The history of the interface in interactive art - reflection
2) The relationship between our senses and the interface is that we choose how to use them in relation to how the interface interacts with us. If you think about how virtual reality works, it's essentially the user interacting with the environment created through the VR experience. It's not the VR experience telling us what to do and we mimic it. To me, that's participation; taking part in the experience but within certain confines or regulations. Interaction is a free response interaction with the interface.
3) Future modes of interaction will be a sea of endless possibilities. At the rate that technology is advancing right now, there's no telling how interactive things will be in the future. In one of my other classes we watched a video where this woman unveiled this prototype of a device that could basically interact with anything in front of you. In the prototype that she had (obviously the final design would need to be streamlined and designed to be smaller and more compact) it was essentially a necklace with a camera, projector and phone attached to it. The user could walk up to a wall and pull up a map of some country on the wall and zoom in and out and view different locations on it. Also, the user could simply hold their wrist in front of them, as if to check the time on their watch, draw a circle with their finger (using some sort of colored finger caps) and draw a watch on their wrist, which would tell the exact time at that location. Another exampled showed someone at a bookstore. He held a book in front of him and the display projected the amazon.com rating of the book on the cover. Then when he opened it, it projected a list of reviews from amazon.com about the book on the inside cover. Based on this, and in my opinion, interaction can go just about anywhere.