest me in the idea that identity can be recreated through the manipulation of time, space, and medium. I feel that these topics meld together in creating self-representations through art and technology. It is interesting as he talks about technology beginning to blur the lines between humans and machines. Through this experimentation do we find ourselves more or lose ourselves in the integration of non-human forms when expressing our identity.

As I was acquainted with the multitude of examples of digital art pieces involving A.I., Gaming, Mapping, database aesthetics, telepresence, etc. I found them all to be very intriguing for I am very new to most if not yet all of these mediums, but the piece that kept drawing me back actually was one of the more simple but magnificent installations I found. This piece is Eduardo Kac’s Teleporting an Unknown State, 1994-6. This installation redefined the relationship between objects, power, space, place, and ability to interact with them. A single seed in a piece of earth placed in the dark was allowed to grow with the strength of online presence of viewers, using teleportation, to send light particles through a projector to allow photosynthesis to take place. This is an illustration of how machine can sustain life, not just digital life, and thus continues to blur the lines between man made and machine made objects and interactions.


-Cassi Smiley

Kalyn's final project idea

I'm planning on doing a take on a horror movie, because they're my favorite
genre to watch (I've probably seen over 100 in the past year alone).
However, partially due to the fact that the project is only 5 minutes, I
came up with the idea to do the entire thing in two parts: audio and video.
For the video part, it'll be completely made up of 2-3 second 'flashes'
illustrating snippets of a plot, without giving too much away. I'm also
planning on doing the majority of my shooting at night, but I still have to
figure out lighting and such for that. For the audio part, I was going to
arrange a score from some classical music scores that I have, but after
working with that for a while I didn't like the result, so I'm going to try
something similar to our art project, but use performed music in addition to 'natural'
sounds, which will then (hopefully) be augmented on Audacity.

All in all, I think it's ambitious but I think I can do it.

HRJ's reaction to Travis' MFA project

Subtle Physical Energy 2009
Travis’ final project took a huge risk, his art falls outside of the avant-garde into category of all its own. Perhaps, Travis’ work could be best described as: existential performance art. (Even though you are not physically present with the piece the imprinting of the energy lingers. The energy or intention is still performing. The end result is something that swelled up from the pages of science fiction or religious texts and into a gallery space.
This piece appeals to me because of my background being raised in two completely different paradigms of philosophy a traditional western linear thought and indigenous cyclic thinking. When I was engaged with the piece I found myself internally dueling with both facets of my belief system. Once my mind was silent, I was able to relax and engage with the piece.
Again, I want to state what Travis took a huge risk in developing and implementing his work. His work is well ahead of ahead of where people are in their development in the more metaphysical realm. I’d like to see how this piece would be received 5, 10, 15 + years down the road.
My next question to him is: what next? Where does his art grow and develop from here?

April 15, 2009

Artistic Presentation - Just and Viola

Jesper Just

http://ubu.com/film/just_undertow.html

http://www.nytimes.com/2007/08/10/arts/design/10gall.html?_r=1&fta=y
http://www.jesperjust.com/invitationtolove.html
http://query.nytimes.com/gst/fullpage.html?res=9800EEDF163FF933A15753C1A9609C8B63
http://www.nytimes.com/2007/08/10/arts/design/10gall.html?_r=1&fta=y
http://www.perryrubenstein.com/artists/jesper-just/press/

http://ubu.com/film/just_bliss.html

Just graduated from the Copenhagen Royal Academy of Fine Arts in 2003 . He was born in Copenhagen and now travels between Copenhagen and New York. His work is shown throughout Europe and the United States and can be reached at www.jesperjust.com. Though its about video art that Just's career is all about but looking outside, for example the sounds he chooses for his videos are wonderful to listen to. Just's vicious undertow is the very recent once that he had published and is shot in black and white and then transfered to video. He doesn't stick to one technology and as technology evolved so has he evolved using them. In this video released in 2007 is not something very different to those he used to do but the video's texture is full of youth, characters with extreme emotion and beauty. He is much of an artist looking at the angle he choose to shoot the whole thing especially for the dance and while walking up a staircase scences. Just's films are character-oriented and after having seen the video you as a viewer wouldn't know much of the background. Film can be either conversational or allows the reader to create his own story just what Just's Vicious undertow does. It can also be said that unnecessary elements are highlighted like in the video Bliss and heaven but it was made intentionally to make it as vague as possible. His videos are certainly unclear and allows the user to create the rest of the story based on their experience and memories. I believe that through videos as its the effective medium one can keep track or relate what he feels to the outer world. Also making it vague is something that I can relate to and it awaits deep thoughts from the viewer as the video progresses.

For more on his upcoming and latest -
http://chelseaartgalleries.com/Perry+Rubenstein+Gallery/It+Will+All+End+In+Tears.html

On his exhibitions at -
Witte de With Center for Contemporary Art
the Vienna Kunsthalle
the Moore Space in Miami, FL,
the Hirschorn Museum and Sculpture Garden in Washington D.C.,
and the Stedelijk Museum in Amsterdam.


Bill Viola

There is a lot about him on the web and especially on the links below. He was different from Just in the way that filming was not much of a concern but how you get the characters out was probably his utmost importance. Though both of them are from different parts of the world Just had more of a Hollywood touch and Viola was much more simple and real focusing on the content rather than the quality compared to Just. Both of them capture influential and emotional scenes very much in their way. But Viola's videos also comprise of ambiguity but they (or plot) becomes clear as the video progresses. Both of these artists do it differently but Viola is mostly influenced as I see by current events in the video art work for example Heaven and Earth from the link below. He finds that making videos of such extreme point of views is an interface he can deal with.


Links -
http://www.youtube.com/watch?v=0GzBupUah8Q&feature=related

http://www.bbc.co.uk/dna/collective/F1662863?thread=337017
http://www.jamescohan.com/artists/bill-viola/
http://www.jamescohan.com/artists/bill-viola/video/bill-viola-part-1/
http://www.designboom.com/eng/interview/viola.html
http://www.billviola.com/

http://www.youtube.com/watch?v=csx4kSa9GyE&feature=related

Independent Project

I plan to make a dramatic video about multiple worlds occurring simultaneously. I may use black and white footage combined with color, and cartoons mixed with documentary to represent the separate worlds.

Nash MFA Exhibition Reflection - Amanda Rasmussen

Sonja Peterson
The Underground Plot of the Royal Pomme Frites (2009)

~ Describe what attracts you to this artist's work. The initial attraction to Sonja’s piece was that she used paper as the medium rather than the holdings of the medium. I was next intrigued about the representation and depth of the image. It was a double-layered piece and this emphasized the piece as well as showed depth. But the last thing I had to deduce from my experience of this piece was – what it was. I did not see the whole piece at once, so I read the name and took a step back to truly see the piece and recognized it. Overall, I thought this piece truly was an “Underground Plot” of royal potatoes.

~ How would you describe the aesthetic language of this artist if you were talking with a friend who has not experienced the exhibition? This piece is an intricate portrayal of what I assume a potato field beyond the royal grounds. It was constructed primarily from a paper and a razor blade. The piece was layered to show dimension and depth, with the base layer being a baby blue and the image depicted on the white paper. The components of the piece included people of royalty near the grounds, people laboring in the fields, other symbols representing royal family, and the potatoes and its rooting system intertwined everything together,

~ If you could ask the artist three questions, what would you ask?
1. What is your inspiration behind using light blue as the base color? After reading the word ‘royal,’ I would have expected a deep blue or purple but then also thought that this color may have been too intense.
2. What is the single key message you want viewers to take away from your piece?
3. Where is your art career and talent taking you next?

~Amanda Rasmussen

Final Project Proposal - Amanda Rasmussen

"In my Shoes"

The idea I have for my independent project is a video project. It will be a representation of how shoes provide me the ability to complete certain tasks or succeed in certain ways. Similar to how people "change their hats" to take upon different tasks.

~Amanda Rasmussen

artist presentation

Kristin Oppenheim is a minimalist.

You can count the elements that make up her sound and video pieces on one hand but when the elements are layer together, they create a drama that is haunting, mysterious, and complete.

Her video Hey Joe is a fragment of a popular song that she sings over and over in a pale, lilting voice acapella. It is soothing, almost hypnotic, and conjures an extreme kind of solitude. This conbinaiton creates a heightened act of perception, and meaning, and a strange emotional pull of images, words, and rhythms.


Her sound piece The Chase has two running sound tracks with no apparent connection. Yet because of the order in which we hear the tracks, they frame a drama: danger and relational. The listener has to find what sound is the “main character” and how the other sound is a supporting character. The two sounds elements:
1) a man’s labored breathing with the sound of feet running, dog barking as man runs by.
2) a telephone conversation between two women-mother/daughter perhaps talking about menial things (cleaning a gutter).



Hayao Miyazaki Presentation

HAYAO MIYAZAKI


Films:

Princess Mononoke (Wolf Encounter) / 3 min

Spirited Away (The Witch) / 4 min 45 sec

Howl's Moving Castle (Meeting Howl) / 4:25 - 7:10

Hayao Miyazaki is a filmmaker of various animated feature films. He was born January 5th, 1941 in Tokyo, Japan. The protagonists of Miyazaki's films are often played by female roles that demonstrate courage, independence, and inner-beauty.

Miyazaki's work was unheard of until Miramax released his anime film "Princess Mononoke" in 1997. After this release, Miyazaki created another anime film-- "Spirited Away", and this was the first anime film to win an Academy Award. "Howl's Moving Castle" was also nominated.

Miyazaki's films are very dreamlike and lyrical. His stories are relatable, and attract a wide range of audiences.

Final Project Plan

My final project is going to be another video. I plan to put some of the effects that I was able to discover in FCP to a more deliberate use. The movie I am working on is more narrative in form than my previous one, though it may be no more intelligible than the other one. It may or may not have dialogue, and I plan to use audacity to create a lot of the sound.

Sonic Chandelier

I was attracted to this work first by its appearance. I like the arrangement of the bamboo rods, and the weaving, nest like appearance it had. The feathers may have contributed to that sensation. The plastic zips that seem to be holding the work together, also provided a bright contrast to the natural elements the chandelier was made out of, and also signified that there was more to the sculpture than just the appearance. Those type of zips are often used to hold cords or electrical wire into organized bunches, and that alternate use indicates there may be something electric about the work. Discovering that it was a piece to be touched, or if not, that relied on movement to create its sonic effect was fun. The chandelier asks to be touched because of its low height, and long branches reaching into the path below. Once this discovery has been made the piece becomes something new, and the interaction that an individual or group can have with the piece is very nice. I liked this work over all because of the bridge it has between traditional and media arts. For me that is very interesting, and it has helped me develop a sense of media arts in their own right. However, the connection to more traditional art is something I really like. It is similar in kind to the idea of virtual and real worlds interweaving, and the Sonic Chandelier really held that idea strongly.

Chris Janney

Chris Janney

Christopher Janney was trained as an architect (Princeton University, B.A. Architecture - Visual Arts, 1973 - magna cum laude; M.I.T. - M.S. Environmental Art, 1978) and a jazz musician (private studies, 1963-1973, Dalcroze School, 1974-75).

janney.com/ website with sound, which is loud

sonic plaza

good explanation

Interested in public art that is interactive, creating unique experiences for individuals.

Began in architecture, and moved into sound architecture.

First was Sound Stair, where sensors on each stair trigger a note as each one is walked upon.

Reach 34th Street and 6th Ave. New York. Interactive sound art, like the Sonic Forest, but in the subway station.

Harmonic Runway

Most Recent Project:
Touch My Building-07

All Janney’s interactive works have the same principle as sound stair, sonic forest.

Janney really wants to make art accessible for everyone, and on a day-to-day basis. It transforms the urban setting into a more intimate, relaxed, and involving environment.

Spontaneity, and play are important elements to him.

He thinks about seeing music and sound. Bridging the digital and physical worlds through sound. Hear color, see sound.

He has created numerous permanent interactive sound/light installations, attempting, on the one hand, to make architecture more "spontaneous" and, on the other hand, to make music more physical.


Brian Eno a well-known English musician and composer coined the term ambient music, to distinguish his minimalist style.

Ambient 1: Music for airports. First use of the term ambient music.


Generative music. Ie. wind chimes, but created by computers and plays differently all the time in such a way that wind would play the chimes. Composer has some degree of control over it, Eno used it in one of his albums.

Composed the Microsoft sound on startup. Done using an apple computer.

It is easy to see the comparison between the two. Both creating environmental, generally soothing sound, however Janney has made it more interactive, the spontaneity and structure of sound are similar. Also, the emphasis on site-specific stuff.

Since Janney did a lot of stuff in airports, and Eno’s album is called music for airports, I thought I’d check it out, and see what there was in common.

Example of Music

Eno’s art is definitely more musical and less interactive, however he is an influence on the combination of music and sound art. Thinking about environments where music and sound are needed.


Toby Sisson

I appreciated Sisson's work most of all in the MFA Thesis show. Particular pieces that I liked were Submerged One and Two, and Temple. The interplay between flat depth and texture was very nice. The works were contemplative, encouraged as much by their titles as the works themselves. In considering all of Sisson's works it seems to me like there is a lot to do in the medium, and I wonder where and how far Sisson will take them. What inspirations does the artist draw from, is there a lineage that Sisson attempts to follow? Sissons work provoked me to dwell in front of the pieces, and to reflect on their nature.

April 16, 2009

Independent Project

For my independent project, I am presenting a lyrical video on Child Abuse. This project will not have dialogue-- only music and images. I will be using Final Cut Pro and Audacity to develop my work. I hope to leave viewers with a hopeful finale.

Digital Art - Paul - Part II Anita Wallace

Observations and Questions
Digital Art, Christiane Paul
Part II
Anita Wallace
The three categories of themes in Digital Art explored by Christiane Paul in Chapter 3 that most interest me are:
1) Body and identity
2) Databases, visualization, and mapping
3) Beyond the book: texts and narratives

To better understand these areas following the initial reading, I have selected some key ideas from the text and outlined the three categories. Afterwards, I have made my observations.

Body and identity:

- Physical individual bodies become transparent through surveillance and identification that threatens the notion of individual autonomy (Paul, pp 165).

- Our virtual existence suggests the opposite of a unified, individual body—multiple selves inhabiting mediated realities. (Paul, pp 165)

- Online identity allows a simultaneous presence in various spaces and contexts, a constant ‘reproduction’ of the self without body. (Paul, pp 165)

- Online chat environments allow people to choose avatars to represent themselves, and they may slip in and out of character.

- De-centering of the subject is brought about by digital technologies (Turkle and Stone, pp 165).

- The relation between virtual and physical existence is a complex interplay that affects our understanding of both the body and (virtual) identity (Paul, pp 166).

- Question: To what extent are we already experiencing a man-machine symbiosis that has turned us into cyborgs—technologically enhanced and extended bodies?

- Question: …the question is not whether we will become posthuman, for posthumanity is already here….the question is what kind of posthumans we will be (Katherine Hayles, How We Became Posthuman, Paul, pp 166).

- Exchange is mediated by the ‘gaze’ of the computer (pp.169).
Question: To what extent do we become totally self absorbed in our own world through our intermediate exchange with the computer? Is there any difference between becoming absorbed in a virtual world versus what we call the 'real world'?

Question: What are the differences and similarities between on-line or virtual communities and real communities? How are values and social rules of convention applied or discarded in these contexts both separately and as they overlap and collide?


The possibilities posed by a deeper understanding of virtual worlds and augmented reality provide rich opportunities for artists to explore the past, present, and future through new media in pioneering ways which is truly amazing to me. Avatars and gaming are concepts that I was peripherally aware of but have come to a better understanding of the profound implications and potential applications they provide human global society.

Databases, visualization and mapping: The concept of disembodiment is interesting to me as it relates to both personal and universal experience. The piece on page 174 by Scott Snibbe (Boundary Functions, 1998) seems to have influenced the student that created the piece in the Regis Center this spring using the game 'Twister'. I am interested in the possibilities of documentation and tracking and transposing data and ideas in rapid fashion. It is amazing what memory machines have and the efficiency with which they can assist us as humans to recall and process mounds of material that in more archaic and paper times would take one or several human lifetimes. Machines allow us to process the ideas from the past in a more synthetic fashion.


Beyond the book: texts and narratives

I am really interested in hypertext and hypermedia as it relates to the history of automatic writing and surrealist experimentation. The multiple layers of worlds and potential possible worlds as real life scenarios and stories are mind boggling to me. I am drawn to the poetic works of John Maeda (Tap, Type, Write, 1998) and David Small and Tom White (Stream of Consciousness/Interactive Poetic Garden, 1998). I can easily imagine myself in the context of this work ~ which brings together concepts of nature and post-modern architectural space.


wild poppies: autobiographical biopsies Anita Wallace

The working title of my independent project is "wild poppies: autobiographical biopsies." The project will explore the themes of body and identity as I search through past photos of myself to find myself as an artist and filmmaker. I will include appropriated footage. Multiple layers of visual and audio material will explore aesthetics, memoir, and poetry on multiple temporal-spatial planes with layered sound tracks that will include some sort of music or harmonic sound, personal narration, tidbits of poetry, and a piece that over time I write and rewrite in stream of consciousness and automatic format. I call this "warm-up" piece doing my ABCs, an elementary exercise that I use to get started when I am stuck on writing or working on a project. The piece will continue exploring personal narrative in a lyrical poetry format. Since I have spring fever it will most likely feature some element of spring and rebirth as a sub-topic with images of nature, birds, flowers, woods, fields, and water--perhaps rain. I will also explore the medium as I sort out my personal journey.

Video using still photos, appropriated, and new footage, edited in Final Cut Pro. The audio will be personal narrative, appropriated sound, my own and other found writings. Poppies are symbolic of remembrance and death. They are the source of opium and heroin, but are visually captivating to observe as a form. They are emblematic of hypnotism, of sleep, and of the subconscious. These are other ideas I hope to successfully explore in this piece.

April 18, 2009

Pao's project idea

I am thinking of doing a video of the night time. I going to try to record clips from different places and show how night time looks like.

April 19, 2009

Jane McGonigal: Game designer by Pao Xiong

Background:
-She has a PhD from UC Berkeley in performance studies
-taught numerous courses and seminars on game design and game theory
-created and deployed games and missions in more than 30 countries on six continents
-has a background in live theater
-Former lead designer, 42 Entertainment
-Director of Game Research and Development, Institute for the Future


What she does:

-game designer--massively-collaborative games
-“Building communities to solve problems through collective intelligence”
"alternate reality“ games
-Uses problems or mysteries in the real world as game.
The players have to go out and try to solve the problem or the mystery and document their journeys.

HER WORKS:
World Without Oil:
-global crisis in oil supply
-a collaborative simulation of a global oil shortage

Cruel 2 B Kind :
- “a real-world assassination game that replaced weapons with random acts of kindness”

Examples:
http://www.newyorker.com/online/video/conference/2008/mcgonigal

http://www.worldwithoutoil.org/

http://www.thelostring.com/

Awards :

-One of the world’s top 35 innovators—MIT Technology Review
-One of the top Innovative Voices for 2008, BusinessWeek
-Honored by the Year in Review feature of The New York Times
-Her theory of "alternate reality business" named one of the top 20 breakthrough ideas of 2008 by The Harvard
-Business Review
-Game Developers Choice Awards’ Innovation Award (2005)
-International Academy of Digital Arts and Sciences’ Webby Award. (2005)
-Received the Innovation Award, IGDA
-Named to the first ever Women in Games: The Gamasutra 20

My thoughts:

I want to become a game designer but I was surprised when I heard of Jane McGonigal’s idea of alternative reality games. I want to improve the interactions between the players and the virtual world, but I have not thought of reality games. I think that this is a fantastic idea. To play the game, the player would be given a test, a mystery, or a problem and the rest of the game will be create be the player. This game has endless solutions and the interactions between the game and the players are unpredictable and realistic.

Sources:
"Jane McGonigal." Web..

"Avantgame game design for the real world & game theory for life." Web..

April 20, 2009

Drawing by Galanos, Katinka - NASH

It was the "three easy pieces" how she titled all the three diagrams that was displayed at the Nash Gallery.
The first piece of hers wasnt a diagram but had a couple of lines which philosophically meant the interaction between objects and human being. The second piece which resembles Katinkas drawing out of her culture. I am not sure as to what that simple object meant but it was aN ancient Chinese broom or a hair piece that ancient Chinese men used to have. But then again I wouldnt restrict it to her vision but mine tells me as to what inspired her to do this. Such a piece is vague and symbolizes strength from something. The third piece was a something that had the impression of a book - couple of lines with the handwritten words "artz 5721" looked like as if a letter was written to someone as it had these words" For Annette and the moment" in the center. I like Katinkas specifically the three pieces for how simple they were , even though there were others of hers in the gallery very similar and unclear.

FInal Proposal

My idea is to have a physically ill friend, unclear why he fell ill. so its the process of how he finds himself back to the hospital is the whole idea of mine. For the background I would choose to shoot them all in the mayo clinic/medical center... I would start off with the coffman tunnel where he's is almost fainting. So I run to his help and on my way I crash into two guys.
While I smashed into them, their lab papers in their hands fall off. These men who saw me bang at them wanted to give a chase to me not really because I banged on to them but because their assignment parers which are due today look dirty on the floor. Not knowing that there were two men behind me I was still trying to look for my ill friend. But then I find him seated in one of the corners of the tunnel grasping for breath. So I stop and examine while the other two guys also stop a couple of feet behind me , this is where the climax is -- while I am worried of my friend and they are worried about getting their fist onto my face.

So then losing control of myself I look around to see if I can get some help. So these two men realizing the situation offer their help to carry my sick friend. While we are walking to Boynton where the emergency clinic is situated we get to know that the door to the back entrance is closed. So I hit the door hard with my left fist closed to express my anger as to why the back to the clinic was closed. So we try to look for any other alternative way to get to the quickest medium of help and we enter a strange route unknown to any of us. Its the route to the Mayo clinic/medical center. So the whole thing continues and we get totally lost in there. But then with the help of notices and building sketches on the wall we finally figure out the entrance and end up in Boynton. At Boynton the three musketeers sit all night together no known much by the other guys for no reason....
I cannot do this without the help of 3 people who can help play the characters that I am dreaming of. If someone would like to volunteer and it will be great (also if you are free on the weekends it will be really nice) ...The characters necessarily meant here by " I ", "chasing guys", etc can be any anybodies preferred one. Email for the link below .


Arist Presentation

Romero Britto

Background information

Born in 1963 in Brazil
Pop artist
As young adult, moved to Miami, FL
Use to paint on scraps of cardboard and newspaper
Moved to Europe and America to sell his art
1989, designed a bottle label for Absolut Vodka
Then commissioned by Pepsi, Cola, Grand Marnier, Disney, IBM, Apple Computers, UN stamp series, official artist for Latin Grammy Awards
Donates time and work to charitable causes to:
Amnesty international, Red Cross, American Cancer Society, AIDS research, maintenance of Brazilian rainforest.
Designed cover for Michael Jackson’s CD benefiting victims of World Trade Center, organ donation
Gained popularity by doing portraits of Arnold Schwarzenegger, Michael Jordan, David Rockefeller, etc.
Named the state of Florida’s ambassador of the Arts.

His Art
Use vibrant, bold, sub-tropical colors separated and give emphasis using thick black lines
He sees art as vehicle for carrying messages of joy and celebration of life.
Combines elements of cubism, pop art, & graffiti painting
Makes fine art prints, sculptures, & portraits
Galleries
South Beach on Lincoln Road
Midtown Miami
MUSEUM Acquisition
CA, FL, Brazil, PA, NY, MI, Venezuela, MA, Amsterda-Holland

Website link: http://www.britto.com/

My attraction to his work:
How he works his color, his inspiration, pursuit, & purpose. I was attracted to his work because of the bright colors he used and the child-like designs. It seems sort of simple with shapes and simple designs with different color usages but I think it brings a lot of positive emotions. I’m sort of a simple person and I see his work is not difficult abstract but easy to read and interesting. It’s simple, entertaining, creative, and happy.

Two examples of this artist’s work and its relationship to the ideas that inform this work
Cheek to cheek – uses multiple usages of colors. Different shapes, design to bring out his creativity. He creates a positive mood with his scattered colors and simple designs. Even though he uses simplicity, you can still form out the figures he is trying to present. & the title makes sense with the art.
…same with…
Great Coffee – The title makes sense and corresponds fairly well with his art. There’s the coffee cup, the heart, to represent its greatness, and background designs and solid colors to persuade it.

How these works relate to the artist’s larger body of works
It relates to his larger body of works because through is little details, specific shapes, solid colors, patterns, added all together it creates and promotes a strong happy feeling. Like he said, “For me, art can reflect the celebration of the simple and good things in life. This is most important to me!” And through his art, it helps promote his purpose and inspiration in life. Britto art that brings that simple & good thing in life, an art of healing through happiness.
He is also known as a pop artsit because of his artistic skills work with his colors, it makes his work look brand new, not old or vintage, just like a pop artist.

Relate artist to another artist
http://www.medad.dk/index.htm

Relate to MeDAD’s.
A painter, lives in U.S.
His art work highly differs from Britto.
Uses a lot of surrealism.
His techniques are bright sharp colors and egdes
His art work is more realistic than Britto. Which makes Britto work more of entertaintment and fun while MeDAD’s work is more serious and in depth.
Emphasizes more on shades and ripples to make painting more realistic and real.

How Britto work informs my thinking
Art can be more than just seriousness; it can be fun and entertaining. The more entertaining, creative, & unique, the more attraction is gets from audience from kids to teens to adults.
I always thought art had to be complex, confusing, where only people with the talented ability could succeed. In all, art is just another of representing who you are & what your purpose of the art you make is in life. The more real you are with your art and with yourself, the better it is no matter how you do it.
Audience find his artwork how he portrays it specifically and no other way. Britto way of happiness is poured out onto his work where others can receive it too.

Independent project idea

As for now, I'm thinking about maybe making a music video. I haven't done this before but I think its worth a try. If whatever I film doesn't work for a music video, I might to collaborate videos and explore the tools of editing and see what I can do.
That's just an idea for now.

Media Mill

Media Mill is an extraordinary resource available to you. It is an archive for your video and audio files as well as a means of distributing your work to others.

Use Media Mill to share your media via our Experimental and Media Art blog.

This general How To video provides an introduction and overview to using Media Mill.

This How To video guides you through the process of submitting your content to CLA's iTunes U site or CLA's YouTube channel.

Post documentation of all of your projects on the blog.

April 22, 2009

Ben Burtt Artist Presentation

Ben Burtt

Earned a degree in Physics from Allegheny College
Won National Student Film Festival in 1970 for the film Yankee Squadron
Won scholarship to USC for special effects work on the film Genesis
Earned a Master's Degree in Film Production
Pioneered modern sound design
Worked for Lucasfilm for 28 years
Designed sound for over 40 different movies and shows
Moved to Pixar in May 2005
Received Academy Award for Sound Effect Editing on E.T. (1982)
Received Academy Award for Sound Effect Editing on Indiana Jones and the Last Crusade (1989)
Received Academy Award for Special Achievement for sound editing in Star Wars Episode IV: A New Hope (1977) and Raiders of the Lost Ark (1981)

April 23, 2009

Artist Presentation - John Cage

John Cage (1912-1992) was an American composer, philosopher, artist, writer, and printmaker. He is most known for adapting musical instruments (mostly piano) to create different sound textures. He did this by adding things to the piano (paper on the strings, wooden blocks under the strings, etc.) or removing things (taking out strings, removing hammers, etc.)

Cage was tutored by another famous composer, Arnold Schoenberg. Schoenberg is known for writing expressionistic classical music, such as the tone poem "Verklaerte Nacht". Cage had a long teaching career, at schools such as the Cornish School of the Arts, Chicago School of Design, and Black Mountain College.

For much of his life when he wasn't teaching, he lived in New York City.

Cage's greatest project (in my opinion) was his pioneering of 'chance music', which is exactly what it sounds like. He created scores that left a large amount of what would be performed up to the discretion of the performer. His piece, 4'33" is a great example of this. He also wrote several books on the subject, including "Silence" (1961) and "A Year From Monday" (1968).

Cage's most famous piece is 4'33". At first glance, it's four and half minutes of nothing. However, it's really not nothing...the audience members are the performers. This piece challenges our notions of what art, music, and silence really are.

Another piece of his, Sonata X for prepared piano, can be seen at:

http://www.youtube.com/watch?v=ce4TCth0gGM&feature=related

A similar artist is Edgard Varese (1883-1965). Varese is commonly considered to be the "father of electronic music".

Varese's most famous piece, Poeme Electronique, can be seen at:

http://www.youtube.com/watch?v=WQKyYmU2tPg

I'm attracted to the work of John Cage because I find his ideas concerning what music and silence really are very intriguing. I also love the idea that the audience members become performers of a piece, whether they want to or not.

Independent Project Proposal - Jon, Dave, Ed collaboration.

We're planning to create a machinima. For those who don't know, machinima = machine + cinema. It involves capturing footage from a program (usually a videogame) that has already been rendered, and then editing clips into a movie-like sequence.

We haven't created a script yet, but we will likely be using Left 4 Dead as our source, and we will most likely be using the video recording software Fraps to obtain material.

-- David
+Jon and Ed

How to become a musician

Download file

Cassi's How To








Kalyn's FCP Project









Cassi's Sound Project








Dinner Hour - Kalyn Williams








adding sound

Sound Cipheroffers some guidance with sound + processing.

Some tutorialsprovide code for adding sound to your animated Processing sketch.

April 29, 2009

Tom Woodling: Steve Reich

Tom Woodling
Time and Interactivity
4-29-09
Artists Presentation: Steve Reich

Background:

Born in New York and raised there and in California, Mr. Reich graduated with honors in philosophy from Cornell University in 1957. For the next two years, he studied composition with Hall Overton, and from 1958 to 1961 he studied at the Juilliard School of Music with William Bergsma and Vincent Persichetti. Mr. Reich received his M.A. in Music from Mills College in 1963, where he worked with Luciano Berio and Darius Milhaud. In 1966 Steve Reich founded his own ensemble of three musicians, which rapidly grew to 18 members or more. Mr. Reich's 1988 piece, Different Trains, marked a new compositional method, rooted in It's Gonna Rain and Come Out, in which speech recordings generate the musical material for musical instruments. The New York Times hailed Different Trains as "a work of such astonishing originality that breakthrough seems the only possible description....possesses an absolutely harrowing emotional impact." In 1990, Mr. Reich received a Grammy Award for Best Contemporary Composition for Different Trains as recorded by the Kronos Quartet on the Nonesuch label.

Why I am attracted to Steve Reich:

Besides his physical beauty, I am truly appreciative of his work. For a musician in my generation, it is pretty incredible to be living at the same time as Steve Reich. I can see the affect that his work has had on music, especially when it comes to Jazz, Electronica, Techno and Turntableism. Where John Cage left off with challenging the definition of music, Steve Reich picked up and challenged it in his own style. The first piece that I ever saw/heard by Reich was the Piano Phase piece. The phenomenon of how two machines can remain out of rhythm and go in and out of sync, was mind blowing to me. His work has heightened my awareness of unnatural rhythms and polyrhythms and that has helped me to become a better musician.

Examples:

The piece that really put Reich on the map was It's Gonna Rain (http://www.dailymotion.com/video/x90h1r_steve-reich-its-gonna-rain-part-1_music)

This piece was the start of an exploration of the effects of looping short recordings and playing with the affect of off-setting two loops to create rhythmic variation.


Another piece that is somewhat similar to It's Gonna Rain, was Clapping Music
http://www.youtube.com/watch?v=FcFyl8amoEE&feature=related

Another prime example of Reich's use of Polyrhythms. This time, taking a more musical approach.

Both pieces show strongly what Reich's focus on Polyrhythmic structure and the rhythmic nature of machines. They also both challenge what the general public considers music and explores the avante-garde.

Other Artist:

An artist that goes by the name XXXchange has obviously been inspired by Steve Reich. His work incorporates the method of looping voice to create rhythms. Also similar to Steve Reich is his use of video to accompany the looping of music. While Reich didn't actually create the videos that went along with his music, collaborating with video artists is something that both XXXchange and Steve Reich do well.

http://vimeo.com/3928484

Steve Reich's work has made me more aware musician and artists. His attention to rhythm and awareness of the music in everyday situations is something that I try to utilize. For example, when doing my How To video project, I paid special attention to the sounds that were captured while filming and I tried to augment the video so that some more auditory interest would be created.

April 30, 2009

Rafael Lozano- Hemmer Artists Biography

Rafael Lozano-Hemmer

Rafael has a background in Physical Chemistry from the Concordia University of Montreal, Canada. He is best known for creating interactive performances in public venues around the world. The materials he utilizes to create his masterpieces include robotics, projections, sounds, Internet links, cell phones, sensors, LED screens, computer graphics, and more. Rafael has had his artwork in more than three dozen countries. Currently, Rafael lives and continues to work out of Montreal, Canada.

Rafael has exhibited in 13 countries and for his exhibits he has been awarded the Rockefeller-Ford Fellowship (2003), Trophee des Lumieres (2003), the Artist of 2002, Wired Magazine, and many more.

I was attracted to his artwork because of its high level of interactivity. I enjoyed how much the viewer is allowed to be involved in the art rather than just observe. Typically in Rafael’s pieces, the viewer is not just a viewer but a participant in this artwork. His pieces also intrigued because of their size. The Pulse Park, which I will soon highlight, took up the entire Madison Square Park in New York City. Rafael has been in the art world for nearly two decades and his art has grown with the change of technology.


Surface Tension (1992-1993) – An interactive piece where an image of a human eye will follow the observer where they travel.

Technologies used include Plasma or rear-projection screen, computerized surveillance system, and custom-made software.

"Surface Tension" is an interactive installation where an image of a giant human eye follows the observer with orwellian precision.This work was inspired by a reading of Georges Bataille’s text The Solar Anusduring the first Gulf War – first wide-spread deployment of camera-guided “intelligent bombs”. Present-day computerised surveillance techniques employed by the Department of Homeland Security in the United States through the Patriot Act, provide a new and distressing backdrop for this piece

http://www.youtube.com/watch?v=JXLoLPkzdto


Pulse Park (2008) – This is an interactive matrix of light beams that respond to the participants heart rate and converts it to a visualization through light. The Pulse Park is located in the central oval field of Madison Square Park.

Technologies used include a heart rate computer, DMX controller, custom software, dimmer rack, 200 Source Four spotlights, and a generator.

Their intensity is entirely modulated by a sensor that measures the heart rate of participants and the resulting effect is the visualization of vital signs, arguably our most symbolic biometric, in an urban scale.

http://www.lozano-hemmer.com/videos/pulsepark_newyork.mov


SIMILAR ARTIST

Will Pappenheimer

The Tampa Public Mood Ring (2009) - The Tampa Public Mood Ring is a combined internet and spatial artwork installation which allows an online news community to display the emotional condition of public news stories as color hue. It is based on the wearable "mood ring." The exhibit was featured on the NFL blog of Tampa Bay to allow fans and other participants send their feelings and emotions regarding the SuperBowl excitement.
It was a 25 foot steel sculpture designed by Pappenheimer and constructed by Gerdau Ameristeel, an international steel wholesaler located in Tampa Bay.
The Tampa Public Mood Ring is an Internet monument to the collective instinct of network culture and its gradients of personalized customization. It enacts the growing energies of an active virtual audience transforming the boundaries of traditional media.

http://www.willpap-projects.com/Docus/Projects_List/MainProjectsFrameset.html


~Amanda Rasmussen

Amanda Rasmussen - How To Video









Artist Presentation on Drew, by David Wollschlager

Drew is the creator/author/illustrator of the web comics Toothpaste for Dinner and Married to the Sea. He maintains Married to the Sea with the help of his wife, Natalie. Natalie also has her own web comic called Natalie Dee. Drew and Natalie live in Columbus, Ohio where they enjoy the quiet pleasures of the Midwest as they make a living by selling merchandise based on their comics.

Go here to see all of their work!
Toothpaste for Dinner
Married to the Sea
Natalie Dee

Read these statistics!
Toothpaste For Dinner statistics:
* 36.2 million comics served per month.
* TFD has updated daily at midnight eastern time since August 28, 2003.
* There are 2,281 Toothpaste For Dinner comics on toothpastefordinner.com. (Mar 10, 2008.)

Married To The Sea statistics:
* 32.1 million comics served per month.
* MTTS has updated daily at midnight eastern time since March 6, 2006.
* There are 744 Married To The Sea comics on marriedtothesea.com. (Mar 10, 2008.)

Natalie Dee statistics:
* 56.9 million comics served per month.
* Natalie Dee has updated daily at midnight eastern time since June 27, 2005.
* There are 1,602 Natalie Dee comics on nataliedee.com. (Mar 10, 2008.)

Drew also has a selection of videos he's made containing original music that he's also created. They can be viewed at Drew Toothpaste on youtube.

Drew's work is comparable to contemporary artists like Charles Schulz, creator of the comic strip "Peanuts", and Gary Larson, creator of the comic "The Far Side". Drew's comics are also single-frame similar to "The Far Side." Drew's comics and videos may be considered outlandish by some/most people, but his uniquely dry, awkward sense of humor that has resulted from his life in the Midwest is humorous and entertaining to me.

That's all! Go read some comics..

--David Wollschlager

Amanda Rasmussen - Site Sound

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HRJ Processing Crazy Leggs

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how to post your sketch

Exporting and distributing your work

One of the most significant features of the Processing environment is its ability to bundle your sketch into an applet or application with just one click. Select File → Export to package your current sketch as an applet. This will create a folder named applet inside your sketch folder. Opening the index.html file inside that folder will open your sketch in a browser. The applet folder can be copied to a web site intact, and will be viewable by anyone who has Java installed on their system. Similarly, you can use File → Export Application to bundle your sketch as an application for Windows, Mac OS X, and Linux.

The applet and application folders are overwritten whenever you export—make a copy or remove them from the sketch folder before making changes to the index.html file or the contents of the folder.

More about the export features can be found in the reference here

HOW TO:

~save your sketch
~export your sketch

~choose upload file on the blog
~browse files
~select applet folder
~select file with the file extension .jar

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