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    <title>new media: making art interactive ~ spring 2011</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/" />
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    <id>tag:blog.lib.umn.edu,2011-02-01:/willow/makingartinteractivespring2011//13433</id>
    <updated>2011-05-17T15:10:54Z</updated>
    <subtitle>mingling the digital and the physical to create art as experience</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Enterprise 4.31-en</generator>

<entry>
    <title>Tangented 2.0!</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/tangented-20.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293275</id>

    <published>2011-05-17T14:55:27Z</published>
    <updated>2011-05-17T15:10:54Z</updated>

    <summary> Our most recent realization of our interactive sound sculpture incorporates aesthetic additions to the object itself (namely the white &quot;canvas&quot; paint job) as well as improved software design and an immersive 6-channel speaker array. tangented.m4v Tangented_2.0.maxpat...</summary>
    <author>
        <name>Brett Wartchow</name>
        <uri>brettwartchow.com</uri>
    </author>
    
        <category term="collaborative project" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="project descriptions" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="project update" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/tangented.JPG"><img alt="tangented.JPG" src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/tangented-thumb-640x480-81990.jpg" width="640" height="480" class="mt-image-none" style="" /></a></p>

<p>Our most recent realization of our interactive sound sculpture incorporates aesthetic additions to the object itself (namely the white "canvas" paint job) as well as improved software design and an immersive 6-channel speaker array.</p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/tangented.m4v">tangented.m4v</a><br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/Tangented_2.0.maxpat">Tangented_2.0.maxpat</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Jamie and Sara Final Project Documentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/jamie-and-sara-final-project-documentation.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293229</id>

    <published>2011-05-16T21:22:16Z</published>
    <updated>2011-05-16T21:57:56Z</updated>

    <summary>Jamie and I are pleased because we were finally able to see our collaborative project through to near completion. Of course there were some glitches (we burned out 2 light bulbs so they weren&apos;t working when we did the demo)...</summary>
    <author>
        <name>nicho626</name>
        
    </author>
    
        <category term="project descriptions" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>Jamie and I are pleased because we were finally able to see our collaborative project through to near completion.  Of course there were some glitches (we burned out 2 light bulbs so they weren't working when we did the demo) and I need more practice writing code so that I don't feel like I'm flying blind.</p>

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<p>Audio files:<br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113940">1</a><br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113941">2</a><br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113942">3</a><br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113943">4</a><br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113944">5</a><br />
<a href="http://mediamill.cla.umn.edu/mediamill/embed/113939">6</a></p>

<p>Technical details:</p>

<p>This is the code I used to test the switches by using the serial monitor to read a high or low signal. Pulled from Ladyada's Tutorial #5:<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/switch_test.pde">switch_test.pde</a></p>

<p>This is the code I used to test the relays to make sure they were wired correctly.  Set the pin number that the relay is connected to and it will turn it on for 10 seconds upon reset.<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/relay_test.pde">relay_test.pde</a></p>

<p>And this is the diagram that I used (mostly) for wiring the relays:<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/relay.pdf">relay.pdf</a></p>

<p>But the information on this website helped with the wiring also:<br />
<a href="http://www.glacialwanderer.com/hobbyrobotics/?p=9">Relay</a></p>

<p><br />
This is the final code that we used in the presentation:<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/collab_audioandrelay_final.pde">collab_audioandrelay_final.pde</a></p>

<p>Most of the Waveshield code was pulled from examples that Ladyada had posted here:<br />
<a href="http://www.ladyada.net/make/waveshield/use.html">Use Waveshield</a></p>

<p>Using the example to play once through but allow other buttons to interrupt, we were able to add on code from the switch tutorials for the relays.</p>

<p>A (mostly) accurate wiring diagram was posted on our project update post a while ago, so I'll skip that here.  But here are the images of the wiring setups. We had two breadboards: one hooked up to switches and the analog pins on the waveshield, the other for transistors and going to the relays through the digital pins.  </p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j1-81889.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j1-81889.html','popup','width=2100,height=1575,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j1-thumb-300x225-81889.jpg" width="300" height="225" alt="s&amp;j1.jpg" class="mt-image-none" style="" /></a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j2-81892.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j2-81892.html','popup','width=2100,height=1575,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j2-thumb-300x225-81892.jpg" width="300" height="225" alt="s&amp;j2.jpg" class="mt-image-none" style="" /></a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j3-81895.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j3-81895.html','popup','width=2100,height=1575,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j3-thumb-300x225-81895.jpg" width="300" height="225" alt="s&amp;j3.jpg" class="mt-image-none" style="" /></a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j5-81898.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j5-81898.html','popup','width=1575,height=2100,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j5-thumb-300x400-81898.jpg" width="300" height="400" alt="s&amp;j5.jpg" class="mt-image-none" style="" /></a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j8-81901.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j8-81901.html','popup','width=1575,height=2100,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j8-thumb-300x400-81901.jpg" width="300" height="400" alt="s&amp;j8.jpg" class="mt-image-none" style="" /></a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j10-81904.html" onclick="window.open('http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j10-81904.html','popup','width=1575,height=2100,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/s&amp;j10-thumb-300x400-81904.jpg" width="300" height="400" alt="s&amp;j10.jpg" class="mt-image-none" style="" /></a></p>]]>
        
    </content>
</entry>

<entry>
    <title>conceptual final project- human theremin</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/conceptual-final-project--human-theremin.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293230</id>

    <published>2011-05-16T21:06:06Z</published>
    <updated>2011-05-16T21:56:54Z</updated>

    <summary>Unlike my final project, my conceptual project is completely about the spectacle. At the U I&apos;ve been studying theatrical lighting due to a life-long obsession with concerts and the light shows that go on during the performances (Pink Floyd&apos;s Lazer...</summary>
    <author>
        <name>souha002</name>
        
    </author>
    
    <category term="humantheremincaleighsouhan" label="human theremin caleigh souhan" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>Unlike my final project, my conceptual project is completely about the spectacle.  At the U I've been studying theatrical lighting due to a life-long obsession with concerts and the light shows that go on during the performances (Pink Floyd's Lazer Show, etc).  Going to concerts was my first exploration into the community surrounding music, and it always amazed me how the dynamics of relationships changed once the music started at a venue.  In my conceptual project I would use human interactions and gestures to trigger different elements that add to the communal space in a positive way.</p>

<p>Essentially my project involves the audience walking into a completely empty room, with each one of them triggering a sound as they enter.  There would be 30 PIR Motion Sensors set around the room: 10 along the baseboard, 2 on each wall, and the rest hanging from the ceiling.  By controlling the ranges of the motion sensor to only react to small areas, I can control the amount of movement necessary to trigger specific noises in certain spaces.  This way, when people move in the space they can either create a cacophony of percussive noises or they can explore the space slowly and build a musical composition out of their movement.  Each noise set off by the motion sensor would comprise of different samples.  </p>

<p>This project would explore the dynamics of forced interactivity in an audience, as when there's a strong trust built amongst the members they can create beautiful moments.  This project would be great to set up in a large room, where the sensors can be spaced out.  Each participant becomes a part of the space and can interact with the others and the space itself by testing out what each sensor triggers.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Final Project Documentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/final-project-documentation.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293225</id>

    <published>2011-05-16T20:32:50Z</published>
    <updated>2011-05-16T21:05:52Z</updated>

    <summary>For my final project I wanted to work with expanding on a simple concept. I had bought a Flip-Flap earlier this semester at Ax Man, and it had never worked quite properly. Flip-Flaps run off of solar power, and work...</summary>
    <author>
        <name>souha002</name>
        
    </author>
    
        <category term="artists" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="diy sensors +" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="caleighsouhan" label="caleigh souhan" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="flipflapfinalproject" label="flip flap final project" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>For my final project I wanted to work with expanding on a simple concept.  I had bought a Flip-Flap earlier this semester at Ax Man, and it had never worked quite properly.  Flip-Flaps run off of solar power, and work with a capacitor to keep the leaves waving even if the light disappears.  It's consistency was always very appealing to me, as the clicking of the leaves act as a metronome constantly beating.  So for my last project I wanted to learn how I and others could interact with this consistency.</p>

<p>After researching the  Flip-Flap, I figured out that I could disrupt the flow of electricity by using a relay switch in-between the wire connecting the solar panel to the capacitor.  I used a PIR Motion Detector to control the flow of energy, making it so that when you waved at the Flip Flap, it would wave back at you.  I'm pretty happy with how this turned out, as it reacted as I hoped it would.  <br />
<img alt="flip_q_green.jpg" src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/flip_q_green.jpg" width="255" height="255" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>This is the Arduino program that I used to control the Motion Sensor:<br />
/////////////////////////////<br />
//VARS<br />
//the time we give the sensor to calibrate (10-60 secs according to the datasheet)<br />
int calibrationTime = 30;        </p>

<p>//the time when the sensor outputs a low impulse<br />
long unsigned int lowIn;         </p>

<p>//the amount of milliseconds the sensor has to be low <br />
//before we assume all motion has stopped<br />
long unsigned int pause = 5000;  </p>

<p>boolean lockLow = true;<br />
boolean takeLowTime;  </p>

<p>int pirPin = 3;    //the digital pin connected to the PIR sensor's output<br />
int ledPin = 13;</p>

<p><br />
/////////////////////////////<br />
//SETUP<br />
void setup(){<br />
  Serial.begin(9600);<br />
  pinMode(pirPin, INPUT);<br />
  pinMode(ledPin, OUTPUT);<br />
  digitalWrite(pirPin, LOW);</p>

<p>  //give the sensor some time to calibrate<br />
  Serial.print("calibrating sensor ");<br />
    for(int i = 0; i < calibrationTime; i++){<br />
      Serial.print(".");<br />
      delay(1000);<br />
      }<br />
    Serial.println(" done");<br />
    Serial.println("SENSOR ACTIVE");<br />
    delay(50);<br />
  }</p>

<p>////////////////////////////<br />
//LOOP<br />
void loop(){</p>

<p>     if(digitalRead(pirPin) == HIGH){<br />
       digitalWrite(ledPin, HIGH);   //the led visualizes the sensors output pin state<br />
       if(lockLow){  <br />
         //makes sure we wait for a transition to LOW before any further output is made:<br />
         lockLow = false;            <br />
         Serial.println("---");<br />
         Serial.print("motion detected at ");<br />
         Serial.print(millis()/1000);<br />
         Serial.println(" sec"); <br />
         delay(50);<br />
         }         <br />
         takeLowTime = true;<br />
       }</p>

<p>     if(digitalRead(pirPin) == LOW){       <br />
       digitalWrite(ledPin, LOW);  //the led visualizes the sensors output pin state</p>

<p>       if(takeLowTime){<br />
        lowIn = millis();          //save the time of the transition from high to LOW<br />
        takeLowTime = false;       //make sure this is only done at the start of a LOW phase<br />
        }<br />
       //if the sensor is low for more than the given pause, <br />
       //we assume that no more motion is going to happen<br />
       if(!lockLow && millis() - lowIn > pause){  <br />
           //makes sure this block of code is only executed again after <br />
           //a new motion sequence has been detected<br />
           lockLow = true;                        <br />
           Serial.print("motion ended at ");      //output<br />
           Serial.print((millis() - pause)/1000);<br />
           Serial.println(" sec");<br />
           delay(200);<br />
           }<br />
       }<br />
  }</p>

<p>This wasn't a flashy project as my other ones turned out, but I'm very happy to have explored a softer approach to interactive art by bringing in the use of gesture and interaction with a mechanical object.  This is an extremely interesting relationship for me, as I'm still struggling with the extremely reactive role that objects play in our lives today.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Artist Response</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/artist-response.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293125</id>

    <published>2011-05-16T05:12:12Z</published>
    <updated>2011-05-16T05:19:36Z</updated>

    <summary>Gina Chase was the artist I chose to do my second artist review. It was acutally the very same day that I posted my conceptual project proposal for exploring space and place. I was drawn to her work because of...</summary>
    <author>
        <name>Vanessa Borotz</name>
        
    </author>
    
        <category term="MFA | BFA exhibitions" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="artists" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="reflections" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>Gina Chase was the artist I chose to do my second artist review.  It was acutally the very same day that I posted my conceptual project proposal for exploring space and place.  I was drawn to her work because of my interest in memroy. I enjoyed her careful attention to details with her layering of images.  I also enjoyed the incorporation of mirrors into many of the pieces, as if to question ones real self as upposed to ones representational self.  That idea of images and memory resonates with me, even all these weeks later, and I even held onto the newsprinted story.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Responsive WindWall</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/responsive-windwall.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293112</id>

    <published>2011-05-15T17:32:01Z</published>
    <updated>2011-05-16T03:52:37Z</updated>

    <summary> As a way to experiment and start prototyping physically responsive spatial elements, I developed a simple &quot;windwall&quot; incorporating a passive infra-red (PIR) sensor, an actuated switch, and a number of ordinary house fans controlled by an arduino microcontroller. As...</summary>
    <author>
        <name>stov0073</name>
        
    </author>
    
        <category term="independent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p><img alt="Image.jpg" src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/Image.jpg" width="675" height="900" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></p>

<p></p>

<p>As a way to experiment and start prototyping physically responsive spatial elements, I developed a simple "windwall" incorporating a passive infra-red (PIR) sensor, an actuated switch, and a number of ordinary house fans controlled by an arduino microcontroller.</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uOLOe-BI16M?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uOLOe-BI16M?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><br />
As was evidenced by my class demo, the arrangement of the motion sensor to the zone of activity caused the relay to be consistently triggered. I programmed the sensor with 30 seconds of calibration time to create a baseline with a relatively high amount of motion, but it was ineffective at creating the response I wanted. Repositioning the sensor, creating a smaller view cone for the fresnel lens, or using a PIR with a manually controlled sensitivity would have made the interaction more satisfactory. </p>

<p>One very helpful tool was the PowerStripTail, available <a href="http://powerswitchtail.com/default.aspx">here</a> for less than $20. It is essentially an independently powered relay that allows for the conversion of electricity between the 5v microcontroller and up to 120v AC. I powered three house fans on an ordinary powerstrip plugged into the PowerStripTail. This greatly reduced the time and circuitry required for this experiment.</p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/Circuit.pdf">Circuit.pdf</a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/Code.pdf">Code.pdf</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Brett&apos;s concept project</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/bretts-concept-project.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293098</id>

    <published>2011-05-15T06:01:57Z</published>
    <updated>2011-05-15T06:05:03Z</updated>

    <summary> My concept project incorporates the exploration of visual and sonic relationships produced by ecosystemic data mapping. More specifically, I&apos;m interested how distinct spaces sharing a common boundary (e.g. rooms in a building or buildings within a university) could be...</summary>
    <author>
        <name>Brett Wartchow</name>
        <uri>brettwartchow.com</uri>
    </author>
    
        <category term="the concept project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p><br />
My concept project incorporates the exploration of visual and sonic relationships produced by ecosystemic data mapping. More specifically, I'm interested how distinct spaces sharing a common boundary (e.g. rooms in a building or buildings within a university) could be melded into a common space, or "composite audiovisual ecosystem." </p>

<p>I would use microphones to track the sonic profiles of multiple distinct environments, preferably public  spaces--libraries, hallways, cafes, playgrounds, etc. Using custom software, I would extract frequency and amplitude information from these signals in realtime and transform them into a series of data streams. These fluctuating data streams would be structurally coupled to various sound parameters of the audio signals being tracked, as well as video of the environments. This would form a "net" of data connections among the various spaces. This "net" of data couplings would enable the characteristic sounds events of each respective environment to induce change in the audio and video signals of the others, thus informing the overall audiovisual output of the piece. (The audiovisual output would include multiple realtime video projections as well as a multichannel speaker array.) In effect, the composite audiovisual output would represent the interactive intersection of multiple spaces in a single environment.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Running Game</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/running-game.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293083</id>

    <published>2011-05-15T04:08:53Z</published>
    <updated>2011-05-15T04:27:39Z</updated>

    <summary>For this project, I come up with an idea about how to make the LED light become a signal that can direct people&apos;s physical actions, so people will have a chance to be directed by LED light and become a...</summary>
    <author>
        <name>yang2171</name>
        
    </author>
    
        <category term="independent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>For this project, I come up with an idea about how to make the LED light become a signal that can direct people's physical actions, so people will have a chance to be directed by LED light and become a participant. So I come up with an idea of running game, and the LED light will blink into different colors and blink at different frequency, and each color represent a certain object and a certain frequency represent the certain distance, so firstly, when players see the LED light, they need to transfer the light into certain signals, and actually the interactivity here is different from the traditional notion of interactivity, like the traditional one is to actually touch or smell or something to be interactive. So, people transfer the visual effect into signal and for running part, they need their respond ability like who can respond to the frequency and color changes faster who can win the game cause they take actions first </p>]]>
        
    </content>
</entry>

<entry>
    <title>Last Entry</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/last-entry.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293081</id>

    <published>2011-05-15T00:41:10Z</published>
    <updated>2011-05-15T00:41:16Z</updated>

    <summary>It is nice to be extremely fully knowledgeable in new areas of thinking. Before this year I knew nothing about Max, Arduino&apos;s, programming computer chips, LED&apos;s, electronic breadboards, Blogs, Media Mill, or Final Cut pro. I thank my teachers and...</summary>
    <author>
        <name>pete1351</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>It is nice to be extremely fully knowledgeable in new areas of thinking. Before this year I knew nothing about Max, Arduino's, programming computer chips, LED's, electronic breadboards, Blogs, Media Mill, or Final Cut pro. I thank my teachers and especially my fellow students who helped me achieve this goal.<br />
I leave this Mark Twain quote to the motor mouths amongst us "Better to remain silent and be thought a fool than to speak out and remove all doubt." <br />
--	Mark Twain<br />
--	Take care I truly enjoyed this year with my fellow students<br />
--	Lance<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Jamie&apos;s Definition of Interactive Art</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/jamies-definition-of-interactive-art.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293074</id>

    <published>2011-05-14T17:32:26Z</published>
    <updated>2011-05-14T17:39:14Z</updated>

    <summary> For a general purposes, I believe that anything that can be considered &quot;art&quot; is also inherently &quot;interactive&quot; in one way or another. Thus, my definition of Interactive Art is just as impossible to explain as my definition of Art....</summary>
    <author>
        <name>joh03134</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p><br />
For a general purposes, I believe that anything that can be considered "art" is also inherently "interactive" in one way or another. Thus, my definition of Interactive Art is just as impossible to explain as my definition of Art.</p>

<p>However, for purposes of this class, I will define</p>

<p>Interactive Art : "a performance or installation created by one or more humans, created for and dependent upon a second party of humans to experience in a personal and engaging manner."</p>

<p>Boom.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Shadow Light</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/shadow-light.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.293040</id>

    <published>2011-05-13T20:59:35Z</published>
    <updated>2011-05-16T05:26:17Z</updated>

    <summary>shadow light 2011.m4v calibrate code pdf.pdf I was pleased with how the shadow light box turned out, even though it wasn&apos;t working perfectly. The piece is meant to be explored on both sides and call attention to the relationship between...</summary>
    <author>
        <name>Vanessa Borotz</name>
        
    </author>
    
        <category term="description" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="independent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p><a href="http://mediamill.cla.umn.edu/mediamill/embedqt/113625"></a><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/shadow%20light%202011.m4v">shadow light 2011.m4v</a></p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/calibrate%20code%20pdf.pdf">calibrate code pdf.pdf</a></p>

<p>I was pleased with how the shadow light box turned out, even though it wasn't working perfectly.  The piece is meant to be explored on both sides and call attention to the relationship between the show and the actor--the actors in this sense, are not necessarily performing, but they are exploring.  That explorer cannot fully enjoy their show, because the lights that their shadow creates are displayed on the the other side of the board. The use of the lense helped add a mysterious quality to the contraption, and helped create a window effect, which almost surprisingly for me, conceptually realted to another idea of a window I had been thinkinking about for a  different project.  I was pleased when I discovered that connection! </p>

<p>All in all I think i would play more with the lighting of this piece.  I probably would have had a more angled effect to produce a more strinking  shadow, and also would have had a smaller slit of directed light, rather than it be so much like a spotlight.</p>

<p>I am interested in playing more with shadows and light-- </p>

<p><br />
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    </content>
</entry>

<entry>
    <title>Indepedent Project Description: Responsive Bus Shelter</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/indepedent-project-description-responsive-bus-shelter.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.292987</id>

    <published>2011-05-13T13:47:34Z</published>
    <updated>2011-05-14T03:05:01Z</updated>

    <summary>For my independent project, I continued to explore the bus shelter idea, working on the technology that I could use to realize it. For this iteration of the bus shelter, I focused on communication: either between two shelters (relevant to...</summary>
    <author>
        <name>Kristen</name>
        
    </author>
    
        <category term="independent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>For my independent project, I continued to explore the bus shelter idea, working on the technology that I could use to realize it.  For this iteration of the bus shelter, I focused on communication:  either between two shelters (relevant to the <a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/04/bus-shelter-game-video-and-code.html" target="_blank">earlier game/communication ideas</a>, or between a bus and a shelter.  This variation would allow a waiting passenger to know when the bus is approaching, perhaps by flickering colored lights in the ceiling/roof of the shelter.  The lights get brighter as the bus gets nearer (as the diagram below shows, which I include in lieu of a video) and could be different colors for different routes.<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/bus-diagram.jpg"><img alt="bus-diagram.jpg" src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/bus-diagram-thumb-500x348-81450.jpg" width="500" height="348"  align="center" class="mt-image-none" style="" /></a></p>

<p>Emily and I submitted a proposal to an upcoming local art festival with this idea, and the limited budget encouraged us to look at other solutions besides the Arduino.  I am interested in using RF for this project, as wireless access may be spotty and RF options are low-cost.  I came across the <a href="http://jeelabs.com/products/jeenode" target="_blank">JeeNode</a> as one potential option:  it uses the same chip and programming environment as Arduino, but has a smaller footprint, requires only one AA battery, and has an on-board RF transmitter (so it can send and receive messages).</p>

<p>For this project, I focused on getting two JeeNodes to talk to one another.  It is still fairly basic, but (as in the images below) one JeeNode sends a message every second and the second blinks when it gets that message.  </p>

<p><a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/send-message.jpg"><img alt="send-message.jpg" src="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/assets_c/2011/05/send-message-thumb-500x260-81453.jpg" width="500" height="260" align="center" class="mt-image-none" style="" /></a></p>

<p>The messages can be up to 66 packets in length.  The interesting thing is that when the JeeNodes are far apart, not all of the packets are received.  I realized that this could be utilized as a de facto proximity sensor:  the LED's brightness could be determined by how many packets are received, so that it would be brighter if the transmission was strong (the two JeeNodes are close together) and dimmer if the transmission was weak (they are farther apart).  I haven't been able to get this part of the programming working yet, and there will most certainly be problems with my logic about the proximity sensor thing, but I'm excited to keep playing with this idea over the summer with the goal of installing it, if only temporarily, in a bus shelter some evening.</p>

<p>My code is in the files below, which require additional libraries for the JeeNode.<br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/bus_shelter_sender.pde">bus_shelter_sender.pde</a><br />
<a href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/bus_shelter_receiver.pde">bus_shelter_receiver.pde</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Zhang Yi Mou and his creative group</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/zhang-yi-mou-and-his-creative-group.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.292957</id>

    <published>2011-05-12T19:08:00Z</published>
    <updated>2011-05-12T19:50:11Z</updated>

    <summary>The Beijing Olympic game opening ceremony is the best way of presenting the idea of interactive art, although its the interactivity between the professional dancers with LED lights, but I&apos;m sure when this technology become mature, it will be used...</summary>
    <author>
        <name>yang2171</name>
        
    </author>
    
        <category term="artist presentations" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>The Beijing Olympic game opening ceremony is the best way of presenting the idea of interactive art, although its the interactivity between the professional dancers with LED lights, but I'm sure when this technology become mature, it will be used in daily life to make our lives better. So in the class, the first performance I showed to the class is the interactive dancing with a giant LED light painting, which the director Zhang wanted to use each individual dancer as each small ink of traditional Chinese painting, so we can see as the dancers are dancing on the screen, the LED light can receive the body language of dancers and transmit them into codes and exhibit a giant classic Chinese painting on the digital scroll. Second one I show to the class is the performance which demonstrate the revolution of Chinese Characters from thousand years ago to modern day, and it is also a fancy LED light show, like the LED lights receive signals from the central control and start to do its own performance. Everyone knows that China has the world's longest history and so many ancient culture, some of them may not be really compatible with modern art which require people to spend a long time to perceive the beauty of its spirit, but the opening ceremony is only 5 hours, not enough time for them to show every Chinese culture especially by traditional and classic ways. So the LED lights perfectly interpreted classic culture but also with fancy modern ways. Especially I like the first idea, where the dancer can interact with LED light, maybe because I'm Chinese so it is much easier for me to perceive the insight of the performance. </p>]]>
        
    </content>
</entry>

<entry>
    <title>My own definition of interactive art</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/my-own-definition-of-interactive-art.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.292946</id>

    <published>2011-05-12T18:30:09Z</published>
    <updated>2011-05-12T18:40:22Z</updated>

    <summary>Before I register this class I have no idea about what is interactive art, and it still take me a long time to gradually know the beauty of interactive art, this is not only the art, it is a new...</summary>
    <author>
        <name>yang2171</name>
        
    </author>
    
        <category term="working definition" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>Before I register this class I have no idea about what is interactive art, and it still take me a long time to gradually know the beauty of interactive art, this is not only the art, it is a new fantastic combination of various human physical changes, visual response and expression.<br />
The beauty of interactive art is people can actually participate in the art as never seen before, cause we can not interact or participate any activities of painters' paintings or sculptures, but with the modern technology, human ourselves can interact with the art which supposed to be abstractive. Using the sound, visual effect and technology  to actually make art become so vivid, and it can be widely use in the daily life in the future, to make our lives more energetic, interactive art also guide human to explore themselves by art itself and based on its aspect, we will understand our internal struggle and desire by seeing through the art. I hope I will do more research on the interactive art in the future, because I think this has great potential, it probably becomes the leading technology in the 21st century. </p>]]>
        
    </content>
</entry>

<entry>
    <title>Epic interactive Blood Pressure art</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/2011/05/epic-interactive-blood-pressure-art.html" />
    <id>tag:blog.lib.umn.edu,2011:/willow/makingartinteractivespring2011//13433.292943</id>

    <published>2011-05-12T18:16:52Z</published>
    <updated>2011-05-12T18:28:52Z</updated>

    <summary>This title may sounds really strange, but it is actually one conceptual interactive that I&apos;m thinking about. Human body have its own blood pressure, and during certain status, due to the nervousness or happiness, the blood pressure itself will adjust...</summary>
    <author>
        <name>yang2171</name>
        
    </author>
    
        <category term="the concept project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/makingartinteractivespring2011/">
        <![CDATA[<p>This title may sounds really strange, but it is actually one conceptual interactive that I'm thinking about. Human body have its own blood pressure, and during certain status, due to the nervousness or happiness, the blood pressure itself will adjust a little bit by the physical change of surroundings, so i try to make a digital wall with digital painting which will respond and start to paint on the digital wall by the changing of the blood pressure, and there is an enclosed area around the digital wall which will use special visual and sound effect to create different moods for human, so we can totally interact with the surroundings, and our blood pressure will change and it will interact with the digital painting, it is kind of like a way to express and exhibit your inside inner physical struggle by this abstractive way. </p>]]>
        
    </content>
</entry>

</feed>
