December 19, 2007

Jin-Yo Mok and SoniColumn: What I Think

Mid-November, in my previous posting on the two Korean artists which I presented, I only provided links and not much elaboration on why I chose these two artists.

One reason I chose Korea, of course, is that I already have a Korean connection and have been to the country three times. But this is only where I started, why I constrained my search among Korean artists for this project. As it turns out, Jin-Yo Mok's SoniColumn was right along my lines of thinking for my touch project, at least as far as the body-movement affected the LEDs. (However, the music component of the SoniColumn and the music-box metaphor went beyond my more limited thinking.) I felt there was an element of serendipity at play in making this discovery.

SoniColumn has two modes of interaction: first, is "the setup," where you're up close to the work and enabling the sound and the light. The second is when you step away to the crank handle and play the music box. In this mode, the sounds played are based on the setup, and they slowly attenuate as the music is played out.

One of the things I constantly wrestle with (in my mind) regarding New Media is: Where do you draw the line between science project and artistic expression? Maybe this comes from my scientific background. I have no formal training in art, only the experienced lived plus some books I've read over the years. SoniColumn helps define for me an artistic expression in New Media, and I think that comes from the idea and use of metaphor. To start with an idea, a concept, a metaphor, and then shape the technology to fit the idea. That is the process. The technology is secondary. Like many, I can get caught up in the pure gadgetry of technology and that sometimes provides enough fascination, but that alone can't be art. Can it?

Or maybe the difference is purely cultural. Koreans have an expression they use for things which achieve excellence: "Now that is art!" This expression would be as easily applied to a well played winning goal in soccer as it might to a modern architectural achievement. The idea, I believe, is that art is excellence, in any of its forms. Then why not apply it to excellence in technology? Loaded with this definition, I am back to my science project vs artistic expression question, and I continue to ponder the boundary between the two.

Artist Presentation Documentation

Documentation relating to my presentation of Mark Hauenstein.

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December 18, 2007

Chris Sugrue

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December 17, 2007

Sabrina Raaf

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November 19, 2007

Trademark G a.k.a. Mark Gunderson Presentation Links

Links and comments from my artist presentation are on the extended entry.

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November 15, 2007

Artist Presentation: Jin Yo Mok and Kim Tae Eun

I created a list of Korean new media artists, but then focus on Jin Yo Mok and Kim Tae Eun. Links are amply provided in the above link.

I considered uploading the various movies I had collected to Media Mill, but wasn't sure of the legal aspects of that. Come see me if you're interested. Otherwise, you can follow the links provided and find the videos that way (with a little extra searching).

November 1, 2007

Bill Fontana Links
Bill Fontana's homepage, where we watched videos of all his major works
More documentation of the Harmonic Bridge music sculpture
An interesting site comparing Fontana's work to that of John Cage

Don Ritter

Don Ritter's Installations and Documentation
Intersection: A piece by Don Ritter
I find Don Ritter's work interesting and informative because of the way in which he creates interactive pieces by using both sound and visuals. The experience in which his piece provide are unique and intriguing. Although Ritter was not my first chose for this presentation, I'm glad did present his work, because it reflect what i would like to attempt in the future. I think that I would like to possibly use both sound and visual in relation to an interactive piece in my future projects.

Camille Utterback resources

October 31, 2007

Camille Utterback

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October 30, 2007

Interactive public art: Encourage change through engaging routine

The following works (particularly of Electroland) showcase how you can engage the public without forcing them to extend beyond their normal routine. As they trudge through their normal routine and see something react, they would arguably be more inclined to see if they can also manipulate it by going beyond their typical actions. It is during this manipulation that they would effect change – both in the design, and (hopefully) in the larger context of society and culture.

  • Electroland | Cameron McNall and Damon Seely create "comprehensive and multi-disciplinary urban projects and scenarios"
  • Eness | 2-person design firm with the objective of ‘creating more intuitive, tangible and humane ways of interacting with technology’
  • Diller Scofidio + Renfro | "interdisciplinary firm straddling architecture, urban design, visual arts and the performing arts"

  • October 4, 2007

    Amy Youngs Presentation Links

    Amy Youngs creates interactive sculptures using electronics, kinetics, sound, insects, plants and pixels. She re-defines the relationships that can exist between the viewer and the sculptures through technology; her goal is to get the viewer to reconsider their direct relationship of self to technology. I find the many ways she has created and recreated this opportunity remarkable. Paramount to her work is the viewer's willingness to participant. She has inspired me to think differently about how to create interactive work; I admire her attempt to inform viewers about the environment. I am especially fond of the following works: Intraterrestrial Soundings, Rearming the Spineless Opuntia, Prototypes for Hermit Crab Shells, and Holodeck for House Crickets. She has a great website where you can view these and other works through documentation which includes photos, explanations, and video. She also has a page devoted to links to other artists. Enjoy! ~Jessica

    Amy Youngs’:

    I encourage you also to take a look at the following artists:
    Garnet Hertz (Cockroach Controlled Mediated Robot):

    Andrea Zittel:

    Kenneth Rinaldo:

    September 25, 2007

    Artist Presentation Guide

    Artist Presentations are designed to encourage you to find out about a range of artists who are working in the genre of New Media :: Making Art Interactive.

    Chose an artist or collaborative group of artist as the focu of your presentation.

    Include the following in your Artist Presentation:

    - Background information about the artist.

    - Discuss what attracted you to the work of this artist.

    - Highlight two examples of this artist's work and and use these to describe the artist's relationship to ideas of interactivity.

    -Describe how these works relate to the artist's larger body of work.

    - Relate this artist, via content, process, technology, perspective, etc. to that of another contemporary artist or artists from another time period.

    Discuss how this artist's work informs your own thinking.

    Following your presentation, enter a post on the blog that includes:

    - links to examples of the artist's work
    - Statement describing how this artist's work and/or process informs your thinking.

    Some useful resources to the work of a range of artists:

    Stephen Wilson
    's pages of links

    - We Make Money Not Art

    - Rhizome