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    <title>SoundArt2010</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/" />
    <link rel="self" type="application/atom+xml" href="http://blog.lib.umn.edu/willow/soundart2010/atom.xml" />
    <id>tag:blog.lib.umn.edu,2010-05-10:/willow/soundart2010//12220</id>
    <updated>2010-12-26T19:45:15Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Enterprise 4.31-en</generator>

<entry>
    <title>Independent Project - Sam</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/independent-project---sam.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265205</id>

    <published>2010-12-26T18:51:48Z</published>
    <updated>2010-12-26T19:45:15Z</updated>

    <summary>For the independent project I was initially interested in trying to use field recordings with a sense of familiarity as a point of inspiration for creating a physical presence for the sound that felt aesthetically matched, but unfamiliar or strange...</summary>
    <author>
        <name>molst019</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>For the independent project I was initially interested in trying to use field recordings with a sense of familiarity as a point of inspiration for creating a physical presence for the sound that felt aesthetically matched, but unfamiliar or strange in appearance.  In trying to decide what tools to use to create these environments I began to become much more interested in the tools themselves, and their ability to be modified in ways that could perform the sense of transformation that had initially attracted me to the idea I'd begun with.  I decided then to choose one object I had wanted to use, define some of its functions and qualities of being, and find ways to modify it, as well as add or subtract elements, in a way that would highlight these functions and qualities of being, while also creating the feeling of a new object capable of shaping the emotional environment of a space.<br />
I attempted to do this by using an overhead projector and removing its secondary projection lens and mirror and replacing them with a larger wall mirror that would throw the light in a less controlled way, and that also captured the color spectrum created when the projectors bulb reflects off its internal mirror and through its first lens.  I also amplified the sound of the projector's fan by running a contact mic into a tape recorder/player placed inside the projector and set to record onto a homemade cassette tape loop.  This audio signal was then simultaneously recorded to the tape and played through a small sub woofer placed outside of the overhead projector.   The quality of degradation present in the projector's light bulb and its relatively short lifespan dictated my decision to amplify the fan's sound through an infinite, but also constantly degrading tape loop, and also to draw the color spectrum in crayon on the overhead's internal mirror so that the projection would emphasize the color being projected, but also have a quality of degradation in that the crayon while being subjected to the intense heat of the bulb would eventually melt away.<a href="http://blog.lib.umn.edu/willow/soundart2010/Sam-large.mov">Sam-large.mov</a> </p>]]>
        
    </content>
</entry>

<entry>
    <title>Embodied Sound - Sam</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/embodied-sound---sam-1.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265204</id>

    <published>2010-12-26T17:47:59Z</published>
    <updated>2010-12-26T18:53:47Z</updated>

    <summary>I struggled with the embodied sound project. Having difficulty finding rewarding, or even successful, experimentation with the media that was our entry point, I began to think more closely about my interpretation of the idea: &quot;embodied sound.&quot; I began thinking...</summary>
    <author>
        <name>molst019</name>
        
    </author>
    
        <category term="embodied sound" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>I struggled with the embodied sound project.  Having difficulty finding rewarding, or even successful, experimentation with the media that was our entry point, I began to think more closely about my interpretation of the idea: "embodied sound."  I began thinking about what it means for sound to be embodied, which led me to become interested in the idea of sound objects (physical things that contain/produce sound or have some sonic quality), the most intriguing of which to me was the box-fan.  <br />
The fan being an object whose function it is to move air to create wind and thus the sonic drone of air moving and interacting with its physical environment, wind as embodied sound became a powerful idea to me.  Wind seemed to me, a force with the most basic elements of what I thought constituted embodied sound: it is a force that itself is invisible, but makes itself known by sense of touch and sound.  It has a strongly physical presence in that we can feel it and see it interacting with its physical surroundings; it also produces various sounds based on its interactions with its physical surroundings.<br />
What I attempted to do was use the box-fan as a wind generator and create a scenario in which someone could experience the sonic and physical presence of the wind either simultaneously, or exclusively: simultaneously by sitting on the chair placed in front of the fan, and exclusively by listening to the sound and standing away from it, or sitting in front of the fan wearing the ear muffs and only feeling the winds physical presence.<a href="http://blog.lib.umn.edu/willow/soundart2010/Sam_2-large.mov">Sam_2-large.mov</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Final project documentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-project-documentation-1.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265193</id>

    <published>2010-12-25T02:02:03Z</published>
    <updated>2010-12-31T23:07:28Z</updated>

    <summary>littlebigplanet.com My level is published at littlebigplanet.com under community. You can find it by a search of &quot;light and sound&quot; by killakoda to see a description and number of people played and a rating of my creation. I used 128...</summary>
    <author>
        <name>fort0126</name>
        
    </author>
    
        <category term="indepedent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>littlebigplanet.com </p>

<p>My level is published at littlebigplanet.com under community. You can find it by a search of "light and sound" by killakoda to see a description and number of people played and a rating of my creation. I used 128 different sounds in game and utilized lighting to create a other worldly atmosphere. </p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/IMG_2633-thumb-3648x2736-66062.jpg"><img alt="Thumbnail image for IMG_2633.JPG" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/IMG_2633-thumb-3648x2736-66062-thumb-648x486-66063.jpg" width="608" height="446" class="mt-image-none" style="" /></a></p>

<p></p>

<p><img alt="Thumbnail image for IMG_2634.JPG" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/IMG_2634-thumb-3648x2736-66064.jpg" width="608" height="446" class="mt-image-none" style="" /></p>

<p></p>

<p><img alt="Thumbnail image for IMG_2635.JPG" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/IMG_2635-thumb-3648x2736-66061.jpg" width="608" height="446" class="mt-image-none" style="" /><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Final Project documentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-project-documentation.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265187</id>

    <published>2010-12-24T12:00:29Z</published>
    <updated>2010-12-24T12:08:25Z</updated>

    <summary>Here is the documentation of my final project. I continued working with my exploration of the swing, and chose to make a composition out of the very first recordings that I took. I made a 4 minute long video to...</summary>
    <author>
        <name>Vanessa Borotz</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>Here is the documentation of my final project.  I continued working with my exploration of the swing, and chose to make a composition out of the very first recordings that I took.  I made a 4 minute long video to go with the composition that I arranged, and really felt that my interest in memory was very apparent in this piece.  I added very brief splices of images to the sound and felt that overall this combination worked well.</p>

<p>I am interested in the contact mike as another layer of truth as I played with the notion of the validity of our memories.  </p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/final%20project.wmv">final project.wmv</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Emodied Sound Documentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/emodied-sound-documentation.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265186</id>

    <published>2010-12-24T11:56:59Z</published>
    <updated>2010-12-24T11:59:43Z</updated>

    <summary>This is a short video of my embodied sound presentation on 11-30. I chose to explore the sounds embodied in swinging by bringing an actual swing in the installation room. Overall I was pleased with how this turned out, the...</summary>
    <author>
        <name>Vanessa Borotz</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>This is a short video of my embodied sound presentation on 11-30.  I chose to explore the sounds embodied in swinging by bringing an actual swing in the installation room. Overall I was pleased with how this turned out, the lighting and the difference in sound that the contact mikes presented. I enjoyed the interactivity of this piece, and hearing what people had to say about it.</p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/embodied_sound_documentation.wmv">embodied_sound_documentation.wmv</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Final entry</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-entry.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265181</id>

    <published>2010-12-23T21:28:27Z</published>
    <updated>2010-12-24T03:40:37Z</updated>

    <summary>I have enjoyed this class because of learning for learning sake alone. Before I took this class my only exposure to sound as an art was a basic recording of sound I did toward the end of last century http://www.tc.umn.edu/~pete1351/welcome.html....</summary>
    <author>
        <name>pete1351</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>I have enjoyed this class because of learning for learning sake alone. Before I took this class my only exposure to sound as an art was a basic recording of sound I did toward the end of last century<a href="http://www.tc.umn.edu/~pete1351/welcome.html"> http://www.tc.umn.edu/~pete1351/welcome.html</a>. Now I understand the embodiment of sound. I look at it as a somewhat new form of art catching on in the world. The enlightenment to the micro sound picked up by a contact microphones all the way to sounds only heard by certain animals. This last weekend mother nature did a job on me and a lot of people with a record snowfall. With some help from my fellow man and that stubborn inner resolve we all have I was able to complete each of my courses.<br />
As for a sound artist I admire that's a tough one. I'm by nature not much of a fan of any one person. If push came to shove I would have to say Diane Willow my instructor <a href="http://www.tc.umn.edu/~pete1351/welcome.html">http://movingimage.umn.edu/people/profile.php?UID=willow </a>and my fellow sound art students that brought me into the world of art. Diane Willow's sound exhibit at The Katherine E. Nash gallery located in the Regis Center for the Arts was the first focused attention I have had on a sound art exhibit. My fellow students showed me some of the different ways sound art can entertain. Some of the sites I suggest that you visit <a href="http://www.sounddogs.com/">http://www.sounddogs.com/</a> one of the originals making Foley sound in Los Angles another to visit <a href="http://www.shockwave-sound.com/">http://www.shockwave-sound.com/ </a><br />
All in all I recommend this course if you want to learn Sound Art at University of Minnesota.<br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>Final independent project</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-idependent-project.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265185</id>

    <published>2010-12-23T20:23:46Z</published>
    <updated>2010-12-24T04:02:17Z</updated>

    <summary>After many attempts and revisions from my last project, my independent project has evolved into a piece called Search for Audio Rescue. I have placed the speakers on a audio trained search dog, similar to saddlebags. As people interact with...</summary>
    <author>
        <name>HA13</name>
        
    </author>
    
        <category term="indepedent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>After many attempts and revisions from my last project, my independent project has evolved into a piece called Search for Audio Rescue. I have placed the speakers on a audio trained search dog, similar to saddlebags. As people interact with the dog, either throwing treats to certain areas to explore the room's acoustics or by walking him around the room, he will lead you to the room's sweet spots. The special audio that is emitted through the speakers helps to find small but significant areas where any sound can become much greater than expected. Not featured in this video is also version 1.1 where the only signals coming through these speakers are above the human hearing range. This was developed so only the dog can hear the acoustic possibilities around the room or other unexplored areas as well as to not bother humans in other areas not wishing to be disturbed.</p>

<p><a target='_blank' title='Petey' href='http://img52.imageshack.us/i/pt1w.jpg/'><img src='http://img52.imageshack.us/img52/5356/pt1w.jpg' border='0'/></a></p>

<p><a href="http://blog.lib.umn.edu/willow/soundart2010/sound_explore_dog.mp4">sound_explore_dog.mp4</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Sound throwing speaker swing</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/sound-throwing-speaker-swing.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265175</id>

    <published>2010-12-23T20:20:03Z</published>
    <updated>2010-12-24T04:02:44Z</updated>

    <summary>Here is the video of my interactive speaker swing. After their movement is initialized from the interaction with a person, they continually move due to the magnets positioning. The higher frequency sounds that come from the speakers are basically thrown...</summary>
    <author>
        <name>HA13</name>
        
    </author>
    
        <category term="embodied sound" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>Here is the video of my interactive speaker swing. After their movement is initialized from the interaction with a person, they continually move due to the magnets positioning. The higher frequency sounds that come from the speakers are basically thrown through the air as the speakers move around creating a great acoustic environment. The quiet sounds coming from these 2 speakers become a bigger, louder sounding environment then one would expect could come from them. As the sound is thrown it basically becomes similar to low end frequencies by completing their cycles at a longer distance, ranging anywhere under 50 feet depending on its speed and movement.</p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/Magnetic_Sound_Swing.mp4">Magnetic_Sound_Swing.mp4</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Final Project by Meena</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-project-by-meena.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265166</id>

    <published>2010-12-23T18:37:25Z</published>
    <updated>2010-12-24T05:47:07Z</updated>

    <summary>~ concept I wanted to create a responsive environment exploring inheritance and randomness of sound. In my project, a random composition of bell sounds respond to an inherited metallic sound of coin and that opens up areas of personal sonic...</summary>
    <author>
        <name>Meena Mangalvedhekar</name>
        
    </author>
    
        <category term="indepedent project" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>~ concept<br />
I wanted to create a responsive environment exploring inheritance and randomness of sound. In my project, a random composition of bell sounds respond to an inherited metallic sound of coin and that opens up areas of personal sonic interests to dwell for unrestricted time.  </p>

<p>~ the experience of this work<br />
I had few tough challenges. 1st- not to let it sound like robotic compositions. Each collection had to be as natural as wind flow. I believe our ears sense touch of sound just the way our skin senses touch of wind and water. So I had to go back and rerecord bells several times until they became a touch of wind. 2nd challenge was to control the response in max5. It should not start or end abruptly, it should not be the same composition being repeated often. 3rd- creating a situation of endless easy conversations. 4th- choosing right object, in this case- coins. Personally I enjoy listening them bouncing off each other or on various surfaces. They can create a large range of sound delicacy. I luckily came across gold color coins with 'no cash value' written on it.</p>

<p>~ a visual or narrative sketch<br />
I planned to let max 'hear' to coin's sound and respond within few milliseconds. Heard strike was strained through five filters. Alternate resulting channels were dumped so each and every composition (that was being heard back by same program) did not get a ripple effect, sounds more natural. Filtered strike then activated algorithmic activity to compile 1 to 6 bell sounds and then released the composition.  <br />
 <br />
~ technology of choice<br />
I basically needed a microphone, processor and speakers beside an area to contain coins. Just before in class presentation, both mics I had from toolcrib did not respond at all so I decided to use the built in mic from laptop.</p>

<p>~ where/how you imagine presenting this work<br />
At any not so loud social setting. I like Diane's suggestion of incorporating round table and chairs to bring more comfort.</p>

<p>~ how you began<br />
I began by taking a small recorder to antique shops and record some bell sounds. Having Christmas around helped me to find many kinds of bells. </p>

<p></p>

<p><a href="http://mediamill.cla.umn.edu/mediamill/embedqt/94132">presentation video is here</a><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/Meena.maxpat">Patch is here</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Mad Stick</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/mad-stick.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.265050</id>

    <published>2010-12-21T23:37:19Z</published>
    <updated>2010-12-21T23:37:59Z</updated>

    <summary>http://mediamill.cla.umn.edu/mediamill/embedqt/93971...</summary>
    <author>
        <name>pete1351</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>http://mediamill.cla.umn.edu/mediamill/embedqt/93971</p>]]>
        
    </content>
</entry>

<entry>
    <title>Stick</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/stick.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.264984</id>

    <published>2010-12-21T20:07:17Z</published>
    <updated>2010-12-21T20:07:57Z</updated>

    <summary>http://mediamill.cla.umn.edu/mediamill/embedqt/93924...</summary>
    <author>
        <name>pete1351</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>http://mediamill.cla.umn.edu/mediamill/embedqt/93924</p>]]>
        
    </content>
</entry>

<entry>
    <title>Final Sound Art Presentation</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/final-sound-art-presentation.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.264794</id>

    <published>2010-12-18T21:27:28Z</published>
    <updated>2010-12-18T21:28:43Z</updated>

    <summary>Here are the links to my final project presentation http://mediamill.cla.umn.edu/mediamill/embedqt/93518 http://mediamill.cla.umn.edu/mediamill/embedqt/93517...</summary>
    <author>
        <name>Eric Tanaka</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>Here are the links to my final project presentation</p>

<p>http://mediamill.cla.umn.edu/mediamill/embedqt/93518</p>

<p>http://mediamill.cla.umn.edu/mediamill/embedqt/93517</p>]]>
        
    </content>
</entry>

<entry>
    <title>Embodied Sound Video</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/embodied-sound-video.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.264617</id>

    <published>2010-12-16T20:56:38Z</published>
    <updated>2010-12-16T21:01:17Z</updated>

    <summary>Here&apos;s a video of the performance/presentation I gave on the childrens toy I circuit bent into an odd/atmospheric sound generator. http://mediamill.cla.umn.edu/mediamill/embedqt/93016...</summary>
    <author>
        <name>radtk069</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<p>Here's a video of the performance/presentation I gave on the childrens toy I circuit bent into an odd/atmospheric sound generator.<br />
<a href="http://mediamill.cla.umn.edu/mediamill/embedqt/93016"><br />
http://mediamill.cla.umn.edu/mediamill/embedqt/93016</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Installation Maps</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/installation-maps.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.264372</id>

    <published>2010-12-14T22:26:11Z</published>
    <updated>2010-12-14T22:34:25Z</updated>

    <summary>Independent Projects that you have chosen to locate in the Installation and Performance Space are on the map for Thursday 12-16 or Tuesday 12-21. Projects not on these maps will be presented elsewhere....</summary>
    <author>
        <name>Diane Willow</name>
        
    </author>
    
    
    <content type="html" xml:lang="en-us" xml:base="http://blog.lib.umn.edu/willow/soundart2010/">
        <![CDATA[<div style="text-align: center;">Independent Projects that you have chosen to locate 
in the Installation and Performance Space 
are on the map for 
Thursday 12-16 
or 
Tuesday 12-21. 

<p>Projects not on these maps will be presented elsewhere.</div></p>

<p><a href="http://blog.lib.umn.edu/willow/soundart2010/12-16.jpg"><img alt="12-16.jpg" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/12-16-thumb-612x792-65579.jpg" width="612" height="792" class="mt-image-none" style="" /></a></p>

<p><br />
<a href="http://blog.lib.umn.edu/willow/soundart2010/12-21.jpg"><img alt="12-21.jpg" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/12-21-thumb-612x792-65581.jpg" width="612" height="792" class="mt-image-none" style="" /></a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Turner Prize artist Susan Philipsz</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/willow/soundart2010/2010/12/turner-prize-artist-susan-philipsz.html" />
    <id>tag:blog.lib.umn.edu,2010:/willow/soundart2010//12220.263489</id>

    <published>2010-12-08T15:31:28Z</published>
    <updated>2010-12-08T16:56:20Z</updated>

    <summary> Susan Philipsz was awarded the Turner Prize for her sound installation Lowlands. Interestingly some of the reviews recall our recursive discussions about what is sound art/ These linked reviews raise issues about site, context, sound as a sculptural medium,...</summary>
    <author>
        <name>Diane Willow</name>
        
    </author>
    
    
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        <![CDATA[<p><a href="http://blog.lib.umn.edu/willow/soundart2010/SusanPhilipsz.jpg"><img alt="SusanPhilipsz.jpg" src="http://blog.lib.umn.edu/willow/soundart2010/assets_c/2010/12/SusanPhilipsz-thumb-806x359-65295.jpg" width="806" height="359" class="mt-image-none" style="" /></a></p>

<p><a href="http://www.youtube.com/watch?v=7U5nLmcHmUU&feature=related">Susan Philipsz</a> was <a href="http://www.guardian.co.uk/artanddesign/2010/dec/06/turner-prize-winner-susan-philipsz">awarded the Turner Prize</a> for her sound installation <a href="http://www.thisislondon.co.uk/standard/article-23904703-susan-philipsz-won-the-turner-prize-but-you-cant-see-why.do">Lowlands</a>.</p>

<p>Interestingly some of the<a href="http://www.guardian.co.uk/artanddesign/jonathanjonesblog/2010/dec/07/turner-prize-susan-philipsz-sound-artist"> reviews</a> recall our recursive discussions about what is sound art/</p>

<p>These linked reviews raise issues about site, context, sound as a sculptural medium, art that cannot be seem, etc.</p>

<p><a href="http://www.youtube.com/watch?v=UWeKzTDi-OA&feature=player_embedded#!">Lowlands</a> as she presented it in situ - the video is a documentation of the sound work, not the work itself.</p>]]>
        
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