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    <title>eStudio</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/" />
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   <id>tag:blog.lib.umn.edu,2009:/willow/estudio//7579</id>
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    <updated>2008-05-22T21:20:00Z</updated>
    <subtitle></subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.25</generator>
 

<entry>
    <title>Culturing Technology</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/culturing_technology.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=129420" title="Culturing Technology" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.129420</id>
    
    <published>2008-05-22T21:17:45Z</published>
    <updated>2008-05-22T21:20:00Z</updated>
    
    <summary>This semester I worked on a piece for the Quarter Gallery exhibit â€œCulturing Technology.â€? Like most designers, I started out with grand ideas for an AHH - Inspiring masterpiece. Then reality sets in and time constraints begin to weigh heavily...</summary>
    <author>
        <name>Charlot Meyer</name>
        <uri></uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>This semester I worked on a piece for the Quarter Gallery exhibit â€œCulturing Technology.â€?</p>

<p>Like most designers, I started out with grand ideas for an AHH - Inspiring masterpiece. Then reality sets in and time constraints begin to weigh heavily on the out come of the design. </p>

<p>Artist Statement</p>

<p>â€œSistersâ€?<br />
My vision for this piece is to convey individual complexity and how those complexities interferer with those closest to us. I added an additional layer that represents the outside influences that can help and hider these interactions. The dial represents the outside forces that:<br />
1.	Cause conflict<br />
2.	Pushes us into each other<br />
3.	Redirects our path</p>

<p>Materials and Technology<br />
I chose to use 5 small canvases and a timer dial that would create the interaction between the art and audience. The canvases are painted with acrylic using a combination of gradation and texture to represent an individual/family quality.</p>

<p>A BasicStamp microcontroller and potentiometers are used to created motion when the dial is turned. The example below shows a breadboard example of the wire configuration. An LED is used for testing and will be replaced by the potentiometers.</p>

<p><a href="http://blog.lib.umn.edu/willow/estudio/wamv2_2%20150-2.pdf">Download file</a></p>

<p>Code and connection were modified to accommodate additional potentiometers.</p>

<p><br />
Conclusion:<br />
I the basic concept for the project was pretty sound. The way in which I artistically convey the idea needs further consideration. The project needs more audience consideration in order to produce conversations about how individuals maneuver and get along with others.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Emergent identity: process vs. product</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/emergent_identity_process_vs_p.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=128706" title="Emergent identity: process vs. product" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.128706</id>
    
    <published>2008-05-15T23:33:27Z</published>
    <updated>2008-05-15T23:43:41Z</updated>
    
    <summary>&quot;This semester, I would like to continue refining the work I have previous done on the piece titled, Emergent Identity . . . &quot; As stated back in January, this semester I set out to continue work on my Emergent...</summary>
    <author>
        <name>Ange Tank</name>
        <uri></uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p><i>"This semester, I would like to continue refining the work I have previous done on the piece titled, Emergent Identity . . . "</i></p>

<p>As stated back in January, this semester I set out to continue work on my Emergent Identity piece that I developed last semester (Fall 2007). Allowing myself to be adaptable, I eventually felt that the Greenway iteration of this piece was just not right. However, I kept the original concept in mind all semester and ended up developing three more piecesâ€“ <a href="http://flickr.com/photos/atankgirl/2383917131/" target="_blank">08AMA art prints</a>, an <a href="http://www.preservetibet.org" target="_blank">i + TiBET cultural networking site</a>, and Being Brdwy '08 neighborhood identity campaign â€“ that somehow were related to this concept of emergent identity.</p>

<p>In reality, I ended up developing the concept of emergent identity, the backbone of the original piece, much more so than the piece itself. I found value in the concepts of emergence and feel that delving into that realm a bit more will in fact accomplish what I had set out to do, which was to<i> "show the adaptability of the underlying theory and concept behind Emergent Identity and relate its ability to work within [other contexts]."</i></p>

<p><a href="http://blog.lib.umn.edu/willow/estudio/layout2b.png"  target="_blank"><img alt="layout2b.png" src="http://blog.lib.umn.edu/willow/estudio/layout2b.png" width="450" /></a></p>

<p><br />
It turns out that the concept of my original piece was the beginning of my thesis concept which may develop into a proposed model or framework for design. I am attempting to develop a process and methodology by looking at the four projects I've already completed and mapping their properties, qualities, etc. Eventually, the idea would be to use those findings to venture forth into a new design problem, to see whether the results are varied/similar, effective/ineffective. As is, its still in its infant stages, but I think there are seeds of some really good ideas that could grow into some amazing work (if I do say so myself). I will continue to document this work on my personal blog, <a href="http://emergentidentity.blogspot.com" target="_blank">http://emergentidentity.blogspot.com</a>, so stay tuned!</p>]]>
        
    </content>
</entry>

<entry>
    <title>FW</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/fw.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=128668" title="FW" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.128668</id>
    
    <published>2008-05-15T19:18:49Z</published>
    <updated>2008-05-15T20:17:08Z</updated>
    
    <summary>The distraction project to which I previously referred I call FinnegansWork. It is based on a confluence of thoughts surrounding the notion of the Database Aesthetic as applied to literature....</summary>
    <author>
        <name>Wade Stebbings</name>
        <uri></uri>
    </author>
    
        <category term="in Process" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>The distraction project to which I previously referred I call <a href="http://www.finneganswork.org">FinnegansWork</a>.  It is based on a confluence of thoughts surrounding the notion of the Database Aesthetic as applied to literature.</p>]]>
        <![CDATA[<p>FinnegansWork was inspired by Joyce's Finnegans Wake and the experimental database-style inherent within its literary form.  This is to mean: Database as a concept, an aesthetic.  Refer to the writings of Lev Manovich and others regarding Database Aesthetic.</p>

<p>It is my thesis that Joyce relied heavily on the use of a Database Aesthetic in creating Finnegans Wake, and in a time before computers or the technical notion of database (1922-1939).</p>

<p>Joyce's use of the Database Aesthetic for Finnegans Wake can be said about both in its final product, the book, but also in its production. "According to the evidence of Joyce's numerous surviving notebooks and manuscript drafts ... the book began inauspiciously enough, as Joyce began jotting down and <br />
compiling, in English, discrete phrases and sketches without fully knowing where they would lead him." [1]  It is said the book draws from over a dozen languages, perhaps even upwards of 60 languages, and flows in a dream-like state.  It is definitely a non-linear experience reading this book.</p>

<p>Database Aesthetic puts a dichotomy between Database and Narrative--however, I prefer the notion of a spectrum between these two endpoints.  In Finnegans Wake the narrative, the story line, is very weak, which I think is why many people are turned off by the book.  For me, reading Finnegans Wake is much rather like being bathed in words--really, in their sounds--with my head in a cloud, and every so often an image would appear, or a humorous construct or odd combination of thoughts, sometimes even within a single word.  Joyce uses the word 'funferal' to describe the book itself, a funeral or a wake.  Modified from its original, 'funeral' (it is about a wake), there's a dramatic shift from the morbid to fun-for-all.  Also, fun-feral comes to mind, so there's at least three ways of looking at this single word.</p>

<p>In my project, <a href="http://www.finneganswork.org">FinnegansWork</a>, I intend to explore the database quality of this text.  At present, I see this manifesting in some sort of web-based project concomitant with some other thoughts of mine regarding processing of literary text in general, including using Google Suggest as a "lens" to attribute popularity rankings to words and phrases.</p>

<p>NOTE: as of (c. May 2008) references to the website don't do very much!</p>

<p>----------<br />
[1] <em>Introduction to Finnegans Wake by James Joyce</em>, John Bishop,<br />
    Pub. Penguin Classics, 1999, ISBN 0141181265.<br />
</p>]]>
    </content>
</entry>

<entry>
    <title>The Wind</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/the_wind.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=128662" title="The Wind" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.128662</id>
    
    <published>2008-05-15T18:18:22Z</published>
    <updated>2008-05-15T20:16:39Z</updated>
    
    <summary>(aka my Bluetooth project) The Wind, as I have stated before, creates a complex interaction between its viewers and a field of devices which simulates grass blowing in the wind. On a technical level, there are three components, if you...</summary>
    <author>
        <name>Wade Stebbings</name>
        <uri></uri>
    </author>
    
        <category term="Documentation" />
    
        <category term="in Process" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>(aka my Bluetooth project)</p>

<p>The Wind, as I have stated before, creates a complex interaction between its viewers and a field of devices which simulates grass blowing in the wind.</p>

<p>On a technical level, there are three components, if you will, to the installation:</p>

<p>1. the field itself<br />
2. the bluetooth detection, collecting bluetooth wireless data<br />
3. triangulation and "comments" sent to the field</p>

<p>I am happy about the prior achievements made in area #1, and am working to further the other areas, with a focus on #2 this semester, with some complications along the way.</p>]]>
        <![CDATA[<p>Not to focus on the lack of (my expected) progress, I will say these positives about it:</p>

<ul>
<li> purchase, and delivery, of 3 small computer systems (<a href="http://www.norhtec.com/products/mcjrsx/index.html">norhtec jrsx</a>) on which to run bluetooth data-reception software.  these systems are small (4.5" square, 1.3" thickness, see photo) but are full-fledged PCs by many measures, except the CPU does not have hardware floating-point.  But they run quietly and on very low power consumption.  Very cool!  I purchased these from <a href="http://www.norhtec.com/">Norhtec</a>, which is a company based in Thailand--the units themselves appear to have shipped directly from Thailand to my house!  They cost only $85 a piece, and since I thought I may need upwards of 4 to 8 of these for what I'm trying to do, paying $200-$300 a piece for some of the alternatives seemed to far exceed my self-funded budget for this project.
<blockquote>
<a href="http://www.norhtec.com/products/mcjrsx/index.html">http://www.norhtec.com/products/mcjrsx/index.html</a>
<a href="http://www.linuxdevices.com/news/NS5563564014.html">http://www.linuxdevices.com/news/NS5563564014.html</a>
</blockquote></li>

<p><li>Getting an operating system to boot on the norhtec jrsx from the compact flash device.  There is no spinning disk on these systems.  I decided to go the DIY route and did not purchase from Norhtec their "Puppy Linux" pre-installed on a compact flash.  It turned out that was a mistake, at least in terms of time and effort.  But I had in mind to run a BSD operating system over a Linux distribution.  (Old loyalties never die!)  I tried FreeBSD, OpenBSD, NetBSD, DragonflyBSD, more than one version FreeBSD, in fact; these all had trouble because of the lack of floating point hardware.  Then I started various Linux distributions: Knoppix, Ubuntu, DSL, Puppy Linux (the last two in fact are the ones the company runs), and had other issues.  And finally <a href="http://www.debian.org/">Debian Linux</a>.  I don't know why I didn't at first go to Debian, since that is the basis of many Linux systems, and is the core operating system promulgated by the GNU set of projects.  My impression was that it was "too big" whatever that might mean.  I had to fit an entire system on a 512MB flash drive.  HOWEVER, Debian is the one that worked right out of the box.  Now, given *more* time, I am convinced many of these other distributions, even some of the BSD ones, would work, but I was already running low in time.  I spent a considerable amount of effort just getting this to work.</li></p>

<p><li>I have a reference Debian Linux system (4.0 Etch) setup on which I can generate the Compact Flash images for booting, and the process runs fairly smoothly.  The process is scripted somewhat, but I'm improving on it yet.  At this very moment, due to other reasons, my reference Debian Linux system has become unavailable to me (other emergencies have taken over).  This means progress in this direction has been momentarily suspended.</li></p>

<p><li>I have purchased three different bluetooth devices (dongles, if you will): Trendnet TBW-105UB, Zoom 4311, and iDOTconnect 9017.  The idea behind this was to research a little on which brands worked the best for the usage I intend.  (Since I'm not doing the mainstream thing with this but instead measuring signal strength, that is something that seems just outside the normal or standard.  At least, the RSSI command does not seem to be widely implemented, nor documented among the various devices available.)  This, like discovering which OS would run on my jrsx system, is like another research project.  However, I don't have to perform these tasks on the jrsx system itself; instead I can run these tests on my reference Debian Linux system, and only do some final testing on the jrsx boxes.  I have started this process on FreeBSD, only because my Debian reference is unavailable, and so I am not sure the drivers and results will be useful knowledge toward my end goal, but learning about the bluetooth dongles themselves and their capabilities, I hope, will.  I have started with the iDOTconnect and Zoom products first, and at least FreeBSD recognizes them at a low-level driver point of view!</li></p>

<p><li>I have created a context diagram which I think depicts more clearly what I am trying to do with this project.  See below.</li></p>

</ul>

<p><a href="http://blog.lib.umn.edu/willow/estudio/wade/ContextDiagram.jpg"><img alt="ContextDiagram.jpg" src="http://blog.lib.umn.edu/willow/estudio/wade/ContextDiagram-thumb.jpg" width="521" height="650" /></a></p>]]>
    </content>
</entry>

<entry>
    <title>23,700,000</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/23700000.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=128659" title="23,700,000" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.128659</id>
    
    <published>2008-05-15T17:57:44Z</published>
    <updated>2008-05-15T20:01:30Z</updated>
    
    <summary>&quot;a lot going on&quot; (this semester) If you type that phrase into google (today) you will get over 23M results, a measure of great clichÃ©ness! Indeed I have a lot going on. I will blog on the project of my...</summary>
    <author>
        <name>Wade Stebbings</name>
        <uri></uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>"a lot going on"         (this semester)</p>

<p>If you type that phrase into google (today) you will get over 23M results, a measure of great <a href="http://www.westegg.com/cliche/random.cgi">clichÃ©</a>ness!  Indeed I have a lot going on.</p>

<p>I will blog on the project of my original intention, <em><a href="http://blog.lib.umn.edu/willow/estudio/2008/05/the_wind.html">The Wind</a></em> (aka Bluetooth), but also on the project of my current distraction, which I will refer, here, in abbreviated form as <em><a href="http://blog.lib.umn.edu/willow/estudio/2008/05/fw.html">FW</a></em>.  <em><a href="http://blog.lib.umn.edu/willow/estudio/2008/05/the_wind.html">The Wind</a></em> has not come as far along as I'd like this semester, though I've made some good progress, and I do not intend to give up.  A fork in my road.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>&quot;Play&quot; Documentation Pt. 4 â€“ Second Performance Review</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/play_documentation_pt_4_second.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=127239" title="&quot;Play&quot; Documentation Pt. 4 â€“ Second Performance Review" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.127239</id>
    
    <published>2008-05-07T01:27:52Z</published>
    <updated>2008-05-07T01:53:38Z</updated>
    
    <summary>A text and video review of the second performance of &quot;Play&quot;. It covers the interesting interactions I saw that afternoon, as well as draws parallels between the two performances. Full entry below the fold:...</summary>
    <author>
        <name>Blake Pierce</name>
        <uri></uri>
    </author>
    
        <category term="Documentation" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>A text and video review of the second performance of "Play".  It covers the interesting interactions I saw that afternoon, as well as draws parallels between the two performances.</p>

<p>Full entry below the fold:</p>]]>
        <![CDATA[<p>The second performance of â€œPlayâ€? was held on April 21 from 2:00 to 4:30 pm.  This performance was scheduled late in the duration of the BA show, primarily so that a few important people could see it and so I could do a little more publicity this time around.  I sent out a number of invites for people to attend as I knew there wasnâ€™t going to be much of an audience unless I created it.  There was no large congregation of gallery attendees I could expect to show up, it was all on me.</p>

<p>There werenâ€™t as many people at this performance, but about 15 made the effort to come see â€œPlayâ€?.  This was a much more intimate show for my friends and family, as many of them were not able to attend the opening a few weeks earlier.  Nearly everyone that visited that afternoon had heard me explain the piece to them at an earlier date, so most people knew what to expect and how to interact with it.  Even so, I still was able to see some very interesting experiences and gather feedback from people close to me.  </p>

<p>Two of my close friends made the trek down from Bethel University had a very worthwhile experience, some of which is presented in the video below.  They were very hesitant at first, but were soon enjoying themselves thoroughly.  Much like the 18 month old the performance before, they attempted to keep all the balls moving at all times, and even got in a small dodge ball game for a few minutes.  My 80-something grandmother also came by to see the piece, but the whole concept of interactive art was completely foreign to her.  I had to provide more direct instructions for her, and I think the experience may have been a little too much for her to grasp.  Iâ€™m sure she enjoyed it, but probably more for the fact that I made it than any other reason.</p>

<p>There were some interesting parallels that I was able to draw after seeing two separate groups of people come and see â€œPlayâ€?.  The viewers that seemed to enjoy themselves the most came in with a group, so that one person could participate.  Also, allowing themselves to enjoy the piece was important, as those viewers who approached the piece with a playful attitude had the most fun.  Single participants had slight difficulty experiencing the entire scope of the piece, as it was difficult to interact with all four balls at once.  Overall, there were a wide variety of interactions from a very diverse group of people over the two showings.  It was an extremely valuable experience to show my work publicly, and I hope to again in the future.</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="flvplayer" align="middle" height=500 width=640><br />
<param name="allowScriptAccess" value="sameDomain" /><br />
<param name="movie" value="http://mediamill.cla.umn.edu/mediamill/flvplayer.swf" /><br />
<param name="quality" value="high" /><br />
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<embed src="http://mediamill.cla.umn.edu/mediamill/flvplayer.swf" FlashVars="file=http://mediamill.cla.umn.edu/mediamill/download.php?file=12756.flv&width=640&height=500&repeat=false&autostart=false&image=http://mediamill.cla.umn.edu/mediamill/thumb.php?id=8528%26big=true" quality="high" bgcolor="#ffffff" width=640 height=500 name="flvplayer" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" allowfullscreen=true /><br />
</embed><br />
</object></p>]]>
    </content>
</entry>

<entry>
    <title>&quot;Play&quot; Documentation Pt. 3 â€“ First Performance Review</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/05/play_documentation_pt_3_first.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=127026" title="&quot;Play&quot; Documentation Pt. 3 â€“ First Performance Review" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.127026</id>
    
    <published>2008-05-06T06:23:54Z</published>
    <updated>2008-05-06T06:28:58Z</updated>
    
    <summary>A text-only review of the first &apos;performance&apos; of &quot;Play&quot;. It documents the two extremes of the interactions I saw that night, as well as some general comments by viewers and notes about the show. Full post below the fold....</summary>
    <author>
        <name>Blake Pierce</name>
        <uri></uri>
    </author>
    
        <category term="Documentation" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>A text-only review of the first 'performance' of "Play".  It documents the two extremes of the interactions I saw that night, as well as some general comments by viewers and notes about the show.</p>

<p>Full post below the fold.</p>]]>
        <![CDATA[<p>The first performance of â€œPlayâ€? took place on April 4th from 6:00 to 8:30 pm.  This coincided with the B.A; Senior Show opening party, so there were a large number of potential viewers.  Initially, I didnâ€™t have very large signage to alert people to the difference between what was in the main display hall and the actual display that was in W131.  This made it a little difficult to get people to see my exhibit, but more people streamed in after I put up a secondary placard underneath my artist statement.</p>

<p>People did eventually start to come in, probably 25 to 30 on this evening alone.  The crowd was very diverse, which provided a wide range of experiences.  The first couple that came in was probably in their late 20s or early 30s, and their experience was unfortunately brief.  I gently reminded them that this was interactive art and they were supposed to touch it, but it seemed to do no good.  Each person picked up a ball and looked confused for a minute, shook them like a maraca (a motion difficult for the system to detect), quickly got bored and left.  I surmised that the audio portion may have been too quiet, so I upped the volume and waited for more viewers to show.</p>

<p>In contrast to the most disappointing experience that night, a 18 month old with a gaggle of about 8 late 20 somethings provided the best of the evening.  The parents were a little hesitant to let their child go crazy with the exhibit, but after reassuring them that he couldnâ€™t possibly break something important, he went at it.  He kicked the balls around the room, threw them, rolled them around and tossed them to his parents.  If one ever stopped moving, he made a beeline to get it going again.  He was enjoying himself immensely, and after only a brief period he discovered the connection between the balls and the audio playing in the room.  After he made the connection, his interest shifted to include the changes he was making the auditory environment, even occasionally chasing the sound as it moved around the surround sound system. Unfortunately during his enthusiastic interactions with my piece, the wiimotes started to lose connection to my computer and cut his time short.  Probably for the best however, as heâ€™d been in there for nearly 10 minutes and his group of chaperones was looking to head on.  Even so it was enlightening to see such a young mind approach the piece without any inhibitions, as I hoped more adults would do.  </p>

<p>Overall, most viewers on the 4th seemed to enjoy the piece, and thought the execution was very good.  A few viewers approached me and commented that they thought it was a â€˜very neat ideaâ€™ or that it was â€˜very fun to play with and exploreâ€™.  Many viewers were very interested to learn how it all worked, and I wasnâ€™t hesitant to share the details. Overall, I consider it a very successful show.  It was my first ever public showing of work, and the wide array of responses that I saw helped me tune and refine what I can realistically expect from viewers and how I could best present my piece.  It was a highly educational (and nerve-wracking) experience.</p>

<p>**Video documentation exists in a review of the second performance**</p>]]>
    </content>
</entry>

<entry>
    <title>&quot;Play&quot; Documentation Pt. 2 - Construction</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/04/play_documentation_pt_2_constr_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=125396" title="&quot;Play&quot; Documentation Pt. 2 - Construction" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.125396</id>
    
    <published>2008-04-29T04:33:57Z</published>
    <updated>2008-04-30T03:27:03Z</updated>
    
    <summary>This post is a detailed account of the design, construction, programming, testing and presentation of my piece, &quot;Play&quot;. It&apos;s long, packed with pictures and video, and serves as the body of my documentation for the piece. It covers changes made...</summary>
    <author>
        <name>Blake Pierce</name>
        <uri></uri>
    </author>
    
        <category term="Documentation" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>This post is a detailed account of the design, construction, programming, testing and presentation of my piece, "Play".  </p>

<p>It's long, packed with pictures and video, and serves as the body of my documentation for the piece.  It covers changes made from the prototype, improvements, hardware, software, signal pathing, programming and presentation.  It's a long read, but worthwhile if you want to know how it all works.  Included are links to download the patch and associated files.</p>

<p>Full post below the fold:</p>]]>
        <![CDATA[<p>**All images will pop to a larger version**</p>

<p>The conceptual development and basic presentation for Play was completed at the end of last semester, when I presented a prototype version of the exhibit for the Fall 2007 Interactive Art studio class.  Unfortunately it was a very early prototype, as some of the vital components were not delivered in time for the presentation.  The software was not very refined as well, eating up all of my processor (and needing more), there were connection issues, and the sound wasnâ€™t very pleasant.  All of these issues (and a few more) I would address during construction and programming throughout spring semester.</p>

<p>Presentation:</p>

<p>The first issue I tackled was the actual beach balls themselves.  These beach balls are slightly different than the standard ball, as they have a cylindrical central core that is open to the outside air pressure.  As the ball inflates and the pressure inside the ball exceeds the ambient atmospheric pressure, anything contained in this central chamber gets gripped tightly and can no longer be removed.  The first batch of these special balls that I ordered last semester not only didnâ€™t come in on time for the prototype presentation, the Wii Remotes (wiimotes) wouldnâ€™t fit in the central chamber.  The wiimote was too big and the inlet hole was too small on the 12 inch ball.  I needed to find these highly specialized in a larger size.  </p>

<p>After a solid four weeks of calling shady clubbing and rave outfitters (through whom these balls are typically marketed), I finally found a corporate branding company that had a ball of similar design that was 4 inches larger than anyone else.  Considering Branders.com didnâ€™t typically work with individuals â€“ let alone art students â€“ they were highly accommodating to my needs.  They cut the minimum order drastically, dropped the per-unit price and expedited shipping to accommodate my needs.  Ordering 25 still seemed like overkill, but the ample extras came in handy very often.  </p>

<p>The balls were perfect, except in one small detail.  The wiimotes and glowsticks I needed to place in the central chamber fit perfectly in these larger, 16 inch balls, but the balls were clear.  <br />
<a href="http://blog.lib.umn.edu/willow/estudio/clear11.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/clear11.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/clear1-thumb.jpg" width="100" height="133" alt="" /></a><a href="http://blog.lib.umn.edu/willow/estudio/clear2.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/clear2.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/clear2-thumb.jpg" width="100" height="133" alt="" /></a><br />
The contents were perfectly visible, so I decided to paint the vinyl balls with spray paint and hoped that the light from the glowsticks would still shine through.  Just after spring break, I applied a thin layer of white Rust-oleum spray paint for plastic to a test ball and evaluated the diffusive properties of the paint.  It went very well, transforming a clear ball into a lightweight glowing sphere.<br />
<a href="http://blog.lib.umn.edu/willow/estudio/glow1.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/glow1.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/glow1-thumb.jpg" width="100" height="133" alt="" /></a><a href="http://blog.lib.umn.edu/willow/estudio/glow2.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/glow2.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/glow2-thumb.jpg" width="100" height="133" alt="" /></a></p>

<p>The paint itself posed problems, however.  Uneven coating was readily apparent, as thicker sections of paint were darker than more lightly covered areas.  The paint itself took a very long time to dry, and even when completely set the surface of the ball was slightly sticky.  While drying, the balls had an unfortunate tendency to stick together, ruining fully 6 balls with paint transfer.  A few generous coats of Krylon low odor clear gloss finsher handled the tackiness and paint transfer problems easily; it even imparted a nice sheen to the surface and a comfortable tactile experience.<br />
<a href="http://blog.lib.umn.edu/willow/estudio/painting.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/painting.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/painting-thumb.jpg" width="100" height="133" alt="" /></a></p>

<p>The glowsticks I used changed from performance to performance.  I had a large stock of cheap gowsticks I bought years ago in a Japanese 100 Yen shop (dollar store) in varying colors.  While I thought I had enough, testing and a mis-estimation of my remaining supply made it necessary to buy suitable replacements from an American dealer.  I attempted to use LED based reusable lightsticks, but fragility and weight posed to big a problem for them to be used.<br />
<a href="http://blog.lib.umn.edu/willow/estudio/japglow.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/japglow.html','popup','width=555,height=300,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/japglow-thumb.jpg" width="150" height="81" alt="" /></a><a href="http://blog.lib.umn.edu/willow/estudio/amerglow.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/amerglow.html','popup','width=662,height=400,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/amerglow-thumb.jpg" width="165" height="100" alt="" /></a><a href="http://blog.lib.umn.edu/willow/estudio/led.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/led.html','popup','width=557,height=300,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/led-thumb.jpg" width="185" height="100" alt="" /></a></p>

<p>Electronics and Software:</p>

<p>Interfacing with the hardware was very straightforward; as the hacking community at large is engrossed in pulling all the functionality they can out of the wiimote.  I used the same wiimote interface as last semester, OSCulator.  The software translates all the sensor data on the wiimote into MIDI control information, which is easy to import and work with inside Max/MSP.  There were a few bugs in my configuration that I fixed by changing a few settings, but in the end each accelerometer has its own MIDI channel and is addressed separately by Max.  Using OSCulator to do the MIDI â€˜heavy liftingâ€™ and handle wiimote connections allowed me to greatly simplify my Max patch and decrease the load on my processor, a big problem I had in the prototype.</p>

<p>OSC Configuration:<br />
<a href="http://blog.lib.umn.edu/willow/estudio/osc.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/osc.html','popup','width=1101,height=694,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/osc-thumb.jpg" width="317" height="200" alt="" /></a></p>

<p>I constructed the final Max patch after writing numerous test patches to sandbox various ideas.  Though writing these test patches (and referring to my book) I was able to scale input data, process incoming values and translate them to MIDI note data instead of control data, and even select specified values at times variable by a secondary input.  What happens is the sensor detecting attitude changes is scaled from its initial 0-127 range to about 60 -85, and the accepted values are limited by the MIDI note definitions of the C major scale.  How often the input is sampled is controlled by the sensor detecting roll, whoâ€™s data is scaled to 50-300 (representing milliseconds between samples).  The completed note data is fed to the mtof object, which relates MIDI note data to frequency information.  That data manipulates the base frequency of a standard cycle object that creates the tones that are heard.  A volume slider allows direct control of the output from each ball before it hits the ambipan object.</p>

<p>Final Max Patch:<br />
<a href="http://blog.lib.umn.edu/willow/estudio/patch.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/patch.html','popup','width=1280,height=1024,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/patch-thumb.jpg" width="250" height="200" alt="" /></a></p>

<p>The ambipan object is a Max object that handles panning in a multichannel environment.  It was written by engineers at CICM in Paris, and was a godsend.  It simplified placing a mono source in a multichannel field, allowing me to alter the soundâ€™s position based upon an external input.  Since the object is French and the documentation is in French, it was a real challenge to actually figure out how to handle the inputs and outputs.  After sandboxing the object for about a week, I was able to decipher the schemes and parameter data Iâ€™d need to feed ambipan first before it would process my sound information correctly.  Ambipan required that I define my speakers using a polar coordinate system before it could output mulitchannel sound.  After the speakerâ€™s position and relative distance to a central observer is defined, the data from the yaw sensor in the wiimote is scaled and places the sound in the speaker array.  An individual instance of ambipan is used for each ball, so that the four sounds can be moved separately from one another.  All the outputs from each ambipan instance are fed into the same dac object, outputting sound to the multichannel interface.</p>

<p>Ambipan Sandbox Patch:<br />
<a href="http://blog.lib.umn.edu/willow/estudio/ambipan.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/ambipan.html','popup','width=733,height=658,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/ambipan-thumb.jpg" width="222" height="200" alt="" /></a></p>

<p>In the reprogram of my Max patch, I was able to drastically cut CPU usage and eliminate the sound dropouts and skips that plagued my prototype.  I was able to also create a much more harmonious sonic environment, as the input limiting eliminated dissonance and hash tones.  There remains some difficulty with wiimote connections, as wiimotes turn themselves off after a period of inactivity.  I canâ€™t really fix this because itâ€™s on the wiimote firmware, but I can just make sure the periods of inactivity donâ€™t happen by jostling the balls infrequently.  In each performance I did have wiimote dropouts, but they werenâ€™t detrimental to the experience.</p>

<p>The physical hardware for the piece is quite easy to set up, although it is highly specific to W131 due to the need for a multichannel environment.  The wiimotes and glowsticks are connected and then embedded into the painted balls, Max begins to process the incoming MIDI data into outgoing digital multichannel sound thatâ€™s piped out over firewire.  A Mark Of The Unicorn 828mkII unpacks the digital multichannel sound data into four discreet analogue outputs that are mapped to four speakers via the Marantz amplifer: front left, front right, rear left and rear right.  Below is a video of me talking through the entire signal path:<br />
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<p>Below is a picture of the presentation during each performance.  The picture is significantly brighter than the actual presentation space.  I provided only a gentle that this was interactive art for those unfamiliar with the concept, and generally stood back while people were engaged.<br />
<a href="http://blog.lib.umn.edu/willow/estudio/prez.html" onclick="window.open('http://blog.lib.umn.edu/willow/estudio/prez.html','popup','width=400,height=533,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/estudio/prez-thumb.jpg" width="200" height="266" alt="" /></a></p>

<p>Closing:</p>

<p>I really enjoyed flushing this project out to nearly my full original vision for it.  The only thing thatâ€™s missing is proximity sensing via capacitance, but that would have been nearly impossible using the materials I chose.  While the piece isnâ€™t necessarily as emotive as my previous work, the interaction method is cloaked behind natural interactions with familiar objects like other projects.  I like working with disguised interactive methods because the familiarity of the objects involved gently cue the viewerâ€™s interaction with the piece.  I donâ€™t have to make the interactive method obvious with switches, buttons or directions; I just let people naturally explore the piece.  For â€œPlayâ€?, there was a small barrier for some people, as â€˜playingâ€™ isnâ€™t really a daily habit of most adults.  Usually a small comment about how youâ€™re â€˜supposed to touch itâ€™ got most adults involved, but some were still self-conscious and confused.  A small number of people missed the connection between their interactions and the sonic environment, but thankfully there were not many.  I built the balls to be quite rugged so they could withstand some vigorous play, but the only attendee that really tested their limits was a 3 year old during performance 1.  Unfortunately it seems that some adults have forgotten how to â€œPlayâ€?.</p>

<p>Downloads:<br />
Max Patch - <a href="http://blog.lib.umn.edu/willow/estudio/Complete">Download file</a><br />
OSC Routing Config - <a href="http://blog.lib.umn.edu/willow/estudio/OSC%20Routing.oscd">Download file</a><br />
Ambipan Sandbox Patch - <a href="http://blog.lib.umn.edu/willow/estudio/Ambipan%20Notes">Download file</a></p>]]>
    </content>
</entry>

<entry>
    <title>&quot;Play&quot; Documentation Pt. 1 - Readings</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/04/play_documentation_pt_1_readin.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=125342" title="&quot;Play&quot; Documentation Pt. 1 - Readings" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.125342</id>
    
    <published>2008-04-28T23:44:21Z</published>
    <updated>2008-04-28T23:49:56Z</updated>
    
    <summary>For my independent study this semester, I purchased a book to read and work through in an attempt to increase my familiarity with Max/MSP.  I found a book that I thought was perfect; â€œComposing Interactive Music â€“ Techniques and Ideas Using Maxâ€? by Todd Winkler.  I really should have solicited advice from other interactive art grad and undergrad students, as this book was not as helpful for my project as it seems.  I thought it was a perfect book to help me, but it was only minimally enlightening</summary>
    <author>
        <name>Blake Pierce</name>
        <uri></uri>
    </author>
    
        <category term="Documentation" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>A overview of the primary 'textbook' I used to assist me with my learning this past semester; "Composing Interactive Music - Techniques and Ideas Using Max'.</p>

<p>Briefly: it's a little old and the information is very dated.  Was missing discussion of important Max/MSP capabilities that would have been helpful for my project.  The book wasn't completely unhelpful, just not as helpful as I would've liked.</p>

<p>Full write-up below the fold:</p>]]>
        <![CDATA[<p>For my independent study this semester, I purchased a book to read and work through in an attempt to increase my familiarity with Max/MSP.  I found a book that I thought was perfect; â€œComposing Interactive Music â€“ Techniques and Ideas Using Maxâ€? by Todd Winkler.  I really should have solicited advice from other interactive art grad and undergrad students, as this book was not as helpful for my project as it seems.  I thought it was a perfect book to help me, but it was only minimally enlightening.</p>

<p>This book was first published in 1998, but my edition is from the 2001 paperback issue, and the information was really showing its age.  Since the book was written so long ago, some of the functionalities that now exist in Max are not discussed, specifically in the realm of signal processing and generation.  While not expressly necessary for my project, understanding signal processing in Max/MSP would have allowed me to significantly enrich my project in the areas of tone generation and effects processing.  The book seemed specifically interested in processing MIDI data generated by a standard keyboard controller, but hinted at how alternative input devices could also be utilized.  These hints were quite helpful.</p>

<p>The book wasnâ€™t a total bust, however.  Since basic MIDI processing inside of Max/MSP hasnâ€™t really changed much in the last few years (and the MIDI protocol has also remained unchanged), so the sections on midi handling, translating and implementation were quite helpful.  Basic programming practices and processing syntax was also covered in great depth, making structuring my program efficiently a lot easier to accomplish, This was specifically helpful, as in my initial prototype I struggled with processor over-utilization and memory leaks that occasionally let to crashes.  In the rewrite, I was able to reduce processor utilization by nearly tenfold and eliminate memory leaks to create a much more stable and higher performing patch.</p>

<p>The book also contained conceptual development sections, discussing interaction methods, performance theory and basic approaches to computer composition.  Since I had my interaction method designed and my output defined before I read the book, reading these sections wasnâ€™t directly applicable to my project but it was enlightening for my understanding of interactive music composition in general.</p>

<p>Overall, the book was a solid read and provided great Max/MSP programming fundamentals.  I was hoping it would provide more specific advice, but the book is nearly 10 years old.  Maybe the interactive art and music community can convince Todd Winkler to write an update covering the upcoming Max/MSP 5 and fill in some information about signal processing.  I know Iâ€™d appreciate it.</p>]]>
    </content>
</entry>

<entry>
    <title>Updates are in progress!</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/04/updates_are_in_progress.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=123576" title="Updates are in progress!" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.123576</id>
    
    <published>2008-04-18T07:00:39Z</published>
    <updated>2008-04-18T07:06:55Z</updated>
    
    <summary>Synthesizing my emergent identity thoughts as they have invaded much of my work this semester. The updates will continue through the early morning (no longer night) and into the weekend. Stay tuned . . . http://emergentidentity.blogspot.com/...</summary>
    <author>
        <name>Ange Tank</name>
        <uri></uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>Synthesizing my emergent identity thoughts as they have invaded much of my work this semester. The updates will continue through the early morning (no longer night) and into the weekend. Stay tuned . . . <a href="http://emergentidentity.blogspot.com/" target="_blank">http://emergentidentity.blogspot.com/</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>local resources</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/03/local_resources.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=116913" title="local resources" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.116913</id>
    
    <published>2008-03-08T19:27:09Z</published>
    <updated>2008-03-08T19:29:47Z</updated>
    
    <summary>This link &quot;where to buy stuff&quot; lists local resources for electronics, hardware, etc....</summary>
    <author>
        <name>Diane Willow</name>
        <uri></uri>
    </author>
    
        <category term="where to find ..." />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>This link <a href="http://www.stthomas.edu/engineering/undergraduate/currentstudents/where_to_buy/default.html">"where to buy stuff"</a>  lists local resources for electronics, hardware, etc.</p>]]>
        
    </content>
</entry>

<entry>
    <title>emergent identity brainstorms</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/02/emergent_identity_brainstorms.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=109190" title="emergent identity brainstorms" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.109190</id>
    
    <published>2008-02-10T22:20:38Z</published>
    <updated>2008-02-10T22:25:08Z</updated>
    
    <summary>In order to best document my process and keep a record for myself, I&apos;ll be blogging here: http://emergentidentity.blogspot.com/. I figure I can just add a post on this blog to let y&apos;all know if I&apos;ve updated recently. View &quot;the (re)beginnings&quot;...</summary>
    <author>
        <name>Ange Tank</name>
        <uri></uri>
    </author>
    
        <category term="in Process" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>In order to best document my process and keep a record for myself, I'll be blogging here:<a href="http://emergentidentity.blogspot.com/" target="_blank"> http://emergentidentity.blogspot.com/</a>. I figure I can just add a post on this blog to let y'all know if I've updated recently.</p>

<p><a href="http://emergentidentity.blogspot.com/" target="_blank">View "the (re)beginnings" brainstorm post > </a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Bluetooth</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/02/bluetooth.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=108766" title="Bluetooth" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.108766</id>
    
    <published>2008-02-08T02:56:11Z</published>
    <updated>2008-02-08T03:30:39Z</updated>
    
    <summary>Jotting down some thoughts on my plans for this semester. My original vision was a piece which I began to call The Wind, which can be summarized like this: waves of grass as if blowing in the wind, in reaction...</summary>
    <author>
        <name>Wade Stebbings</name>
        <uri></uri>
    </author>
    
        <category term="in Process" />
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p>Jotting down some thoughts on my plans for this semester.</p>

<p>My original vision was a piece which I began to call The Wind, which can be summarized like this: waves of grass as if blowing in the wind, in reaction to the presence of a Bluetooth wireless signal.  This of course is the project I started to implement last semester.</p>

<p>So it is in this larger context (creating more of these pieces of technologies to make this vision happen) that I want to embark on a project which will focus on Bluetooth Triangulation.  But this is only the sensing piece of what would be a larger work, so I will be thinking also about how to employ this bit of technology into something a little bit more fun, yet simple - since my focus would be to figure out how to further along this type of technology.  I have a handful of (research) papers about Bluetooth regarding signal strength, triangulation, etc., which I hope to post somewhere, here perhaps, but I need to ask if there are any legal ramifications of doing so.  Diane?</p>

<p>Any collaboration would be most welcome.<br />
</p>]]>
        <![CDATA[<p>TECHNICAL DETAILS</p>

<p>I have also researched several Bluetooth devices, the WT11 included (the device on the Arduino BT) and not all Bluetooth devices make it easy to get at the signal strength (ie, the RSSI command).  The WT11 does, however I find working with the Arduino BT's WT11 very difficult because the bluetooth signal doubles at the sole serial line in and out of the board - so it's got to keep on running in order to reprogram the board.  Meaning, if you're tweaking the Bluetooth device, you're changing your (only) means of communications with the board.  I have read on forums and such about others' opinion on this design, the extreme position taken states this is a design flaw in the Arduino BT, and I tend to agree.  If there were an alternate serial way in/out of this board, keeping the Bluetooth part of it for experimentation, then that would be perfect.  However, this does not seem possible to do.  <br />
  <br />
There is something called the two-wire interface which looks like a possible way in/out of the board like a serial line, however, it does not appear you can reprogram the board with this method--at least not without some significant changes in its bootloader software.  Since I'm trying to focus on the problem of triangulation, I am reluctant to attempt anything like this (yet).</p>

<p>Ideally, I think, I would like to find an RSSI-capable Bluetooth device, such as the WT11 which I could connect to whatever board/computer I might need to accomplish this semester's goal.  This could be an Arduino NG/Diecimilla or something else.  I am still researching this, but I will need to obtain some solid equipment soon if I'm to make any progress on these plans this semester.<br />
</p>]]>
    </content>
</entry>

<entry>
    <title>February is &quot;Do a Creative Thing A Day, Month&quot;</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/estudio/2008/01/february_is_do_a_creative_thin.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://blog.lib.umn.edu/cgi-bin/mt-atom.cgi/weblog/blog_id=7579/entry_id=106680" title="February is &quot;Do a Creative Thing A Day, Month&quot;" />
    <id>tag:blog.lib.umn.edu,2008:/willow/estudio//7579.106680</id>
    
    <published>2008-01-30T20:25:03Z</published>
    <updated>2008-01-30T20:29:11Z</updated>
    
    <summary> REGISTER @ http://www.thing-a-day.com/...</summary>
    <author>
        <name>Benjamin Faga</name>
        <uri></uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/willow/estudio/">
        <![CDATA[<p><a href="http://www.thing-a-day.com/"><img src="http://www.thingaday.dreamhosters.com/wp-content/themes/thingaday/images/tad_flyer08B.jpg"><br />
</a></p>

<p>REGISTER @<br />
http://www.thing-a-day.com/</p>]]>
        
    </content>
</entry>

</feed> 

