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September 29, 2009


October 8th
1) Elisa
2) Tyler

October 15th
1) Robin
2) Mike

October 22nd
1) Szavio

October 27th
1) Carl
2) Matt
3) Nick
4) Bryce

November 5th
1) Alec
2) Jane
3) Maj

Heague Yang on Walker Channel

Heague Yang's opening day Artists Talk is now on the Walker Channel.

Haegue Yang -Sensory Experience

The thing I immediately notice upon walking into Yearning Melancholy Red was the set up of heat lamps across from a fan. This invited me to stand in the middle and experience the sensory effect of simultaneously being hot and cool. The color of the, changing from red to blue, created a mental change in my temperature while the physical remained somewhere between the two. As I continued to walk into the room, I found myself dead-ended by mirrors and blinds, a sort of labyrinth. It is interesting to me how the artist made the decision to pair mirrors, a solid wall of reflection with blinds, an adjustable "wall" designed to either allow light in or block it out. Yet the blinds in this room were always open the same amount. By making such decisions, Yang creates a state of feeling lost in time, direction, temperature and somewhere between intensity and calmness.

What then surprised me was the moment of audio, yet not being able to see it. Hearing drums play and watching the previous constant and entrancing motion of the lights suddenly pick up movement was like an escape from being stuck within a trance. Then, making my way over to the drums and realizing I, or for that matter anyone, could partake in the installation was quite empowering. Another surprise to me was the social interactions which took place within the space. Because of the work's participatory nature, other viewers came up to me to discuss what they were seeing when I played the drums and asking what I saw out of the piece and so on. Thus I got a sense of community engagement.

And so curator Doryun Chong aptly writes, "Yang's practice translates the landscape of her own emotional and intellectual life into a 'democratic' space of experience, a space generously open to viewers by way of sensory perceptions that almost anyone can experience."

If I could as Yang three questions I would ask her first to articulate her choice of material. I would also ask if there was a specific time/space/memory that led her to creating the space that she did. Lastly I would be curious as to how the actual space of the gallery affected her decision making.

I would describe this show to a friend as an experience rather than something you go to see.

-Robin Schwartzman

LED Blinky Project

September 28, 2009

Seven Misconceptions - Bryce Davidson

The view that interactive art was nothing more than technological trickery hit me. It seems that any time a new form of art is introduced it is initially seen as 'not art'. When does something become art? Just because there is a focus on technology doesn't make it less artistic. There will always be a level of fundamentalism in any area where growth is happening. Erkki Huhtamo says "Video games may be remarkably complex in their architecture, but they are a form of goal-oriented activity, whereas art is multi-layered and open-ended". This is an important point. Interactive art is meant to create an opportunity for the viewer to interpret and to create a personal experience. In video games, there is a more directed path, structurally 'telling' the viewer, or the person interacting, what path to take. In interactive art, the viewers are able to create their own story.

The fact that there can be more than one critical view of interactive art is a testament to its ability to create variable experiences. Interactive art is a model that can continue to grow and expand in different directions as our understanding of technology increases. This is exciting.

History of the Interface - Bryce Davidson

The interface creates an opportunity for the viewer to influence it's sensory experience. For example the game Virtual Adventures, in which six players search together for the eggs of the Loch Ness monster, attracts athletic players. The interface creates a more physical experience in this case. For the less active viewer, the joystick becomes the tool that allows the viewer to influence its sensory experience. Whatever amount of influence the viewer has, the opportunity to influence the sensory experience is there as a result of the interface. I think this attracts to the ego desire to 'have control' or to play god. It's also a more direct way of feeling connected to a piece of art work.

I see the future modes of interaction attracting this desire to control the things that we think we can't. there's an attraction, at least for me, to create experiences that I think I wouldn't be able to create in the 'real world'. I see a program that would allow one to choose an environment (like maybe the Cayman Islands) or some beautiful destination, and allow the viewer to travel around in that space. There would be different modes of transportation, perhaps driving in a dreamy sports car. The movements would initiate the movements in the environment. To an extreme, it would be fun to run around with a bunch of virtual dinosaurs. Maybe a rotating, rolling floor could create an opportunity for the viewer to move in any direction, allowing them to move around the environment in any way they please. That would be pretty fun.

elizabeth furani + Haegue Yang

September 26, 2009

Haegue Yang

I was glad to be able to visit the Walker on Thursday to attend the artist's talk and experience the installation work. I was most affected by a few elements. The wind created by fans was powerful because it brought my other senses directly into the experience, breaking the intensity of many visual aspects. I was also impressed by the paper relief sculptures on the wall, because of the way they altered my depth perception with such simple angular variations. The placement of these pieces was what made it for me, with the view out the window leading ones eye along the length of the wall and creating a jolt of misperception with each one. There was a lot of contrast between different pieces, and things seemed not to relate to each other. It seemed as though this could be intentional, creating confusion as sort of a theme.

Were your ideas formed in response to the space at the Walker, or were they preconceived?

Are things like the paper reliefs just spontaneous ideas, or do they reflect on certain aspects of society...or something else?

Do you want people to understand where your ideas come from...or not?

It was interesting to hear the artist and curator talking, mostly to see and hear firsthand what a working/professional relationship is like in the art world. Hearing about the line that is drawn between them becoming "truly friends" made me think about the complexity of trying to live as an artist, in reality. I would like to know more about the exhibit in abandoned house in Seoul. This seems like a mix between public and private art and its interesting to me.

The history of the interface in interactive art - reflection

2) The relationship between our senses and the interface is that we choose how to use them in relation to how the interface interacts with us. If you think about how virtual reality works, it's essentially the user interacting with the environment created through the VR experience. It's not the VR experience telling us what to do and we mimic it. To me, that's participation; taking part in the experience but within certain confines or regulations. Interaction is a free response interaction with the interface.

3) Future modes of interaction will be a sea of endless possibilities. At the rate that technology is advancing right now, there's no telling how interactive things will be in the future. In one of my other classes we watched a video where this woman unveiled this prototype of a device that could basically interact with anything in front of you. In the prototype that she had (obviously the final design would need to be streamlined and designed to be smaller and more compact) it was essentially a necklace with a camera, projector and phone attached to it. The user could walk up to a wall and pull up a map of some country on the wall and zoom in and out and view different locations on it. Also, the user could simply hold their wrist in front of them, as if to check the time on their watch, draw a circle with their finger (using some sort of colored finger caps) and draw a watch on their wrist, which would tell the exact time at that location. Another exampled showed someone at a bookstore. He held a book in front of him and the display projected the amazon.com rating of the book on the cover. Then when he opened it, it projected a list of reviews from amazon.com about the book on the inside cover. Based on this, and in my opinion, interaction can go just about anywhere.

-Nick Gentle

Haegue Yang: Integrity of the Insider - reflection

>>I think the way that the red lights shown through the blinds and the shapes and shadows they created were interesting and surprising. The lighting definitely made a difference and contributed to the overall effect. I think my senses were engaged by the near fear that would have been instilled within me had I not known this was an art exhibit. The exhibit feels like a scene from a horror movie at times because of the stillness and red lights and "ally way" type corridors. The term "red light district" comes to mind despite the fact that it really doesn't make sense for what a red light district really is, but the literal words themselves seem to represent this piece. The light and shadows as a part of the visual sense were probably the strongest. Three questions I would ask would be 1. What is/was your muse for this piece? 2. What were you feeling when you decided to construct the hanging structures and make them a part of the exhibit? 3. How did the historical figures mentioned in the talk with Doryun Chong play a role in the construction of the exhibit? I would describe the installation by describing the walls as "venetian blinds" (I think they are called) and then telling them that there were moving red lights being shown through them and the walls/blinds were set up like hallways or corridors.

>> Something interesting that I found in Haegue and Doryun's talk is how carefully Haegue constructs her space and how much attention to detail she includes. At one point during the discussion, about a half an hour in or so, she explains how not only the visual sensory experience was crafted very carefully, but also how the smells and sounds were to be experienced. In essence, she was creating the complete sensory experience for the viewer. I also found it interesting when she talked about Yearning Melancholy Red and the "red-walls" and how they shaped the lines of the structure of the hanging walls. The color red seems so visceral in the environment where they're hanging in the middle of the room. Doryun also noted that how red can represent revolution, blood, and Communism and how there are real thoughts and feelings evoked from this one color; the representation of the color is important in its environmental context. I guess I'm curious as to why the artist chooses particular colors to represent something in their piece, aside from maybe the aesthetic/traditional artistic reasons. (i.e. blue because it's sad). It was also interesting how she incorporated some historical figures (Kim Jong Il and the French person) into her pieces.

-Nick Gentle

September 22, 2009

Active Sketch #1

For this activity I decided to use a single color and explore its emotive and thematic elements, as well as articulate a simple concept for the interactive potential within a mixed media framework.

My design involved a clear plastic cylinder draped with a simple trace paper sketch. The green led was inside the cylinder shining through, illuminating the scene. A simple alteration in rhythm was meant to mimic the rhythms of nature.

Reflections of Seven

I guess I felt mixed feelings most about the differences between art and video games, and that Hutamo was relatively quick to dismiss games as not being art, I would say much of the appeal of the game is how it feels, what emotions it brings, despite the great degree of interactivity each game carries its own emotion context. I would definitely be more for bridging this gap, rather than trying to make distinctions and drawing lines. Another aspect of this essay, is the technological perspective. With our daily lives becoming more and more stimulating I would say that its only natural that art should keep pace. Interactive visual and audio experiences have become much more integral in our daily lives that going to a gallery and not being able to interact would be so under stimulating. When you think about how cave paintings compare to the lives of cavemen, the art that we have today has hardly kept pace.

Elisa Berry - Active Sketch


This is my attempt at altering the experience of a cloud made of plastic bags by changing the colors and duration of leds illuminating the interior of the sculpture. It would be interesting to use the duration and slow accumulation of intensity through light (mediated by material which creates an immersive space for the viewer in order to deal with themes of the relationship between light, blindness, sight, mystical illumination and emptiness.

Elisa Berry - Seven Misconceptions

Seven Misconceptions:

I resonate with the criticisms that interactive art can be gimmicky. As a not-new phenomenon, interactive art can be beyond gimmicks. The interactivity itself should not be the subject of a work, but should be used in service to the conceptual and formal aims of the artist. Interactive art can help us reflect in ever new ways on the meaning of our experience.
I also resonate with the critique that interactive art replaces real human-to-human interactivity with individual-to-machine. While interactive technology such as facebook or youtube have in some ways subverted and damaged real human material interactions, there are other ways in which those tools have facilitated human interaction - by connecting people, for one thing, as well as by helping people interact by sharing information with one another. Works of art in museums are often meant to be contemplated and experienced by individual viewers. Thinking and experiencing done individually is a necessary part of human existence. Interactive art can remind us that personal experiences of art cab be moments of reciprocal communication between the viewer and the art. Artwork should also remind the viewer that she is not experiencing art outside of the particularity of an historical context. The work is situated within a network of texts and events. In what way can interactive art continue to remind the individual or collective viewer(s) that neither it nor they exist autonomously, outside of history?

Elisa Berry - Interface History Reflections

Question #2:

Some of my favorite pieces were by Christa Sommerer and Laurent Mignonneau. As in most of the works described in this article, the narratives that develop in their work are influenced by viewers interacting with the work, and are partly determined randomly through the autonomous activity of the interactive elements. When certain actions are performed by the viewers, certain outcomes happen. While the viewer can always control his or her motions and learn which actions will cause which reactions, the actions themselves are prescribed and fall within a certain range. Thus, in A-Volve, viewers design the characters in the narrative that plays itself out in an interactive environment, and can make them move and interact. The interface is a table covered with water over an interactive screen. Viewers can make their characters move with their hands. At the same time, the characters have some of their own autonomy. So, the narrative of the piece remains unfixed as well as uncontrolled.

I love the pieces by Sommerer and Mignonneau in which the viewer becomes a part of the projection in front of her, changing and interacting with it through her movement.

Question #3:

A few ideas:
A sculpture, of a tree, for example, which moves in imitation of the movements of the viewer. Or it could simply interact with the viewer as if it, too, were an autonomous agent interacting with the world. Many different trees have many different responses to many different people.

The viewer makes the sculpture of the tree move and the video in front of it moves in response.

Reflection on Interface in Interactive Art

Tyler Williams

1. While reading the article it seemed as though narrative plays a very limited role in the initial experiments with Interface in Interactive Art. The Projects and most of these were games or spaces that were commenting on the interaction between system and player. They seemed to ignore narrative and focus on a virtual reality commenting on technology while at the same time utilizing technology. Myron Krueger's 1969 glowfloor installation was more about the interaction between viewer and the space and there was little to no focus on narration or story. In 1986, Grahame Weinbren produced an interactive installation that used a non linear narrative giving the viewer access to a series of image. Although this is an example of some form of narrative, traditional narrative seems to be absent from interface art.
3. I think there are endless modes of interaction that could be explored in the future. I can imagine that the internet will play a larger role in interface interaction. I could see the use of video and LCD moniters playing a larger role as well. I think that there seems to be an absence of traditional narrative in these interactions so if there was a way to create an installation that the viewer was actively in control of the outcome of a traditional narrative that could be interesting.

eLight, System_OK


The intent of this project was to create an interface that would simulate a system power up/down cycle. LEDs are used as a vehicle for communication between the system and user.

The numeral display contains 7 LEDs. By wiring each LED to a separate pin I was able to produce patterns to display digits 0-9.


E light not so light

The e-light project became how to make the light very heavy and intense. I started with the intensity of the regular flashing led, then the alternating flashing, and saw the intense potentiality. The next step was to enhance this, and did some experiments to develop the most intense experience. I found that using two separate would create the most intense experience for each eye, and overall most intense experience. The program was slightly modified version of the analog control given in the examples. If I were to set this up in a more public manner, I would have the lights flashing seductively, and the slow as people engaged them. Then it would go full intensity. led sketch.gif
led sketch.gif

Interactive Art Reflection - Carl Ostlund

2) What is the relationship between our senses and the interface

We have mental maps for nearly all of our experiences, at least those that are familiar. I believe the greatest potential for interactivity is for us to challenge and allow our mental maps to evolve. Interaction is a word that is so broad and vague, that it can hypothetically be applied to anything in the world. With modern physics we are learning about fractals, string theory, and the deep energy flows that influence the lives of us and all organisms. Humans are extremely complex and we can interact with our environment in infinite ways, if the opportunities and mental maps are available.

Robin Schwartzman

1. By using picture sequences and text, Lynn Hershman utilizes a type of narrative in her work. Weinbren and Freidman push this idea even more in their work "The Erlking." By using their first image as a reoccurring theme and other images that loosely narrate the saga, they artists extend the storyline in a nonlinear way, thus mimicking pictorial memory.

3. It is difficult to imagine what interface will be able to do in even just 20 years from now. I'm sure there are capabilities that exist in the present that most people aren't even aware of. Hollywood has gone so far as to envision some of the possibilities for us, in movies such as I Robot or The Matrix. I do however feel that interface will have the ability to connect humans even more closely to each other, but this will be done strictly through the internet and the machine. Social networking, such as Facebook, has been somewhat of a revolution. I think that at some point we will be able to use information from sites like this to learn everything about a person by just a few clicks.

Active Sketch - Alec Rippberger

Active Sketch.jpg

I would like to use light and sound with some type of sonar. What I would like to do is to create a semi-transparent sculpture of a heart. Within the heart there will be red LEDs which will blink in a "heart" rhythm, along with speakers that will produce synchronized "heart" sound. A sonar sensor will detect how close a viewer is to the heart and the arduino will speed up the rate of flashing and thumping as the viewer gets closer.

Haegue Yang: Integrity of the Insider

Prior to class on Tuesday 9/29:

> Visit Haegue Yang's Integrity of the Insider and experience her multi-sensory environments.

Admission to the Walker Art Center is FREE on Thursday evenings from 5pm to 9pm.


>Attend the artist's talk with curator Doryun Chong at the Walker Art Center @ 7pm on Thursday 09/24 - FREE tickets are available for seats to this talk beginning at 6pm


>Watch the webcast on the Walker Channel.

>>Write 1 paragraph about your sensory experience of Haegue Yang's Integrity of the Insider including your reflections on:

- what surprised you most
- how were your senses engaged as you experienced the installation
- describe the sensory experience that is now strongest in your imagination
- pose three questions that you would like to ask the artist
- how would you describe the installation to your best friend

>>Write 1 paragraph about what you found to be most interesting in the artist's talk with Haegue Yang and curator Doryun Chong. Include an example of something that you were introduced to in this talk that you would like to know more about.

eLight Active Sketch - Alec Rippberger

For my LED project I created a complicated series of circuits that allowed seven LED lights to flash in what some call a "nightrider" pattern. The led light would flash from left to right and back to the left side again. I then used my DSLR to take several long long exposures. After playing with the lighting, using a piece of white paper to reflect the LEDS, I was able to capture the following image.


Periodically there will be readings, exhibition visits, artist talks, and other timely experiences or questions that arise that will be the spark for a reflection that you will be asked to post in this section of our blog.

The History of the Interface in Interactive Art

Söke Dinkla's essay,The History of the Interface in Interactive Art , written in1994, provides a historical trace of the idea of the interface in interactive at.

This is a historical view, I am sure that you can imagine all of the interfaces that you currently interact with - few if any of these are addressed in this essay. As you read you will encounter references to artists and art venues that I encourage you to google in order to glean a bit more about them and their role in the emergence of interactive art.

We relate this reading to our process as we use sensors to develop our first interactive art works.

Post your responses to 2 of the 3 questions as described below and post the category 09/22 interface history within the Reflections

CHOOSE to respond to #1 or #2 EVERYONE please respond to #3 as well

1) Describe an example of the role of story or the narrative in the history of the interface?


2) What is the relationship between our senses and the interface?


3) What future modes of interaction can you imagine?

Interactive Art reflection

The article "Seven Ways of Misunderstanding Interactive Art" by Erkki Huhtamo is essentially a list of pre-conceived notions related to the emergence of interactive art as an art form. Some of the key points he brings up are that interactive art is no different than modern day advanced gaming or some other interactive application; that there is no real place for interactive art in a museum, just merely science fairs and gadget promos.
Well, in a realistic sense, this may seem true to the majority of the world. For interactive art to truly be taken seriously in the art world and for it not to be only seen as new-age conceptual gaming or something, it needs to be experienced by those who critique it. The very essence of this new art form is the relationship between the interactivity of the piece and the viewer who is experiencing it. The messages conveyed should be individualistic and meant for the viewer to interpret them how they see/feel/smell/interact.
Another criticism is that interactive art doesn't truly give the "interactivity" to the user. The article says that there are merely a few pre-existing/pre-programmed experiences for the user to choose from and there is little "interactiveness" involved. While at face value it may be easy just to assume that technology has only come "so far" and cannot allow literal endless possibilities, the possibility of giving a wide array of interaction does probably exist. Just as the most exquisite paintings exist and the most detailed drawings exists, there are millions of "sub-par" pieces. There are just simply different degrees of interactivity in the realm of interactive art. It cannot all be the most advanced experience of technology art and interactivity.

...Just to name a few things.

-Nick Gentle

elizabeth furani + history of interface 9/22

2) What is the relationship between our senses and the interface?

Power and Play
Participation versus Interaction
Proximity and Manipulation
Strategies of Seduction
Remembering, Forgetting, and Reconstructing

these were the various themes brought up in dinkla's article. play is used as a multi-sensory experience where we have to strategize. participation with much of the interactive art listed throughout history have involved not only our sight but our hearing and touch. these allow us to explore our surroundings and communicate with one another. participatory experiences we have because we recall them in our memory through mementos of sight and sound or taste. one artist that i wanted to bring up in example of this was A-Volve by Christa Sommerer and Laurent Mignonneau. they used hand movements and touch to create interaction between the viewer and the sea creatures. each one had specific aspects or characteristics and each viewer could have more control of the outcome. in a lot of ways the interface is purely multisensory because it is creative. and the creative process involves awareness of psychological, emotional, sensations, and experience.

#3 What future modes of interaction can you imagine?

i can imagine video cameras projecting people's bodies onto a sculpture that has no gender or real definition to it, and having sound involved in this the person/sculpture could interact with others and people could have conversations with this sort of living thing. that is one mode of interaction i can envision, where we are not just talking to computers but we are talking to humans through computers in real time not just from computer to computer but from video to person to person.

eLight Project




For my eLight sketch/project, I experimented with the LEDs' color and rhythm aspects. Using red, green, and blue LEDs and making them operate together in a line, I achieved, what appears to be, a "Police siren/strobe" depiction. It the pattern of the LEDs and the chosen colors seemed to scream "Police!" when I was experimenting with the timing. The sequence almost gives the illusion that there is a rotating siren/light as in a real Police car. So, I ran with the idea and built a very rudimentary cardboard representation of a Police car....out of a DiGiorno's pizza box. However, it served it's purpose and achieved the idea that the LEDs were a representation of a Police strobe light/siren.

I attached the breadboard to the Arduino with a twist tie....so I was being resourceful I suppose.

-Nick Gentle

elizabeth furani +interactive art 9/28

erikki huhtamo's "Seven Ways of Misunderstanding Interactive Art" was quite an eye opener for me. in my coming into this class i thought that a lot of interactive art was purely utilizing a high tech base and that you had to mostly be a scientist to create it. i also was under the impression of it being a very masculine medium because a lot of IT things are very strong in terms of men, but sparse when women are concerned. i guess in a lot of ways i have restricted it to a medium that was new, and very rigid. however i think reading this article helped me get a glimpse that media making and interactive mediums need to understand the human condition... and connect with people, not just the ones who merely know all about it. that would exclude me as i am not well versed in a lot of interactive pieces, only through my video art have i been able to create a bond between human emotion and synthesis. this is something i'm interested in.

Robin Schwartzman

What I found most interesting in Hutamo's essay was point number five, in which he argues against the idea that interactive art can be more than just pointing and clicking into a series of pre-programmed alternatives. I really enjoy how he states, "I don't think the amount of interactivity should (always) be the main criterium when judging interactive art." I would have to agree with this statement, not just when it is applied to interactive art, but any medium. I feel that this statement goes with any skill or trade versus a work of art. For example, printmaking used as part of a gallery installation should not be printmaker's sole premise for evaluating whether the amount is a good use of the medium. He goes on to mention how some artists even terrorize the medium to deceive the user, which seems like an effective way to get across certain ideas that could otherwise not be communicated. Even by appropriating older works into new experiences and more complex situations, the artist takes away predictability and limitation. However, despite the opinion that interactivity doesn't always need to be the most important factor of the piece, Hutamo doesn't forget to mention that interactivity IS crucial when judging an industrial application, which makes sense for something with a more utilitarian purpose.

September 21, 2009

Seven Ways of Misunderstanding Interactive Art

Read Erkki Hutamo's essay, Seven Ways of Misunderstanding Interactive Art.

Write and post [category Reflections] a 1 paragraph reflection that discusses you view of interactive art with a focus on one or more of the seven misunderstandings that Erkki Hutamo discusses.

LED explorations 1


LED explorations 2


LED explorations 3


LED explorations 4


LED explorations 5


LED explorations 6



some resources:

Visual introduction to LEDs

Todbot has a series of activities that introduce the arduino, leds, switches, etc.

Connecting LEDs and some answers to the way brightness may vary according to LED color, how they are connected, how many you use, the power supply, etc.

Instructables includes many creative explorations. This is a good "how to" resource that may inspire you to consider leds in new ways. Add to this your own artistic sensibilities while exploring seemingly simple but deeper questions about light and its relationship to human beings in general and to you personally.

one parts list

Haegue Yang

Thursday's class is focus on the work of Haegue Yang, the opening of her installation at the Walker Art Center and her talk at 7pm.


September 17, 2009

contact info

Diane Willow

Office Hours: Tuesday 12:00 to 1:00 pm

Office: Regis W205

elizabeth furani + active sketch i

basically the idea i was thinking of was using video and sound in the led lights. i wanted to use the arduino to somehow process to video. i also enjoy bruce nauman and ray lee in terms for their interactive light work. more to come.

resistors and capacitors - guide


switches - guide


diodes, ICs and transistors - guide


variable resistors - guide


3 leds cross fading


Matt Wenger - Active Sketch


Robin Schwartzman

For Tues. class I prepared two experiments. The first was using a red LED with timed intervals to create a sense of excitement by building up the beats from slower to faster. I placed the light inside a handmade paper ice cream cone as a means of pushing the idea of temptation or excitement.
Here was the coding I used:

For my second experiment, I simply played around with the combination of colored light to create ever changing colors in rainbow order. I wrapped some tissue paper around the LEDs to help disperse the light.
red.jpg green.jpgteal.jpgblue.jpgpurple.jpg
Here is the coding for it:

server access

when in the Regis Center for Art:

Create a folder on the server to save your files.

server address:


getting your files from anywhere

Check here for software and guidance for using SFTP (secure file transfer protocol)

connect to artserve using willow1 and our password

How to connect to your personal server

If you create your HTML files on your own computer, you can use SFTP to transfer your HTML files, graphics, etc. to your web space on the server. Enter the following information:

Hostname: .email.umn.edu
Directory: web-docs

at school you can press (apple) k and then enter this info---
at home you need to use a ftp program---
need a ftp program?

more information

CLA Equipment Access

Prosumer and Professional equipment is available via the CLA-TV Studios

CLA-OIT has loaner equipment available as well.

Art Dept Equipment Checkout

you can reserve equipment at Equipment Checkout

reserve equipment online before picking it up

When you log in you will see the equipment that you have access to for the duration of the course.

Laptops can be checked out for a 4 hour period and can be used with the Regis Center for Art during that time.

Art Dept FAQ

Fact Sheet for Students in
Department of Art Courses

All students are responsible for the following information

BUILDING HOURS, SECURITY AND GENERAL POLICIES: The Department of Art's Regis Center is typically open to undergraduate students Monday through Friday, 7 am to 11 pm and Saturdays 7am-8pm. The building is closed Sundays. A security monitor patrols the Regis Center from 11 pm to 2 am, Monday through Saturday. Undergrads who need to work beyond 11 pm must be in the building at 11 pm with a signed after-hours pass. At least 2 students must work together in the same area to obtain an after-hours pass. Undergrads are not allowed in the Regis Center after 2 am or on Sundays. The security monitor enforces this policy.

NO SMOKING, PETS, ROLLERBLADES, SKATEBOARDS or BICYCLES are allowed in the Regis Center. Persons under 18 years of age are not allowed in University classrooms where hazardous materials are present unless the minor is enrolled in a University class with a lab component or is accompanied at all times by an adult who works in the lab.

FOR ALL EMERGENCIES (ambulance, fire, police): Dial 9-1-1 and contact the Art Office or Mark Knierim, Facility and Research Tech. Coordinator. (6-2264)

CAMPUS ESCORT SERVICE: Security escorts are available 24 hours daily during the term. Dial 624-WALK.

DEPARTMENT OFFICE HOURS: The Department of Art main office, E201, is open Monday through Friday, 8:00 am to 4:30 pm. The office does not close during finals week or semester breaks.

ADVISING HOURS: The Department of Art adviser, Cindy Cribbs, is available for walk-in advising in E223 Regis Center, Monday through Thursday, 9:00 am to 3:00 pm. Advising hours may change during finals and semester breaks; changes will be posted. Phone: 625-1848 and email: cribb001@umn.edu

FIRST DAY ATTENDANCE POLICY: Registered students arriving more than 15 minutes late on the first day of class may lose their place in the course at the discretion of the instructor.

PERMISSION NUMBERS: All class permission numbers expire at the end of the second week of classes. After the second week you must go to your college office for electronic approval.

DISABILITY ACCESS: Reasonable accommodations will be provided for students with physical, sensory, systemic, cognitive, learning or psychiatric disabilities.

LOCKER INFORMATION: Students registered in an art class can rent a locker in the Regis Center for the semester or the year. Lockers are available for a fee through the equipment check-out offices in the East or West building (W139 or E133).

STUDENT COMPLAINTS: The Department of Art tries makes a good-faith effort to help students resolve their complaints. The following administrative staff and faculty are available for confidential conferences. Cindy Cribbs, Adviser, 625-1848; Evonne Lindberg, Associate Administrator, 624-0339.

PORTFOLIO/STUDENT WORK PICK-UP FOLLOWING EXAMS: Instructors and students must make specific arrangements for the return of student work after finals. All work must be removed from the Regis Center typically about a week after finals each semester.

9/15 eLight: jane powers: Fluffy

I began thinking about making an e-kaleidoscope. At a fabric store I discovered some colorful soft socks and putting my hand inside to check out how stretchy they were, saw the possibility for a puppet and that lead me to think about a soft snuggly toy. Below is documentation of phase one prototype. The form is basically complete and the software cycles through 6 light colors: red, yellow, green, turquioise, blue and violet. I'm now modifying the code to use the light to give the toy, named Fluffy (by my young friend in the photo below), a "personality" or at least set a mood.

Sol examining Fluffy.jpg

Sol feet hold.jpg


int redPin = 12; // red LED connected to digital pin 12
int greenPin = 11; // green LED connected to digital pin 11
int bluePin = 10; // blue LED connected to digital pin 10

// The setup() method runs once, when the sketch starts

void setup() {
// initialize the digital pin as an output:
pinMode(redPin, OUTPUT); //sets the digital pin as output
pinMode(greenPin, OUTPUT); //sets the digital pin as output

pinMode(bluePin, OUTPUT); //sets the digital pin as output

// the loop() method runs over and over again,
// as long as the Arduino has power

void loop()
// red on & off
digitalWrite(redPin, HIGH); // sets the red LED on
delay(500); // waits for a half second
digitalWrite(redPin, LOW); // sets the red LED off
// yellow on & off
digitalWrite(redPin, HIGH); // sets the red LED on
digitalWrite(greenPin, HIGH); //sets the green LED on
digitalWrite(redPin, LOW); // sets the red LED off
digitalWrite(greenPin, LOW); //sets the green LED off
// green on & off
digitalWrite(greenPin, HIGH); //sets the green LED on
digitalWrite(greenPin, LOW); //sets the green LED off
// turquioise on & off
digitalWrite(greenPin, HIGH); //sets the green LED on
digitalWrite(bluePin, HIGH); //sets the blue LED on
delay(500); // waits for a half second
digitalWrite(greenPin, LOW); //sets the green LED off
digitalWrite(bluePin, LOW); //sets the blue LED off
delay(500); // waits for a half second
// blue on & off
digitalWrite(bluePin, HIGH); //sets the blue LED on
digitalWrite(bluePin, LOW); //sets the blue LED off
// violet on & off
digitalWrite(bluePin, HIGH); //sets the blue LED on
digitalWrite(redPin, HIGH); // sets the red LED on
digitalWrite(bluePin, LOW); //sets the blue LED off
digitalWrite(redPin, LOW); // sets the red LED off

Bryce Davidson **E-light "Sketch"

I was happy to have figured out the relationship between positive and negative current and what it meant to have a 'base' as well as 'power' source on the Arduino. I have to say, I feel quite a bit more comfortable with the process of making LED's blink.

In class, I spent a good amount of time figuring out how to make multiple LED's blink, and how to do it. I think I have a lot better understanding of how the programming side works now. It was all very confusing at first but now it seems quite a bit more simple. I know I have a lot more to learn, but I feel quite a bit more proficient.

For my E-light "sketch", I thought a lot about how the pace of blinking on the LED's affected my emotional state. I thought about how hypnotic the lights could be. I noticed that when I looked at the blue LED, It seemed to be calming. When the red LED flashed, it made me think of rage or anger or intense emotions.

To put these ideas into affect in my "sketch". I took an old mask that I had used years ago for halloween and placed the Arduino inside, so that the two LED's that I programmed (one blue, one red) would appear in the eye hole. ideally, I would have two breadboards and two blue and two reds to fill each eye, but unfortunately, I don't have those resources yet.

I programmed the two LED's so that the blue would hold constant, drawing the viewer in and encouraging the viewer to stare hypnotically into the bright blue eye. The timing is set so that as soon as the viewer becomes enthralled with the constant blue, the red LED suddenly begins blinking at a rapid pace. This is meant to surprise and shock the viewer.

It took a while to figure out what pace worked the best for each light in order to carry out my mission. I enjoyed messing with the programming side and experimenting with different numbers of HIGH's and LOW's of the on/off delays. It is interesting how much the experience changes based on how fast or slow a light blinks. With enough experimentation, I found a pace that I fancied. Prepare to be mesmerized!

Tyler Williams

In class on tuesday i was experimenting and learning about how to set up a circuit to light up an LED. I was able to create a series of LED's light up and i spent the rest of class trying to make the colors change from red to pink to purple to blue. It was a great deal of fun yet very challenging and I hope that i can convert this process into a more substantial project.

Tyler WIlliams

Tyler Williams

Know How- I have no experience with circuts or computer programming although i find it interesting. I have been doing fine art since i was very young a i love painting and drawing. So if you need someone to sketch something i can do it, just don't ask me anything concerning computers but feel free to help me cause ill probably need it.

Tyler Williams

September 15, 2009


resistor calculator here


Artist Presentations

Artist Presentations are designed to encourage you to find out about a range of artists who are working in the genre of New Media :: Making Art Interactive.

Chose an artist or collaborative group of artist as the focus of your presentation.

Plan a 20 minute presentation followed by a discussion based on a question that you pose to the group.

Include the following in your Artist Presentation:

- Background information about the artist.

- Discuss what attracted you to the work of this artist.

- Highlight two examples of this artist's work and and use these to describe the artist's relationship to ideas of interactivity.

-Describe how these works relate to the artist's larger body of work.

- Relate this artist, via content, process, technology, perspective, etc. to that of another contemporary artist or artists from another time period.

Discuss how this artist's work informs your own thinking.

Following your presentation, enter a post on the blog that includes:

- a description of why you chose this artist
- links to examples of the artist's work
- a discussion of how this artist's work and/or process informs your thinking.

Introduce yourself to the work of a range of artists:

- Stephen Wilson's links

- Amy Young's links

- Ken Rinaldo's links

- Hiroshi Ishii's Tangible Media Group

- We Make Money Not Art

- Rhizome

types of assignments

Over the course of the semester we will explore concepts and modes of embodying these concepts through a variety of explorations.

active sketches introduce projects that are intended to provide an opportunity to play with the concepts and techniques introduced in the related assignments.

concept projects ask you to fully articulate a project as if it were realized. The concept is developed as a means of envisioning and effectively communicating your idea. Your concept is imagined as if all of the pragmatics of how you would realize it are in place.

project prototypes require that you actualize one particular aspect of your project with which we can interact. This facet is presented as a working prototype that will provide you with feedback and critique to assist in the full development of your idea.

collaborative projects provide opportunities for you to develop new skills and modes of working in collaboration with others. We will engage in a whole group collaboration. You are always free to propose a collaborative approach to other projects with the caveat that each collaborator is actively developing new skills and not relying solely upon familiar areas of comfort.

independent projects are defined by you within the context of the course. This is an opportunity for you to bring your artistic interests, queries and explorations to the realization of an interactive art work. You will develop a project proposal that will assist you in the process of clarifying your independent project.

Jane Powers

"Know How" Experience:

- making art: I have been making mixed media sculpture/installation art for about 10 years.

- using a computer: Basic proficiency with word processors. In past have worked some with Final Cut Express, Dreamweaver and Photoshop.

- using hand tools and power tools: I'm comfortable in a wood shop and some tools in a metals shop.

- using a sewing machine: Comfortable with basic sewing.

- using a laser cutter and other computer controlled machines: Very little experience.

- programming: Basic level.

- working with electronics: Very basic level.

- soldering: Basic level.

- installation art: My work moves between sculpture and installation art.

- interactive art: Have designed/made several interactive pieces.

- video: Basic level.

- sound art: Have designed/made several sound art pieces.

- photography: Began my art practice photographing with and processing black & white film.

- sculpture: My work moves between sculpture and installation art.

- electronic music: No experience.

- drawing: Not my expertise.

- I forgot to mention that I have experience with mold making, and metal, resin and wax casting.

Jane Powers

What attracted you to this class? Desire to develop/make more interactive sculptures/installations.

What do you hope to learn? Would like to broaden my thinking of interactivity in art works, that is, go beyond "stimulus/response" as in a motion sensor triggering some action. Would like to become proficient in programming the Arduino.

What comes to mind when you think about contemporary art? It seems to me that contemporary art, in some ways, has moved from the material, context and concept to surface, decoration and kitch/camp.

Who are some of your favorite artists or creative inspirations? Favorite artists include, Joseph Beuys, Rebecca Horn, Ann Hamilton, Bill Viola, Mona Hatoum, Mathew Barney, Mel Chin, Ronda Pondick, Krystoff Wodiczko, Adrian Piper, Isamu Noguchi, Robert Irwin, Eduardo Kac and Sabrina Raaf.

What is your most memorable experience of art as it occurs to you at this moment? Stepping, for the first time, into an Ann Hamilton installation in a New York gallery. All my senses were engaged: the destabilizing feeling walking on a floor strewn with tied shirts (? or maybe just cloth), smell of honey sweet dough, subtle voice from inside a wall, my eyes accommodating to a darkened space making sense of a table with a person methodically repeating a simple action situated in front of a wall of folded shirts.

What is your favorite form of technology and how do you use it. I have dabbled (with tech assist) with embedding sound and video in sculpture/installation pieces, and using a microcontroller to control a motion sensor and LEDs. Low-tech, have been working with cast metal, resin and wax.

elizabeth furani + know how

Making Art: i would consider myself alright in that aspect. i'm pursuing a bfa here, or at san francisco art institute then grad. so at least on an academic level i love to participate. but on a personal level it has helped me through hard times, and given me a new lense in which to look at the society/environment i've been given.

Using a computer: i work with IT a lot so yes, i am pretty proficient.

Using hand tools and power tools: good! i love working with sculpture but also the construction of things, and i learn fast.

Using a sewing machine: pretty good.

Using a laser cutter: yes! i love the laser cutter!

Programming: pretty good, max msp, and other coding languages.

Working with electronics: !!!! big yes. lots of experience.

Soldering: some experience.

Installation Art: very good with

Interactive Art: learning to be good at.

Video: my main focus in my art. yes, lots of experience.

Sound Art: some experience in.

Photography: only amateur and conceptual.

Sculpture: yes, quite a bit of experience.

Electronic Music: a love of mine in my own time. love to create computer music.

Drawing: some i consider myself better at drafting.

Adobe Software (Illustrator, Flash): pretty proficient.

elizabeth furani + interests

What attracted you to this class?

my interest in this is art is to make the invisible visible and use electronic media, video, and other new genres to connect the viewer and make them an active part of each piece.

What do you hope to learn?

one of the main things i hope to take away from this class is building a portfolio of work that isn't just in manipulating media and doing video, but to connect the human aspect of thinking and acting to the work that i put out. also, i want to learn more about the practice and research that goes into it.

What comes to mind when you think about contemporary art?

the human condition, the personal, the public sphere. basically contemporary art, is a new way of using art to connect all ways of thinking whether through concepts or composition or both.

Who are some of your favorite artists or creative inspirations?

pipilotti rist, laurie anderson, bruce nauman, and george kuchar.

What is your most memorable experience of art as it occurs to you at this moment?

seeing matthew barney set up his cremaster cycle exhibition at the walker and being a part of the installation staff, although i don't really like his art on a whole its fun to see an artist be involved in their own installing.

What is your favorite form of technology and how do you use it?

video, computers (preferably mac os) and televisions, i even like to play with more analog, but for the most part i've gravitated almost strictly into video, my own body (i consider a technological element) and sound.

Carl Ostlund (Know How)

making art
I have taken a few art classes at the University, as well as classes in design. Outside of school, I use photoshop and draw, just messing around pretty much. I'd like to progress in my abilities of making art.
using a computer
I have a lot of experience with macs, and some with windows.
using hand tools and power tools
limited experience with these
using a sewing machine
working with electronics
I had an internship in the I.T. department of a company after senior year of high school. I worked with office electronics and servers, and with computers (hardware and software). I have always spent time using/messing aroun d with electronics...
installation art
I like it, but never had experience working with it
worked on a few projects in high school, also in 1601.
sound art
worked on a small project in 1601
taken 2 photo classes at the U, and I do a lot of shooting on my own for fun
made some sculptures in high school ceramics class
electronic music
not much; have used garageband just messing around
mediocre skills. but getting better (i am currently taking a drawing/graphics class for landscape architecture)
I like to play basketball. it might fit into my art somehow someday

Carl Ostlund (INterests)

What attracted you to this class?
I am interested in how electronics pervade our environment more all the time, and finding ways to use this for the sake of creating art and interactive experiences.
What do you hope to learn?
I hope to learn new technical skills and think about the unique ways technology affects everydayexperience.
What comes to mind when you think about contemporary art?
blending science and art. this is the kind of stuff that appeals to me.
Who are some of your favorite artists or creative inspirations?
I can't name any artists off the top of my head, at least none that I would consistently look to for inspiration. I often look at design magazines in the architecture library at school. I also draw inspiration from the urban environment, graffitti, railroads, buildings, infrastructure. I used to read a lot of sci-fi books when i was younger, which I draw inspiration froma s well.
What is your most memorable experience of art as it occurs to you at this moment?
Walking through the Walker Museum sculpture garden
What is your favorite form of technology and how do you use it?
Photoshop, possibly combined with scanning hand images. I really like images. I like to manipulate images, and photoshop allows precision and nearly infinite possibilites in terms of techniques and outcomes. the only drawbacks to me are that it has a high learning curve, also one must have access to a computer, which unfortunately not everyone does. I am always open to learning new technologies, and I like to combine them.

September 14, 2009

Bryce Davidson

What attracted you to this class?
I am interested in multi-media art. I like art that combines many mediums. I have a growing interest in how electronics and computers come into art. It seems like this class is something that would cover those things.
What do you hope to learn?
I want to leran more about electricity and energy
What comes to mind when you think about contemporary art?
That I don't know too much.
Who are some of your favorite artists or creative inspirations?
my friend Reeve Schumacher. He is an artist in Miami. We went to high school together and inspired each other's art quite often. I also like the Czech artist Mucha.
What is your most memorable experience of art as it occurs to you at this moment?
When I created headspin art in my performance art class with Chris Larson. I didn't know I could really make art on my head. but it worked and the entire process was exhilarating.
What is your favorite form of technology and how do you use it?
I don't know if I have one yet. I guess TV plus DVD plus Huge Speakers plus Good Movie

Bryce Davidson - Know How

- making art
I have been drawing all my life as I can remember it. I draw almost constantly. usually faces. sometimes animals. sometimes animals with human faces.
- using a computer
I have macbook. i am on it often. I have had one for a couple years. I feel I am at a moderate level of understanding with a computer. not a pro, but not a dummy either. I mostly just know the basics.
- using hand tools and power tools
I have had a couple sculpture classes. I feel pretty handy with power tools and hand tools.
- using a sewing machine
tried to use my mom's one time. Broke it.
- using a laser cutter and other computer controlled machines
didn't even know that existed.
- programming
no idea at all
- working with electronics
had some experience with simple motors in Kinetic art with Ali and Chris. outside of the that, I feel mostly confused about how it all works
- soldering
done it maybe twice. would need a refresher
- installation art
still not exactly sure what makes an installation, but I am interested in learning.
- interactive art
I love to perform. I guess I have technically done a few of these considering my background in Improv theater.
- video
i know how to push the record button and point the camera. that's about it.
- sound art
done a little music editing with a simple program off the internet. only a little experience.
- photography
had a camera once. lost it.
- sculpture
I have done a couple wire sculptures, some building with would and metal. welding, metal cutting and sanding, ceramic work and some sculpting with other materials. yet I still feel I have much to learn
- electronic music
I like listening to it. never made it before.
- drawing
I draw a lot. I feel quite comfortable in this area.
- I forgot to mention that I ....
I have been a breakdancer for 7 years and an actor for many more. I love improv and performance and the energy that comes from performing and watching a performance. this is where I would like to focus the energy of my art

Alec Rippberger - Interests

your interest in this course

What attracted you to this class?
I was attracted to this class because it helped fufill my minor reequirments.
What do you hope to learn?
I would like to learn about programming and electronics as well as something about my creative abilites.
What comes to mind when you think about contemporary art?
I think about graphic design, likely because I'm exposed to it so often.
Who are some of your favorite artists or creative inspirations?
That's a difficult question... I'd have to say my friends are my greatest inspiration.
What is your most memorable experience of art as it occurs to you at this moment?
I was just looking at a book on the works of Banksy
What is your favorite form of technology and how do you use it?
My iPod Touch, best investment ever, until I get a smart phone at least. Internet everywhere.

Alec Rippberger - Know How

Fall 2009: New Media :: Making Art Interactive
Describe your experience with each of the following:
- making art
As a Political Science major I'm guessing my experiences with art are fewer than some of the other students enrolled in this class. I've taken art classes throughout highschool including ceramics and photography classes.
- using a computer
Like many in my generation I was raised using computers and feel comfortable using many software programs and have some experience in programming languages.
- using hand tools and power tools
My father is a carpenter and I've been using tools from the time I could read.
- using a sewing machine
Other than Home-Ec class in middle schoool my experience with sewing machines has been very limited.
- using a laser cutter and other computer controlled machines
I have no experience with these devices.
- programming
I've taken a visual basic course and have some knowledge of HTML.
- working with electronics

- soldering
I've always been interested in electronics but have no experience with soldering.
- installation art
I have no proactive experience in this field.
- interactive art
I've seen some interesting concepts but have never had the pleasure of creating my own.
I have some limited shooting/editing experience.
- sound art
Music has always been a passion of mine. I have various experience with many different aspects of sound art. I enjoy composing music on guitar and through software.
- photography
I've taken several photography courses and have worked with both film and digital.
- sculpture
I've taken a ceramics course but have limited experience with sculpture.
- electronic music
I've used fruity loops, garage band, noise IO, logic, and beatmaker in creating electronic music.
- drawing
I'll doodle but do not find drawing exceptionally entertaining.

e(motional) Light

Use the arduino tutorials authored by Limor fried on the Ladyada site to get to know the arduino, the software that you will use to design behaviors, and the leds that are part of your getting started kit.

Refer to the:

  • Intro

  • Starting

  • Lession #1, #2, and #3

Using this guide to the arduino and leds, create an eLight light that communicates a "state of being" using the expressive vocabulary of steady light, blinking light and colored light.

Add to this a physical dimension that enhances the experience of this "state of being", making tangible the affective or emotional experience of this eLight.


September 13, 2009

arduino sources

AdaFruit Industries

Spark Fun

Little Bird Electronics

Fun Gizmos

NKC Electronics

September 11, 2009

Elisa Berry

What attracted you to this class? I love the idea of art as an alternative experience in a moment when experiences rather than objects are what are packaged and sold. I love the idea that we can use technology to enhance our interaction with material and community, when so often technology separates and alienates us from our bodies and spaces and other human beings.

What do you hope to learn?
My installations are about bodily interaction with space, material and ephemeral experience, and I'm hoping to incorporate movement and responsiveness within the work to create more explicitly reciprocal encounters between viewers and the work.

What comes to mind when you think about contemporary art? A lot exciting stuff, a lot of crap and confusion, attempts to deal with our cultural and philosophical context that are at times fascinating, at times muddled.

Who are some of your favorite artists or creative inspirations? Nathaniel Dorsky, Tara Donovan, Alyson Shotz, Olafur Eliasson, James Turrell, Trevor Nicholas, Mindy Shapero, Sarah Sze, Tim Hawkinson, Jantje Visscher, Judy Pfaff

What is your most memorable experience of art as it occurs to you at this moment? A 5 hour long screening of Nathaniel Dorsky films. They are non-narrative short films, consisting of an accumulation of meditations on moments of beauty, mundane experience, transcendence, movement and light.

What is your favorite form of technology and how do you use it? Video editing is the most fun.

Elisa Berry

making art: Studio art major, starting my MFA in sculpture. Between college courses and now I have consistently produced work in my studio, done installations outside, and in my home. I tend to choose a particular material such as sticks, cloth, broken glass from the sidewalk or plastic bags and transform it through a repetition of the material in space that grows organically. I usually use wire to suspend the installations. Light is also a medium in my work. Either sunlight or artificial lightcatching and activating translucent material.
I'm also love to draw - I worked as a charcoal portrait artist, and can render a face pretty accurately. I make oil paintings too.

- using a computer: Besides word processing, using the internet, listening to music and editing images on my computer, I also taught an undergraduate intro to multimedia course dealing with Photoshop, Dreamweaver, Fireworks and Flash, although my knowledge of those programs is mostly limited to what one might learn in a beginning course. I have designed two basic websites using HTML code.

- using hand tools and power tools: I can use a drill and other basic tools.

- using a sewing machine: I can do basic sewing of patterns and altering of garments, but I don't do it consistently enough to be totally skilled.

- using a laser cutter and other computer controlled machines: nope.

- programming: nope.

- working with electronics: Not really.

- soldering: nope.

- installation art: I love creating installations that use a repetition of material suspended in space to create a certain physical experience in a particular space.

- interactive art: I once made an interactive drawing that asked viewers to respond to the question, "What do you want" in a little booklet. I got some interesting responses.

- video - I have taken an into to digital video course in which we edited with Final Cut Pro. I created non-narrative videos in the vein of Nathaniel Dorsky that meditated on light, space and movement.

- sound art: Nope. I dealt with sound only a little bit in video, but very limited.

- photography: I like experimenting with digital photography.

- sculpture: I'm good at creating experiences with material that grows organically in space, and am getting better at constructing self-contained objects.

- electronic music: Nope.

- drawing: I am very good at depicting what I see.

- I forgot to mention that I have a masters in religion and art, so I've thought a lot about the questions of what is art, how does it function in society, what does it do, as well as the relationship between our bodies, communities, places, and their relationships to reality/non-reality underlying our existence (or something like that...)

September 10, 2009

Tyler Williams

What attracted me to this class- I have always been interested in the fine arts, primarily painting and drawing, however i have also grown interested in new media technologies and the way it is changing society. I thought that this class would be a great way to begin to bring these two interests together.

interctive architecture

Ruairi Glynn created this inspiring interactive architecture blog that he now edits.

learning guides

arduino guide

ladyada's guide

Justin Berken

What attracted you to this class?
I have always been interested in interactive media. Bringing interactive art to the physical world intrigued me.

What do you hope to learn? I hope to learn as much as possible about Adruino and its potential applications in architecture.

What comes to mind when you think about contemporary art? To me, contemporary art has no rules.

Who are some of your favorite artists or creative inspirations? I was very inspired by the Act React exhibit at he the MAM.

What is your most memorable experience of art as it occurs to you at this moment?
Art class in elementary school was my favorite hour of the week.

What is your favorite form of technology and how do you use it?
My favorite form of technology is the internet. It is a bottomless basin of free knowledge.

Matt Wenger - Know How

* Don't Ask Me
** I sort of know, but don't blame me if something goes wrong
*** Good with it
**** Could do it in my sleep

Making Art: **
Using a computer: ****
Using hand tools and power tools: * - **
Using a sewing machine: *
Using a laser cutter: *
Programming: * - **
Working with electronics: **
Soldering: *
Installation Art: *
Interactive Art: *
Video: ** - ***
Sound Art: **
Photography: **
Sculpture: *
Electronic Music: **
Drawing: ***
Adobe Software (Illustrator, Flash): ****


this is the arduino home where you can find resources to connect you with:

parts of the arduino board


getting started

learning tips and tutorials

Matt Wenger - Interests

What attracted you to this class?
As a graphic designer it's important for me to keep up with new media, so of course, I was instantly drawn to this class. I've enjoyed working with video and I've been trying to combine my graphic design work with video work, to create "movable design". I'm really interested in learning about interactivity and applying that to my other areas if interest. I'm really excited about pushing my designs skills with new and different mediums and techniques.

What do you hope to learn?
I have a few project ideas in mind that I really want to work, so I hope I can learn what I need to in order to make that happen. But more generally, I'm really looking to learn more about different types of media to convey messages, and how to use the media effectively. Anything interactive is new and exciting to me.

What comes to mind when you think about contemporary art?
A lot of things come to mind, which is to say that nowadays art can be almost anything. It's no longer just paintings and photographs and sculptures that are considered art. There is so many areas where things can be art. One area specifically that I think when I hear contemporary art is video art, or more so technical stuff. Technology really pushes what can be seen between an artist and the public/audience.

Who are some of your favorite artists or creative inspirations?
Stefan Sagmeister is a "rockstar" graphic designer, one of the most famous designers in the industry today, who is definitely a huge creative inspiration for me. Michel Gondry amazes me, his films and his video work with commercials and shorts are really inspiring. Films really inspire me, I could watch a classic masterpiece or I could watch a horrible movie and there could be just one little split second of something happening in the frame or a certain shot that sparks some creative inspiration for me. Music is, of course, an inspiration with too many artists to name. I also really enjoy tangible things, food items with good packaging design, food in general is really interesting, a music or movie poster, books, found objects, etc.

What is your most memorable experience of art as it occurs to you at this moment?
Seeing Olafur Eliasson's exhibit at the MoMA last summer. Amazing light works!

Favorite form of technology?
Without a doubt, a mac computer. I use my laptop for everything. Creating graphics, layouts, fonts, animations, video's, you get it.

Robin Schwartzman

What attracted you to this class? I've wanted to advance some of my sculptural and installation works into being much for interactive. My interest is in transforming a space and encouraging a viewer to participate and play within it.

What do you hope to learn? I hope to learn some basic programming and electronics to effectively accomplish some of my ideas. In addition, I'd like to see what other artists are doing with new media.

What comes to mind when you think about contemporary art? Theory and content are just as important, if not more important than skill. Having a voice a making it known through art.

Who are some of your favorite artists or creative inspirations? Tonya Solley Thornton, Chris Dacre, Sarah Applebaum. Artists who can effectively transform a plain gallery space into an exciting and interesting new world.

What is your most memorable experience of art as it occurs to you at this moment? When I was in high school, our class went on a field trip to the Whitney Biennial. This was the first time that I experienced contemporary art and could more thoroughly understand its content. I remember how exciting it was to realize that art could be more than a well drawn picture, that it had the power to reveal so much about humanity and the world we live in.

What is your favorite form of technology and how do you use it? I'll go with the basics and say the internet...I can't get enough of the endless information and communication it gives me.

Robin Schwartzman

Describe your experience with each of the following:

- making art: I received my Bachelor of Fine Arts in Printmaking from Syracuse University. I've been drawing since before I can remember. I remember making my first sculptural object in 4th grade. I have always loved to make art.

- using a computer: I have knowledge of Photoshop and Illustrator, but my in depth computer skills are somewhat limited.

- using hand tools and power tools: I am very comfortable working in the woodshop, as I have learned to use many tools for creating sculptures and installations.

- using a sewing machine: I own an old Elna, I enjoy sewing when I have a project in mind.

- using a laser cutter and other computer controlled machines: Don't know how, but would love to learn!

- programming: This is where my skills are weakest. I remember doing some basic DOS programming in 6th grade...that is about the extent of my programming knowledge. On the other hand, I am very interested in learning.

- working with electronics: Not so much.

- soldering: I've done some soldering of metals and wires in the past. Could use a refresher.

- installation art: My favorite means of executing my artistic practice.

- interactive art: I've made some basic attempts to this in the past with kinetic sculptures. I want to direct my work this way with a more advanced approach.

- video: For the first time, I took a lot of video footage this summer for research purposes, but I still don't know how to edit my video-or even get it onto the computer.

- sound art: Something else I haven't done much of but want to play with.

- photography: Took a black and white photo class in my undergrad, where I learned how to process film and develop in the dark room. Also, I use my digital camera constantly just for fun.

- sculpture: I make a lot of sculptures out of Extruded Polystyrene, cardboard, paper and paper mache. I know a little bit about woodworking, and nothing when it comes to metals.

- electronic music: Sometimes I listen to it.

- drawing: Probably my best skill.

- I forgot to mention that I ....have been a professional caricature artist for 8 years, drawing at various amusement parks, fairs and parties across the country.
I cry when I laugh.
I hate the feel of velvet.

Mike Ballard

What attracted you to this class?
-From it's description it looked like a very free-form course with a wide birth for creativity.

What do you hope to learn?
-Well now that I kind of have my bearings, I guess I hope to find new ways to make video art more interactive to the audience rather than just a visual experience. I think that I'd also like to divert my attention to new mediums I haven't really experienced.

What comes to mind when you think about contemporary art?
-Art that depicts themes which are related to current events and or issues.

Who are some of your favorite artists or creative inspirations?
-Well, cinema has always sort of shaped my life and so I hate to be the only one here to name some sort of Hollywood star, but from an artistic perspective, I've found Stanley Kubrick to be one of my favorite directors in artistic expression through film.

What is your most memorable experience of art as it occurs to you at this moment?
-The first one to pop into my head was a crayon drawing I did in elementary school which my art teacher seemed to think was worthy of showing at the Decc in Duluth. It was a drawing of fruit people skate boarding around with various items I thought were cool; such as a grape man with an electric guitar, an apple with a sling shot...I think an Orange might have been carrying around boom-box or something? I don't know.

What is your favorite form of technology and how do you use it?
-Computers (Final Cut Pro)

Describe your experience with each of the following:

- making art
I've done that...I think.

- using a computer
I edit video with final cut pro; I have an understanding of photo shop; I am somewhat familiar with Maya for use in 3D animation, etc etc

- using hand tools and power tools
I know how to use them in order to put nails and screws in wood, and on rare occasions even cut the wood into pieces.

- using a sewing machine
Made an apron and some socks in a highschool home ec. course.

- using a laser cutter and other computer controlled machines
Seen too many Sci Fi movies to deal with those.

- programming
Nothing really.

- working with electronics
I only use them.

- soldering
Did some in high-school Industrial Tech

- installation art
Some photo installations and an animation display.

- interactive art
Not much at all.

- video
Well experienced in shooting, capturing, and editing video.

- sound art
Just using sound effects in video.

- photography
Just a little digital photography.

- sculpture
Nothing advanced.

- electronic music

- drawing
I'm somewhat competent, but am no where near disciplined.

- I forgot to mention that I ....
Have super powers.

Justin Berken

- making art: Artistic thought processes are a driving force in my architecture education.

- using a computer:
I was very fortunate to have grown up with a commodore 64 in my house. The Commodore 64 sparked an early interest in computing that I have carried into my adult years. I am currently employed as a computer tech and still tinker with the commodore 64.

- using hand tools and power tools: Curiosity in my father's hand tools got me in a lot of trouble as a child. I can now proudly claim to safely operate these tools without his assistance. Today I use a table saw, band saw, drill press, and other power tools on a regular basis

- using a sewing machine:
Very little background in sewing.

- using a laser cutter and other computer controlled machines: The school of architecture has a laser cutter that I use more frequently than any other tool.

- programming: I once took a studio course based in Maya Binary language and also have a background in HTML and action script.

- working with electronics:
When I was a kid, rather than a box of toys I had a box of disassemble appliances.

- soldering: I have soldered small electronics but am not very good at it.

- installation art: I have little to no experience with art installations.

- interactive art: The closest I have come to interactive art is Flash programming.

- video:
Video editing has been a hobby of mine since Adobe Premiere 4.0.

- sound art: I am not even sure what sound art refers to, but I do have a background in music.

- photography:
I love photography, still trying to figure out my DSLR though.

- sculpture: Very little background in sculpture.

- electronic music: Have done some MIDI authoring.

- drawing: As an architecture student I use drawing as my main form of communicating ideas.

September 9, 2009

Nick Gentle

Describe your experience with each of the following:

- making art
Arts and crafts growing up in kindergarten, pre-school, grade school and college here at the University. I love drawing/doodling in my spare time. I'm fascinated by band's myspace layouts.

- using a computer
My dad is an engineer dealing pretty heavily with computers, so I grew up learning quite a bit on computers. I learned DOS on windows way back in the day. Eventually I progressed to windows 95, 98, 2000, XP, Vista. I also used Macintosh computers at school growing up and now I use a MacBook Pro with OS 10.6 (Snow Leopard). I grew up being fascinated with computers and what they could do, create and manipulate.

- using hand tools and power tools
Pretty average knowledge of all things tool related. Industrial Tech in Junior High and High School helped expand my horizon a little bit. I help my dad with random tasks here and there. I was a janitor at my old high school this past summer, so I furthered my knowledge.

- using a sewing machine
7th an 8th Grade Life Skills class. That's really about it.

- using a laser cutter and other computer controlled machines
Not a whole lot comes to mind right away.

- programming
One of my roommates is studying Computer Science. So I have a very rudimentary knowledge of that. I have taken a few Web design classes dealing with HTML and things of that nature.

- working with electronics
As I said, my dad is pretty big on technology and computers and electronics and things so I have a pretty extensive knowledge of quite a few things. Computers, iPods, audio recording software, audio mixing boards, etc.

- soldering
Very few instances growing up with my father. One of my roommates took an engineering related class involving soldering some things.

- installation art
Not entirely sure what that encompasses.

- interactive art
Mostly just what I've seen in museums and art galleries around the cities.

- video
I've taken a pretty big interest in video and video editing, so I've experimented with various video editing programs. I have a JVC camcorder...

- sound art
I took the 1601 Interactivity class, where we dealt with sound art and recording various sounds and editing/manipulating them.

- photography
My family owns a few digital cameras, I have an aunt that works with high resolution photography and painting for a living. Other than that, cellphone camera use. Still function on camcorder. But I'm strongly interested in doing more photographic work.

- sculpture
Making clay sculptures in high school...

- electronic music
I use audio recording software to create and record my own music in my spare time. I have a few MIDI programs and drum machine programs that can be used for creating music. I listen to music on a daily basis and pretty heavily.

- drawing
I grew up loving to draw. Mainly with pencil and paper. I've taken high school art classes dealing with drawing and I enjoyed them. I took the Intro Drawing class at the U here and enjoyed that as well.

- I forgot to mention that I ...
Play guitar.
Enjoy skateboarding and football.
Love Jesus.
Enjoy eating just about all kinds of food.

Nick Gentle

What attracted you to this class?
The name of the class, oddly enough. I'm pursing a BIS major with focuses in Art, Design, and New Media. The name of this class being "New Media: Making Art Interactive", I decided that this was a must in relation to what I am studying. I'm most interested in graphic design and artistic things that you can do with computers and newer technology. The whole idea of pushing the boundaries of what art is becoming and being innovative in discovering the future of where art is going is interesting to me and appealing when considering possible career opportunities.

What do you hope to learn?
I hope to have a broader scope of artistic backgrounds beyond typical pencil, paper, paint, graphic/computer designed art. The physical aspect of art and the interactivity of art are things that I hope to dive further into in this class.

What comes to mind when you think about contemporary art?
I think of very technologically influenced pieces of art. I think of video more so than paper and canvas. I think of Photoshop more so than paint, charcoal, pen, pencil and crayons. I also think sculptures have become increasingly more popular in what could be considered "contemporary art".

Who are some of your favorite artists or creative inspirations?
I'm very inspired by music. I enjoy a pretty wide scope of music but the things that most influence a forward thinking mentality for me are bands like Explosions in the Sky and other instrumental artists. Artists that truly explore the space of music and make the listener just as much a part of the experience as the band. Art-wise, I tend to draw inspiration from the companies that design the CD booklets and other concept art for bands. Companies like Invisible Creature (formerly asterisk studio), Sons of Nero, and other groups like that.

What is your most memorable experience of art as it occurs to you at this moment?
I think attending the Spark Festival last year for an art class was really inspirational and encouraging. It really opened my mind to what people pursing artistic related careers can accomplish and it really set the tone for how creative and how "well done" things should be. One of the most interesting pieces that I experienced was a cellist who played by himself but with a delay/loop pedal of some kind. So he began playing and then a few seconds later it would repeat as he would continue with his composition. So you heard, what sounded like, several musicians playing at once and he created this very technical and at times very dark pieced of music that really appealed to my musical and creative senses.

What is your favorite form of technology and how do you use it?
I think definitely computers. Specifcally my MacBook Pro. I think using programs like Photoshop and iMovie/Final Cut to create computer-applied art and video is the most interesting form of art to me at the moment.

My experiences

I have had experience in computers, I built my desktop, also some minor programming experience in a computer science class. I, am all right with power tools, used lathe in high school good level of experience with tools in general. I don't think I could use a sewing machine with any proficiency. Never used a laser cutter, or any other industrial computer controlled machines. I've ripped apart a fair share of electronics for fun, I do enjoy the electronics. Small modifications I am able to do, nothing to the extent of programming electronics. I have soldered before, although only the iron and not any guns, so larger electrical work. Have seen a couple of installations, haven't really interacted with many tho. Love video, and movies, one field I would be more confident in is definitely video, have been making movies, for several years just casually. I have taken a photography class, no sculpture experience, no "real" drawing experience. I would say I have a lot of experience in electronic music. Music is definitely a strong area of interest, something I hope to incorporate this semester.

My interest in this course

What attracted you to this class?
I enjoy art in the interactive medium, and also I have strong interest in technology, electronics, programming, and this class seemed to be a method of combining my creative values with my technological pursuits.
What do you hope to learn?
I hope to learn things I do not already know, and things I am interested in learning, this class seemed to have a number of components that met that rubric. The Arduino interface is definitely an interest for me,
What comes to mind when you think about contemporary art?
When I think of contemporary art I think of weird plastic molded shapes, square frame glasses, and provocative installations
Who are some of your favorite artists or creative inspirations?
Royksopp is one of my favorite artist at the moment, music videos included, I think they do a good job of combining audio and visual stimuli to create a mood.
What is your most memorable experience of art as it occurs to you at this moment?
My most memorable experience from art would be either working on the final project in the 1601 course or an installation in one of the Regis east galleries. This on was title the fox den, and it was really comfortable.
What is your favorite form of technology and how do you use it?
My favorite form of technology might be the XBOX use it to watch movies, and destroy zombies. It probably used to be my ipod, but I cant find it.

September 8, 2009

your interest in this course

What attracted you to this class?

What do you hope to learn?

What comes to mind when you think about contemporary art?

Who are some of your favorite artists or creative inspirations?

What is your most memorable experience of art as it occurs to you at this moment?

What is your favorite form of technology and how do you use it?

your "know how" experience

Fall 2009: New Media :: Making Art Interactive

Describe your experience with each of the following:

- making art

- using a computer

- using hand tools and power tools

- using a sewing machine

- using a laser cutter and other computer controlled machines

- programming

- working with electronics

- soldering

- installation art

- interactive art

- video

- sound art

- photography

- sculpture

- electronic music

- drawing

- I forgot to mention that I ....