Childhood obesity rates in this country are astonishing to say the least. In no way can we blame this entire epidemic on the rise of electronic media but it is fair to attribute this rise as a leading cause.
Post World War II, 1946, about 0.5% of all American homes contained televisions, increasing to 55% just ten years later, and now at an incredible average of 2.4 televisions sets per household. (Roberts & Foehr 12) With such widespread electronic distribution to families and households across our nation it is no wonder why children of America devote so much of their time in it.
Despite the physical and obvious negative effects of high electronic usage, it also takes away time that could and should be devoted to outdoor play, unstructured play, or physical play in general. The importance of play is highly valuable to the development process within children including development of "imagination, dexterity, physical, cognitive, and emotional strength." This Articlet elaborates.
So setting aside what negative affects certain video games and video game genres may have on development and future behaviors, there is also the immense issue of the postive aspects of life that it can hinder. Such as physical and unstructured play within children. Now is the time parents kill two birds with one stone: tackle childhood obesity rates and make their children mentally healthier by limiting electronic usage and promoting physical play.
For Childhood Obesity Rates, (Beware, content is disturbing)