« April 2009 | Main

May 20, 2009

SITE SOUND RYAN M

when i originally heard about this project i thought of it as a visual to audio connection we make, which it seems is inherent in a site with sound. i was reading some of the exerts of "Sound Unbound" in which they talked about early attempts at a color organ. i think it is cooler people were attempting to do this analogically but i used max msp to put these things together. I think more research into how frequency of color (if there is such a thing) better corresponds to sonic pitch could make this a stronger tool in understanding our senses and inner connections to external sense stimulus.

Color Organ

this version has been programed into a C minorish scale. if you want you can figure out how to change the notes and colors and such. once again the file open with max 5 if the file name ends in .maxpat sans any .txt

May 19, 2009

Drew's Embodied Sound











This is my um....

I wanted to explore amplifier feedback as an embodied sound.

Although the work doesn't with deal with the most pleasing sounds, what resulted I think can be enjoyed at soft volumes.

The primary goal of the project is to be able to manipulate the feedback signal.

The signal's pitch is dependent on the tension of the strings suspending the amplifier.

For some background on how feedback works: http://en.wikipedia.org/wiki/Feedback

Site Sound: dis.place.ment










This project deals with the relationship between visual content and its sound. The audio track for 99% of the video has been displaced by about 16 seconds.

Drew's Independent Sound











Project patch: Download file

Sorry for the delay everybody. I had a lot of trouble uploading my videos with my home internet connection.

With regards to the max patch, whatever Ryan said about opening his probably applies to mine. I'll be surprised if I uploaded it correctly.

If it does work, please open the presentation mode--there's a button in the lower left corner of the window, fourth from left.

The only reason for this is because I listed instructions in the presentation, though feel free to
explore the patch.

I considered including a written copy of the poem I used for the ball's voice, but I decided against it for several related reasons:

-I find more satisfaction in experiencing the words aurally.

-The poem was never intended to be read, but instead bounced out of the ball.

-And if the posted max msp patch works, a written copy shouldn't be necessary.

but the word order in the patch sometimes changes; I was never able to work out all the bugs. Some words might even go missing from time to time, so just pretend this is my intention...cause it is.....


Overall, I was satisfied with how the project turned out. I'm glad people didn't hesitate to give the ball a kick once it entered the room, and it was a lot of fun watching people throw it around, some more violently than others (I never intended the ball to impact Ben's face).

It would have been ideal had the ball completely resealed; I think a ball with more of a bounce would have better suited my intentions.
If I was to attempt things again, I would try to implement a time buffer between bounces to avoid word skipping and clipping.

The seemingly random speech was another unforeseen factor, though I can't say I was disappointed. The poem I had prepared mutated into something of its own nature; I find it intriguing that the detachment between words was wholly determined by when and to whom you decided to pass the ball. In this respect, the poem would be unique to each new experience.

The ball's voice never indicated an ending to the poem, so this too probably made any sequence of
words unclear.

But I now think intentional randomness has its place, especially if one wants to convey more the nature of individual words rather than any content they might together create.

This project finished with a lot of loose ends, which is good I think.

I owe Ryan much credit for giving me a crash course with max msp, and even more for his key suggestions as to what patch examples I should use. Thanks man


May 18, 2009

Meng Tang's Independent Sound Project Statement

People would like to hear what they want to hear and don't like to hear what they don't want to hear subconsciously. I made this piece to give the audience an opportunity to experience what they can hear and cannot hear...

Spark Festival: Impression long time coming

Ray Lee’s Siren:

What I admire most is how Lee designed the sound. By organizing individual tripods to project unique oscillating harmonies—and simultaneously contributing to the collective noise—the sound could be explored and experienced differently throughout the space. This made what might be categorized as an installation, more an interactive sound sculpture/garden.
The small red LED lights significantly altered my experience. With the house lights turned off, the combination of sound and seemingly detached moving light was disorienting. With the exception of the Christmas light guide ropes, there was no longer a sense of enclosed or limited space. This new undefined environment challenged visual interpretation. Although the red lights were spinning, I associated them with radio tower aircraft lights seen from a distance at night; and, since they were spinning, I could imagine them as crazy atomic or cosmic forces at work too.

The overwhelming aesthetic of this work left me reconsidering my notions of how sound and light interact within perceived and imagined space.

Meng Tang's Independent Sound Project

http://mediamill.cla.umn.edu/mediamill/display/34963

Meng Tang's Embodied Sound

In China, there is no property law. When the city is developing in a high speed, many old houses be destroyed without fair agreements. Many people decide to stay in their old houses no matter what. I always see some people live in some small houses without basic living standard. How could those small voice be heard by the main stream society? This phnomena inspired me to make this piece.

I made a small house first. The small house made from wood and newspaper. Then i recorded someone's snore and saved the sound file into a tinny sound player. I put the tinny sound player into a toy bear's body . Then i put the toy bear into the small house i made before. I also used a small sound speaker that connect to a piazo which i hided in the the door.


http://mediamill.cla.umn.edu/mediamill/embedqt/34954

Arduino/Wave Shield Code for Globe Project

So, here are a few helpful hints for anybody who is brave enough to tackle to wave shield. Most of the work stems from this sketch on the Wave Shield site: http://www.ladyada.net/forums/viewtopic.php?t=6120

It plays sound files based on switches which are attached to the 6 analog inputs of the Arduino. What it doesn't tell you is that there are also 4 unused digital pins that can be used in the same way. You can simply add this code to the setup() function to do so:

pinMode(6, INPUT);
pinMode(7, INPUT);
pinMode(8, INPUT);
pinMode(9, INPUT);

pins 6 - 9 are the four digital pins that are open, and pins 14 - 19 in code represent analog pins 0 - 5 on the arduino board.

Now in order to play different combinations of files, we had to tell the code that "if this button is pressed, and then this button, do this. Or if..."

There is a simple way to do this with "for" loops, but it couldn't be figured out in time. So each possible button combination was hardcoded (written individually). Below is the code. It gets ugly. If you figure out a way to simplify it with the for loops, let us know!!


#include
#include
#include "util.h"
#include "wave.h"

#define DEBOUNCE 20

#define swPin 14

AF_Wave card;
File f;
Wavefile wave;

void setup() {
byte i;

// set up serial port
Serial.begin(9600);

// set up waveshield pins
for (byte i = 2; i <= 5; ++i) {
pinMode(i, OUTPUT);
}
pinMode(6, INPUT);
pinMode(7, INPUT);
pinMode(8, INPUT);
pinMode(9, INPUT);
// enable pull-up resistors on
// switch pins (analog inputs)
for (byte i = swPin; i <= swPin + 5; ++i) {
digitalWrite(i, HIGH);
}

// open memory card
if (!card.init_card()) {
putstring_nl("Card init failed!"); return;
}
if (!card.open_partition()) {
putstring_nl("No partition!"); return;
}
if (!card.open_filesys()) {
putstring_nl("Couldn't open filesys"); return;
}
if (!card.open_rootdir()) {
putstring_nl("Couldn't open dir"); return;
}
}

void loop() {
if(digitalRead(6) == HIGH) {
playfile("America.wav");
if(digitalRead(7) == HIGH) {
playfile("America - Africa.wav");
}
if(digitalRead(8) == HIGH) {
playfile("America - Australia.wav");
}
if(digitalRead(9) == HIGH) {
playfile("America - British.wav");
}
if(digitalRead(14) == HIGH) {
playfile("America - China.wav");
}
if(digitalRead(15) == HIGH) {
playfile("America - Germany.wav");
}
if(digitalRead(16) == HIGH) {
playfile("America - India.wav");
}
if(digitalRead(17) == HIGH) {
playfile("America - Italy.wav");
}
if(digitalRead(18) == HIGH) {
playfile("America - Russia.wav");
}
if(digitalRead(19) == HIGH) {
playfile("America - Spanish.wav");
}
}

if(digitalRead(7) == HIGH) {
playfile("Africa.wav");
if(digitalRead(14) == HIGH) {
playfile("Africa - China.wav");
}
}

if(digitalRead(8) == HIGH) {
playfile("Australia.wav");
if(digitalRead(7) == HIGH) {
playfile("Australia - Africa.wav");
}
if(digitalRead(6) == HIGH) {
playfile("Australia - America.wav");
}
if(digitalRead(9) == HIGH) {
playfile("Australia - British.wav");
}
if(digitalRead(14) == HIGH) {
playfile("Australia - China.wav");
}
if(digitalRead(15) == HIGH) {
playfile("Australia - Germany.wav");
}
if(digitalRead(16) == HIGH) {
playfile("Australia - India.wav");
}
if(digitalRead(17) == HIGH) {
playfile("Australia - Italy.wav");
}
if(digitalRead(18) == HIGH) {
playfile("Australia - Russia.wav");
}
if(digitalRead(19) == HIGH) {
playfile("Australia - Spanish.wav");
}
}

if(digitalRead(9) == HIGH) {
playfile("British.wav");
}

if(digitalRead(14) == HIGH) {
playfile("China.wav");
if(digitalRead(7) == HIGH) {
playfile("China - Africa.wav");
}
if(digitalRead(8) == HIGH) {
playfile("China - Australia.wav");
}
if(digitalRead(9) == HIGH) {
playfile("China - British.wav");
}
if(digitalRead(6) == HIGH) {
playfile("China - America.wav");
}
if(digitalRead(15) == HIGH) {
playfile("China - Germany.wav");
}
if(digitalRead(16) == HIGH) {
playfile("China - India.wav");
}
if(digitalRead(17) == HIGH) {
playfile("China - Italy.wav");
}
if(digitalRead(18) == HIGH) {
playfile("China - Russia.wav");
}
if(digitalRead(19) == HIGH) {
playfile("China - Spanish.wav");
}
}

if(digitalRead(15) == HIGH) {
playfile("Germany.wav");
if(digitalRead(7) == HIGH) {
playfile("Germany - Africa.wav");
}
if(digitalRead(8) == HIGH) {
playfile("Germany - Australia.wav");
}
if(digitalRead(9) == HIGH) {
playfile("Germany - British.wav");
}
if(digitalRead(14) == HIGH) {
playfile("Germany - China.wav");
}
if(digitalRead(6) == HIGH) {
playfile("Germany - America.wav");
}
if(digitalRead(16) == HIGH) {
playfile("Germany - India.wav");
}
if(digitalRead(17) == HIGH) {
playfile("Germany - Italy.wav");
}
if(digitalRead(18) == HIGH) {
playfile("Germany - Russia.wav");
}
if(digitalRead(19) == HIGH) {
playfile("Germany - Spanish.wav");
}
}

if(digitalRead(16) == HIGH) {
playfile("India.wav");
if(digitalRead(7) == HIGH) {
playfile("India - Africa.wav");
}
if(digitalRead(8) == HIGH) {
playfile("India - Australia.wav");
}
if(digitalRead(9) == HIGH) {
playfile("India - British.wav");
}
if(digitalRead(14) == HIGH) {
playfile("India - China.wav");
}
if(digitalRead(15) == HIGH) {
playfile("India - Germany.wav");
}
if(digitalRead(6) == HIGH) {
playfile("India - America.wav");
}
if(digitalRead(17) == HIGH) {
playfile("India - Italy.wav");
}
if(digitalRead(18) == HIGH) {
playfile("India - Russia.wav");
}
if(digitalRead(19) == HIGH) {
playfile("India - Spanish.wav");
}
}

if(digitalRead(17) == HIGH) {
playfile("Italy.wav");
if(digitalRead(6) == HIGH) {
playfile("Italy - America.wav");
}
}

if(digitalRead(18) == HIGH) {
playfile("Russia.wav");
if(digitalRead(7) == HIGH) {
playfile("Russia - Africa.wav");
}
if(digitalRead(8) == HIGH) {
playfile("Russia - Australia.wav");
}
if(digitalRead(9) == HIGH) {
playfile("Russia - British.wav");
}
if(digitalRead(14) == HIGH) {
playfile("Russia - China.wav");
}
if(digitalRead(15) == HIGH) {
playfile("Russia - Germany.wav");
}
if(digitalRead(16) == HIGH) {
playfile("Russia - India.wav");
}
if(digitalRead(17) == HIGH) {
playfile("Russia - Italy.wav");
}
if(digitalRead(6) == HIGH) {
playfile("Russia - America.wav");
}
if(digitalRead(19) == HIGH) {
playfile("Russia - Spanish.wav");
}
}

if(digitalRead(19) == HIGH) {
playfile("Spanish.wav");
}


byte check_switches()
{
static byte previous[6];
static long time[6];
byte reading;
byte pressed;
byte index;

for (index = 0; index < 6; ++index) {
reading = digitalRead(swPin + index);
if (reading == LOW && previous[index] == HIGH && millis() - time[index] > DEBOUNCE)
{
// switch pressed
time[index] = millis();
pressed = index + 1;
break;
}
else {
pressed = 0;
}
previous[index] = reading;
}
if(pressed == 0) {
for(index = 6; index <= 9; ++index) {
reading = digitalRead(index);
if(reading == LOW && previous[index] == HIGH && millis() - time[index] > DEBOUNCE)
{
time[index] = millis();
pressed = index + 1 + 14;
break;
}
previous[index] = reading;
}
}
// return switch number (1 - 6)
return (pressed);
}

void playfile(char *name) {
// stop any file already playing
if (wave.isplaying) {
wave.stop();
}
// close file if open
if (f) {
card.close_file(f);
}
// play specified file
f = card.open_file(name);
if (f && wave.create(f)) {
wave.play();
}
}

Ben's Sound Sketch 2

This was my second sound sketch and an attempt at laying out an audio-narrative concerning the creation and destruction of a clay Golem.
The Golem

Tim's Embodied and Independent Project w/Semester overview

Starting with my embodied sound project and continuing through my final project I began working with circuit bending liking the idea of manipulating these relatively crappy simple circuits into something that was even more artificial than the sounds they were emulating. A couple of my main goals were trying to put together as many pieces as possible and then creating a weird orchestra or something with them as some weird childish destructive dream band. I was also interested in writing pieces in a more conventional style because in the circuit bent culture from my initial take is that most performances are closer to a jam session using the noise as opposed to structuring songs for the toys. Essentially I was interested in putting as much value into the toy as an established guitarist puts into his guitar. Giving power back to they toys, and the toy as a whole aesthetically and sonically while not purely marveling on the bent aspects of the toy either. Well I bought/received nine toys and 5 of them were bendable. Here are pictures of the 5 I bent:

IMG_0943.JPG
A broken casio that I put two white noise buttons on.

IMG_0941.JPG
Little Einstein with two pitch body contacts and 1/8 output doesn't work through amplifiers though.

IMG_0940.JPG
See N Say with 4 pitch body contacts and 1/4 output

IMG_0939.JPG
This is a step generator or what is now lovingly referred to as the atari punk console that I built from a kit. Here is the website for the kit http://www.getlofi.com/?p=1462

IMG_0938.JPG
My most satisfying bend I put three pitch body contacts on it and an 1/8 output on it. Everything works perfectly and the output sound through the amp is surprisingly loud.

Here's video of my performance for my embodied sound project:

Here's video of my final performance:

Ben's Obama's Minute

I just found out that the old link for this project wasn't working, so here is my first sound sketch again.
Obama's Minute

Dj Spooky

I learned a lot from this assigment, it really opened my eyes to not only what the artist I presented works on, but all of the artists that other people in the class looked at. The research on my artist consisted mostly of reading his book, and website. Spooky was part of a collective in New York called Sound Lab. Sound Lab did many preformances in the city, playing mostly clubs and parks. They would have a mixture of ambient world sounds, combined with jazz and hip hop.

Spooky is mainly a preformer, but he has other projects like recording the sound of ice melting in antartica. I think that this is a wonderful approach to the issue of melting ice caps, instead of trying to make someone agree with your opinion on the subject he is presenting them with evidence of what is going on up there. It is very interesting to me that he is conveying his thoughts in a very different way from everyone else.

He also has a few theories on video editing that I found very interesting. He broke it down simply in the way that one should take the same practices used by dj's to the cinema. Looking for samples and linknig them the same way that you would control music with turntables and mixers, but adding in the video element. Video editing and sound editing is very similar in the fact that you are working with timelines that can be chopped and shortned, or manipulated in anyway.

Dj Sppoky has a lot of information about what he does on the net, and there are many videos out there. There are a few on google and youtube of full lectures that are part of his tour around the country. Here are a few links to some of my favorites. I wonder how much it costs to book him? I think he would be a wonderful addition to the Spark Festival in the Spring.



Spark Festival

The piece that stood out to me the most was the one in the preformance and install room. It was the projector being displayed on the piece of plexi glass. I think it was a very visual piece, the way the lights from the prjector illuminated the room was extremely sucessfull. I mostly enjoyed the piece becasue it answered some questions that I had about a similar idea.

For a while I had the thought of displaying projections on glass, this was mainly sparked by the work that is being done in the Virtual Reality Lab, there they are trying to look at the design mode in a different way. Instead of setting up at a computer to do 3D visualization they are using a wand that acts as your mouse and control over the drawing, and Virtual Reality headpiece that controls your view. The head piece uses sensors that are on the mask itself, and also arranged in a grid on the cieling. This grid tells the computer where you are at all times, and when you need to see the other side of the building that you are drawing you need to physically walk over the the other side.

They also have a curved screen where they can set up a cave type projection of the room. This is somewhat like what Ryan did in his final. So I have been interested in projecting sceens from the computer and placing them in a 3d enviornment. Now that I know that if the plexi glass is sanded that it will created enough roughness on the surface to be picked up, I would like to take more steps in realizing this idea.

Final Sound

I was somewhat upset that I had to display a work that was not operating but I felt strongly about the idea of using sensors in everyday object to control samples that consisted of video and or audio. I have now given up totally on the wave shield and I am directing all of my attention to Max MSP. I also have a new approach to the way I would like to display it, everyone’s thoughts were great and I took them all into consideration while rethinking my last two sketches.

For the sampler I took out all of the sensors that I built, and all the wiring. I am going to place piezo mics that will set off the threshold in Max to trigger the sample. This will result in a better contact point, and more freedom in the controls than just sensors that I previously had in there. Also doing it threw Max with the piezos is giving me more sensors, the wave shield could only trigger 6 samples at a time, Max for this gives a lot more freedom in the samples I am choosing. Also having the availability of controlling video is a plus for this piece.

I also rethought my whole approach to how I would like the work displayed. I did a lot of thinking about what was in the Sound Art book and about how we can display our work. Since I was in the class I guess I was trying at more gallery type approaches to display my work. This I think was beneficial to try and step out of my normal comfort zone and try something different, but in the end I am more of a performer. And I need to take what I had set up in an installation, and bring it on stage.

I start out a lot of my sets with a little introduction; I have a whole list of samples that I play, that incorporate my name, city, etc. I am doing all of this on my turntables, so I thought about instead of just hopping up on stage and playing music on my turntables I would do the same introduction use the same samples I usually use, but instead of them being played from the turntables they are being played from other objects like the ping pong table, and the remote control.

I see the final product as me sitting on stage in a chair similar to what I had set up in the room, with some music playing quietly. I want to sit in the chair, or pretend I’m sleeping for long enough for people to be confused about what is going on. I would then start off my introduction using samples triggered by the remote control, and then progress into a quick game of ping pong. After the introduction is over I would continue on with my set like I would normally do.

After thinking about it I really feel that my idea is solidified and once everything in max comes together I should be good. I have never seen anyone do something like this in a concert setting I think that this will bring video djing to a different more tangible level. And the way it would be preformed could really make people at a concert wonder what is going on right now.

dis.place.ment

Download file

This piece deals with the relationship between visual content and its sound. The audio track for 99% of the video has been displaced by about 16 seconds.

donovan artist presentation

https://mediamill.cla.umn.edu/mediamill/embedqt.php?media_id=34938
so i did my artist presentation but i was in the wrong room, at the wrong time on the wrong day....check out the video, also my voice was a bit off while recording......

Ryan M

My independent project was inspired first by a sound and video project which i have posted here below.

The light comes from a flashlight and the sound is electric guitar and loop pedal. The original reaction to the video was a state of relaxation and in attempting to bring this quality out of the piece i constructed the dome. my original thought was to have it be a solo experience for people but i found that group experience works well also.

My embodied sound project attempted to embody the sound of empty space as it is limited by the surrounding structure. The idea that rooms have an embodied sound is what i was after with this project. The max patch is as of yet not fully functional but i will try to post it here so that you can download it. i have not made it a stand alone app so you will need max 5 to run the program; however this way you can try to navigate through the inner workings of the patch if you are interested in that sort of thing.


Room Resonator (Lucierizer)

** a note on downloading the max patch> it seems to have uploaded as a .txt file, which all max patches can be viewed in and edited, to download right click/ctrl click and chose to download or save the program to your computer. once you have saved it go to this location in your finder and simply erase the .txt from the end of the file name so that file name ends in .maxpat it should then open with max 5.

Ben and Joe's Accent Globe - Part 2

The globe project was a lot of fun. It was fundamentally a very interesting concept so, despite some technical setbacks, I'm very happy with the results of the project, and I'm glad the class seemed to enjoy it. Hopefully finishing the project will go better. Our intent is to have the globe be completely independent (can simply be placed anywhere and work). This means a power source and a programable audio player within the globe. (The wave shield was a good candidate but I had some serious difficulties with getting it to work). Speakers will also have to be installed on the globe. So lots of work to do still, but thus far it's been a terrific exercise in Max/MSP and Arduino programming.

May 17, 2009

Jared's Final Project: Waste

For my final project, I chose to build upon my embodied sound piece.

I wanted to add a more dynamic output from the trash can to give it more life and attitude, so I decided to use my computer for help. I used the program Max MSP to make a patcher that would use input from microphone signal to turn the actions of the patcher on. The patcher itself incorporates two sound objects, a sound file playing a white noise at random speeds dependent on the pitch and volume of the microphone signal, and a piano like object that plays random notes and rhythms that are subdivisions of each other making it sound like a weird song. There is also a video component which plays random video clips in random sequences for random amounts of time. The videos are all somehow related to waste and its implications and consequences. The piece runs for 20 seconds after somebody throws an object away, then is reset for the next person's use.

YOU CAN VIEW AN EXAMPLE OF THE VIDEO THAT WOULD BE PROJECTED HERE
MAX MSP FILE CAN BE VIEWED HERE (it's kind of fussy and messy)


There were some other changes that helped the project; I was able to use one of the schools trash can to make help the project blend into its environment. I also hooked my computer to the speaker and projector system so the sound could be projected from the speakers and the video could be projected onto the trash can and the wall behind it (also projecting onto the user to incorporate him/her into the scene making him/her feel accountable for consequences of their waste).

I feel like the project was very successful. Going further, it would be helped by adding about 20 more small video clips to make the video seem more random. That way, each time the video was played there would be new clips to keep it interesting. Also, it would be more successful to put it in the hallway with its own speakers up above and out of view of the user, and to find a way to remove the top window bar from the projection so it would be completely invisible until the video began playing. These would be minor adjustments that could greatly improve this project.

Jared's Embodied Sound Project

The idea of this project originally stemmed from the question how do you make garbage "useful" in a new way. A garbage is thought of as a type of receptacle: "something that receives and contains something", but could it also give back something useful? I decided that maybe it could be used as a way to exploit the user, forcing them to acknowledge the fact that they are making waste and bringing them to the attention of others in the space, who also recognize that the user has thrown something in the trash can.

VIDEO CLIP TO COME...

How does it work? There is guitar amplifier inside the trash can hidden by the garbage bag and some pre-existing trash that is hooked up (through an effects pedal) to a contact microphone hanging from the swivel cover of the waste basket. When the user throws something inside, he/she must push the swivel top down, which forces the contact mic to hit the back of the waste basket sending a signal to the amplifier. The effects pedal adds volume to the sound and also an echo effect. Also, when the cover is forcibly opened, the mic will send a strong signal inducing loud feedback.

A pedestrian is leaving class on his/her way to another obligation, and without thinking throws a pop bottle in the trash can. Much to his/her surprise, the trash can responds with a loud tone, which not only brings embarrassment to the user, but also an awareness of his/her action. This awareness could reduce the waste that person produces in the future.

The result of this project is not completely resolved. I am pleased at this point to get the basic idea to work well, but there are small adjustments to be made to get the mic to react every time, not just to more forced openings of the lid. Also, the feedback was lasting too long, so I would need to adjust the settings of the effects pedal specifically for the environment where it would be placed. I would also like to explore output other than just the sound being amplified through the amplifier. There could be more of a message sent to the user about what they are doing, not just the amplification of the sound that they are making by throwing an object away. This would give more life and attitude to the trash can.

How about that Spark Festival?

During the spark festival I was working in the computer lab on capturing some old tapes and I decided to take a break and check out a couple of the installations. The building was almost completely empty as I quietly opened the door to W131, I was then blown away by Jakub Nepras's "Babylon Plant". The piece was so interesting I stood there at a distance, mesmerized by the flow inside what appeared to be a giant leaf. It was so incredibly alive, it became almost eerie as I stood there and studied the illuminated, floating, biological contraption. It was such a great fusion between technology and biology, as I walked closer I realized that it was actual images of people that were moving within the veins of the projected giant leaf. I love dissecting artwork by trying to imagine the mental connections or physical steps that the artist had to make until they were satisfied by their effort. Works like the Babylon Plant are so stunning that I cannot possibly imagine how it was thought up or put together. Every aspect of the piece was not even on my artistic horizon of possibility, I can't wait to see what Jakub Nepras works on next.

donovan final

https://mediamill.cla.umn.edu/mediamill/embedqt.php?media_id=34937
documentation of wallwalking

donovan embodied sound

https://mediamill.cla.umn.edu/mediamill/embedqt.php?media_id=34936
here's a link to my dock. this work is about approaching the mental ether

donovan site sound sound

Download file
heres the sound for my site sound project

donovan, site sound project

sitesound.jpg

for this work i was thinking about a home, and distressing situations. the work refelects a lonely mans world.

Ben and Joe's Accent Globe

Video of the Globe in Action

Looking back on it, we probably should have figured out the precise rhythm and button sequence before we just handed the globe over to the class. There were so many different combinations that I wish more of them could have been heard, but I decided to upload a couple of the original skype conversations if you are interested. I recorded these through WireTap so you can only hear their end of the line, but here are Australia, the Middle East, Italy, and Germany.

May 16, 2009

Ben's Embodied Sound

The (cheaply made) Gopher Radio Battler Infomercial

The goal of this piece was to "cool down" the medium of radio, the station is locked onto 100.3 FM and it always offers some loud, political voices to soothe a pacified ear and an inactive mind.

May 15, 2009

Jonathan's Independent Sound Projects

DRUMBIKE








The drumbike is exactly what its name implies. I made it in collaboration with my friends Matt Lilyquist and Dave Pagel, who are bike wizards. They have a welder in their garage, and a fascination with making unusual bicycles. They call their enterprise The Lab. The drumbike is something that Matt and I have been scheming about for close to a year. We both are musicians, and we used to work together at the same restaurant, where we'd often come up with ludicrous ideas as we worked. The drumbike is one of the few that stuck around, and the primary motivator was to ride something special in the annual Mayday parade. I learned to weld working on the drumbike, and it was a lot of fun to be the Lab's metalworking apprentice.

Of course, we're not the only ones who like to make hybrid pedal-power vehicles. Every year, the Mayday parade is preceded by a contingent of tall-bikes, low riders, trikes, tandems, tanks, etc. Annual gatherings such as Bike Kill in NYC and Cyclecide in San Francisco bring together hundreds of pedal-powered mutant machines for tall-bike jousting and other stunts. Locally, bike clubs like Black Label and the Scallywags have played a major role in filling the streets with improbable bikes. This tradition of "bike hacking" as Diane called it, comes out of a larger bicycle culture rooted in punk/activist subcultures. No one who makes them intends them to be art pieces in the gallery sense (myself included) but I think they're important expressions of street-level autonomy -- a way to interrupt the mundane predictability of our surroundings, a way to turn those bmx's that were rusting in the alley into something everyone can laugh about. It's been great to ride the drumbike around on non-parade days and see peoples' reactions...

Embodied Sound-Blood-Kelsey

Download file

May 13, 2009

Sound of Paint-Kelsey-Independent Project

Download file

Capturing the sound and movement of paint.

May 5, 2009

Drew's Independent Sound

This independent project concerns both the physical relationship between person(s) and an object and the physical relationship between the object and its sound--the object is a kick ball.

The environment will be a room that can contain the modified sounds. This is one of the two restrictions of the speaking ball’s functionality; second being the battery life of the wireless mic. The class will realize both relationships I described. They are the participants and the sole activators, dictators in a sense, of the sounds I’ve incorporated. Those that choose to participate will dictate through play, bouncing the ball out of fun and hopefully out of curiosity for the voice.

A ball, when bounced under normal conditions, creates a sound with the surface it strikes. My idea is to modify the sound produced in the bounce. And I will not alter the original sound; instead, I will add to it, and in a manner that allows the listener to naturally associate the new sound with the bounce.

My tentative method is to surgically implant a wireless microphone into a kick ball, deflate, puncture, implant, reseal, then re-inflate, successfully . . .hopefully

Assuming it works, the mic will act to sensor any bouncing the ball experiences, and signal the receiver connected to a Max 5 program. The software will modify the sound of the ball’s bounce by selecting new sounds I’ve programmed and then projecting through speakers into the room.

The idea of the sound fully filling the space of the room intrigues me: I think much can be invoked through sound when it takes on a sort of omniscient presence while manifested in something as small and commonplace as a ball.

I considered a variety of sounds to implement— Synthesized, natural, singular, multiple, musical, guttural, representative, mood-specific, etc. and found speech, and specifically single words, the most compelling.

I like the idea of providing the ball with a voice. A sort of identity is established in voice, and through voice, a narrative can be communicated. So, I like the idea of attributing identity and narrative to something insentient; distorting whatever original perception there may be; perhaps, invoking an unnatural empathy.

And to note- I also consider how a reconsideration of the ball’s sound might influence one’s personal sentiments towards the act of bouncing a ball.

This project further explores the dynamics of communication, of a mostly physical nature, but a cognitive one too; regardless, this is a purely social piece.

There’s also a violence to throwing an object whatever it might be, whatever the intent, at or to something else. I question this means to an end as well as the end, or result, that requires the use of force at the price of physical exertion.

Overall, I hope to realize the image of a room of people playing bounce out of fun, while involved with the sounds they’re making.

Independent Project Presentations and Critiques

May 5, 2009

Jonathan Kaiser

David Donovan

Meng Tang

Ryan Murphy


May 12, 2009

Tim Krause

Haley Champion

Drew Anderson

Kelly Bosch

Brian Larson

Ben Hanson
Joe Kane

Broc Blegen