March 4, 2009

Artist Presentation Guide

Presentation Guide

Chose a contemporary (living) artist or collaborative group of artist as the focus of your presentation.
Select an artist whose work relates to the areas that we are exploring in our course: digital imaging, sound art, video art, interactive art, experimental art.

Include the following in your Artist Presentation:

- Background information about the artist.

- Discuss what attracted you to the work of this artist.

- Highlight two examples of this artist's work and use these to describe the artist's relationship to the ideas that inform this work.

-Describe how these works relate to the artist's larger body of work.

- Relate this artist, via content, process, technology, perspective, etc. to that of another contemporary artist or artists from another time period.

- Discuss how this artist's work informs your own thinking.

>>>>>Following your presentation<<<<<

- enter a post on the blog that includes the information described above

- links to examples of the artist's work

- Statement describing how this artist's work and/or process informs your thinking.

March 9, 2009

HRJ's Artist Presentation

Heather J. will be presenting on April 1, the artist is Nathalie Djurberg.

March 12, 2009

Cassi Smiley's Artist

Daniel Rozin

Kalyn Williams presentation

I'll be presenting on my favorite artist, John Cage, on April 22 :)

Artist Presentation: Charles Woodman by Anita Wallace

Reserve date of April 28 for Anita Wallace on Charles Woodman.

Anita Wallace will present the electronic work of Charles Woodman. I met Charlie back when we were both freshmen at Ripon College in 1974. His sister was Francesca Woodman, the photographer. His parents are Betty Woodman, the ceramics artist, and George Woodman, the painter.

I am interested in Charlie's work because he is an artist who was a colleague when we were 18 years old. He came to my house for Thanksgiving in November 1974 and my family thought he was very strange. He thought my family was very strange. I was jealous of him because both his parents were artists and he grew up surrounded by art. His family went to Europe every summer and had a home in Italy. We shared a house during the following summer and I remember he criticized how I diced carrots into such uniform pieces. He thought I could do it more asymmetrically. Eventually Charlie transferred out of Ripon because he knew that he wanted to work in video and film. He went to Antioch College in Yellow Springs Ohio to complete his undergraduate degree. He later went on to make documentary films and video. I have followed his work over the years and am very drawn to the type of work that he is doing. I will expand upon what this is in my presentation.

Artist Presentation

I will be presenting about Rafael Lozanzo-Hemmer on April 22nd.
~Amanda Rasmussen

March 13, 2009

Presentation Date

I'm thinking about doing a presentation on Steve Reich.

Thought this would be a good day sense someone else is doing John Cage. Good call.

-Tom W.

March 26, 2009

Presenting on....

I'll do my presentation on april 28th. I've chosen Drew, from


April 1, 2009

Artist Presentation: Nathalie Djurberg

Nathalie Djurberg, 30s, Video artist from Sweden. She was a horrible painter, in fact, her professor asked her to stop painting. She almost dropped out of art school, Malmo Art Academy in Sweden where she was an MFA student. Then she discovered animation/claymation and boxing. (The boxing helped her understand how much she could endure.) It was the summer of 1999 when she picked up the a super 8 and really began working with some of her drawings and claymation characters No one really taught her about stop motion she simply figured it out.

Attraction to:
What my attraction to Natalie is both in our 30s, have formal training but most of our interests are self -taught. Importantly, as artisans stylistically defined and have a clear vision of whom we are as artists.

Two Examples:
Larger body of work:
Nathalie use of multi-media in her work: clay (hand building), drawing, Photoshop, photography, storytelling, stop motion, puppets, sound and video. She truly creates a multi sensory experience. Nathalie also crosses into the fashion world.

Another artist connection:
Dave McKean
In Dave McKean’s work he uses: puppets, masks, drawings, paintings, Photoshop, video, stop motion, storytelling. Dave crosses into the semi-mainstream publishing, CD covers etc.

Influence on thinking:
Continuing to take risks with my craft, using the tools and techniques that I’ve learned over the years.

April 9, 2009

Graffiti Research Lab

The two founders of the Graffiti Research Lab are Evan Roth and James Powderly, although others have contributed since. Roth's background is in coding, web design and architecture with a focus on graffiti. His projects, while getting his MFA from Parsons School of Design, revolved around this and included using motion-tracking techniques to capture graffiti writers' arm movements and then turning this into digital projections, as well as photographing many graffiti tags to develop typographic charts based on them. Powderly followed a Master's in Interaction Telecommunications at NYU with work in aerospace robotics and NASA-financed Mars Missions. They came together at the Eyebeam OpenLab, an art gallery group which focuses on exploring new media and technology for artists. From there they formed GRL.

I was attracted to GRL because of their use of technology to draw on a grand scale and the communal vision throughout their work, through involving the crowd with music and participation, as well as leaving their work open source. Their innovations with technology and applications are fascinating.

Train bombing -
This work involves many, many of the GRL's "throwies" (LED, mini-magnet and battery). The accessibility of the item and the complete involvement are themes throughout their work.
Barcelona -
Here we can see their further work toward a creation of a temporary community, surrounding the exploration of their images and surrounded by music and people.

GRL is similar to Banksy, but mostly in their common perspectives on the imperfect world around them and their shared graffiti culture. But I really enjoy the stark contrasts they represent as well, as GRL paves the way through groundbreaking graffiti that brings together a community where Banksy sneaks his way into traditional styles of media. Although they certainly both have immense building-side works.

Banksy -

For myself, my understanding of graffiti has been redefined, but also the ability for human grouping and community this presents fascinates me. I guess I've been a kind of slump in terms of expressing my work to groups, and I really like their style of going about it. Engaging and entertaining the audience.

April 12, 2009

Cassi's artist presentation: Daniel Rozin


-Born in 1961 in Jerusalem
-Trained as an industrial designer at the Bezalel Academy of Art and Design
-Lives and works in New York


Interactive artist:
-Creates installations and sculptures
-Art responds to point of view, presence, and interaction of the viewer
-Invites viewer to be an active role in the creation of his art
-Identity and culture based
-Associate Art Professor at ITP, Tisch School of the Arts, NYU
“The World-Pixel by Pixel”, “Project Development Studio”, and “Toy Design Workshop”
-Owns Smoothware Design (software company that creates interactive art)

Sept. 2007: Solo bitform gallery in NYC
Jan. 2008: Sundance Film Festival- New Frontiers exhibition
June 2008: ArtFutura- Spain’s technology festival

Others: Israel Museum in Jerusalem, John Michael Kohler Art Center in Wisconsin, and bitforms gallery in New York and Seoul. He has participated in group exhibitions at the Taiwan National Museum of Fine Art; Museo de Arte Contemporáneo de Castilla y León in Spain; Ars Electronica; Jamaica Center for the Arts in New York; Art Interactive in Cambridge; Lincoln Center; InterCommunication Center in Tokyo; The American Museum of the Moving Image; Itaú Cultural Institute in São Paulo, Markle Foundation in Rockefeller Center; SIGGRAPH; Media City Seoul 2000; New York University; Interaction’99 in Ogaki, Japan’; Zman Laomanut in Tel Aviv; and Threadwaxing Space in New York.

Awards and Publications:

-Prix Ars Electronica (1999)
-I.D. Design Review, silver prize (2000)
-Chrysler Design Award, New Media category (2001)
-Featured in The New York Times, Wired, ID, Spectrum, and Leonardo

My attraction:
-The viewers involvement with the creation of each piece in their interactions and perceptions
-Engages audiences on a multitude of levels
-Representation of individuals and their identity and self perception
-Multi-dimensional aspects of the art

How this artist informs my thinking:
-Realizing the endless opportunities for multimedia interaction
-Engaging the viewer in ways that they feel a part of the process and overall result


~Cassi Smiley

April 15, 2009

Artistic Presentation - Just and Viola

Jesper Just

Just graduated from the Copenhagen Royal Academy of Fine Arts in 2003 . He was born in Copenhagen and now travels between Copenhagen and New York. His work is shown throughout Europe and the United States and can be reached at Though its about video art that Just's career is all about but looking outside, for example the sounds he chooses for his videos are wonderful to listen to. Just's vicious undertow is the very recent once that he had published and is shot in black and white and then transfered to video. He doesn't stick to one technology and as technology evolved so has he evolved using them. In this video released in 2007 is not something very different to those he used to do but the video's texture is full of youth, characters with extreme emotion and beauty. He is much of an artist looking at the angle he choose to shoot the whole thing especially for the dance and while walking up a staircase scences. Just's films are character-oriented and after having seen the video you as a viewer wouldn't know much of the background. Film can be either conversational or allows the reader to create his own story just what Just's Vicious undertow does. It can also be said that unnecessary elements are highlighted like in the video Bliss and heaven but it was made intentionally to make it as vague as possible. His videos are certainly unclear and allows the user to create the rest of the story based on their experience and memories. I believe that through videos as its the effective medium one can keep track or relate what he feels to the outer world. Also making it vague is something that I can relate to and it awaits deep thoughts from the viewer as the video progresses.

For more on his upcoming and latest -

On his exhibitions at -
Witte de With Center for Contemporary Art
the Vienna Kunsthalle
the Moore Space in Miami, FL,
the Hirschorn Museum and Sculpture Garden in Washington D.C.,
and the Stedelijk Museum in Amsterdam.

Bill Viola

There is a lot about him on the web and especially on the links below. He was different from Just in the way that filming was not much of a concern but how you get the characters out was probably his utmost importance. Though both of them are from different parts of the world Just had more of a Hollywood touch and Viola was much more simple and real focusing on the content rather than the quality compared to Just. Both of them capture influential and emotional scenes very much in their way. But Viola's videos also comprise of ambiguity but they (or plot) becomes clear as the video progresses. Both of these artists do it differently but Viola is mostly influenced as I see by current events in the video art work for example Heaven and Earth from the link below. He finds that making videos of such extreme point of views is an interface he can deal with.

Links -

artist presentation

Kristin Oppenheim is a minimalist.

You can count the elements that make up her sound and video pieces on one hand but when the elements are layer together, they create a drama that is haunting, mysterious, and complete.

Her video Hey Joe is a fragment of a popular song that she sings over and over in a pale, lilting voice acapella. It is soothing, almost hypnotic, and conjures an extreme kind of solitude. This conbinaiton creates a heightened act of perception, and meaning, and a strange emotional pull of images, words, and rhythms.

Her sound piece The Chase has two running sound tracks with no apparent connection. Yet because of the order in which we hear the tracks, they frame a drama: danger and relational. The listener has to find what sound is the “main character” and how the other sound is a supporting character. The two sounds elements:
1) a man’s labored breathing with the sound of feet running, dog barking as man runs by.
2) a telephone conversation between two women-mother/daughter perhaps talking about menial things (cleaning a gutter).

Hayao Miyazaki Presentation



Princess Mononoke (Wolf Encounter) / 3 min

Spirited Away (The Witch) / 4 min 45 sec

Howl's Moving Castle (Meeting Howl) / 4:25 - 7:10

Hayao Miyazaki is a filmmaker of various animated feature films. He was born January 5th, 1941 in Tokyo, Japan. The protagonists of Miyazaki's films are often played by female roles that demonstrate courage, independence, and inner-beauty.

Miyazaki's work was unheard of until Miramax released his anime film "Princess Mononoke" in 1997. After this release, Miyazaki created another anime film-- "Spirited Away", and this was the first anime film to win an Academy Award. "Howl's Moving Castle" was also nominated.

Miyazaki's films are very dreamlike and lyrical. His stories are relatable, and attract a wide range of audiences.

Chris Janney

Chris Janney

Christopher Janney was trained as an architect (Princeton University, B.A. Architecture - Visual Arts, 1973 - magna cum laude; M.I.T. - M.S. Environmental Art, 1978) and a jazz musician (private studies, 1963-1973, Dalcroze School, 1974-75). website with sound, which is loud

sonic plaza

good explanation

Interested in public art that is interactive, creating unique experiences for individuals.

Began in architecture, and moved into sound architecture.

First was Sound Stair, where sensors on each stair trigger a note as each one is walked upon.

Reach 34th Street and 6th Ave. New York. Interactive sound art, like the Sonic Forest, but in the subway station.

Harmonic Runway

Most Recent Project:
Touch My Building-07

All Janney’s interactive works have the same principle as sound stair, sonic forest.

Janney really wants to make art accessible for everyone, and on a day-to-day basis. It transforms the urban setting into a more intimate, relaxed, and involving environment.

Spontaneity, and play are important elements to him.

He thinks about seeing music and sound. Bridging the digital and physical worlds through sound. Hear color, see sound.

He has created numerous permanent interactive sound/light installations, attempting, on the one hand, to make architecture more "spontaneous" and, on the other hand, to make music more physical.

Brian Eno a well-known English musician and composer coined the term ambient music, to distinguish his minimalist style.

Ambient 1: Music for airports. First use of the term ambient music.

Generative music. Ie. wind chimes, but created by computers and plays differently all the time in such a way that wind would play the chimes. Composer has some degree of control over it, Eno used it in one of his albums.

Composed the Microsoft sound on startup. Done using an apple computer.

It is easy to see the comparison between the two. Both creating environmental, generally soothing sound, however Janney has made it more interactive, the spontaneity and structure of sound are similar. Also, the emphasis on site-specific stuff.

Since Janney did a lot of stuff in airports, and Eno’s album is called music for airports, I thought I’d check it out, and see what there was in common.

Example of Music

Eno’s art is definitely more musical and less interactive, however he is an influence on the combination of music and sound art. Thinking about environments where music and sound are needed.

April 19, 2009

Jane McGonigal: Game designer by Pao Xiong

-She has a PhD from UC Berkeley in performance studies
-taught numerous courses and seminars on game design and game theory
-created and deployed games and missions in more than 30 countries on six continents
-has a background in live theater
-Former lead designer, 42 Entertainment
-Director of Game Research and Development, Institute for the Future

What she does:

-game designer--massively-collaborative games
-“Building communities to solve problems through collective intelligence”
"alternate reality“ games
-Uses problems or mysteries in the real world as game.
The players have to go out and try to solve the problem or the mystery and document their journeys.

World Without Oil:
-global crisis in oil supply
-a collaborative simulation of a global oil shortage

Cruel 2 B Kind :
- “a real-world assassination game that replaced weapons with random acts of kindness”


Awards :

-One of the world’s top 35 innovators—MIT Technology Review
-One of the top Innovative Voices for 2008, BusinessWeek
-Honored by the Year in Review feature of The New York Times
-Her theory of "alternate reality business" named one of the top 20 breakthrough ideas of 2008 by The Harvard
-Business Review
-Game Developers Choice Awards’ Innovation Award (2005)
-International Academy of Digital Arts and Sciences’ Webby Award. (2005)
-Received the Innovation Award, IGDA
-Named to the first ever Women in Games: The Gamasutra 20

My thoughts:

I want to become a game designer but I was surprised when I heard of Jane McGonigal’s idea of alternative reality games. I want to improve the interactions between the players and the virtual world, but I have not thought of reality games. I think that this is a fantastic idea. To play the game, the player would be given a test, a mystery, or a problem and the rest of the game will be create be the player. This game has endless solutions and the interactions between the game and the players are unpredictable and realistic.

"Jane McGonigal." Web..

"Avantgame game design for the real world & game theory for life." Web..

April 20, 2009

Arist Presentation

Romero Britto

Background information

Born in 1963 in Brazil
Pop artist
As young adult, moved to Miami, FL
Use to paint on scraps of cardboard and newspaper
Moved to Europe and America to sell his art
1989, designed a bottle label for Absolut Vodka
Then commissioned by Pepsi, Cola, Grand Marnier, Disney, IBM, Apple Computers, UN stamp series, official artist for Latin Grammy Awards
Donates time and work to charitable causes to:
Amnesty international, Red Cross, American Cancer Society, AIDS research, maintenance of Brazilian rainforest.
Designed cover for Michael Jackson’s CD benefiting victims of World Trade Center, organ donation
Gained popularity by doing portraits of Arnold Schwarzenegger, Michael Jordan, David Rockefeller, etc.
Named the state of Florida’s ambassador of the Arts.

His Art
Use vibrant, bold, sub-tropical colors separated and give emphasis using thick black lines
He sees art as vehicle for carrying messages of joy and celebration of life.
Combines elements of cubism, pop art, & graffiti painting
Makes fine art prints, sculptures, & portraits
South Beach on Lincoln Road
Midtown Miami
MUSEUM Acquisition
CA, FL, Brazil, PA, NY, MI, Venezuela, MA, Amsterda-Holland

Website link:

My attraction to his work:
How he works his color, his inspiration, pursuit, & purpose. I was attracted to his work because of the bright colors he used and the child-like designs. It seems sort of simple with shapes and simple designs with different color usages but I think it brings a lot of positive emotions. I’m sort of a simple person and I see his work is not difficult abstract but easy to read and interesting. It’s simple, entertaining, creative, and happy.

Two examples of this artist’s work and its relationship to the ideas that inform this work
Cheek to cheek – uses multiple usages of colors. Different shapes, design to bring out his creativity. He creates a positive mood with his scattered colors and simple designs. Even though he uses simplicity, you can still form out the figures he is trying to present. & the title makes sense with the art.
…same with…
Great Coffee – The title makes sense and corresponds fairly well with his art. There’s the coffee cup, the heart, to represent its greatness, and background designs and solid colors to persuade it.

How these works relate to the artist’s larger body of works
It relates to his larger body of works because through is little details, specific shapes, solid colors, patterns, added all together it creates and promotes a strong happy feeling. Like he said, “For me, art can reflect the celebration of the simple and good things in life. This is most important to me!” And through his art, it helps promote his purpose and inspiration in life. Britto art that brings that simple & good thing in life, an art of healing through happiness.
He is also known as a pop artsit because of his artistic skills work with his colors, it makes his work look brand new, not old or vintage, just like a pop artist.

Relate artist to another artist

Relate to MeDAD’s.
A painter, lives in U.S.
His art work highly differs from Britto.
Uses a lot of surrealism.
His techniques are bright sharp colors and egdes
His art work is more realistic than Britto. Which makes Britto work more of entertaintment and fun while MeDAD’s work is more serious and in depth.
Emphasizes more on shades and ripples to make painting more realistic and real.

How Britto work informs my thinking
Art can be more than just seriousness; it can be fun and entertaining. The more entertaining, creative, & unique, the more attraction is gets from audience from kids to teens to adults.
I always thought art had to be complex, confusing, where only people with the talented ability could succeed. In all, art is just another of representing who you are & what your purpose of the art you make is in life. The more real you are with your art and with yourself, the better it is no matter how you do it.
Audience find his artwork how he portrays it specifically and no other way. Britto way of happiness is poured out onto his work where others can receive it too.

April 22, 2009

Ben Burtt Artist Presentation

Ben Burtt

Earned a degree in Physics from Allegheny College
Won National Student Film Festival in 1970 for the film Yankee Squadron
Won scholarship to USC for special effects work on the film Genesis
Earned a Master's Degree in Film Production
Pioneered modern sound design
Worked for Lucasfilm for 28 years
Designed sound for over 40 different movies and shows
Moved to Pixar in May 2005
Received Academy Award for Sound Effect Editing on E.T. (1982)
Received Academy Award for Sound Effect Editing on Indiana Jones and the Last Crusade (1989)
Received Academy Award for Special Achievement for sound editing in Star Wars Episode IV: A New Hope (1977) and Raiders of the Lost Ark (1981)

April 23, 2009

Artist Presentation - John Cage

John Cage (1912-1992) was an American composer, philosopher, artist, writer, and printmaker. He is most known for adapting musical instruments (mostly piano) to create different sound textures. He did this by adding things to the piano (paper on the strings, wooden blocks under the strings, etc.) or removing things (taking out strings, removing hammers, etc.)

Cage was tutored by another famous composer, Arnold Schoenberg. Schoenberg is known for writing expressionistic classical music, such as the tone poem "Verklaerte Nacht". Cage had a long teaching career, at schools such as the Cornish School of the Arts, Chicago School of Design, and Black Mountain College.

For much of his life when he wasn't teaching, he lived in New York City.

Cage's greatest project (in my opinion) was his pioneering of 'chance music', which is exactly what it sounds like. He created scores that left a large amount of what would be performed up to the discretion of the performer. His piece, 4'33" is a great example of this. He also wrote several books on the subject, including "Silence" (1961) and "A Year From Monday" (1968).

Cage's most famous piece is 4'33". At first glance, it's four and half minutes of nothing. However, it's really not nothing...the audience members are the performers. This piece challenges our notions of what art, music, and silence really are.

Another piece of his, Sonata X for prepared piano, can be seen at:

A similar artist is Edgard Varese (1883-1965). Varese is commonly considered to be the "father of electronic music".

Varese's most famous piece, Poeme Electronique, can be seen at:

I'm attracted to the work of John Cage because I find his ideas concerning what music and silence really are very intriguing. I also love the idea that the audience members become performers of a piece, whether they want to or not.

April 29, 2009

Tom Woodling: Steve Reich

Tom Woodling
Time and Interactivity
Artists Presentation: Steve Reich


Born in New York and raised there and in California, Mr. Reich graduated with honors in philosophy from Cornell University in 1957. For the next two years, he studied composition with Hall Overton, and from 1958 to 1961 he studied at the Juilliard School of Music with William Bergsma and Vincent Persichetti. Mr. Reich received his M.A. in Music from Mills College in 1963, where he worked with Luciano Berio and Darius Milhaud. In 1966 Steve Reich founded his own ensemble of three musicians, which rapidly grew to 18 members or more. Mr. Reich's 1988 piece, Different Trains, marked a new compositional method, rooted in It's Gonna Rain and Come Out, in which speech recordings generate the musical material for musical instruments. The New York Times hailed Different Trains as "a work of such astonishing originality that breakthrough seems the only possible description....possesses an absolutely harrowing emotional impact." In 1990, Mr. Reich received a Grammy Award for Best Contemporary Composition for Different Trains as recorded by the Kronos Quartet on the Nonesuch label.

Why I am attracted to Steve Reich:

Besides his physical beauty, I am truly appreciative of his work. For a musician in my generation, it is pretty incredible to be living at the same time as Steve Reich. I can see the affect that his work has had on music, especially when it comes to Jazz, Electronica, Techno and Turntableism. Where John Cage left off with challenging the definition of music, Steve Reich picked up and challenged it in his own style. The first piece that I ever saw/heard by Reich was the Piano Phase piece. The phenomenon of how two machines can remain out of rhythm and go in and out of sync, was mind blowing to me. His work has heightened my awareness of unnatural rhythms and polyrhythms and that has helped me to become a better musician.


The piece that really put Reich on the map was It's Gonna Rain (

This piece was the start of an exploration of the effects of looping short recordings and playing with the affect of off-setting two loops to create rhythmic variation.

Another piece that is somewhat similar to It's Gonna Rain, was Clapping Music

Another prime example of Reich's use of Polyrhythms. This time, taking a more musical approach.

Both pieces show strongly what Reich's focus on Polyrhythmic structure and the rhythmic nature of machines. They also both challenge what the general public considers music and explores the avante-garde.

Other Artist:

An artist that goes by the name XXXchange has obviously been inspired by Steve Reich. His work incorporates the method of looping voice to create rhythms. Also similar to Steve Reich is his use of video to accompany the looping of music. While Reich didn't actually create the videos that went along with his music, collaborating with video artists is something that both XXXchange and Steve Reich do well.

Steve Reich's work has made me more aware musician and artists. His attention to rhythm and awareness of the music in everyday situations is something that I try to utilize. For example, when doing my How To video project, I paid special attention to the sounds that were captured while filming and I tried to augment the video so that some more auditory interest would be created.

April 30, 2009

Rafael Lozano- Hemmer Artists Biography

Rafael Lozano-Hemmer

Rafael has a background in Physical Chemistry from the Concordia University of Montreal, Canada. He is best known for creating interactive performances in public venues around the world. The materials he utilizes to create his masterpieces include robotics, projections, sounds, Internet links, cell phones, sensors, LED screens, computer graphics, and more. Rafael has had his artwork in more than three dozen countries. Currently, Rafael lives and continues to work out of Montreal, Canada.

Rafael has exhibited in 13 countries and for his exhibits he has been awarded the Rockefeller-Ford Fellowship (2003), Trophee des Lumieres (2003), the Artist of 2002, Wired Magazine, and many more.

I was attracted to his artwork because of its high level of interactivity. I enjoyed how much the viewer is allowed to be involved in the art rather than just observe. Typically in Rafael’s pieces, the viewer is not just a viewer but a participant in this artwork. His pieces also intrigued because of their size. The Pulse Park, which I will soon highlight, took up the entire Madison Square Park in New York City. Rafael has been in the art world for nearly two decades and his art has grown with the change of technology.

Surface Tension (1992-1993) – An interactive piece where an image of a human eye will follow the observer where they travel.

Technologies used include Plasma or rear-projection screen, computerized surveillance system, and custom-made software.

"Surface Tension" is an interactive installation where an image of a giant human eye follows the observer with orwellian precision.This work was inspired by a reading of Georges Bataille’s text The Solar Anusduring the first Gulf War – first wide-spread deployment of camera-guided “intelligent bombs”. Present-day computerised surveillance techniques employed by the Department of Homeland Security in the United States through the Patriot Act, provide a new and distressing backdrop for this piece

Pulse Park (2008) – This is an interactive matrix of light beams that respond to the participants heart rate and converts it to a visualization through light. The Pulse Park is located in the central oval field of Madison Square Park.

Technologies used include a heart rate computer, DMX controller, custom software, dimmer rack, 200 Source Four spotlights, and a generator.

Their intensity is entirely modulated by a sensor that measures the heart rate of participants and the resulting effect is the visualization of vital signs, arguably our most symbolic biometric, in an urban scale.


Will Pappenheimer

The Tampa Public Mood Ring (2009) - The Tampa Public Mood Ring is a combined internet and spatial artwork installation which allows an online news community to display the emotional condition of public news stories as color hue. It is based on the wearable "mood ring." The exhibit was featured on the NFL blog of Tampa Bay to allow fans and other participants send their feelings and emotions regarding the SuperBowl excitement.
It was a 25 foot steel sculpture designed by Pappenheimer and constructed by Gerdau Ameristeel, an international steel wholesaler located in Tampa Bay.
The Tampa Public Mood Ring is an Internet monument to the collective instinct of network culture and its gradients of personalized customization. It enacts the growing energies of an active virtual audience transforming the boundaries of traditional media.

~Amanda Rasmussen

Artist Presentation on Drew, by David Wollschlager

Drew is the creator/author/illustrator of the web comics Toothpaste for Dinner and Married to the Sea. He maintains Married to the Sea with the help of his wife, Natalie. Natalie also has her own web comic called Natalie Dee. Drew and Natalie live in Columbus, Ohio where they enjoy the quiet pleasures of the Midwest as they make a living by selling merchandise based on their comics.

Go here to see all of their work!
Toothpaste for Dinner
Married to the Sea
Natalie Dee

Read these statistics!
Toothpaste For Dinner statistics:
* 36.2 million comics served per month.
* TFD has updated daily at midnight eastern time since August 28, 2003.
* There are 2,281 Toothpaste For Dinner comics on (Mar 10, 2008.)

Married To The Sea statistics:
* 32.1 million comics served per month.
* MTTS has updated daily at midnight eastern time since March 6, 2006.
* There are 744 Married To The Sea comics on (Mar 10, 2008.)

Natalie Dee statistics:
* 56.9 million comics served per month.
* Natalie Dee has updated daily at midnight eastern time since June 27, 2005.
* There are 1,602 Natalie Dee comics on (Mar 10, 2008.)

Drew also has a selection of videos he's made containing original music that he's also created. They can be viewed at Drew Toothpaste on youtube.

Drew's work is comparable to contemporary artists like Charles Schulz, creator of the comic strip "Peanuts", and Gary Larson, creator of the comic "The Far Side". Drew's comics are also single-frame similar to "The Far Side." Drew's comics and videos may be considered outlandish by some/most people, but his uniquely dry, awkward sense of humor that has resulted from his life in the Midwest is humorous and entertaining to me.

That's all! Go read some comics..

--David Wollschlager

May 13, 2009

Artist Presentation: Charles Woodman by Anita Wallace

This presentation is an exploration of the work of Charles Woodman whom I met as an undergrad at Ripon College in the 1970s. Charles Woodman is an electronic artist who teaches at the University of Cincinnati. This power point presentation examines his work in the context of his artistic family comprised of Betty Woodman, George Woodman, and Francesca Woodman.

To see more of his work visit:

May 14, 2009

Charles Woodman - Anita Wallace

This presentation is an exploration of the work of Charles Woodman whom I met as an undergrad at Ripon College in the 1970s. Charles Woodman is an electronic artist who teaches at the University of Cincinnati. The power point presentation examines his work in the context of his artistic family comprised of Betty Woodman, George Woodman, and Francesca Woodman.

To see more of his work visit: